/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using libsecondlife; namespace name2key { class name2key { static bool waiting = true; // public static void QueryHandler(Packet packet, Circuit circuit) { if (packet.Layout.Name.IndexOf("Dir") > -1) { ArrayList blocks = packet.Blocks(); if (blocks.Count > 3) { Console.WriteLine("ERROR: Ambiguous name. Returning first match"); } foreach (Block block in blocks) { if (block.Layout.Name == "QueryReplies") { foreach (Field field in block.Fields) { if (field.Layout.Name == "AgentID") { Console.WriteLine("UUID: " + field.Data.ToString()); goto Done; } } } } Done: waiting = false; } } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { SecondLife client; if (args.Length < 5) { Console.WriteLine("Usage: name2key [loginfirstname] [loginlastname] [password] [firstname] [lastname]"); return; } try { client = new SecondLife("keywords.txt", "protocol.txt"); } catch (Exception e) { // Error initializing the client, probably missing file(s) Console.WriteLine(e.ToString()); return; } // Setup the callback client.Network.RegisterCallback("DirPeopleReply", new PacketCallback(QueryHandler)); // Setup the login values Hashtable loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00", "last", 1, 10, 10, 10, "Win", "0", "name2key", "jhurliman@wsu.edu"); if (!client.Network.Login(loginParams)) { // Login failed Console.WriteLine("ERROR: " + client.Network.LoginError); return; } // Send the Query string name = args[3] + " " + args[4]; LLUUID queryID = new LLUUID("00000000000000000000000000000001"); Packet packet = libsecondlife.Packets.Sim.DirFindQuery(client.Protocol, name, 0, queryID, client.Network.AgentID, client.Network.SessionID); client.Network.SendPacket(packet); while (waiting) { client.Tick(); } client.Network.Logout(); } } }