/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using libsecondlife; namespace sldump { class sldump { // Default packet handler, registered for all packet types public static void DefaultHandler(Packet packet, Circuit circuit) { Console.Write(packet.ToString()); } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { SecondLife client; if (args.Length == 0 || (args.Length < 3 && args[0] != "--printmap")) { Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] [--protocol] [firstname] " + "[lastname] [password]"); return; } if (args[0] == "--decrypt") { try { ProtocolManager.DecodeMapFile(args[1], args[2]); } catch (Exception e) { Console.WriteLine(e.ToString()); } return; } try { client = new SecondLife("keywords.txt", "protocol.txt"); } catch (Exception e) { // Error initializing the client, probably missing file(s) Console.WriteLine(e.ToString()); return; } if (args[0] == "--printmap") { client.Protocol.PrintMap(); return; } // Setup the callback client.Network.RegisterCallback("Default", new PacketCallback(DefaultHandler)); Hashtable loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00", "last", 1, 10, 10, 10, "Win", "0", "sldump", "jhurliman@wsu.edu"); // An example of how to pass additional options to the login server ArrayList optionsArray = new ArrayList(); optionsArray.Add("inventory-root"); optionsArray.Add("inventory-skeleton"); loginParams["options"] = optionsArray; if (!client.Network.Login(loginParams)) { // Login failed Console.WriteLine("Error logging in: " + client.Network.LoginError); return; } // Login was successful Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]); while (true) { client.Tick(); } } } }