/*
* Copyright (c) 2024, Sjofn LLC
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
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* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using LibreMetaverse.Threading.Disposers;
namespace LibreMetaverse.Threading
{
///
/// An auto reset event that uses only Monitor methods to work, avoiding
/// operating system events.
///
public sealed class ManagedAutoResetEvent:
IAdvancedDisposable,
IEventWait
{
private readonly object _lock = new object();
private bool _value;
private bool _wasDisposed;
///
/// Creates a new event, not signaled.
///
public ManagedAutoResetEvent()
{
}
///
/// Creates a new event, letting you say if it starts signaled or not.
///
public ManagedAutoResetEvent(bool initialState)
{
_value = initialState;
}
///
/// Disposes this event. After disposing, it is always set.
/// Calling Reset will not work and it will not throw exceptions, so you can
/// dispose it when there are threads waiting on it.
///
public void Dispose()
{
lock(_lock)
{
_wasDisposed = true;
_value = true;
Monitor.PulseAll(_lock);
}
}
///
/// Gets a value indicating if this event was disposed.
///
public bool WasDisposed => _wasDisposed;
///
/// Gets a value indicating if this auto-reset event is set.
///
public bool IsSet => _value;
///
/// Resets this event (makes it non-signaled).
///
public void Reset()
{
lock(_lock)
{
if (_wasDisposed)
return;
_value = false;
}
}
///
/// Signals the event, releasing one thread waiting on it.
///
public void Set()
{
lock(_lock)
{
_value = true;
Monitor.Pulse(_lock);
}
}
///
/// Waits until this event is signaled.
///
public void WaitOne()
{
lock(_lock)
{
while(!_value)
Monitor.Wait(_lock);
if (!_wasDisposed)
_value = false;
}
}
///
/// Waits until this event is signaled or until the timeout arrives.
/// Return of true means it was signaled, false means timeout.
///
public bool WaitOne(int millisecondsTimeout)
{
lock(_lock)
{
while(!_value)
if (!Monitor.Wait(_lock, millisecondsTimeout))
return false;
if (!_wasDisposed)
_value = false;
}
return true;
}
///
/// Waits until this event is signaled or until the timeout arrives.
/// Return of true means it was signaled, false means timeout.
///
public bool WaitOne(TimeSpan timeout)
{
lock(_lock)
{
while(!_value)
if (!Monitor.Wait(_lock, timeout))
return false;
if (!_wasDisposed)
_value = false;
}
return true;
}
}
}