/* * Copyright (c) 2024, Sjofn LLC * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.co nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Threading; using LibreMetaverse.Threading.Disposers; namespace LibreMetaverse.Threading { /// /// A semaphore class that uses only Monitor class for synchronization, avoiding /// operating system events. /// public sealed class ManagedSemaphore: IAdvancedDisposable { private readonly object _lock = new object(); private int _availableCount; /// /// Creates a new semaphore with the given availableCount. /// public ManagedSemaphore(int availableCount) { if (availableCount < 1) throw new ArgumentException("availableCount must be at least 1.", nameof(availableCount)); _availableCount = availableCount; } /// /// Disposes this semaphore. /// If you try to enter or exit it after this, the action will always return immediately. /// public void Dispose() { lock(_lock) { _availableCount = -1; Monitor.PulseAll(_lock); } } /// /// Gets a value indicating if this semaphore was disposed. /// public bool WasDisposed => _availableCount == -1; /// /// Enters the actual semaphore. /// public void Enter() { lock(_lock) { while(true) { if (_availableCount == -1) return; if (_availableCount > 0) { _availableCount--; return; } Monitor.Wait(_lock); } } } /// /// Enters the actual semaphore with the given count value. /// If you pass a value higher than the one used to create it, you will dead-lock (at least until /// the semaphore is disposed). /// public void Enter(int count) { if (count <= 0) throw new ArgumentException("count of semaphores to enter must be at least 1.", nameof(count)); lock(_lock) { while(true) { if (_availableCount == -1) return; if (_availableCount >= count) { _availableCount -= count; return; } Monitor.Wait(_lock); } } } /// /// Exits the semaphore. One thread can enter it and another one exit it. There is no check for that. /// public void Exit() { lock(_lock) { if (_availableCount == -1) return; _availableCount++; Monitor.Pulse(_lock); } } /// /// Exits the semaphore the given amount. One thread can enter it and another one exit it. There is no check for that. /// public void Exit(int count) { if (count <= 0) throw new ArgumentException("count of semaphores to exit must be at least 1.", nameof(count)); if (count == -1) { Exit(); return; } lock(_lock) { if (_availableCount == -1) return; _availableCount += count; Monitor.PulseAll(_lock); } } } }