using System; using libsecondlife; namespace libsecondlife.AssetSystem { /// /// Summary description for Asset. /// public class Asset { public const sbyte ASSET_TYPE_NOTECARD = 7; public const sbyte ASSET_TYPE_IMAGE = 0; public LLUUID AssetID; public sbyte Type; public bool Tempfile; private byte[] assetdata; public byte[] AssetData { get { return assetdata; } set { assetdata = value; } } public Asset(LLUUID assetID, sbyte type, bool tempfile, byte[] assetData) { AssetID = assetID; Type = (sbyte)type; Tempfile = tempfile; AssetData = assetData; } public Asset(LLUUID assetID, sbyte type, byte[] assetData) { AssetID = assetID; Type = (sbyte)type; Tempfile = false; AssetData = assetData; } public string AssetDataToString() { return libsecondlife.Utils.ByteArrayStuff.ByteArrayToString((byte[])AssetData); } } }