/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; namespace libsecondlife { /// /// Summary description for EstateTools. /// public class EstateTools { private SecondLife Client; public EstateTools(SecondLife client) { Client = client; } public void KickUser(LLUUID prey) { Client.Network.SendPacket(Packets.Estate.EstateKick(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey)); } public void BanUser(LLUUID prey) { Client.Network.SendPacket(Packets.Estate.EstateBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey)); } public void UnBanUser(LLUUID prey) { Client.Network.SendPacket(Packets.Estate.EstateUnBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey)); } public void TeleportHomeUser(LLUUID prey) { Client.Network.SendPacket(Packets.Estate.EstateTeleportUser(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey)); } } }