/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; namespace libsecondlife { public delegate void NewPrimCallback(Simulator simulator, PrimObject prim); public delegate void NewAvatarCallback(Simulator simulator, Avatar avatar); public delegate void PrimMovedCallback(Simulator simulator, PrimObject prim); public delegate void AvatarMovedCallback(Simulator simulator, Avatar avatar); /// /// Tracks all the objects (avatars and prims) in a region /// public class ObjectManager { private SecondLife Client; public ArrayList Prims; public ArrayList Avatars; public ObjectManager(SecondLife client) { Client = client; Prims = new ArrayList(); Avatars = new ArrayList(); Client.Network.RegisterCallback("ObjectUpdate", new PacketCallback(UpdateHandler)); Client.Network.RegisterCallback("ImprovedTerseObjectUpdate", new PacketCallback(TerseUpdateHandler)); } private void UpdateHandler(Packet packet, Simulator simulator) { // Create a PrimObject or Avatar and add it to Prims/Avatars then fire the callback } private void TerseUpdateHandler(Packet packet, Simulator simulator) { // Find the referenced PrimObject or Avatar and update it, then fire the callback. // If no PrimObject/Avatar exists with the given LocalID request an update } } }