/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Timers; using System.Net; using System.Collections.Generic; using libsecondlife.Packets; namespace libsecondlife { /// /// Class to hold Client Avatar's data /// public class MainAvatar { /// Callback for incoming chat packets public event ChatCallback OnChat; /// Callback for incoming IMs public event InstantMessageCallback OnInstantMessage; /// Callback for Teleport request update public event TeleportCallback OnTeleport; /// Callback for incoming change in L$ balance public event BalanceCallback OnBalanceUpdated; /// Your (client) Avatar UUID, asset server public LLUUID ID = LLUUID.Zero; /// Your (client) Avatar ID, local to Region/sim public uint LocalID; /// Avatar First Name (i.e. Philip) public string FirstName = ""; /// Avatar Last Name (i.e. Linden) public string LastName = ""; /// public string TeleportMessage; /// Current position of avatar public LLVector3 Position = LLVector3.Zero; /// Current rotation of avatar public LLQuaternion Rotation = LLQuaternion.Identity; /// The point the avatar is currently looking at /// (may not stay updated) public LLVector3 LookAt = LLVector3.Zero; /// Position avatar client will goto when login to 'home' or during /// teleport request to 'home' region. public LLVector3 HomePosition = LLVector3.Zero; /// LookAt point saved/restored with HomePosition public LLVector3 HomeLookAt = LLVector3.Zero; /// Gets the health of the agent protected float health; public float Health { get { return health; } } /// Gets the current balance of the agent protected int balance; public int Balance { get { return balance; } } private SecondLife Client; private TeleportCallback OnBeginTeleport; private TeleportStatus TeleportStat; private Timer TeleportTimer; private bool TeleportTimeout; private uint HeightWidthGenCounter; /// /// Constructor, aka 'CallBack Central' - Setup callbacks for packets related to our avatar /// /// public MainAvatar(SecondLife client) { NetworkManager.PacketCallback callback; Client = client; TeleportMessage = ""; // Coarse location callback Client.Network.RegisterCallback(PacketType.CoarseLocationUpdate, new NetworkManager.PacketCallback(CoarseLocationHandler)); // Teleport callbacks callback = new NetworkManager.PacketCallback(TeleportHandler); Client.Network.RegisterCallback(PacketType.TeleportStart, callback); Client.Network.RegisterCallback(PacketType.TeleportProgress, callback); Client.Network.RegisterCallback(PacketType.TeleportFailed, callback); Client.Network.RegisterCallback(PacketType.TeleportFinish, callback); // Instant Message callback Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler)); // Chat callback Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler)); TeleportTimer = new Timer(18000); TeleportTimer.Elapsed += new ElapsedEventHandler(TeleportTimerEvent); TeleportTimeout = false; // Movement complete callback Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler)); // Health callback Client.Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler)); // Money callbacks callback = new NetworkManager.PacketCallback(BalanceHandler); Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, callback); Client.Network.RegisterCallback(PacketType.MoneySummaryReply, callback); Client.Network.RegisterCallback(PacketType.AdjustBalance, callback); } /// /// /// /// /// public void InstantMessage(LLUUID target, string message) { InstantMessage(FirstName + " " + LastName, LLUUID.Random(), target, message, null, LLUUID.Random()); } /// /// /// /// /// /// public void InstantMessage(LLUUID target, string message, LLUUID IMSessionID) { InstantMessage(FirstName + " " + LastName, LLUUID.Random(), target, message, null, IMSessionID); } /// /// /// /// /// /// /// /// public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message, LLUUID[] conferenceIDs) { InstantMessage(fromName, sessionID, target, message, conferenceIDs, LLUUID.Random()); } /// /// Generate an Instant Message (Full Arguments). /// /// Client's Avatar /// SessionID of current connection to grid /// UUID of target Av. /// Text Message being sent. /// /// /// /// TODO: Have fromName grabbed from elsewhere and remove argument, to prevent inadvertant spoofing. /// public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message, LLUUID[] conferenceIDs, LLUUID IMSessionID) { ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket(); im.AgentData.AgentID = this.ID; im.AgentData.SessionID = Client.Network.SessionID; im.MessageBlock.Dialog = 0; im.MessageBlock.FromAgentName = Helpers.StringToField(fromName); im.MessageBlock.FromGroup = false; im.MessageBlock.ID = IMSessionID; im.MessageBlock.Message = Helpers.StringToField(message); im.MessageBlock.Offline = 1; im.MessageBlock.ToAgentID = target; if (conferenceIDs != null && conferenceIDs.Length > 0) { im.MessageBlock.BinaryBucket = new byte[16 * conferenceIDs.Length]; for (int i = 0; i < conferenceIDs.Length; ++i) { Array.Copy(conferenceIDs[i].Data, 0, im.MessageBlock.BinaryBucket, i * 16, 16); } } else { im.MessageBlock.BinaryBucket = new byte[0]; } // These fields are mandatory, even if we don't have valid values for them im.MessageBlock.Position = LLVector3.Zero; //TODO: Allow region id to be correctly set by caller or fetched from Client.* im.MessageBlock.RegionID = LLUUID.Zero; // Send the message Client.Network.SendPacket((Packet)im); } /// /// Conversion type to denote Chat Packet types in an easier-to-understand format /// public enum ChatType { /// Whispers (5m radius) Whisper = 0, /// Normal chat (10/20m radius) - Why is this here twice? Normal = 1, /// Shouting! (100m radius) Shout = 2, /// Normal chat (10/20m radius) - Why is this here twice? Say = 3, /// Event message when an Avatar has begun to type StartTyping = 4, /// Event message when an Avatar has stopped typing StopTyping = 5 } /// /// Send a Chat message. /// /// The Message you're sending out. /// Channel number (0 would be default 'Say' message, other numbers /// denote the equivalent of /# in normal client). /// Chat Type, see above. public void Chat(string message, int channel, ChatType type) { ChatFromViewerPacket chat = new ChatFromViewerPacket(); chat.AgentData.AgentID = this.ID; chat.AgentData.SessionID = Client.Network.SessionID; chat.ChatData.Channel = channel; chat.ChatData.Message = Helpers.StringToField(message); chat.ChatData.Type = (byte)type; Client.Network.SendPacket((Packet)chat); } /// /// Set the height and the width of your avatar. This is used to scale /// the avatar mesh. /// /// New height of the avatar /// New width of the avatar public void SetHeightWidth(ushort height, ushort width) { AgentHeightWidthPacket heightwidth = new AgentHeightWidthPacket(); heightwidth.AgentData.AgentID = Client.Network.AgentID; heightwidth.AgentData.SessionID = Client.Network.SessionID; heightwidth.AgentData.CircuitCode = Client.Network.CurrentSim.CircuitCode; heightwidth.HeightWidthBlock.Height = height; heightwidth.HeightWidthBlock.Width = width; heightwidth.HeightWidthBlock.GenCounter = HeightWidthGenCounter++; Client.Network.SendPacket((Packet)heightwidth); } /// /// Sends a request to sit on the specified object /// /// LLUUID of the object to sit on /// Sit at offset public void RequestSit(LLUUID targetID, LLVector3 offset) { AgentRequestSitPacket requestSit = new AgentRequestSitPacket(); requestSit.AgentData.AgentID = Client.Network.AgentID; requestSit.AgentData.SessionID = Client.Network.SessionID; requestSit.TargetObject.TargetID = targetID; requestSit.TargetObject.Offset = offset; Client.Network.SendPacket(requestSit); } /// /// Follows a call to RequestSit() to actually sit on the object /// public void Sit() { AgentSitPacket sit = new AgentSitPacket(); sit.AgentData.AgentID = Client.Network.AgentID; sit.AgentData.SessionID = Client.Network.SessionID; Client.Network.SendPacket(sit); } /// /// Give Money to destination Avatar /// /// UUID of the Target Avatar /// Amount in L$ /// Reason (optional normally) public void GiveMoney(LLUUID target, int amount, string description) { // 5001 - transaction type for av to av money transfers GiveMoney(target, amount, description, 5001); } /// /// Toggle running on or off /// public void SetAlwaysRun(bool running) { SetAlwaysRunPacket run = new SetAlwaysRunPacket(); run.AgentData.AgentID = Client.Network.AgentID; run.AgentData.SessionID = Client.Network.SessionID; run.AgentData.AlwaysRun = running; Client.Network.SendPacket(run); } /// /// Give Money to destionation Object or Avatar /// /// UUID of the Target Object/Avatar /// Amount in L$ /// Reason (Optional normally) /// The type of transaction. Currently only 5001 is /// documented for Av->Av money transfers. public void GiveMoney(LLUUID target, int amount, string description, int transactiontype) { MoneyTransferRequestPacket money = new MoneyTransferRequestPacket(); money.AgentData.AgentID = this.ID; money.AgentData.SessionID = Client.Network.SessionID; money.MoneyData.Description = Helpers.StringToField(description); money.MoneyData.DestID = target; money.MoneyData.SourceID = this.ID; money.MoneyData.TransactionType = transactiontype; money.MoneyData.AggregatePermInventory = 0; //TODO: whats this? money.MoneyData.AggregatePermNextOwner = 0; //TODO: whats this? money.MoneyData.Flags = 0; //TODO: whats this? money.MoneyData.Amount = amount; Client.Network.SendPacket((Packet)money); } /// /// Send an AgentAnimation packet that will toggle animations on or off /// /// A list of animation UUIDs, and whether to /// turn that animation on or off public void Animate(Dictionary animations) { AgentAnimationPacket animate = new AgentAnimationPacket(); animate.AgentData.AgentID = Client.Network.AgentID; animate.AgentData.SessionID = Client.Network.SessionID; animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count]; int i = 0; foreach (KeyValuePair animation in animations) { animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock(); animate.AnimationList[i].AnimID = animation.Key; animate.AnimationList[i].StartAnim = animation.Value; i++; } Client.Network.SendPacket(animate); } /// /// Use the autopilot sim function to move the avatar to a new position /// /// The z value is currently not handled properly by the simulator /// Integer value for the global X coordinate to move to /// Integer value for the global Y coordinate to move to /// Floating-point value for the Z coordinate to move to /// AutoPilot(252620, 247078, 20.2674); public void AutoPilot(ulong globalX, ulong globalY, float z) { GenericMessagePacket autopilot = new GenericMessagePacket(); autopilot.AgentData.AgentID = Client.Network.AgentID; autopilot.AgentData.SessionID = Client.Network.SessionID; autopilot.MethodData.Invoice = LLUUID.Zero; autopilot.MethodData.Method = Helpers.StringToField("autopilot"); autopilot.ParamList = new GenericMessagePacket.ParamListBlock[3]; autopilot.ParamList[0] = new GenericMessagePacket.ParamListBlock(); autopilot.ParamList[0].Parameter = Helpers.StringToField(globalX.ToString()); autopilot.ParamList[1] = new GenericMessagePacket.ParamListBlock(); autopilot.ParamList[1].Parameter = Helpers.StringToField(globalY.ToString()); autopilot.ParamList[2] = new GenericMessagePacket.ParamListBlock(); // TODO: Do we need to prevent z coordinates from being sent in 1.4827e-18 notation? autopilot.ParamList[2].Parameter = Helpers.StringToField(z.ToString()); Client.Network.SendPacket(autopilot); } /// /// Use the autopilot sim function to move the avatar to a new position /// /// The z value is currently not handled properly by the simulator /// Integer value for the local X coordinate to move to /// Integer value for the local Y coordinate to move to /// Floating-point value for the Z coordinate to move to /// AutoPilot(252620, 247078, 20.2674); public void AutoPilotLocal(int localX, int localY, float z) { GridRegion gr = Client.Network.CurrentSim.Region.GridRegionData; ulong GridCornerX = ((ulong)gr.X * (ulong)256) + (ulong)localX; ulong GridCornerY = ((ulong)gr.Y * (ulong)256) + (ulong)localY; AutoPilot(GridCornerX, GridCornerY, z); } /// /// /// /// /// /// public void BeginTeleport(ulong regionHandle, LLVector3 position, TeleportCallback tc) { BeginTeleport(regionHandle, position, new LLVector3(position.X + 1.0f, position.Y, position.Z), tc); } /// /// /// /// /// /// /// public void BeginTeleport(ulong regionHandle, LLVector3 position, LLVector3 lookAt, TeleportCallback tc) { OnBeginTeleport = tc; TeleportLocationRequestPacket teleport = new TeleportLocationRequestPacket(); teleport.AgentData.AgentID = Client.Network.AgentID; teleport.AgentData.SessionID = Client.Network.SessionID; teleport.Info.LookAt = lookAt; teleport.Info.Position = position; teleport.Info.RegionHandle = regionHandle; Client.Log("Teleporting to region " + regionHandle.ToString(), Helpers.LogLevel.Info); Client.Network.SendPacket(teleport); } /// /// /// /// /// /// public bool Teleport(ulong regionHandle, LLVector3 position) { return Teleport(regionHandle, position, new LLVector3(position.X + 1.0f, position.Y, position.Z)); } /// /// /// /// /// /// /// public bool Teleport(ulong regionHandle, LLVector3 position, LLVector3 lookAt) { TeleportStat = TeleportStatus.None; TeleportLocationRequestPacket teleport = new TeleportLocationRequestPacket(); teleport.AgentData.AgentID = Client.Network.AgentID; teleport.AgentData.SessionID = Client.Network.SessionID; teleport.Info.LookAt = lookAt; teleport.Info.Position = position; teleport.Info.RegionHandle = regionHandle; Client.Log("Teleporting to region " + regionHandle.ToString(), Helpers.LogLevel.Info); // Start the timeout check TeleportTimeout = false; TeleportTimer.Start(); Client.Network.SendPacket(teleport); while (TeleportStat != TeleportStatus.Failed && TeleportStat != TeleportStatus.Finished && !TeleportTimeout) { Client.Tick(); } TeleportTimer.Stop(); if (TeleportTimeout) { TeleportMessage = "Teleport timed out."; TeleportStat = TeleportStatus.Failed; if (OnTeleport != null) { OnTeleport(TeleportMessage, TeleportStat); } } else { if (OnTeleport != null) { OnTeleport(TeleportMessage, TeleportStat); } } return (TeleportStat == TeleportStatus.Finished); } /// /// /// /// /// /// public bool Teleport(string simName, LLVector3 position) { //position.Z = 0; //why was this here? return Teleport(simName, position, new LLVector3(0, 1.0F, 0)); } /// /// /// /// /// /// /// public bool Teleport(string simName, LLVector3 position, LLVector3 lookAt) { int attempts = 0; TeleportStat = TeleportStatus.None; simName = simName.ToLower(); GridRegion region = Client.Grid.GetGridRegion(simName); if (region != null) { return Teleport(region.RegionHandle, position, lookAt); } else { while (attempts++ < 5) { region = Client.Grid.GetGridRegion(simName); if (region != null) { return Teleport(region.RegionHandle, position, lookAt); } else { // Request the region info again Client.Grid.AddSim(simName); System.Threading.Thread.Sleep(1000); } } } if (OnTeleport != null) { TeleportMessage = "Unable to resolve name: " + simName; TeleportStat = TeleportStatus.Failed; OnTeleport(TeleportMessage, TeleportStat); } return false; } /// /// Respond to a teleport lure by either accepting it and initiating /// the teleport, or denying it /// /// UUID of the avatar requesting the teleport /// Accept the teleport request or deny it public void TeleportLureRespond(LLUUID requesterID, bool accept) { ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket(); im.AgentData.AgentID = Client.Network.AgentID; im.AgentData.SessionID = Client.Network.SessionID; im.MessageBlock.BinaryBucket = new byte[0]; im.MessageBlock.FromAgentName = Helpers.StringToField(this.FirstName + " " + this.LastName); im.MessageBlock.FromGroup = false; im.MessageBlock.ID = Client.Network.AgentID; im.MessageBlock.Message = new byte[0]; im.MessageBlock.Offline = 0; im.MessageBlock.ParentEstateID = 0; im.MessageBlock.Position = this.Position; im.MessageBlock.RegionID = LLUUID.Zero; im.MessageBlock.Timestamp = 0; im.MessageBlock.ToAgentID = requesterID; if (accept) { im.MessageBlock.Dialog = (byte)InstantMessageDialog.AcceptTeleport; Client.Network.SendPacket(im); TeleportLureRequestPacket lure = new TeleportLureRequestPacket(); lure.Info.AgentID = Client.Network.AgentID; lure.Info.SessionID = Client.Network.SessionID; lure.Info.LureID = Client.Network.AgentID; lure.Info.TeleportFlags = 4; // TODO: What does this mean? Client.Network.SendPacket(lure); } else { im.MessageBlock.Dialog = (byte)InstantMessageDialog.DenyTeleport; Client.Network.SendPacket(im); } } /// /// Grabs an object /// public void Grab(uint objectLocalID) { ObjectGrabPacket grab = new ObjectGrabPacket(); grab.AgentData.AgentID = Client.Network.AgentID; grab.AgentData.SessionID = Client.Network.SessionID; grab.ObjectData.LocalID = objectLocalID; grab.ObjectData.GrabOffset = new LLVector3(0, 0, 0); Client.Network.SendPacket(grab); } /// /// Drags on an object /// /// Strangely, LLUID instead of local ID /// Drag target in region coordinates public void GrabUpdate(LLUUID objectID, LLVector3 grabPosition) { ObjectGrabUpdatePacket grab = new ObjectGrabUpdatePacket(); grab.AgentData.AgentID = Client.Network.AgentID; grab.AgentData.SessionID = Client.Network.SessionID; grab.ObjectData.ObjectID = objectID; grab.ObjectData.GrabOffsetInitial = new LLVector3(0, 0, 0); grab.ObjectData.GrabPosition = grabPosition; grab.ObjectData.TimeSinceLast = 0; Client.Network.SendPacket(grab); } /// /// Releases a grabbed object /// public void DeGrab(uint objectLocalID) { ObjectDeGrabPacket degrab = new ObjectDeGrabPacket(); degrab.AgentData.AgentID = Client.Network.AgentID; degrab.AgentData.SessionID = Client.Network.SessionID; degrab.ObjectData.LocalID = objectLocalID; Client.Network.SendPacket(degrab); } /// /// Touches an object /// public void Touch(uint objectLocalID) { Client.Self.Grab(objectLocalID); Client.Self.DeGrab(objectLocalID); } /// /// /// /// public void CompleteAgentMovement(Simulator simulator) { CompleteAgentMovementPacket move = new CompleteAgentMovementPacket(); move.AgentData.AgentID = Client.Network.AgentID; move.AgentData.SessionID = Client.Network.SessionID; move.AgentData.CircuitCode = simulator.CircuitCode; Client.Network.SendPacket(move, simulator); } /// /// /// /// public void UpdateCamera(Avatar.AgentUpdateFlags controlFlags, LLVector3 position, LLVector3 forwardAxis, LLVector3 leftAxis, LLVector3 upAxis, LLQuaternion bodyRotation, LLQuaternion headRotation, float farClip, bool reliable) { AgentUpdatePacket update = new AgentUpdatePacket(); update.AgentData.AgentID = Client.Network.AgentID; update.AgentData.SessionID = Client.Network.SessionID; update.AgentData.State = 0; // Semi-sane default values update.AgentData.BodyRotation = bodyRotation; //new LLQuaternion(0, 0.6519076f, 0, 0); update.AgentData.HeadRotation = headRotation; //LLQuaternion.Identity; update.AgentData.CameraCenter = position; //new LLVector3(9.549901f, 7.033957f, 11.75f); update.AgentData.CameraAtAxis = forwardAxis; //new LLVector3(0.7f, 0.7f, 0); update.AgentData.CameraLeftAxis = leftAxis; //new LLVector3(-0.7f, 0.7f, 0); update.AgentData.CameraUpAxis = upAxis; //new LLVector3(0.1822026f, 0.9828722f, 0); update.AgentData.Far = farClip; update.AgentData.ControlFlags = (uint)controlFlags; update.AgentData.Flags = 0; update.Header.Reliable = reliable; Client.Network.SendPacket(update); // Send an AgentFOV packet widening our field of vision /*AgentFOVPacket fovPacket = new AgentFOVPacket(); fovPacket.AgentData.AgentID = this.ID; fovPacket.AgentData.SessionID = Client.Network.SessionID; fovPacket.AgentData.CircuitCode = simulator.CircuitCode; fovPacket.FOVBlock.GenCounter = 0; fovPacket.FOVBlock.VerticalAngle = 6.28318531f; fovPacket.Header.Reliable = true; Client.Network.SendPacket((Packet)fovPacket);*/ } /// /// [UNUSED - for now] /// /// /// private void CoarseLocationHandler(Packet packet, Simulator simulator) { // TODO: This will be useful one day } /// /// Take an incoming ImprovedInstantMessage packet, auto-parse, and if /// OnInstantMessage is defined call that with the appropriate arguments. /// /// Incoming ImprovedInstantMessagePacket /// [UNUSED] private void InstantMessageHandler(Packet packet, Simulator simulator) { if (packet.Type == PacketType.ImprovedInstantMessage) { ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet; if (OnInstantMessage != null) { OnInstantMessage( im.AgentData.AgentID , Helpers.FieldToString(im.MessageBlock.FromAgentName), im.MessageBlock.ToAgentID , im.MessageBlock.ParentEstateID , im.MessageBlock.RegionID , im.MessageBlock.Position , im.MessageBlock.Dialog , im.MessageBlock.FromGroup , im.MessageBlock.ID , new DateTime(im.MessageBlock.Timestamp) , Helpers.FieldToString(im.MessageBlock.Message) , im.MessageBlock.Offline , im.MessageBlock.BinaryBucket ); } } } /// /// Take an incoming Chat packet, auto-parse, and if OnChat is defined call /// that with the appropriate arguments. /// /// Incoming ChatFromSimulatorPacket /// [UNUSED] private void ChatHandler(Packet packet, Simulator simulator) { if (packet.Type == PacketType.ChatFromSimulator) { ChatFromSimulatorPacket chat = (ChatFromSimulatorPacket)packet; if (OnChat != null) { OnChat(Helpers.FieldToString(chat.ChatData.Message) , chat.ChatData.Audible , chat.ChatData.ChatType , chat.ChatData.SourceType , Helpers.FieldToString(chat.ChatData.FromName) , chat.ChatData.SourceID , chat.ChatData.OwnerID , chat.ChatData.Position ); } } } /// /// Update client's Position and LookAt from incoming packet /// /// Incoming AgentMovementCompletePacket /// [UNUSED] private void MovementCompleteHandler(Packet packet, Simulator simulator) { AgentMovementCompletePacket movement = (AgentMovementCompletePacket)packet; this.Position = movement.Data.Position; this.LookAt = movement.Data.LookAt; } /// /// Update Client Avatar's health via incoming packet /// /// Incoming HealthMessagePacket /// [UNUSED] private void HealthHandler(Packet packet, Simulator simulator) { health = ((HealthMessagePacket)packet).HealthData.Health; } /// /// Update Client Avatar's L$ balance from incoming packet /// /// Incoming MoneyBalanceReplyPacket /// [UNUSED] private void BalanceHandler(Packet packet, Simulator simulator) { if (packet.Type == PacketType.MoneyBalanceReply) { balance = ((MoneyBalanceReplyPacket)packet).MoneyData.MoneyBalance; } else if (packet.Type == PacketType.MoneySummaryReply) { balance = ((MoneySummaryReplyPacket)packet).MoneyData.Balance; } else if (packet.Type == PacketType.AdjustBalance) { balance += ((AdjustBalancePacket)packet).AgentData.Delta; } if (OnBalanceUpdated != null) { OnBalanceUpdated(balance); } } /// /// /// /// /// private void TeleportHandler(Packet packet, Simulator simulator) { if (packet.Type == PacketType.TeleportStart) { Client.DebugLog("TeleportStart received from " + simulator.ToString()); TeleportMessage = "Teleport started"; TeleportStat = TeleportStatus.Start; if (OnBeginTeleport != null) { OnBeginTeleport(TeleportMessage, TeleportStat); } } else if (packet.Type == PacketType.TeleportProgress) { Client.DebugLog("TeleportProgress received from " + simulator.ToString()); TeleportMessage = Helpers.FieldToString(((TeleportProgressPacket)packet).Info.Message); TeleportStat = TeleportStatus.Progress; if (OnBeginTeleport != null) { OnBeginTeleport(TeleportMessage, TeleportStat); } } else if (packet.Type == PacketType.TeleportFailed) { Client.DebugLog("TeleportFailed received from " + simulator.ToString()); TeleportMessage = Helpers.FieldToString(((TeleportFailedPacket)packet).Info.Reason); TeleportStat = TeleportStatus.Failed; if (OnBeginTeleport != null) { OnBeginTeleport(TeleportMessage, TeleportStat); } OnBeginTeleport = null; } else if (packet.Type == PacketType.TeleportFinish) { Client.DebugLog("TeleportFinish received from " + simulator.ToString()); TeleportFinishPacket finish = (TeleportFinishPacket)packet; // Connect to the new sim Simulator sim = Client.Network.Connect(new IPAddress((long)finish.Info.SimIP), finish.Info.SimPort, simulator.CircuitCode, true); if (sim != null) { TeleportMessage = "Teleport finished"; TeleportStat = TeleportStatus.Finished; // Move the avatar in to the new sim CompleteAgentMovementPacket move = new CompleteAgentMovementPacket(); move.AgentData.AgentID = Client.Network.AgentID; move.AgentData.SessionID = Client.Network.SessionID; move.AgentData.CircuitCode = simulator.CircuitCode; Client.Network.SendPacket(move, sim); Client.Log("Moved to new sim " + sim.ToString(), Helpers.LogLevel.Info); if (OnBeginTeleport != null) { OnBeginTeleport(TeleportMessage, TeleportStat); } else { // Sleep a little while so we can collect parcel information // FIXME: This doesn't belong in libsecondlife System.Threading.Thread.Sleep(1000); } } else { TeleportMessage = "Failed to connect to the new sim after a teleport"; TeleportStat = TeleportStatus.Failed; Client.Log(TeleportMessage, Helpers.LogLevel.Warning); if (OnBeginTeleport != null) { OnBeginTeleport(TeleportMessage, TeleportStat); } } OnBeginTeleport = null; } } /// /// /// /// /// private void TeleportTimerEvent(object source, System.Timers.ElapsedEventArgs ea) { TeleportTimeout = true; } } }