using System;
using System.Threading;
using System.Threading.Tasks;
namespace LibreMetaverse.RLV
{
public interface IRlvQueryCallbacks
{
///
/// Checks if an object exists in the world
///
/// Object ID to check
/// Cancellation token
/// True if the object exists
Task ObjectExistsAsync(Guid objectId, CancellationToken cancellationToken);
///
/// Checks if the user is currently sitting
///
/// Cancellation token
/// True if sitting
Task IsSittingAsync(CancellationToken cancellationToken);
///
/// Gets environment info for a setting
///
/// Setting name
/// Cancellation token
/// Success flag and environment info if successful
Task<(bool Success, string EnvironmentSettingValue)> TryGetEnvironmentSettingValueAsync(string settingName, CancellationToken cancellationToken);
///
/// Gets debug info for a setting
///
/// Setting name
/// Cancellation token
/// Success flag and debug info if successful
Task<(bool Success, string DebugSettingValue)> TryGetDebugSettingValueAsync(string settingName, CancellationToken cancellationToken);
///
/// Gets the ID of the object the user is sitting on
///
/// Cancellation token
/// Success flag and sit ID if successful
Task<(bool Success, Guid SitId)> TryGetSitIdAsync(CancellationToken cancellationToken);
///
/// Gets current camera settings
///
/// Cancellation token
/// Success flag and camera settings if successful
Task<(bool Success, CameraSettings? CameraSettings)> TryGetCameraSettingsAsync(CancellationToken cancellationToken);
///
/// Gets the current user's active group name
///
/// Cancellation token
/// Success flag and active group name if successful
Task<(bool Success, string ActiveGroupName)> TryGetActiveGroupNameAsync(CancellationToken cancellationToken);
///
/// Gets the complete RLV inventory map including shared folder structure, current outfit, and externally worn/attached items
///
/// Cancellation token
/// Success flag and inventory map if successful
Task<(bool Success, InventoryMap? InventoryMap)> TryGetInventoryMapAsync(CancellationToken cancellationToken);
}
}