/*
* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Collections.Generic;
using System.Threading;
using libsecondlife.Packets;
namespace libsecondlife
{
///
/// Represents an avatar in Second Life (other than your own)
///
public class Avatar : LLObject
{
///
/// Avatar profile flags
///
[Flags]
public enum ProfileFlags
{
ALLOW_PUBLISH = 1,
MATURE_PUBLISH = 2,
IDENTIFIED = 4,
TRANSACTED = 8,
ONLINE = 16
}
#region Avatar Structs
///
/// Positive and negative ratings
///
public struct Statistics
{
/// Positive ratings for Behavior
public int BehaviorPositive;
/// Negative ratings for Behavior
public int BehaviorNegative;
/// Positive ratings for Appearance
public int AppearancePositive;
/// Negative ratings for Appearance
public int AppearanceNegative;
/// Positive ratings for Building
public int BuildingPositive;
/// Negative ratings for Building
public int BuildingNegative;
/// Positive ratings given by this avatar
public int GivenPositive;
/// Negative ratings given by this avatar
public int GivenNegative;
}
///
/// Avatar properties including about text, profile URL, image IDs and
/// publishing settings
///
public struct AvatarProperties
{
/// First Life about text
public string FirstLifeText;
/// First Life image ID
public LLUUID FirstLifeImage;
///
public LLUUID Partner;
///
public string AboutText;
///
public string BornOn;
///
public string CharterMember;
/// Profile image ID
public LLUUID ProfileImage;
/// Flags of the profile
public ProfileFlags Flags;
/// Web URL for this profile
public string ProfileURL;
#region Properties
/// Should this profile be published on the web
public bool AllowPublish
{
get
{
return ((Flags & ProfileFlags.ALLOW_PUBLISH) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.ALLOW_PUBLISH;
}
else
{
Flags &= ~ProfileFlags.ALLOW_PUBLISH;
}
}
}
/// Avatar Online Status
public bool Online
{
get
{
return ((Flags & ProfileFlags.ONLINE) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.ONLINE;
}
else
{
Flags &= ~ProfileFlags.ONLINE;
}
}
}
/// Is this a mature profile
public bool MaturePublish
{
get
{
return ((Flags & ProfileFlags.MATURE_PUBLISH) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.MATURE_PUBLISH;
}
else
{
Flags &= ~ProfileFlags.MATURE_PUBLISH;
}
}
}
///
public bool Identified
{
get
{
return ((Flags & ProfileFlags.IDENTIFIED) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.IDENTIFIED;
}
else
{
Flags &= ~ProfileFlags.IDENTIFIED;
}
}
}
/////
public bool Transacted
{
get
{
return ((Flags & ProfileFlags.TRANSACTED) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.TRANSACTED;
}
else
{
Flags &= ~ProfileFlags.TRANSACTED;
}
}
}
#endregion Properties
}
///
/// Avatar interests including spoken languages, skills, and "want to"
/// choices
///
public struct Interests
{
/// Languages profile field
public string LanguagesText;
///
// FIXME:
public uint SkillsMask;
///
public string SkillsText;
///
// FIXME:
public uint WantToMask;
///
public string WantToText;
}
#endregion Avatar Structs
#region Public Members
/// Groups that this avatar is a member of
public List Groups = new List();
/// Positive and negative ratings
public Statistics ProfileStatistics = new Statistics();
/// Avatar properties including about text, profile URL, image IDs and
/// publishing settings
public AvatarProperties ProfileProperties = new AvatarProperties();
/// Avatar interests including spoken languages, skills, and "want to"
/// choices
public Interests ProfileInterests = new Interests();
/// Simulator the avatar is in
public Simulator CurrentSim = null;
#endregion Public Members
/// Full name
public string Name
{
get
{
if (name.Length > 0)
{
return name;
}
else if (NameValues == null || NameValues.Length == 0)
{
return String.Empty;
}
else
{
string firstName = String.Empty;
string lastName = String.Empty;
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "FirstName" && NameValues[i].Type == NameValue.ValueType.String)
firstName = (string)NameValues[i].Value;
else if (NameValues[i].Name == "LastName" && NameValues[i].Type == NameValue.ValueType.String)
lastName = (string)NameValues[i].Value;
}
if (firstName != String.Empty && lastName != String.Empty)
{
name = String.Format("{0} {1}", firstName, lastName);
return name;
}
else
{
return String.Empty;
}
}
}
}
/// Active group
public string GroupName
{
get
{
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "Title" && NameValues[i].Type == NameValue.ValueType.String)
{
groupName = (string)NameValues[i].Value;
break;
}
}
return groupName;
}
}
/// Gets the local ID of the prim the avatar is sitting on,
/// zero if the avatar is not currently sitting
public uint SittingOn { get { return sittingOn; } }
internal string name = String.Empty;
internal string groupName = String.Empty;
internal uint sittingOn
{
get
{
return ParentID;
}
set
{
ParentID = value;
}
}
///
/// Default constructor
///
public Avatar()
{
}
}
}