/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using libsecondlife; namespace libsecondlife.AssetSystem { /// /// Summary description for AssetNotecard. /// public class AssetNotecard : Asset { private string _Body = ""; public string Body { get { return _Body; } set { _Body = value.Replace("\r", ""); setAsset( _Body ); } } /// /// /// /// public AssetNotecard(LLUUID assetID, string body) : base(assetID, (sbyte)Asset.AssetType.Notecard, false, null) { _Body = body; setAsset( body ); } /// /// /// /// public AssetNotecard(LLUUID assetID, byte[] assetData) : base(assetID, (sbyte)Asset.AssetType.Notecard, false, null) { _AssetData = assetData; string temp = System.Text.Encoding.UTF8.GetString(assetData).Trim(); // TODO: Calculate the correct header size to look for // it's usually around 80 or so... if( temp.Length > 50 ) { // Trim trailing null terminator temp = temp.Substring(0,temp.Length-1); // Remove the header temp = temp.Substring(temp.IndexOf("}") + 2); temp = temp.Substring(temp.IndexOf('\n') + 1); // Remove trailing close brace temp = temp.Substring(0,temp.Length-2); } _Body = temp; } /// /// /// private void setAsset(string body) { // Format the string body into Linden text string lindenText = "Linden text version 1\n"; lindenText += "{\n"; lindenText += "LLEmbeddedItems version 1\n"; lindenText += "{\n"; lindenText += "count 0\n"; lindenText += "}\n"; lindenText += "Text length " + body.Length + "\n"; lindenText += body; lindenText += "}\n"; // Assume this is a string, add 1 for the null terminator byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)lindenText); byte[] assetData = new byte[stringBytes.Length + 1]; Buffer.BlockCopy(stringBytes, 0, assetData, 0, stringBytes.Length); SetAssetData( assetData ); } } }