/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.AssetSystem { /// /// Helper functions for packets relating to images. /// public class ImagePacketHelpers { private SecondLife Client; public ImagePacketHelpers(SecondLife client) { this.Client = client; } /// /// Send a packet requesting an image. This will either fail silently, or result in /// one ImageData packet, along with zero or more ImagePacket packets. /// /// LLUUID of the AssetID of an image. public Packet RequestImage(LLUUID imageID) { RequestImagePacket p = new RequestImagePacket(); p.RequestImage = new RequestImagePacket.RequestImageBlock[1]; p.RequestImage[0] = new RequestImagePacket.RequestImageBlock(); p.RequestImage[0].DownloadPriority = (float)1215000.0; p.RequestImage[0].DiscardLevel = (int)0; p.RequestImage[0].Packet = (uint)0; p.RequestImage[0].Image = imageID; //FIXME: Find out what the appropriate values are here. p.RequestImage[0].Type = 0; p.AgentData.AgentID = Client.Network.AgentID; p.AgentData.SessionID = Client.Network.SessionID; return p; } } }