using System; using System.Collections.Generic; using System.Threading; using ExtensionLoader; using OpenMetaverse; using OpenMetaverse.Packets; namespace Simian.Extensions { public class Periscope : IExtension { public Agent MasterAgent = null; Simian server; GridClient client; PeriscopeImageDelivery imageDelivery; PeriscopeMovement movement; PeriscopeTransferManager transferManager; object loginLock = new object(); public Periscope() { } public void Start(Simian server) { this.server = server; client = new GridClient(); Settings.LOG_LEVEL = Helpers.LogLevel.Info; client.Settings.MULTIPLE_SIMS = false; client.Settings.SEND_AGENT_UPDATES = false; client.Network.OnCurrentSimChanged += Network_OnCurrentSimChanged; client.Objects.OnNewPrim += Objects_OnNewPrim; client.Objects.OnNewAvatar += Objects_OnNewAvatar; client.Objects.OnNewAttachment += Objects_OnNewAttachment; client.Objects.OnObjectKilled += Objects_OnObjectKilled; client.Objects.OnObjectUpdated += Objects_OnObjectUpdated; client.Avatars.OnAvatarAppearance += Avatars_OnAvatarAppearance; client.Terrain.OnLandPatch += new TerrainManager.LandPatchCallback(Terrain_OnLandPatch); client.Self.OnChat += new AgentManager.ChatCallback(Self_OnChat); client.Self.OnTeleport += new AgentManager.TeleportCallback(Self_OnTeleport); client.Network.RegisterCallback(PacketType.AvatarAnimation, AvatarAnimationHandler); client.Network.RegisterCallback(PacketType.RegionHandshake, RegionHandshakeHandler); server.UDP.RegisterPacketCallback(PacketType.AgentUpdate, AgentUpdateHandler); server.UDP.RegisterPacketCallback(PacketType.ChatFromViewer, ChatFromViewerHandler); server.UDP.RegisterPacketCallback(PacketType.ObjectGrab, ObjectGrabHandler); server.UDP.RegisterPacketCallback(PacketType.ObjectGrabUpdate, ObjectGrabUpdateHandler); server.UDP.RegisterPacketCallback(PacketType.ObjectDeGrab, ObjectDeGrabHandler); server.UDP.RegisterPacketCallback(PacketType.ViewerEffect, ViewerEffectHandler); server.UDP.RegisterPacketCallback(PacketType.AgentAnimation, AgentAnimationHandler); imageDelivery = new PeriscopeImageDelivery(server, client); movement = new PeriscopeMovement(server, this); transferManager = new PeriscopeTransferManager(server, client); } public void Stop() { transferManager.Stop(); movement.Stop(); imageDelivery.Stop(); if (client.Network.Connected) client.Network.Logout(); } void Objects_OnNewPrim(Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation) { SimulationObject simObj = new SimulationObject(prim, server); if (MasterAgent != null) simObj.Prim.OwnerID = MasterAgent.ID; server.Scene.ObjectAddOrUpdate(this, simObj, MasterAgent.ID, 0, PrimFlags.None); } void Objects_OnNewAttachment(Simulator simulator, Primitive prim, ulong regionHandle, ushort timeDilation) { SimulationObject simObj = new SimulationObject(prim, server); server.Scene.ObjectAddOrUpdate(this, simObj, MasterAgent.ID, 0, PrimFlags.None); } void Objects_OnNewAvatar(Simulator simulator, Avatar avatar, ulong regionHandle, ushort timeDilation) { ulong localRegionHandle = Utils.UIntsToLong(256 * server.Scene.RegionX, 256 * server.Scene.RegionY); // Add the avatar to both the agents list and the scene objects SimulationObject obj = new SimulationObject(avatar, server); Agent agent = new Agent(obj); agent.Avatar.Prim.ID = avatar.ID; agent.CurrentRegionHandle = localRegionHandle; agent.FirstName = avatar.FirstName; agent.LastName = avatar.LastName; server.Scene.AgentAdd(this, agent, avatar.Flags); } void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation) { SimulationObject obj; if (server.Scene.TryGetObject(update.LocalID, out obj)) { server.Scene.ObjectTransform(this, obj, update.Position, update.Rotation, update.Velocity, update.Acceleration, update.AngularVelocity); } if (update.LocalID == client.Self.LocalID) { MasterAgent.Avatar.Prim.Acceleration = update.Acceleration; MasterAgent.Avatar.Prim.AngularVelocity = update.AngularVelocity; MasterAgent.Avatar.Prim.CollisionPlane = update.CollisionPlane; MasterAgent.Avatar.Prim.Position = update.Position; MasterAgent.Avatar.Prim.Rotation = update.Rotation; MasterAgent.Avatar.Prim.Velocity = update.Velocity; if (update.Textures != null) MasterAgent.Avatar.Prim.Textures = update.Textures; } } void Objects_OnObjectKilled(Simulator simulator, uint objectID) { server.Scene.ObjectRemove(this, objectID); } void Avatars_OnAvatarAppearance(UUID avatarID, bool isTrial, Primitive.TextureEntryFace defaultTexture, Primitive.TextureEntryFace[] faceTextures, List visualParams) { Agent agent; if (server.Scene.TryGetAgent(avatarID, out agent)) { Primitive.TextureEntry te = new Primitive.TextureEntry(defaultTexture); te.FaceTextures = faceTextures; byte[] vp = (visualParams != null && visualParams.Count > 1 ? visualParams.ToArray() : null); Logger.Log("[Periscope] Updating foreign avatar appearance for " + agent.FirstName + " " + agent.LastName, Helpers.LogLevel.Info); server.Scene.AgentAppearance(this, agent, te, vp); if (agent.ID == client.Self.AgentID) server.Scene.AgentAppearance(this, MasterAgent, te, vp); } else { Logger.Log("[Periscope] Received a foreign avatar appearance for an unknown avatar", Helpers.LogLevel.Warning); } } void Terrain_OnLandPatch(Simulator simulator, int x, int y, int width, float[] data) { float[,] patchData = new float[16, 16]; for (int py = 0; py < 16; py++) { for (int px = 0; px < 16; px++) { patchData[py, px] = data[py * 16 + px]; } } server.Scene.SetTerrainPatch(this, (uint)x, (uint)y, patchData); } void Self_OnChat(string message, ChatAudibleLevel audible, ChatType type, ChatSourceType sourceType, string fromName, UUID id, UUID ownerid, Vector3 position) { // TODO: Inject chat into the Scene instead of relaying it ChatFromSimulatorPacket chat = new ChatFromSimulatorPacket(); chat.ChatData.Audible = (byte)ChatAudibleLevel.Fully; chat.ChatData.ChatType = (byte)type; chat.ChatData.OwnerID = ownerid; chat.ChatData.SourceID = id; chat.ChatData.SourceType = (byte)sourceType; chat.ChatData.Position = position; chat.ChatData.FromName = Utils.StringToBytes(fromName); chat.ChatData.Message = Utils.StringToBytes(message); server.UDP.BroadcastPacket(chat, PacketCategory.Transaction); } void Self_OnTeleport(string message, TeleportStatus status, TeleportFlags flags) { if (status == TeleportStatus.Finished) { server.Scene.ForEachObject( delegate(SimulationObject obj) { if (obj.Prim.RegionHandle != client.Network.CurrentSim.Handle) server.Scene.ObjectRemove(this, obj.Prim.ID); } ); ulong localRegionHandle = Utils.UIntsToLong(256 * server.Scene.RegionX, 256 * server.Scene.RegionY); server.Scene.ForEachAgent( delegate(Agent agent) { if (agent.Avatar.Prim.RegionHandle != localRegionHandle && agent.Avatar.Prim.RegionHandle != client.Network.CurrentSim.Handle) { server.Scene.ObjectRemove(this, agent.ID); } } ); } } void Network_OnCurrentSimChanged(Simulator PreviousSimulator) { Logger.Log("[Periscope] Sending bot appearance", Helpers.LogLevel.Info); client.Appearance.SetPreviousAppearance(false); } void AvatarAnimationHandler(Packet packet, Simulator simulator) { AvatarAnimationPacket animations = (AvatarAnimationPacket)packet; Agent agent; if (server.Scene.TryGetAgent(animations.Sender.ID, out agent)) { agent.Animations.Clear(); for (int i = 0; i < animations.AnimationList.Length; i++) { AvatarAnimationPacket.AnimationListBlock block = animations.AnimationList[i]; agent.Animations.Add(block.AnimID, block.AnimSequenceID); } server.Avatars.SendAnimations(agent); } if (animations.Sender.ID == client.Self.AgentID) { MasterAgent.Animations.Clear(); for (int i = 0; i < animations.AnimationList.Length; i++) { AvatarAnimationPacket.AnimationListBlock block = animations.AnimationList[i]; MasterAgent.Animations.Add(block.AnimID, block.AnimSequenceID); } server.Avatars.SendAnimations(MasterAgent); } } void RegionHandshakeHandler(Packet packet, Simulator simulator) { RegionHandshakePacket handshake = (RegionHandshakePacket)packet; handshake.RegionInfo.SimOwner = (MasterAgent != null ? MasterAgent.ID : UUID.Zero); handshake.RegionInfo.RegionFlags &= ~(uint)RegionFlags.NoFly; handshake.RegionInfo2.RegionID = server.Scene.RegionID; // TODO: Need more methods to manipulate the scene so we can apply these properties. // Right now this only gets sent out to people who are logged in when the master avatar // is already logged in server.UDP.BroadcastPacket(handshake, PacketCategory.Transaction); } #region Simian client packet handlers void ChatFromViewerHandler(Packet packet, Agent agent) { ChatFromViewerPacket chat = (ChatFromViewerPacket)packet; // Forward chat from the viewer to the foreign simulator string message = Utils.BytesToString(chat.ChatData.Message); if (!String.IsNullOrEmpty(message) && message[0] == '/') { string[] messageParts = CommandLineParser.Parse(message); switch (messageParts[0]) { case "/teleport": float x, y, z; if (messageParts.Length == 5 && Single.TryParse(messageParts[2], out x) && Single.TryParse(messageParts[3], out y) && Single.TryParse(messageParts[4], out z)) { server.Avatars.SendAlert(agent, String.Format("Attempting teleport to {0} <{1}, {2}, {3}>", messageParts[1], messageParts[2], messageParts[3], messageParts[4])); client.Self.Teleport(messageParts[1], new Vector3(x, y, z)); } else { server.Avatars.SendAlert(agent, "Usage: /teleport \"sim name\" x y z"); } return; case "/stats": server.Avatars.SendAlert(agent, String.Format("Downloading textures: {0}, Queued textures: {1}", imageDelivery.Pipeline.CurrentCount, imageDelivery.Pipeline.QueuedCount)); return; case "/nudemod": //int count = 0; // FIXME: AvatarAppearance locks the agents dictionary. Need to be able to copy the agents dictionary? /*foreach (Agent curAgent in agents.Values) { if (curAgent != agent && curAgent.VisualParams != null) { curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.LowerBaked] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.LowerJacket] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.LowerPants] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.LowerShoes] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.LowerSocks] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.LowerUnderpants] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.UpperBaked] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.UpperGloves] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.UpperJacket] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.UpperShirt] = null; curAgent.Avatar.Textures.FaceTextures[(int)AppearanceManager.TextureIndex.UpperUndershirt] = null; server.Scene.AvatarAppearance(this, curAgent, curAgent.Avatar.Textures, curAgent.VisualParams); ++count; } } server.Avatars.SendAlert(agent, String.Format("Modified appearances for {0} avatar(s)", count));*/ return; } } string finalMessage; if (agent.FirstName == client.Self.FirstName && agent.LastName == client.Self.LastName) finalMessage = message; else finalMessage = String.Format("<{0} {1}> {2}", agent.FirstName, agent.LastName, message); client.Self.Chat(finalMessage, chat.ChatData.Channel, (ChatType)chat.ChatData.Type); } static void EraseTexture(Avatar avatar, AppearanceManager.TextureIndex texture) { Primitive.TextureEntryFace face = avatar.Textures.FaceTextures[(int)texture]; if (face != null) face.TextureID = UUID.Zero; } void AgentUpdateHandler(Packet packet, Agent agent) { AgentUpdatePacket update = (AgentUpdatePacket)packet; if (MasterAgent == null) { lock (loginLock) { // Double-checked locking to avoid hitting the loginLock each time if (MasterAgent == null && server.Scene.TryGetAgent(update.AgentData.AgentID, out MasterAgent)) { Logger.Log(String.Format("[Periscope] {0} {1} is the controlling agent", MasterAgent.FirstName, MasterAgent.LastName), Helpers.LogLevel.Info); LoginParams login = client.Network.DefaultLoginParams(agent.FirstName, agent.LastName, agent.PasswordHash, "Simian Periscope", "1.0.0"); login.Start = "last"; client.Network.Login(login); if (client.Network.Connected) { Logger.Log("[Periscope] Connected: " + client.Network.LoginMessage, Helpers.LogLevel.Info); } else { string error = String.Format("Failed to connect to the foreign grid: ({0}): {1}", client.Network.LoginErrorKey, client.Network.LoginMessage); Logger.Log("[Periscope] " + error, Helpers.LogLevel.Error); } } } } if (MasterAgent == null || update.AgentData.AgentID == MasterAgent.ID) { update.AgentData.AgentID = client.Self.AgentID; update.AgentData.SessionID = client.Self.SessionID; client.Network.SendPacket(update); } } void ObjectGrabHandler(Packet packet, Agent agent) { ObjectGrabPacket grab = (ObjectGrabPacket)packet; if (MasterAgent == null || grab.AgentData.AgentID == MasterAgent.ID) { grab.AgentData.AgentID = client.Self.AgentID; grab.AgentData.SessionID = client.Self.SessionID; client.Network.SendPacket(grab); } } void ObjectGrabUpdateHandler(Packet packet, Agent agent) { ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)packet; if (MasterAgent == null || grabUpdate.AgentData.AgentID == MasterAgent.ID) { grabUpdate.AgentData.AgentID = client.Self.AgentID; grabUpdate.AgentData.SessionID = client.Self.SessionID; client.Network.SendPacket(grabUpdate); } } void ObjectDeGrabHandler(Packet packet, Agent agent) { ObjectDeGrabPacket degrab = (ObjectDeGrabPacket)packet; if (MasterAgent == null || degrab.AgentData.AgentID == MasterAgent.ID) { degrab.AgentData.AgentID = client.Self.AgentID; degrab.AgentData.SessionID = client.Self.SessionID; client.Network.SendPacket(degrab); } } void ViewerEffectHandler(Packet packet, Agent agent) { ViewerEffectPacket effect = (ViewerEffectPacket)packet; if (MasterAgent == null || effect.AgentData.AgentID == MasterAgent.ID) { effect.AgentData.AgentID = client.Self.AgentID; effect.AgentData.SessionID = client.Self.SessionID; client.Network.SendPacket(effect); } } void AgentAnimationHandler(Packet packet, Agent agent) { AgentAnimationPacket animation = (AgentAnimationPacket)packet; if (MasterAgent == null || animation.AgentData.AgentID == MasterAgent.ID) { animation.AgentData.AgentID = client.Self.AgentID; animation.AgentData.SessionID = client.Self.SessionID; client.Network.SendPacket(animation); } } #endregion Simian client packet handlers } public static class CommandLineParser { public static string[] Parse(string str) { if (str == null || !(str.Length > 0)) return new string[0]; int idx = str.Trim().IndexOf(" "); if (idx == -1) return new string[] { str }; int count = str.Length; List list = new List(); while (count > 0) { if (str[0] == '"') { int temp = str.IndexOf("\"", 1, str.Length - 1); while (str[temp - 1] == '\\') { temp = str.IndexOf("\"", temp + 1, str.Length - temp - 1); } idx = temp + 1; } if (str[0] == '\'') { int temp = str.IndexOf("\'", 1, str.Length - 1); while (str[temp - 1] == '\\') { temp = str.IndexOf("\'", temp + 1, str.Length - temp - 1); } idx = temp + 1; } string s = str.Substring(0, idx); int left = count - idx; str = str.Substring(idx, left).Trim(); list.Add(s.Trim('"')); count = str.Length; idx = str.IndexOf(" "); if (idx == -1) { string add = str.Trim('"', ' '); if (add.Length > 0) { list.Add(add); } break; } } return list.ToArray(); } } }