[Extensions] ; Handles sending and receiving packets in the LLUDP format UDPManager ; LLUDP connection management. Allows agents to connect and disconnect from a ; simulator, as well as keeping the UDP connection alive. ConnectionManagement ; Main scene graph engine. All spatial events are processed through here. SceneManager ; Creates an account for anyone who logs in. The account will be registered ; with the account provider so persistence between sessions is possible, but ; no form of authentication or authorization is done AuthFreeForAll ; A permissions module that grants full access for everything. Only use this if ; all of the system users are fully trusted PermissionsFreeForAll ; Implements the login server for Linden-based clients directly into Simian LindenLogin ; ; ---Local Simulator Extensions--- ; ; The following extensions may use persistence, but do not communicate with a ; remote server or other simulators. These extensions are only useful for a ; single simulator running in standalone mode, and will have unexpected results ; if the simulator is part of a larger grid. ; A simulator-local account store AccountManager ; A simulator-local asset store using the filesystem to store assets AssetManager ; A simulator-local inventory store InventoryManager ; A simulator-local task inventory store TaskInventoryManager ; A simulator-local messaging layer for instant messages and script e-mails MessagingLocal ; A world map that shows the local region and a single HyperGrid link MapLocal ; ; ---End Local Simulator Extensions--- ; ; Manages creation and deletion of capabilities (see ; http://wiki.secondlife.com/wiki/Capabilities for more information). CapsManager ; Various avatar-related functions including appearance, animations and sounds AvatarManager ; Friendship management and alerts FriendManager ; Chat and instant messaging Messaging ; Money management and accounting functions Money ; Texture downloads ImageDelivery ; Other asset downloads TransferManager ; Converts prims into 3D geometry data. This is only used if a physics engine ; is present that makes use of prim mesh data. RenderingPluginMesher ; A simple physics engine for avatar movement. Supports walking, flying, and ; swimming as well as avatar-avatar collisions. Does not support avatar-prim ; or prim-prim collisions. Movement ; A simple physics engine with good (but slow) implementations of the ; interfaces. PhysicsSimple ; Physics engine provided by the Open Dynamics Engine library. Work in progress, ; not functional yet. ;PhysicsODE ; Object creation, editing, deleting, etc. Processes packets and passes events ; to the scene provider. ObjectManager ; Parcel management ParcelManager ; An scripting engine implementation adapted from OpenSim XScriptEngine ; Allows LSL functions to be called through chat ScriptConsole ; Periscope allows you to proxy a foreign grid simulator into the local Simian ; using a libOpenMetaverse bot. The first person to login to Simian will become ; the master agent, who's movement is tethered to the bot's movement. Any other ; agents that login can move around freely, but will only see what the master ; agent is seeing through the periscope. If you enable this extension, disable ; ImageDelivery and Movement as Periscope has its own implementations of those ; extensions ;Periscope ; ; ---Persistence Providers--- ; ; The following extensions allow extensions that use persistence to save ; state between simulator runs. Only one persistence provider should be ; active. ; Persistence provider using LLSD XML serialization XMLPersistence [Meshers] ; Meshing plugins are listed in order of preference. If the first plugin is not ; found the next is loaded, and so on. The items listed are used as search ; strings, so the exact dll name is not needed OpenMetaverse.Rendering.GPL OpenMetaverse.Rendering.Meshmerizer OpenMetaverse.Rendering.Simple