/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace OpenMetaverse.Imaging { #if !NO_UNSAFE /// /// A Wrapper around openjpeg to encode and decode images to and from byte arrays /// public class OpenJPEG { /// TGA Header size public const int TGA_HEADER_SIZE = 32; // This structure is used to marshal both encoded and decoded images // MUST MATCH THE STRUCT IN dotnet.h! [StructLayout(LayoutKind.Sequential, Pack = 4)] private struct MarshalledImage { public IntPtr encoded; // encoded image data public int length; // encoded image length public int dummy; // padding for 64-bit alignment public IntPtr decoded; // decoded image, contiguous components public int width; // width of decoded image public int height; // height of decoded image public int components; // component count } // allocate encoded buffer based on length field [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("openjpeg-dotnet.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DotNetAllocEncoded(ref MarshalledImage image); // allocate decoded buffer based on width and height fields [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("openjpeg-dotnet.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DotNetAllocDecoded(ref MarshalledImage image); // free buffers [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("openjpeg-dotnet.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DotNetFree(ref MarshalledImage image); // encode raw to jpeg2000 [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("openjpeg-dotnet.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DotNetEncode(ref MarshalledImage image, bool lossless); // decode jpeg2000 to raw [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("openjpeg-dotnet.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool DotNetDecode(ref MarshalledImage image); /// /// Encode a object into a byte array /// /// The object to encode /// true to enable lossless conversion, only useful for small images ie: sculptmaps /// A byte array containing the encoded Image object public static byte[] Encode(ManagedImage image, bool lossless) { if ( (image.Channels & ManagedImage.ImageChannels.Color) == 0 || ((image.Channels & ManagedImage.ImageChannels.Bump) != 0 && (image.Channels & ManagedImage.ImageChannels.Alpha) == 0)) throw new ArgumentException("JPEG2000 encoding is not supported for this channel combination"); MarshalledImage marshalled = new MarshalledImage(); // allocate and copy to input buffer marshalled.width = image.Width; marshalled.height = image.Height; marshalled.components = 3; if ((image.Channels & ManagedImage.ImageChannels.Alpha) != 0) marshalled.components++; if ((image.Channels & ManagedImage.ImageChannels.Bump) != 0) marshalled.components++; if (!DotNetAllocDecoded(ref marshalled)) throw new Exception("LibslAllocDecoded failed"); int n = image.Width * image.Height; if ((image.Channels & ManagedImage.ImageChannels.Color) != 0) { Marshal.Copy(image.Red, 0, marshalled.decoded, n); Marshal.Copy(image.Green, 0, (IntPtr)(marshalled.decoded.ToInt64() + n), n); Marshal.Copy(image.Blue, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 2), n); } if ((image.Channels & ManagedImage.ImageChannels.Alpha) != 0) Marshal.Copy(image.Alpha, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 3), n); if ((image.Channels & ManagedImage.ImageChannels.Bump) != 0) Marshal.Copy(image.Bump, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 4), n); // codec will allocate output buffer if (!DotNetEncode(ref marshalled, lossless)) throw new Exception("LibslEncode failed"); // copy output buffer byte[] encoded = new byte[marshalled.length]; Marshal.Copy(marshalled.encoded, encoded, 0, marshalled.length); // free buffers DotNetFree(ref marshalled); return encoded; } /// /// Encode a object into a byte array /// /// The object to encode /// a byte array of the encoded image public static byte[] Encode(ManagedImage image) { return Encode(image, false); } /// /// Decode JPEG2000 data to an and /// /// /// JPEG2000 encoded data /// ManagedImage object to decode to /// Image object to decode to /// True if the decode succeeds, otherwise false public static bool DecodeToImage(byte[] encoded, out ManagedImage managedImage, out Image image) { managedImage = null; image = null; if (DecodeToImage(encoded, out managedImage)) { try { image = LoadTGAClass.LoadTGA(new MemoryStream(managedImage.ExportTGA())); return true; } catch (Exception ex) { Logger.Log("Failed to export and load TGA data from decoded image", Helpers.LogLevel.Error, ex); return false; } } else { return false; } } /// /// /// /// /// /// public static bool DecodeToImage(byte[] encoded, out ManagedImage managedImage) { MarshalledImage marshalled = new MarshalledImage(); // Allocate and copy to input buffer marshalled.length = encoded.Length; DotNetAllocEncoded(ref marshalled); Marshal.Copy(encoded, 0, marshalled.encoded, encoded.Length); // Codec will allocate output buffer DotNetDecode(ref marshalled); int n = marshalled.width * marshalled.height; switch (marshalled.components) { case 1: // Grayscale managedImage = new ManagedImage(marshalled.width, marshalled.height, ManagedImage.ImageChannels.Color); Marshal.Copy(marshalled.decoded, managedImage.Red, 0, n); Buffer.BlockCopy(managedImage.Red, 0, managedImage.Green, 0, n); Buffer.BlockCopy(managedImage.Red, 0, managedImage.Blue, 0, n); break; case 2: // Grayscale + alpha managedImage = new ManagedImage(marshalled.width, marshalled.height, ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha); Marshal.Copy(marshalled.decoded, managedImage.Red, 0, n); Buffer.BlockCopy(managedImage.Red, 0, managedImage.Green, 0, n); Buffer.BlockCopy(managedImage.Red, 0, managedImage.Blue, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)n), managedImage.Alpha, 0, n); break; case 3: // RGB managedImage = new ManagedImage(marshalled.width, marshalled.height, ManagedImage.ImageChannels.Color); Marshal.Copy(marshalled.decoded, managedImage.Red, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)n), managedImage.Green, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)(n * 2)), managedImage.Blue, 0, n); break; case 4: // RGBA managedImage = new ManagedImage(marshalled.width, marshalled.height, ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha); Marshal.Copy(marshalled.decoded, managedImage.Red, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)n), managedImage.Green, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)(n * 2)), managedImage.Blue, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)(n * 3)), managedImage.Alpha, 0, n); break; case 5: // RGBBA managedImage = new ManagedImage(marshalled.width, marshalled.height, ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha | ManagedImage.ImageChannels.Bump); Marshal.Copy(marshalled.decoded, managedImage.Red, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)n), managedImage.Green, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)(n * 2)), managedImage.Blue, 0, n); // Bump comes before alpha in 5 channel encode Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)(n * 3)), managedImage.Bump, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + (long)(n * 4)), managedImage.Alpha, 0, n); break; default: Logger.Log("Decoded image with unhandled number of components: " + marshalled.components, Helpers.LogLevel.Error); DotNetFree(ref marshalled); managedImage = null; return false; } DotNetFree(ref marshalled); return true; } /// /// Encode a object into a byte array /// /// The source object to encode /// true to enable lossless decoding /// A byte array containing the source Bitmap object public unsafe static byte[] EncodeFromImage(Bitmap bitmap, bool lossless) { BitmapData bd; ManagedImage decoded; int bitmapWidth = bitmap.Width; int bitmapHeight = bitmap.Height; int pixelCount = bitmapWidth * bitmapHeight; int i; if ((bitmap.PixelFormat & PixelFormat.Alpha) != 0 || (bitmap.PixelFormat & PixelFormat.PAlpha) != 0) { // Four layers, RGBA decoded = new ManagedImage(bitmapWidth, bitmapHeight, ManagedImage.ImageChannels.Color | ManagedImage.ImageChannels.Alpha); bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte* pixel = (byte*)bd.Scan0; for (i = 0; i < pixelCount; i++) { // GDI+ gives us BGRA and we need to turn that in to RGBA decoded.Blue[i] = *(pixel++); decoded.Green[i] = *(pixel++); decoded.Red[i] = *(pixel++); decoded.Alpha[i] = *(pixel++); } } else if (bitmap.PixelFormat == PixelFormat.Format16bppGrayScale) { // One layer decoded = new ManagedImage(bitmapWidth, bitmapHeight, ManagedImage.ImageChannels.Color); bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format16bppGrayScale); byte* pixel = (byte*)bd.Scan0; for (i = 0; i < pixelCount; i++) { // Normalize 16-bit data down to 8-bit ushort origVal = (byte)(*(pixel) + (*(pixel + 1) << 8)); byte val = (byte)(((double)origVal / (double)UInt32.MaxValue) * (double)Byte.MaxValue); decoded.Red[i] = val; decoded.Green[i] = val; decoded.Blue[i] = val; pixel += 2; } } else { // Three layers, RGB decoded = new ManagedImage(bitmapWidth, bitmapHeight, ManagedImage.ImageChannels.Color); bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); byte* pixel = (byte*)bd.Scan0; for (i = 0; i < pixelCount; i++) { decoded.Blue[i] = *(pixel++); decoded.Green[i] = *(pixel++); decoded.Red[i] = *(pixel++); } } bitmap.UnlockBits(bd); byte[] encoded = Encode(decoded, lossless); return encoded; } } #endif }