/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; namespace OpenMetaverse { public class InventoryNodeDictionary { protected Dictionary Dictionary = new Dictionary(); protected InventoryNode parent; protected object syncRoot = new object(); public InventoryNode Parent { get { return parent; } set { parent = value; } } public object SyncRoot { get { return syncRoot; } } public int Count { get { return Dictionary.Count; } } public InventoryNodeDictionary(InventoryNode parentNode) { parent = parentNode; } public InventoryNode this[UUID key] { get { return (InventoryNode)this.Dictionary[key]; } set { value.Parent = parent; lock (syncRoot) this.Dictionary[key] = value; } } public ICollection Keys { get { return this.Dictionary.Keys; } } public ICollection Values { get { return this.Dictionary.Values; } } public void Add(UUID key, InventoryNode value) { value.Parent = parent; lock (syncRoot) this.Dictionary.Add(key, value); } public void Remove(UUID key) { lock (syncRoot) this.Dictionary.Remove(key); } public bool Contains(UUID key) { return this.Dictionary.ContainsKey(key); } } }