using OpenMetaverse; using OpenMetaverse.Packets; using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Simian.Extensions { public class Movement : ISimianExtension { Simian server; Timer updateTimer; long lastTick; int animationSerialNum; const int UPDATE_ITERATION = 100; const float WALK_SPEED = 3f; const float RUN_SPEED = 6f; const float FLY_SPEED = 12f; const float SQRT_TWO = 1.41421356f; public int LastTick { get { return (int) Interlocked.Read(ref lastTick); } set { Interlocked.Exchange(ref lastTick, value); } } public Movement(Simian server) { this.server = server; } public void Start() { server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler)); server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler)); server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler)); server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler)); server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler)); updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed)); LastTick = Environment.TickCount; updateTimer.Change(UPDATE_ITERATION, UPDATE_ITERATION); } public void Stop() { updateTimer.Dispose(); } void UpdateTimer_Elapsed(object sender) { int tick = Environment.TickCount; float seconds = (float)((tick - LastTick) / 1000f); LastTick = tick; lock (server.Agents) { foreach (Agent agent in server.Agents.Values) { agent.Avatar.Velocity.X = 0f; Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(agent.Avatar.Rotation); Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix); Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; bool heldTurnLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; bool heldTurnRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT; bool heldUp = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; bool heldDown = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; bool flying = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY; bool mouselook = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) == AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK; float speed = seconds * (flying ? FLY_SPEED : agent.Running ? RUN_SPEED : WALK_SPEED); Vector3 move = Vector3.Zero; if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; } if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; } if (heldLeft) { move.X += left.X; move.Y += left.Y; } if (heldRight) { move.X -= left.X; move.Y -= left.Y; } float oldFloor = GetLandHeightAt(agent.Avatar.Position); float newFloor = GetLandHeightAt(agent.Avatar.Position + move); float lowerLimit = newFloor + agent.Avatar.Scale.Z / 2; if ((heldForward || heldBack) && (heldLeft || heldRight)) speed /= SQRT_TWO; if (!flying && newFloor != oldFloor) speed /= (1 + (SQRT_TWO * Math.Abs(newFloor - oldFloor))); if (flying) { if (heldUp) agent.Avatar.Position.Z += speed; if (heldDown) agent.Avatar.Position.Z -= speed; } else agent.Avatar.Position.Z = lowerLimit; agent.Avatar.Position.X += move.X * speed; agent.Avatar.Position.Y += move.Y * speed; agent.Avatar.Velocity.X += move.X * speed; agent.Avatar.Velocity.Y += move.Y * speed; if (agent.Avatar.Position.X < 0) agent.Avatar.Position.X = 0f; else if (agent.Avatar.Position.X > 255) agent.Avatar.Position.X = 255f; if (agent.Avatar.Position.Y < 0) agent.Avatar.Position.Y = 0f; else if (agent.Avatar.Position.Y > 255) agent.Avatar.Position.Y = 255f; if (agent.Avatar.Position.Z < lowerLimit) agent.Avatar.Position.Z = lowerLimit; } } } void AgentUpdateHandler(Packet packet, Agent agent) { AgentUpdatePacket update = (AgentUpdatePacket)packet; agent.Avatar.Rotation = update.AgentData.BodyRotation; agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags; agent.State = update.AgentData.State; agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags; lock (server.Agents) { ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, server.RegionHandle, agent.State, agent.Flags); foreach (Agent recipient in server.Agents.Values) { recipient.SendPacket(fullUpdate); if (agent.Animations.Count == 0) //TODO: need to start default standing animation { agent.Animations.Add(Animations.STAND); AgentAnimationPacket startAnim = new AgentAnimationPacket(); startAnim.AgentData.AgentID = agent.AgentID; startAnim.AnimationList = new AgentAnimationPacket.AnimationListBlock[1]; startAnim.AnimationList[0] = new AgentAnimationPacket.AnimationListBlock(); startAnim.AnimationList[0].AnimID = Animations.STAND; startAnim.AnimationList[0].StartAnim = true; startAnim.PhysicalAvatarEventList = new AgentAnimationPacket.PhysicalAvatarEventListBlock[0]; recipient.SendPacket(startAnim); } } } } void SetAlwaysRunHandler(Packet packet, Agent agent) { SetAlwaysRunPacket run = (SetAlwaysRunPacket)packet; agent.Running = run.AgentData.AlwaysRun; } float GetLandHeightAt(Vector3 position) { int x = (int)position.X; int y = (int)position.Y; if (x > 255) x = 255; else if (x < 0) x = 0; if (y > 255) y = 255; else if (y < 0) y = 0; float center = server.Heightmap[y * 256 + x]; float distX = position.X - (int)position.X; float distY = position.Y - (int)position.Y; float nearestX; float nearestY; if (distX > 0) nearestX = server.Heightmap[y * 256 + x + (x < 255 ? 1 : 0)]; else nearestX = server.Heightmap[y * 256 + x - (x > 0 ? 1 : 0)]; if (distY > 0) nearestY = server.Heightmap[(y + (y < 255 ? 1 : 0)) * 256 + x]; else nearestY = server.Heightmap[(y - (y > 0 ? 1 : 0)) * 256 + x]; float lerpX = Utils.Lerp(center, nearestX, Math.Abs(distX)); float lerpY = Utils.Lerp(center, nearestY, Math.Abs(distY)); return ((lerpX + lerpY) / 2); } void AgentAnimationHandler(Packet packet, Agent agent) { AgentAnimationPacket animPacket = (AgentAnimationPacket)packet; List startAnims = new List(); List stopAnims = new List(); foreach (AgentAnimationPacket.AnimationListBlock block in animPacket.AnimationList) { if (block.StartAnim) startAnims.Add(block.AnimID); else stopAnims.Add(block.AnimID); } lock (agent.Animations) { foreach (UUID anim in stopAnims) if (agent.Animations.Contains(anim)) agent.Animations.Remove(anim); foreach (UUID anim in startAnims) if (!agent.Animations.Contains(anim)) agent.Animations.Add(anim); } AvatarAnimationPacket sendAnim = new AvatarAnimationPacket(); sendAnim.Sender.ID = agent.AgentID; sendAnim.AnimationList = new AvatarAnimationPacket.AnimationListBlock[agent.Animations.Count]; sendAnim.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[agent.Animations.Count]; int i = 0; foreach(UUID anim in agent.Animations) { sendAnim.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock(); sendAnim.AnimationList[i].AnimID = anim; sendAnim.AnimationList[i].AnimSequenceID = (int)Interlocked.Increment(ref animationSerialNum); sendAnim.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock(); sendAnim.AnimationSourceList[i].ObjectID = agent.AgentID; i++; } lock (server.Agents) { foreach (Agent recipient in server.Agents.Values) recipient.SendPacket(sendAnim); } } void AgentHeightWidthHandler(Packet packet, Agent agent) { AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet; Logger.Log(String.Format("Agent wants to set height={0}, width={1}", heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info); } void ViewerEffectHandler(Packet packet, Agent agent) { ViewerEffectPacket effect = (ViewerEffectPacket)packet; effect.AgentData.AgentID = UUID.Zero; effect.AgentData.SessionID = UUID.Zero; // Broadcast this to everyone lock (server.Agents) { foreach (Agent recipient in server.Agents.Values) recipient.SendPacket(effect); } } public static ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, ulong regionHandle, byte state, LLObject.ObjectFlags flags) { byte[] objectData = new byte[60]; int pos = 0; agent.Avatar.Position.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Velocity.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Acceleration.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Rotation.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.AngularVelocity.GetBytes().CopyTo(objectData, pos); ObjectUpdatePacket update = new ObjectUpdatePacket(); update.RegionData.RegionHandle = regionHandle; update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f); update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); update.ObjectData[0].ClickAction = (byte)0; update.ObjectData[0].CRC = 0; update.ObjectData[0].ExtraParams = new byte[0]; update.ObjectData[0].Flags = 0; update.ObjectData[0].FullID = obj.ID; update.ObjectData[0].Gain = 0; update.ObjectData[0].ID = obj.LocalID; update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero; update.ObjectData[0].JointPivot = Vector3.Zero; update.ObjectData[0].JointType = (byte)0; update.ObjectData[0].Material = (byte)LLObject.MaterialType.Flesh; update.ObjectData[0].MediaURL = new byte[0]; update.ObjectData[0].NameValue = Utils.StringToBytes(NameValue.NameValuesToString(agent.Avatar.NameValues)); update.ObjectData[0].ObjectData = objectData; update.ObjectData[0].OwnerID = UUID.Zero; update.ObjectData[0].ParentID = 0; update.ObjectData[0].PathBegin = 0; update.ObjectData[0].PathCurve = (byte)16; update.ObjectData[0].PathEnd = 0; update.ObjectData[0].PathRadiusOffset = (sbyte)0; update.ObjectData[0].PathRevolutions = (byte)0; update.ObjectData[0].PathScaleX = (byte)100; update.ObjectData[0].PathScaleY = (byte)100; update.ObjectData[0].PathShearX = (byte)0; update.ObjectData[0].PathShearY = (byte)0; update.ObjectData[0].PathSkew = (sbyte)0; update.ObjectData[0].PathTaperX = (sbyte)0; update.ObjectData[0].PathTaperY = (sbyte)0; update.ObjectData[0].PathTwist = (sbyte)0; update.ObjectData[0].PathTwistBegin = (sbyte)0; update.ObjectData[0].PCode = (byte)PCode.Avatar; update.ObjectData[0].ProfileBegin = 0; update.ObjectData[0].ProfileCurve = (byte)1; update.ObjectData[0].ProfileEnd = 0; update.ObjectData[0].ProfileHollow = 0; update.ObjectData[0].PSBlock = new byte[0]; update.ObjectData[0].TextColor = Vector3.Zero.GetBytes(); update.ObjectData[0].TextureAnim = new byte[0]; update.ObjectData[0].TextureEntry = obj.Textures.ToBytes(); update.ObjectData[0].Radius = 0f; update.ObjectData[0].Scale = obj.Scale; update.ObjectData[0].Sound = UUID.Zero; update.ObjectData[0].State = state; update.ObjectData[0].Text = new byte[0]; update.ObjectData[0].UpdateFlags = (uint)flags; update.ObjectData[0].Data = new byte[0]; return update; } } }