using System; using System.IO; using System.Collections.Generic; using System.Linq; namespace OpenMetaverse.TestClient { /// /// Example of how to put a new script in your inventory /// public class UploadScriptCommand : Command { /// /// The default constructor for TestClient commands /// /// public UploadScriptCommand(TestClient testClient) { Name = "uploadscript"; Description = "Upload a local .lsl file file into your inventory."; Category = CommandCategory.Inventory; } /// /// The default override for TestClient commands /// /// /// /// public override string Execute(string[] args, UUID fromAgentID) { if (args.Length < 1) return "Usage: uploadscript filename.lsl"; string file = args.Aggregate(string.Empty, (current, t) => $"{current}{t} "); file = file.TrimEnd(); if (!File.Exists(file)) { return $"Filename '{file}' does not exist"; } string ret = $"Filename: {file}"; try { using (StreamReader reader = new StreamReader(file)) { string body = reader.ReadToEnd(); string desc = $"{file} created by LibreMetaverse TestClient {DateTime.Now}"; // create the asset Client.Inventory.RequestCreateItem(Client.Inventory.FindFolderForType(AssetType.LSLText), file, desc, AssetType.LSLText, UUID.Random(), InventoryType.LSL, PermissionMask.All, delegate(bool success, InventoryItem item) { if (success) // upload the asset Client.Inventory.RequestUpdateScriptAgentInventory(EncodeScript(body), item.UUID, true, delegate(bool uploadSuccess, string uploadStatus, bool compileSuccess, List compileMessages, UUID itemid, UUID assetid) { if (uploadSuccess) ret += $" Script successfully uploaded, ItemID {itemid} AssetID {assetid}"; if (compileSuccess) ret += " compilation successful"; }); }); } return ret; } catch (System.Exception e) { Logger.Log(e.ToString(), Helpers.LogLevel.Error, Client); return $"Error creating script for {ret}"; } } /// /// Encodes the script text for uploading /// /// public static byte[] EncodeScript(string body) { // Assume this is a string, add 1 for the null terminator ? byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes(body); byte[] assetData = new byte[stringBytes.Length]; //+ 1]; Array.Copy(stringBytes, 0, assetData, 0, stringBytes.Length); return assetData; } } }