using System; using System.Collections.Generic; using System.Linq; using System.Threading; namespace OpenMetaverse.TestClient { public class ChangePermsCommand : Command { AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false); Dictionary Objects = new Dictionary(); PermissionMask Perms = PermissionMask.None; private bool PermsSent; private int PermCount; public ChangePermsCommand(TestClient testClient) { testClient.Objects.ObjectProperties += Objects_OnObjectProperties; Name = "changeperms"; Description = "Recursively changes all of the permissions for child and task inventory objects. Usage prim-uuid [copy] [mod] [xfer]"; Category = CommandCategory.Objects; } public override string Execute(string[] args, UUID fromAgentID) { UUID rootID; var localIDs = new List(); // Reset class-wide variables PermsSent = false; Objects.Clear(); Perms = PermissionMask.None; PermCount = 0; if (args.Length < 1 || args.Length > 4) return "Usage prim-uuid [copy] [mod] [xfer]"; if (!UUID.TryParse(args[0], out rootID)) return "Usage prim-uuid [copy] [mod] [xfer]"; for (int i = 1; i < args.Length; i++) { switch (args[i].ToLower()) { case "copy": Perms |= PermissionMask.Copy; break; case "mod": Perms |= PermissionMask.Modify; break; case "xfer": Perms |= PermissionMask.Transfer; break; default: return "Usage prim-uuid [copy] [mod] [xfer]"; } } Logger.DebugLog($"Using PermissionMask: {Perms}", Client); // Find the requested prim var rootPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(prim => prim.ID == rootID); if (rootPrim == null) return $"Cannot find requested prim {rootID}"; else Logger.DebugLog($"Found requested prim {rootPrim.ID}", Client); if (rootPrim.ParentID != 0) { // This is not actually a root prim, find the root if (!Client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(rootPrim.ParentID, out rootPrim)) return "Cannot find root prim for requested object"; else Logger.DebugLog($"Set root prim to {rootPrim.ID}", Client); } // Find all of the child objects linked to this root var childPrims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(prim => prim.ParentID == rootPrim.LocalID); // Build a dictionary of primitives for referencing later Objects[rootPrim.ID] = rootPrim; foreach (var p in childPrims) Objects[p.ID] = p; // Build a list of all the localIDs to set permissions for localIDs.Add(rootPrim.LocalID); localIDs.AddRange(childPrims.Select(t => t.LocalID)); // Go through each of the three main permissions and enable or disable them #region Set Linkset Permissions PermCount = 0; Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, (Perms & PermissionMask.Modify) == PermissionMask.Modify); PermsSent = true; if (!GotPermissionsEvent.WaitOne(1000 * 30, false)) return "Failed to set the modify bit, permissions in an unknown state"; PermCount = 0; Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, (Perms & PermissionMask.Copy) == PermissionMask.Copy); PermsSent = true; if (!GotPermissionsEvent.WaitOne(1000 * 30, false)) return "Failed to set the copy bit, permissions in an unknown state"; PermCount = 0; Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, (Perms & PermissionMask.Transfer) == PermissionMask.Transfer); PermsSent = true; if (!GotPermissionsEvent.WaitOne(1000 * 30, false)) return "Failed to set the transfer bit, permissions in an unknown state"; #endregion Set Linkset Permissions // Check each prim for task inventory and set permissions on the task inventory int taskItems = 0; foreach (Primitive prim in Objects.Values) { if ((prim.Flags & PrimFlags.InventoryEmpty) != 0) continue; List items = Client.Inventory.GetTaskInventory(prim.ID, prim.LocalID, 1000 * 30); if (items == null) continue; foreach (var item in items.Where(i => !(i is InventoryFolder)).Cast()) { item.Permissions.NextOwnerMask = Perms; Client.Inventory.UpdateTaskInventory(prim.LocalID, item); ++taskItems; } } return $"Set permissions to {Perms} on {localIDs.Count} objects and {taskItems} inventory items"; } void Objects_OnObjectProperties(object sender, ObjectPropertiesEventArgs e) { if (!PermsSent) { return; } if (Objects.ContainsKey(e.Properties.ObjectID)) { // FIXME: Confirm the current operation against properties.Permissions.NextOwnerMask ++PermCount; if (PermCount >= Objects.Count) GotPermissionsEvent.Set(); } } } }