/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; namespace libsecondlife.Packets { public class Object { // public static Packet ObjectAddSimple(ProtocolManager protocol, PrimObject objectData, LLUUID senderID, // LLVector3 position, LLVector3 rayStart) // { // LLUUID woodTexture = new LLUUID("8955674724cb43ed920b47caed15465f"); // LLUUID rayTargetID = new LLUUID("0f5d10f1f0a38634e893b70e00000000"); // int length = 6 + 60 + 2 + objectData.NameValue.Length + 1 + 36 + 2 + 40 + 29; // Packet packet = new Packet("ObjectAdd", protocol, length); // int pos = 6; // // // InventoryData appears 0 times // packet.Data[pos] = 0; // pos++; // // // InventoryFile.Filename is of 1 length // packet.Data[pos] = 1; // pos++; // // // InventoryFile.Filename is just a null terminator // packet.Data[pos] = 0; // pos++; // // // U32 AddFlags = 2 // uint addFlags = 2; // Array.Copy(BitConverter.GetBytes(addFlags), 0, packet.Data, pos, 4); // pos += 4; // // packet.Data[pos] = (byte)objectData.PathTwistBegin; // pos++; // // packet.Data[pos] = objectData.PathEnd; // pos++; // // packet.Data[pos] = objectData.ProfileBegin; // pos++; // // packet.Data[pos] = (byte)objectData.PathRadiusOffset; // pos++; // // packet.Data[pos] = (byte)objectData.PathSkew; // pos++; // // // SenderID // Array.Copy(senderID.Data, 0, packet.Data, pos, 16); // pos += 16; // // // RayStart // Array.Copy(rayStart.GetBytes(), 0, packet.Data, pos, 12); // pos += 12; // // packet.Data[pos] = objectData.ProfileCurve; // pos++; // // packet.Data[pos] = objectData.PathScaleX; // pos++; // // packet.Data[pos] = objectData.PathScaleY; // pos++; // // // Set GroupID to zero // pos += 16; // // packet.Data[pos] = objectData.Material; // pos++; // // if (objectData.NameValue.Length != 0) // { // // NameValue, begins with two bytes describing the size // Array.Copy(BitConverter.GetBytes((ushort)(objectData.NameValue.Length + 1)), 0, packet.Data, pos, 2); // pos += 2; // System.Text.Encoding.UTF8.GetBytes(objectData.NameValue, 0, objectData.NameValue.Length, packet.Data, pos); // // Jump an extra spot for the null terminator // pos += objectData.NameValue.Length + 1; // } // else // { // // Set the two size bytes to zero and increment // pos += 2; // } // // packet.Data[pos] = objectData.PathShearX; // pos++; // // packet.Data[pos] = objectData.PathShearY; // pos++; // // packet.Data[pos] = (byte)objectData.PathTaperX; // pos++; // // packet.Data[pos] = (byte)objectData.PathTaperY; // pos++; // // // RayEndIsIntersection // packet.Data[pos] = 0; // pos++; // // // RayEnd is the position to place the object // Array.Copy(position.GetBytes(), 0, packet.Data, pos, 12); // pos += 12; // // packet.Data[pos] = objectData.ProfileEnd; // pos++; // // packet.Data[pos] = objectData.PathBegin; // pos++; // // // BypassRaycast is 0 // packet.Data[pos] = 0; // pos++; // // // PCode? set to 9 // packet.Data[pos] = 9; // pos++; // // packet.Data[pos] = objectData.PathCurve; // pos++; // // // Scale // Array.Copy(objectData.Scale.GetBytes(), 0, packet.Data, pos, 12); // pos += 12; // // // State? is 0 // packet.Data[pos] = 0; // pos++; // // packet.Data[pos] = (byte)objectData.PathTwist; // pos++; // // // TextureEntry, starts with two bytes describing the size // Array.Copy(BitConverter.GetBytes((ushort)40), 0, packet.Data, pos, 2); // pos += 2; // Array.Copy(woodTexture.Data, 0, packet.Data, pos, 16); // pos += 16; // // Fill in the rest of TextureEntry // pos += 19; // packet.Data[pos] = 0xe0; // pos += 5; // // packet.Data[pos] = objectData.ProfileHollow; // pos++; // // packet.Data[pos] = objectData.PathRevolutions; // pos++; // // // Rotation // Array.Copy(objectData.Rotation.GetBytes(), 0, packet.Data, pos, 16); // pos += 16; // // // RayTargetID // Array.Copy(rayTargetID.Data, 0, packet.Data, pos, 12); // pos += 12; // // // Set the packet flags // packet.Data[0] = /*Helpers.MSG_ZEROCODED +*/ Helpers.MSG_RELIABLE; // // return packet; // } } }