/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife.Packets;
namespace libsecondlife
{
///
/// Base class for primitives and avatars
///
public abstract partial class LLObject
{
#region Enumerations
///
/// Primary parameters for primitives such as Physics Enabled or Phantom
///
[Flags]
public enum ObjectFlags : uint
{
/// None of the primary flags are enabled
None = 0,
/// Whether physics are enabled for this object
Physics = 0x00000001,
///
CreateSelected = 0x00000002,
///
ObjectModify = 0x00000004,
///
ObjectCopy = 0x00000008,
///
ObjectAnyOwner = 0x00000010,
///
ObjectYouOwner = 0x00000020,
///
Scripted = 0x00000040,
/// Whether this object contains an active touch script
Touch = 0x00000080,
///
ObjectMove = 0x00000100,
/// Whether this object can receive payments
Money = 0x00000200,
/// Whether this object is phantom (no collisions)
Phantom = 0x00000400,
///
InventoryEmpty = 0x00000800,
///
JointHinge = 0x00001000,
///
JointP2P = 0x00002000,
///
JointLP2P = 0x00004000,
/// Deprecated
JointWheel = 0x00008000,
///
AllowInventoryDrop = 0x00010000,
///
ObjectTransfer = 0x00020000,
///
ObjectGroupOwned = 0x00040000,
/// Deprecated
ObjectYouOfficer = 0x00080000,
///
CameraDecoupled = 0x00100000,
///
AnimSource = 0x00200000,
///
CameraSource = 0x00400000,
///
CastShadows = 0x00800000,
///
ObjectOwnerModify = 0x10000000,
///
TemporaryOnRez = 0x20000000,
///
Temporary = 0x40000000,
///
ZlibCompressed = 0x80000000
}
[Flags]
public enum ProfileCurve : byte
{
ProfileCircle = 0x00,
ProfileSquare = 0x01,
ProfileIsoTriangle = 0x02,
ProfileEqualTriangle = 0x03,
ProfileRightTriangle = 0x04,
ProfileHalfCircle = 0x05,
HoleCircle = 0x10,
HoleSquare = 0x20,
HoleTriangle = 0x30
}
public enum PathCurve : byte
{
Line = 0x10,
Circle = 0x20,
Circle2 = 0x30,
Test = 0x40,
Flexible = 0x80
}
///
/// Material type for a primitive
///
public enum MaterialType : byte
{
///
Stone = 0,
///
Metal,
///
Glass,
///
Wood,
///
Flesh,
///
Plastic,
///
Rubber,
///
Light
}
#endregion Enumerations
#region Structs
///
///
///
public struct ObjectData
{
///
public int PathTwistBegin;
///
public float PathEnd;
///
public float ProfileBegin;
///
public float PathRadiusOffset;
///
public float PathSkew;
///
public ProfileCurve ProfileCurve;
///
public float PathScaleX;
///
public float PathScaleY;
///
public MaterialType Material;
///
public float PathShearX;
///
public float PathShearY;
///
public float PathTaperX;
///
public float PathTaperY;
///
public float ProfileEnd;
///
public float PathBegin;
///
public PathCurve PathCurve;
///
public int PathTwist;
///
public float ProfileHollow;
///
public float PathRevolutions;
///
public uint State;
///
public ObjectManager.PCode PCode;
}
///
///
///
public struct ObjectProperties
{
///
public LLUUID ObjectID;
///
public LLUUID CreatorID;
///
public LLUUID OwnerID;
///
public LLUUID GroupID;
///
public ulong CreationDate;
///
public Permissions Permissions;
///
public int OwnershipCost;
///
public byte SaleType;
///
public int SalePrice;
///
public byte AggregatePerms;
///
public byte AggregatePermTextures;
///
public byte AggregatePermTexturesOwner;
///
public uint Category;
///
public short InventorySerial;
///
public LLUUID ItemID;
///
public LLUUID FolderID;
///
public LLUUID FromTaskID;
///
public LLUUID LastOwnerID;
///
public string Name;
///
public string Description;
///
public string TouchName;
///
public string SitName;
///
public LLUUID[] TextureIDs;
}
///
///
///
public struct ObjectPropertiesFamily
{
///
///
///
public enum RequestFlagsType
{
///
None = 0,
///
BugReportRequest = 1,
///
ComplaintReportRequest = 2
}
///
public RequestFlagsType RequestFlags;
///
public LLUUID ObjectID;
///
public LLUUID OwnerID;
///
public LLUUID GroupID;
///
public Permissions Permissions;
///
public int OwnershipCost;
///
public byte SaleType;
///
public int SalePrice;
///
public uint Category;
///
public LLUUID LastOwnerID;
///
public string Name;
///
public string Description;
//public bool IsOwnedBy(SecondLife client)
//{
// if (GroupID != LLUUID.Zero)
// {
// // Group owned, iterate through all of this clients groups
// // and see if it is a member
// //client.Groups.
// // FIXME: Current groups should be stored in GroupManager and auto-requested (with a setting to turn off)
// }
// else
// {
// // Avatar owned
// }
//}
}
#endregion Structs
#region Public Members
///
public LLUUID ID;
///
public LLUUID GroupID;
///
public uint LocalID;
///
public uint ParentID;
///
public ulong RegionHandle;
///
public ObjectFlags Flags;
/// Unknown
public byte[] GenericData;
///
public LLVector3 Position;
///
public LLVector3 Scale;
///
public LLQuaternion Rotation;
///
public LLVector3 Velocity;
///
public LLVector3 AngularVelocity;
///
public LLVector3 Acceleration;
///
public LLVector4 CollisionPlane;
///
public TextureEntry Textures;
///
public ObjectProperties Properties;
///
public ObjectPropertiesFamily PropertiesFamily;
///
public NameValue[] NameValues;
///
public ObjectData Data;
#endregion Public Members
///
///
///
///
///
public override bool Equals(object obj)
{
LLObject llobj = obj as LLObject;
if (llobj == null)
return false;
return ID.Equals(llobj.ID);
}
///
///
///
///
public override int GetHashCode()
{
return ID.GetHashCode();
}
#region Static Methods
///
///
///
///
///
public static byte PathScaleByte(float pathScale)
{
// Y = 100 + 100X
int scale = (int)Math.Round(100.0f * pathScale);
return (byte)(100 + scale);
}
///
///
///
///
///
public static float PathScaleFloat(byte pathScale)
{
// Y = -1 + 0.01X
return (float)Math.Round((double)pathScale * 0.01d - 1.0d, 6);
}
///
///
///
///
///
public static byte PathShearByte(float pathShear)
{
// Y = 256 + 100X
int shear = (int)Math.Round(100.0f * pathShear);
shear += 256;
return (byte)(shear % 256);
}
///
///
///
///
///
public static float PathShearFloat(byte pathShear)
{
if (pathShear == 0) return 0.0f;
if (pathShear > 150)
{
// Negative value
return ((float)pathShear - 256.0f) / 100.0f;
}
else
{
// Positive value
return (float)pathShear / 100.0f;
}
}
///
///
///
///
///
public static ushort ProfileBeginUInt16(float profileBegin)
{
return Convert.ToUInt16(profileBegin / 0.00002f);
}
///
///
///
///
///
public static float ProfileBeginFloat(ushort profileBegin)
{
return (float)Math.Round((double)profileBegin * 0.00002d, 6);
}
///
///
///
///
///
public static ushort ProfileEndUInt16(float profileEnd)
{
return (ushort)(50000 - Convert.ToInt32(profileEnd / 0.00002f));
}
///
///
///
///
///
public static float ProfileEndFloat(ushort profileEnd)
{
float temp = (float)Math.Round(profileEnd * 0.00002f, 6);
if (temp > 1.0f) temp = 1.0f;
return 1.0f - temp;
}
///
///
///
///
///
public static ushort ProfileHollowUInt16(float profileHollow)
{
return Convert.ToUInt16(profileHollow / 0.002f);
}
///
///
///
///
///
public static float ProfileHollowFloat(ushort profileHollow)
{
float temp = profileHollow * 0.002f;
if (temp > 100.0f) temp = 0.0f;
return temp;
}
///
///
///
///
///
public static ushort PathBeginUInt16(float pathBegin)
{
return Convert.ToUInt16(pathBegin / 0.00002f);
}
///
///
///
///
///
public static float PathBeginFloat(ushort pathBegin)
{
return (float)pathBegin * 0.00002f;
}
///
///
///
///
///
public static ushort PathEndUInt16(float pathEnd)
{
return (ushort)(50000 - Convert.ToInt32(pathEnd / 0.00002f));
}
///
///
///
///
///
public static float PathEndFloat(ushort pathEnd)
{
return (float)(50000 - pathEnd) * 0.00002f;
}
///
///
///
///
///
public static sbyte PathRadiusOffsetByte(float pathRadiusOffset)
{
// Y = 256 + 100X
return (sbyte)PathShearByte(pathRadiusOffset);
}
///
///
///
///
///
public static float PathRadiusOffsetFloat(sbyte pathRadiusOffset)
{
// Y = X / 100
return (float)pathRadiusOffset / 100.0f;
}
///
///
///
///
///
public static byte PathRevolutionsByte(float pathRevolutions)
{
// Y = 66.5X - 66
int revolutions = (int)Math.Round(66.5d * (double)pathRevolutions);
return (byte)(revolutions - 66);
}
///
///
///
///
///
public static float PathRevolutionsFloat(byte pathRevolutions)
{
// Y = 1 + 0.015X
return (float)Math.Round(1.0d + (double)pathRevolutions * 0.015d, 6);
}
///
///
///
///
///
public static sbyte PathSkewByte(float pathSkew)
{
return PathTaperByte(pathSkew);
}
///
///
///
///
///
public static float PathSkewFloat(sbyte pathSkew)
{
return PathTaperFloat(pathSkew);
}
///
///
///
///
///
public static sbyte PathTaperByte(float pathTaper)
{
// Y = 256 + 100X
return (sbyte)PathShearByte(pathTaper);
}
///
///
///
///
///
public static float PathTaperFloat(sbyte pathTaper)
{
return (float)pathTaper / 100.0f;
}
#endregion Static Methods
}
}