/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Threading; using libsecondlife; using libsecondlife.InventorySystem; namespace IA_SimpleInventory { /// /// A simple base application for building console applications that access SL Inventory /// public class SimpleInventory { private SecondLife client; private ManualResetEvent ConnectedSignal = new ManualResetEvent(false); public static void Main(string[] args) { if (args.Length < 3) { Console.WriteLine("Usage: SimpleInventory [loginfirstname] [loginlastname] [password]"); return; } SimpleInventory simple = new SimpleInventory(); if (simple.Connect(args[0], args[1], args[2])) { if (simple.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false)) { simple.doStuff(); simple.Disconnect(); } } } protected SimpleInventory() { try { client = new SecondLife(); client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected); } catch (Exception e) { // Error initializing the client Console.WriteLine(); Console.WriteLine(e.ToString()); } } void Network_OnConnected(object sender) { ConnectedSignal.Set(); } protected bool Connect(string FirstName, string LastName, string Password) { Console.WriteLine("Attempting to connect and login to SecondLife."); // Setup Login to Second Life Dictionary loginReply = new Dictionary(); // Login if (!client.Network.Login(FirstName, LastName, Password, "IA_SimpleInventory", "static.sprocket@gmail.com")) { // Login failed Console.WriteLine("Error logging in: " + client.Network.LoginError); return false; } // Login was successful Console.WriteLine("Login was successful."); Console.WriteLine("AgentID: " + client.Network.AgentID); Console.WriteLine("SessionID: " + client.Network.SessionID); return true; } protected void Disconnect() { // Logout of Second Life Console.WriteLine("Request logout"); client.Network.Logout(); } protected void doStuff() { Console.WriteLine("Broken until someone fixes me"); // and request an inventory download //Console.WriteLine("Downloading Inventory."); //client.Inventory.DownloadInventory(); //Console.WriteLine("Dumping a copy of " + client.Self.FirstName + "'s inventory to the console."); //Console.WriteLine(); //InventoryFolder root = client.Inventory.GetRootFolder(); //if (root != null) //{ // Console.WriteLine(root.toXML(false)); //} } } }