/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.InventorySystem;
namespace IA_SimpleInventory
{
///
/// A simple base application for building console applications that access SL Inventory
///
public class SimpleInventory
{
private SecondLife client;
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
public static void Main(string[] args)
{
if (args.Length < 3)
{
Console.WriteLine("Usage: SimpleInventory [loginfirstname] [loginlastname] [password]");
return;
}
SimpleInventory simple = new SimpleInventory();
if (simple.Connect(args[0], args[1], args[2]))
{
if (simple.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
{
simple.doStuff();
simple.Disconnect();
}
}
}
protected SimpleInventory()
{
try
{
client = new SecondLife();
client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
}
catch (Exception e)
{
// Error initializing the client
Console.WriteLine();
Console.WriteLine(e.ToString());
}
}
void Network_OnConnected(object sender)
{
ConnectedSignal.Set();
}
protected bool Connect(string FirstName, string LastName, string Password)
{
Console.WriteLine("Attempting to connect and login to SecondLife.");
// Setup Login to Second Life
Dictionary loginReply = new Dictionary();
// Login
if (!client.Network.Login(FirstName, LastName, Password, "IA_SimpleInventory", "static.sprocket@gmail.com"))
{
// Login failed
Console.WriteLine("Error logging in: " + client.Network.LoginError);
return false;
}
// Login was successful
Console.WriteLine("Login was successful.");
Console.WriteLine("AgentID: " + client.Network.AgentID);
Console.WriteLine("SessionID: " + client.Network.SessionID);
return true;
}
protected void Disconnect()
{
// Logout of Second Life
Console.WriteLine("Request logout");
client.Network.Logout();
}
protected void doStuff()
{
Console.WriteLine("Broken until someone fixes me");
// and request an inventory download
//Console.WriteLine("Downloading Inventory.");
//client.Inventory.DownloadInventory();
//Console.WriteLine("Dumping a copy of " + client.Self.FirstName + "'s inventory to the console.");
//Console.WriteLine();
//InventoryFolder root = client.Inventory.GetRootFolder();
//if (root != null)
//{
// Console.WriteLine(root.toXML(false));
//}
}
}
}