/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; namespace ParcelDownloader { class ParcelDownload { [STAThread] static void Main(string[] args) { if (args.Length < 3) { Console.WriteLine("Usage: ParcelDownloader [firstname] [lastname] [password]"); return; } SecondLife client = new SecondLife(); if (!client.Network.Login(args[0], args[1], args[2], "ParcelDownload", "libsecondlife")) { // Login failed Console.WriteLine("ERROR: " + client.Network.LoginError); return; } // FIXME: Use libsecondlife.Utilities to download parcel information from the current sim // Dump some info about our parcels //foreach (int pkey in client.Network.CurrentSim.Region.Parcels.Keys) //{ // Parcel parcel = (Parcel)client.Network.CurrentSim.Region.Parcels[pkey]; // // Probably should comment this out :-) // //parcel.Buy(client, false, LLUUID.Zero); // Console.WriteLine(""); // Console.WriteLine("\tName: " + parcel.Name); // Console.WriteLine("\tSize: " + parcel.Area); // Console.WriteLine("\tDesc: " + parcel.Desc); //} client.Network.Logout(); } } }