/* * Copyright (c) 2024, Sjofn LLC * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.co nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using LibreMetaverse.Threading.Disposers; namespace LibreMetaverse.Threading { /// /// Defines the contract that ReaderWriterLocks must follow. /// Note that if you want an Enter/Exit pair, you should /// use the IReaderWriterLockSlim. /// public interface IReaderWriterLock { /// /// Obtains a read lock. You should use it in a using clause /// so at the end the lock is released. /// IDisposable ReadLock(); /// /// Obtains an upgradeable lock. You can use the returned /// value to upgrade the lock. Also, you should dispose /// the returned object (an using block is preferreable) to /// release the lock. /// IUpgradeableLock UpgradeableLock(); /// /// Obtains an write lock. Call this method in a using clause /// so the lock is released at the end. /// IDisposable WriteLock(); } }