/* * Copyright (c) 2024, Sjofn LLC * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.co nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System.Threading; namespace LibreMetaverse.Threading { /// /// A real slim SpinWait (the Microsoft version is slower than the normal use of /// the lock keyword for uncontended locks). /// This lock never verifies ownership, so it will dead-lock if you try /// to enter it twice and it will allow one thread to enter the lock and /// another thread to release it (if you want that, it will be great... if not, /// you will be causing bugs). /// It should only be used in situations where the lock is expected to be /// held for very short times and when performance is really critical. /// This is a struct, so if you for some reason need to pass it as a parameter, /// use it as a ref, or else you will end-up using a copy of the lock instead /// of working on the real one. /// public struct SpinLockSlim { private int _locked; /// /// Enters the lock. So you can do your actions in a safe manner. /// public void Enter() { if (Interlocked.CompareExchange(ref _locked, 1, 0) == 0) return; SpinWait spinWait = new SpinWait(); while(true) { spinWait.SpinOnce(); if (Interlocked.CompareExchange(ref _locked, 1, 0) == 0) return; } } /// /// Exits the lock. If the same thread exits and enters the lock constantly, it will /// probably got the lock many times before letting other threads get it, even if those /// other threads started to wait before the actual thread releases the lock. Fairness /// is not a strong point of this lock. /// public void Exit() { // There is no need to use a "volatile" write as all .NET writes // have "release" semantics. _locked = 0; } } }