/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; namespace OpenMetaverse { public class InventoryNode { private InventoryBase data; private InventoryNode parent; private InventoryNodeDictionary nodes; /// public InventoryBase Data { get { return data; } set { data = value; } } /// public InventoryNode Parent { get { return parent; } set { parent = value; } } /// public InventoryNodeDictionary Nodes { get { if (nodes == null) nodes = new InventoryNodeDictionary(this); return nodes; } set { nodes = value; } } /// /// /// public InventoryNode() { } /// /// /// /// public InventoryNode(InventoryBase data) { this.data = data; } public InventoryNode(InventoryBase data, InventoryNode parent) { this.data = data; this.parent = parent; if (parent != null) { // Add this node to the collection of parent nodes lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this); } } /// /// /// /// public override string ToString() { if (this.Data == null) return "[Empty Node]"; return this.Data.ToString(); } } }