/* * Copyright (c) 2009, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; namespace OpenMetaverse { /// /// Provides helper methods for parallelizing loops /// public static class Parallel { private static int threadCount = System.Environment.ProcessorCount; /// The number of parallel threads to run tasks on. Defaults /// to the number of system processors public static int ThreadCount { get { return threadCount; } set { threadCount = Math.Max(1, value); } } /// /// Executes a for loop in which iterations may run in parallel /// /// The loop will be started at this index /// The loop will be terminated before this index is reached /// Method body to run for each iteration of the loop public static void For(int fromInclusive, int toExclusive, Action body) { AutoResetEvent[] threadFinishEvent = new AutoResetEvent[threadCount]; --fromInclusive; for (int i = 0; i < threadCount; i++) { threadFinishEvent[i] = new AutoResetEvent(false); ThreadPool.QueueUserWorkItem( delegate(object o) { int threadIndex = (int)o; while (true) { int index = Interlocked.Increment(ref fromInclusive); if (index >= toExclusive) break; body(index); } threadFinishEvent[threadIndex].Set(); }, i ); } for (int i = 0; i < threadCount; i++) threadFinishEvent[i].WaitOne(); } /// /// Executes a foreach loop in which iterations may run in parallel /// /// Object type that the collection wraps /// An enumerable collection to iterate over /// Method body to run for each object in the collection public static void ForEach(IEnumerable enumerable, Action body) { AutoResetEvent[] threadFinishEvent = new AutoResetEvent[threadCount]; IEnumerator enumerator = enumerable.GetEnumerator(); object syncRoot = new Object(); for (int i = 0; i < threadCount; i++) { threadFinishEvent[i] = new AutoResetEvent(false); ThreadPool.QueueUserWorkItem( delegate(object o) { int threadIndex = (int)o; while (true) { T entry; lock (syncRoot) { if (!enumerator.MoveNext()) break; entry = enumerator.Current; } body(entry); } threadFinishEvent[threadIndex].Set(); }, i ); } for (int i = 0; i < threadCount; i++) threadFinishEvent[i].WaitOne(); } } }