using System;
using System.Collections.Generic;
using System.Net;
namespace OpenMetaverse
{
// this class encapsulates a single packet that
// is either sent or received by a UDP socket
public class UDPPacketBuffer
{
/// Size of the byte array used to store raw packet data
public const int BUFFER_SIZE = 4096;
/// Size of the temporary buffer for zerodecoding and
/// zeroencoding this packet
public const int ZERO_BUFFER_SIZE = 4096;
/// Raw packet data buffer
public readonly byte[] Data;
/// Temporary buffer used for zerodecoding and zeroencoding
/// this packet
public readonly byte[] ZeroData;
/// Length of the data to transmit
public int DataLength;
/// EndPoint of the remote host
public EndPoint RemoteEndPoint;
///
/// Create an allocated UDP packet buffer for receiving a packet
///
public UDPPacketBuffer()
{
Data = new byte[UDPPacketBuffer.BUFFER_SIZE];
ZeroData = new byte[UDPPacketBuffer.ZERO_BUFFER_SIZE];
// Will be modified later by BeginReceiveFrom()
RemoteEndPoint = (EndPoint)new IPEndPoint(Settings.BIND_ADDR, 0);
}
///
/// Create an allocated UDP packet buffer for sending a packet
///
/// EndPoint of the remote host
public UDPPacketBuffer(IPEndPoint endPoint)
{
Data = new byte[UDPPacketBuffer.BUFFER_SIZE];
ZeroData = new byte[UDPPacketBuffer.ZERO_BUFFER_SIZE];
RemoteEndPoint = (EndPoint)endPoint;
}
}
///
/// Object pool for packet buffers. This is used to allocate memory for all
/// incoming and outgoing packets, and zerocoding buffers for those packets
///
public class PacketBufferPool : ObjectPoolBase
{
private IPEndPoint EndPoint;
///
/// Initialize the object pool in client mode
///
/// Server to connect to
///
///
public PacketBufferPool(IPEndPoint endPoint, int itemsPerSegment, int minSegments)
: base()
{
EndPoint = endPoint;
Initialize(itemsPerSegment, minSegments, true, 1000 * 60 * 5);
}
///
/// Initialize the object pool in server mode
///
///
///
public PacketBufferPool(int itemsPerSegment, int minSegments)
: base()
{
EndPoint = null;
Initialize(itemsPerSegment, minSegments, true, 1000 * 60 * 5);
}
///
/// Returns a packet buffer with EndPoint set if the buffer is in
/// client mode, or with EndPoint set to null in server mode
///
/// Initialized UDPPacketBuffer object
protected override UDPPacketBuffer GetObjectInstance()
{
if (EndPoint != null)
// Client mode
return new UDPPacketBuffer(EndPoint);
else
// Server mode
return new UDPPacketBuffer();
}
}
public static class Pool
{
public static PacketBufferPool PoolInstance;
///
/// Default constructor
///
static Pool()
{
PoolInstance = new PacketBufferPool(new IPEndPoint(Settings.BIND_ADDR, 0), 16, 1);
}
///
/// Check a packet buffer out of the pool
///
/// A packet buffer object
public static WrappedObject CheckOut()
{
return PoolInstance.CheckOut();
}
}
}