/* * Copyright (c) 2007-2008, the libsecondlife development team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; using libsecondlife; namespace OpenJPEGNet { #if !NO_UNSAFE /// /// A Wrapper around openjpeg to encode and decode images to and from byte arrays /// public class OpenJPEG { // This structure is used to marshal both encoded and decoded images // MUST MATCH THE STRUCT IN libsl.h! [StructLayout(LayoutKind.Sequential, Pack = 4)] private struct MarshalledImage { public IntPtr encoded; // encoded image data public int length; // encoded image length public int dummy; // padding for 64-bit alignment public IntPtr decoded; // decoded image, contiguous components public int width; // width of decoded image public int height; // height of decoded image public int components; // component count } // allocate encoded buffer based on length field [DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool LibslAllocEncoded(ref MarshalledImage image); // allocate decoded buffer based on width and height fields [DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool LibslAllocDecoded(ref MarshalledImage image); // free buffers [DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool LibslFree(ref MarshalledImage image); // encode raw to jpeg2000 [DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool LibslEncode(ref MarshalledImage image, bool lossless); // decode jpeg2000 to raw [DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)] private static extern bool LibslDecode(ref MarshalledImage image); /// /// Encode a object into a byte array /// /// The object to encode /// true to enable lossless conversion, only useful for small images ie: sculptmaps /// A byte array containing the encoded Image object public static byte[] Encode(libsecondlife.Image image, bool lossless) { if ( (image.Channels & ImageChannels.Color) == 0 || ((image.Channels & ImageChannels.Bump) != 0 && (image.Channels & ImageChannels.Alpha) == 0)) throw new ArgumentException("JPEG2000 encoding is not supported for this channel combination"); MarshalledImage marshalled = new MarshalledImage(); // allocate and copy to input buffer marshalled.width = image.Width; marshalled.height = image.Height; marshalled.components = 3; if ((image.Channels & ImageChannels.Alpha) != 0) marshalled.components++; if ((image.Channels & ImageChannels.Bump) != 0) marshalled.components++; if (!LibslAllocDecoded(ref marshalled)) throw new Exception("LibslAllocDecoded failed"); int n = image.Width * image.Height; if ((image.Channels & ImageChannels.Color) != 0) { Marshal.Copy(image.Red, 0, marshalled.decoded, n); Marshal.Copy(image.Green, 0, (IntPtr)(marshalled.decoded.ToInt64() + n), n); Marshal.Copy(image.Blue, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 2), n); } if ((image.Channels & ImageChannels.Alpha) != 0) Marshal.Copy(image.Alpha, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 3), n); if ((image.Channels & ImageChannels.Bump) != 0) Marshal.Copy(image.Bump, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 4), n); // codec will allocate output buffer if (!LibslEncode(ref marshalled, lossless)) throw new Exception("LibslEncode failed"); // copy output buffer byte[] encoded = new byte[marshalled.length]; Marshal.Copy(marshalled.encoded, encoded, 0, marshalled.length); // free buffers LibslFree(ref marshalled); return encoded; } /// /// Encode a object into a byte array /// /// The object to encode /// a byte array of the encoded image public static byte[] Encode(libsecondlife.Image image) { return Encode(image, false); } /// /// Decode a object from a byte array /// /// The encoded byte array to decode /// A object public static libsecondlife.Image Decode(byte[] encoded) { MarshalledImage marshalled = new MarshalledImage(); // allocate and copy to input buffer marshalled.length = encoded.Length; LibslAllocEncoded(ref marshalled); Marshal.Copy(encoded, 0, marshalled.encoded, encoded.Length); // codec will allocate output buffer LibslDecode(ref marshalled); libsecondlife.Image image; int n = marshalled.width * marshalled.height; switch (marshalled.components) { case 1: // grayscale image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color); Marshal.Copy(marshalled.decoded, image.Red, 0, n); Array.Copy(image.Red, image.Green, n); Array.Copy(image.Red, image.Blue, n); break; case 2: // grayscale + alpha image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color | ImageChannels.Alpha); Marshal.Copy(marshalled.decoded, image.Red, 0, n); Array.Copy(image.Red, image.Green, n); Array.Copy(image.Red, image.Blue, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Alpha, 0, n); break; case 3: // RGB image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color); Marshal.Copy(marshalled.decoded, image.Red, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Green, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 2), image.Blue, 0, n); break; case 4: // RGBA image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color | ImageChannels.Alpha); Marshal.Copy(marshalled.decoded, image.Red, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Green, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 2), image.Blue, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 3), image.Alpha, 0, n); break; case 5: // RGBBA image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color | ImageChannels.Alpha | ImageChannels.Bump); Marshal.Copy(marshalled.decoded, image.Red, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Green, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 2), image.Blue, 0, n); Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 3), image.Bump, 0, n); // bump comes before alpha in 5 channel encode Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 4), image.Alpha, 0, n); break; default: throw new Exception("Decoded image with unhandled number of components (" + marshalled.components + ")"); } // free buffers LibslFree(ref marshalled); return image; } /// /// TGA Header size /// public const int TGA_HEADER_SIZE = 32; /// /// Decode an encoded byte array to a TGA byte array /// /// The encoded image /// A object /// A TGA decoded byte array containing the encoded image public static byte[] DecodeToTGA(byte[] encoded, out libsecondlife.Image image) { image = Decode(encoded); return image.ExportTGA(); } /// /// Decode an encoded image byte array to a which can be used /// directly in Windows Forms or by the System.Drawing.Image class /// /// A encoded byte array containing the source image to decode /// A object /// A object public static System.Drawing.Image DecodeToImage(byte[] encoded, out libsecondlife.Image image) { return LoadTGAClass.LoadTGA(new MemoryStream(DecodeToTGA(encoded, out image))); } /// /// Encode a object into a byte array /// /// The source object to encode /// true to enable lossless decoding /// A byte array containing the source Bitmap object public unsafe static byte[] EncodeFromImage(Bitmap bitmap, bool lossless) { BitmapData bd; libsecondlife.Image decoded; int bitmapWidth = bitmap.Width; int bitmapHeight = bitmap.Height; int pixelCount = bitmapWidth * bitmapHeight; int i; if ((bitmap.PixelFormat & PixelFormat.Alpha) != 0 || (bitmap.PixelFormat & PixelFormat.PAlpha) != 0) { // four layers, RGBA decoded = new libsecondlife.Image(bitmapWidth, bitmapHeight, ImageChannels.Color | ImageChannels.Alpha); bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte* pixel = (byte*)bd.Scan0; for (i = 0; i < pixelCount; i++) { // GDI+ gives us BGRA and we need to turn that in to RGBA decoded.Blue[i] = *(pixel++); decoded.Green[i] = *(pixel++); decoded.Red[i] = *(pixel++); decoded.Alpha[i] = *(pixel++); } } else if (bitmap.PixelFormat == PixelFormat.Format16bppGrayScale) { // one layer decoded = new libsecondlife.Image(bitmapWidth, bitmapHeight, ImageChannels.Color); bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format16bppGrayScale); byte* pixel = (byte*)bd.Scan0; for (i = 0; i < pixelCount; i++) { // Normalize 16-bit data down to 8-bit ushort origVal = (byte)(*(pixel) + (*(pixel + 1) << 8)); byte val = (byte)(((double)origVal / (double)UInt32.MaxValue) * (double)Byte.MaxValue); decoded.Red[i] = val; decoded.Green[i] = val; decoded.Blue[i] = val; pixel += 2; } } else { // three layers, RGB decoded = new libsecondlife.Image(bitmapWidth, bitmapHeight, ImageChannels.Color); bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); byte* pixel = (byte*)bd.Scan0; for (i = 0; i < pixelCount; i++) { decoded.Blue[i] = *(pixel++); decoded.Green[i] = *(pixel++); decoded.Red[i] = *(pixel++); } } bitmap.UnlockBits(bd); byte[] encoded = Encode(decoded, lossless); return encoded; } } #endif }