using System; using System.Linq; using System.Threading; namespace OpenMetaverse.TestClient { public class LeaveGroupCommand : Command { ManualResetEvent GroupsEvent = new ManualResetEvent(false); private bool leftGroup; public LeaveGroupCommand(TestClient testClient) { Name = "leavegroup"; Description = "Leave a group. Usage: leavegroup GroupName"; Category = CommandCategory.Groups; } public override string Execute(string[] args, UUID fromAgentID) { if (args.Length < 1) return Description; string groupName = args.Aggregate(string.Empty, (current, t) => current + (t + " ")); groupName = groupName.Trim(); UUID groupUUID = Client.GroupName2UUID(groupName); if (UUID.Zero != groupUUID) { Client.Groups.GroupLeaveReply += Groups_GroupLeft; Client.Groups.LeaveGroup(groupUUID); GroupsEvent.WaitOne(30000, false); Client.Groups.GroupLeaveReply -= Groups_GroupLeft; GroupsEvent.Reset(); Client.ReloadGroupsCache(); if (leftGroup) return Client + " has left the group " + groupName; return "failed to leave the group " + groupName; } return Client + " doesn't seem to be member of the group " + groupName; } void Groups_GroupLeft(object sender, GroupOperationEventArgs e) { Console.WriteLine(Client + (e.Success ? " has left group " : " failed to left group ") + e.GroupID); leftGroup = e.Success; GroupsEvent.Set(); } } }