using System; using System.Collections; using System.Text.RegularExpressions; namespace Simian { [Flags] public enum Changed : uint { INVENTORY = 1, COLOR = 2, SHAPE = 4, SCALE = 8, TEXTURE = 16, LINK = 32, ALLOWED_DROP = 64, OWNER = 128, REGION_RESTART = 256, REGION = 512, TELEPORT = 1024 } public static class ScriptTypes { #region LSL Types public struct LSL_Vector { public double x; public double y; public double z; #region Constructors public LSL_Vector(LSL_Vector vector) { x = (float)vector.x; y = (float)vector.y; z = (float)vector.z; } public LSL_Vector(double X, double Y, double Z) { x = X; y = Y; z = Z; } public LSL_Vector(string str) { str = str.Replace('<', ' '); str = str.Replace('>', ' '); string[] tmps = str.Split(new Char[] { ',', '<', '>' }); if (tmps.Length < 3) { x = y = z = 0; return; } bool res; res = Double.TryParse(tmps[0], out x); res = res & Double.TryParse(tmps[1], out y); res = res & Double.TryParse(tmps[2], out z); } #endregion #region Overriders public override string ToString() { string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); return s; } public static explicit operator LSL_String(LSL_Vector vec) { string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); return new LSL_String(s); } public static explicit operator string(LSL_Vector vec) { string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); return s; } public static explicit operator LSL_Vector(string s) { return new LSL_Vector(s); } public static implicit operator LSL_List(LSL_Vector vec) { return new LSL_List(new object[] { vec }); } public static bool operator ==(LSL_Vector lhs, LSL_Vector rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } public static bool operator !=(LSL_Vector lhs, LSL_Vector rhs) { return !(lhs == rhs); } public override int GetHashCode() { return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode()); } public override bool Equals(object o) { if (!(o is LSL_Vector)) return false; LSL_Vector vector = (LSL_Vector)o; return (x == vector.x && y == vector.y && z == vector.z); } public static LSL_Vector operator -(LSL_Vector vector) { return new LSL_Vector(-vector.x, -vector.y, -vector.z); } #endregion #region Vector & Vector Math // Vector-Vector Math public static LSL_Vector operator +(LSL_Vector lhs, LSL_Vector rhs) { return new LSL_Vector(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } public static LSL_Vector operator -(LSL_Vector lhs, LSL_Vector rhs) { return new LSL_Vector(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } public static LSL_Float operator *(LSL_Vector lhs, LSL_Vector rhs) { return Dot(lhs, rhs); } public static LSL_Vector operator %(LSL_Vector v1, LSL_Vector v2) { //Cross product LSL_Vector tv; tv.x = (v1.y * v2.z) - (v1.z * v2.y); tv.y = (v1.z * v2.x) - (v1.x * v2.z); tv.z = (v1.x * v2.y) - (v1.y * v2.x); return tv; } #endregion #region Vector & Float Math // Vector-Float and Float-Vector Math public static LSL_Vector operator *(LSL_Vector vec, float val) { return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val); } public static LSL_Vector operator *(float val, LSL_Vector vec) { return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val); } public static LSL_Vector operator /(LSL_Vector v, float f) { v.x = v.x / f; v.y = v.y / f; v.z = v.z / f; return v; } #endregion #region Vector & Double Math public static LSL_Vector operator *(LSL_Vector vec, double val) { return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val); } public static LSL_Vector operator *(double val, LSL_Vector vec) { return new LSL_Vector(vec.x * val, vec.y * val, vec.z * val); } public static LSL_Vector operator /(LSL_Vector v, double f) { v.x = v.x / f; v.y = v.y / f; v.z = v.z / f; return v; } #endregion #region Vector & Rotation Math // Vector-Rotation Math public static LSL_Vector operator *(LSL_Vector v, LSL_Rotation r) { LSL_Rotation vq = new LSL_Rotation(v.x, v.y, v.z, 0); LSL_Rotation nq = new LSL_Rotation(-r.x, -r.y, -r.z, r.s); // adapted for operator * computing "b * a" LSL_Rotation result = nq * (vq * r); return new LSL_Vector(result.x, result.y, result.z); } public static LSL_Vector operator /(LSL_Vector v, LSL_Rotation r) { r.s = -r.s; return v * r; } #endregion #region Static Helper Functions public static double Dot(LSL_Vector v1, LSL_Vector v2) { return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); } public static LSL_Vector Cross(LSL_Vector v1, LSL_Vector v2) { return new LSL_Vector ( v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x ); } public static double Mag(LSL_Vector v) { return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } public static LSL_Vector Norm(LSL_Vector vector) { double mag = Mag(vector); return new LSL_Vector(vector.x / mag, vector.y / mag, vector.z / mag); } #endregion public static readonly LSL_Vector Zero = new LSL_Vector(); } public struct LSL_Rotation { public double x; public double y; public double z; public double s; #region Constructors public LSL_Rotation(LSL_Rotation Quat) { x = (float)Quat.x; y = (float)Quat.y; z = (float)Quat.z; s = (float)Quat.s; if (x == 0 && y == 0 && z == 0 && s == 0) s = 1; } public LSL_Rotation(double X, double Y, double Z, double S) { x = X; y = Y; z = Z; s = S; if (x == 0 && y == 0 && z == 0 && s == 0) s = 1; } public LSL_Rotation(string str) { str = str.Replace('<', ' '); str = str.Replace('>', ' '); string[] tmps = str.Split(new Char[] { ',', '<', '>' }); if (tmps.Length < 4) { x = y = z = s = 0; return; } bool res; res = Double.TryParse(tmps[0], out x); res = res & Double.TryParse(tmps[1], out y); res = res & Double.TryParse(tmps[2], out z); res = res & Double.TryParse(tmps[3], out s); if (x == 0 && y == 0 && z == 0 && s == 0) s = 1; } #endregion #region Overriders public override int GetHashCode() { return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode()); } public override bool Equals(object o) { if (!(o is LSL_Rotation)) return false; LSL_Rotation quaternion = (LSL_Rotation)o; return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s; } public override string ToString() { string st = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); return st; } public static explicit operator string(LSL_Rotation r) { string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); return s; } public static explicit operator LSL_String(LSL_Rotation r) { string s = String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); return new LSL_String(s); } public static explicit operator LSL_Rotation(string s) { return new LSL_Rotation(s); } public static implicit operator LSL_List(LSL_Rotation r) { return new LSL_List(new object[] { r }); } public static bool operator ==(LSL_Rotation lhs, LSL_Rotation rhs) { // Return true if the fields match: return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.s == rhs.s; } public static bool operator !=(LSL_Rotation lhs, LSL_Rotation rhs) { return !(lhs == rhs); } public static double Mag(LSL_Rotation q) { return Math.Sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.s * q.s); } #endregion #region Operators public static LSL_Rotation operator +(LSL_Rotation a, LSL_Rotation b) { return new LSL_Rotation(a.x + b.x, a.y + b.y, a.z + b.z, a.s + b.s); } public static LSL_Rotation operator /(LSL_Rotation a, LSL_Rotation b) { b.s = -b.s; return a * b; } public static LSL_Rotation operator -(LSL_Rotation a, LSL_Rotation b) { return new LSL_Rotation(a.x - b.x, a.y - b.y, a.z - b.z, a.s - b.s); } // using the equations below, we need to do "b * a" to be compatible with LSL public static LSL_Rotation operator *(LSL_Rotation b, LSL_Rotation a) { LSL_Rotation c; c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y; c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z; c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x; c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z; return c; } #endregion public static readonly LSL_Rotation Identity = new LSL_Rotation(0.0, 0.0, 0.0, 1.0); } public class LSL_List { private object[] value; #region Properties public int Length { get { if (value == null) value = new Object[0]; return value.Length; } } public object[] Data { get { if (value == null) value = new Object[0]; return value; } set { this.value = value; } } #endregion #region Constructors public LSL_List(params object[] args) { value = new object[args.Length]; value = args; } #endregion // Member functions to obtain item as specific types. // For cases where implicit conversions would apply if items // were not in a list (e.g. integer to float, but not float // to integer) functions check for alternate types so as to // down-cast from Object to the correct type. // Note: no checks for item index being valid are performed #region Accessor Functions public ScriptTypes.LSL_Float GetLSLFloatItem(int itemIndex) { if (value[itemIndex] is ScriptTypes.LSL_Integer) { return (ScriptTypes.LSL_Integer)value[itemIndex]; } else if (value[itemIndex] is Int32) { return new ScriptTypes.LSL_Float((int)value[itemIndex]); } else if (value[itemIndex] is float) { return new ScriptTypes.LSL_Float((float)value[itemIndex]); } else if (value[itemIndex] is Double) { return new ScriptTypes.LSL_Float((Double)value[itemIndex]); } else { return (ScriptTypes.LSL_Float)value[itemIndex]; } } public ScriptTypes.LSL_String GetLSLStringItem(int itemIndex) { if (value[itemIndex] is ScriptTypes.LSL_Key) { return (ScriptTypes.LSL_Key)value[itemIndex]; } else if (value[itemIndex] is String) { return new ScriptTypes.LSL_String((string)value[itemIndex]); } else { return (ScriptTypes.LSL_String)value[itemIndex]; } } public ScriptTypes.LSL_Integer GetLSLIntegerItem(int itemIndex) { if (value[itemIndex] is ScriptTypes.LSL_Integer) return (ScriptTypes.LSL_Integer)value[itemIndex]; else if (value[itemIndex] is Int32) return new LSL_Integer((int)value[itemIndex]); else throw new InvalidCastException(); } public ScriptTypes.LSL_Vector GetVector3Item(int itemIndex) { return (ScriptTypes.LSL_Vector)value[itemIndex]; } public ScriptTypes.LSL_Rotation GetQuaternionItem(int itemIndex) { return (ScriptTypes.LSL_Rotation)value[itemIndex]; } public ScriptTypes.LSL_Key GetKeyItem(int itemIndex) { return (ScriptTypes.LSL_Key)value[itemIndex]; } #endregion #region Operators public static LSL_List operator +(LSL_List a, LSL_List b) { object[] tmp; tmp = new object[a.Length + b.Length]; a.Data.CopyTo(tmp, 0); b.Data.CopyTo(tmp, a.Length); return new LSL_List(tmp); } private void ExtendAndAdd(object o) { Array.Resize(ref value, Length + 1); value.SetValue(o, Length - 1); } public static LSL_List operator +(LSL_List a, LSL_String s) { a.ExtendAndAdd(s); return a; } public static LSL_List operator +(LSL_List a, LSL_Integer i) { a.ExtendAndAdd(i); return a; } public static LSL_List operator +(LSL_List a, LSL_Float d) { a.ExtendAndAdd(d); return a; } public static bool operator ==(LSL_List a, LSL_List b) { int la = -1; int lb = -1; try { la = a.Length; } catch (NullReferenceException) { } try { lb = b.Length; } catch (NullReferenceException) { } return la == lb; } public static bool operator !=(LSL_List a, LSL_List b) { int la = -1; int lb = -1; try { la = a.Length; } catch (NullReferenceException) { } try { lb = b.Length; } catch (NullReferenceException) { } return la != lb; } #endregion public void Add(object o) { object[] tmp; tmp = new object[value.Length + 1]; value.CopyTo(tmp, 0); tmp[value.Length] = o; value = tmp; } public bool Contains(object o) { bool ret = false; foreach (object i in Data) { if (i == o) { ret = true; break; } } return ret; } public LSL_List DeleteSublist(int start, int end) { // Not an easy one // If start <= end, remove that part // if either is negative, count from the end of the array // if the resulting start > end, remove all BUT that part Object[] ret; if (start < 0) start = value.Length - start; if (start < 0) start = 0; if (end < 0) end = value.Length - end; if (end < 0) end = 0; if (start > end) { if (end >= value.Length) return new LSL_List(new Object[0]); if (start >= value.Length) start = value.Length - 1; return GetSublist(end, start); } // start >= 0 && end >= 0 here if (start >= value.Length) { ret = new Object[value.Length]; Array.Copy(value, 0, ret, 0, value.Length); return new LSL_List(ret); } if (end >= value.Length) end = value.Length - 1; // now, this makes the math easier int remove = end + 1 - start; ret = new Object[value.Length - remove]; if (ret.Length == 0) return new LSL_List(ret); int src; int dest = 0; for (src = 0; src < value.Length; src++) { if (src < start || src > end) ret[dest++] = value[src]; } return new LSL_List(ret); } public LSL_List GetSublist(int start, int end) { object[] ret; // Take care of neg start or end's // NOTE that either index may still be negative after // adding the length, so we must take additional // measures to protect against this. Note also that // after normalisation the negative indices are no // longer relative to the end of the list. if (start < 0) { start = value.Length + start; } if (end < 0) { end = value.Length + end; } // The conventional case is start <= end // NOTE that the case of an empty list is // dealt with by the initial test. Start // less than end is taken to be the most // common case. if (start <= end) { // Start sublist beyond length // Also deals with start AND end still negative if (start >= value.Length || end < 0) { return new LSL_List(); } // Sublist extends beyond the end of the supplied list if (end >= value.Length) { end = value.Length - 1; } // Sublist still starts before the beginning of the list if (start < 0) { start = 0; } ret = new object[end - start + 1]; Array.Copy(value, start, ret, 0, end - start + 1); return new LSL_List(ret); } // Deal with the segmented case: 0->end + start->EOL else { LSL_List result = null; // If end is negative, then prefix list is empty if (end < 0) { result = new LSL_List(); // If start is still negative, then the whole of // the existing list is returned. This case is // only admitted if end is also still negative. if (start < 0) { return this; } } else { result = GetSublist(0, end); } // If start is outside of list, then just return // the prefix, whatever it is. if (start >= value.Length) { return result; } return result + GetSublist(start, Data.Length); } } private static int compare(object left, object right, int ascending) { if (!left.GetType().Equals(right.GetType())) { // unequal types are always "equal" for comparison purposes. // this way, the bubble sort will never swap them, and we'll // get that feathered effect we're looking for return 0; } int ret = 0; if (left is LSL_Key) { LSL_Key l = (LSL_Key)left; LSL_Key r = (LSL_Key)right; ret = String.CompareOrdinal(l.value, r.value); } else if (left is LSL_String) { LSL_String l = (LSL_String)left; LSL_String r = (LSL_String)right; ret = String.CompareOrdinal(l.value, r.value); } else if (left is LSL_Integer) { LSL_Integer l = (LSL_Integer)left; LSL_Integer r = (LSL_Integer)right; ret = Math.Sign(l.value - r.value); } else if (left is LSL_Float) { LSL_Float l = (LSL_Float)left; LSL_Float r = (LSL_Float)right; ret = Math.Sign(l.value - r.value); } else if (left is LSL_Vector) { LSL_Vector l = (LSL_Vector)left; LSL_Vector r = (LSL_Vector)right; ret = Math.Sign(LSL_Vector.Mag(l) - LSL_Vector.Mag(r)); } else if (left is LSL_Rotation) { LSL_Rotation l = (LSL_Rotation)left; LSL_Rotation r = (LSL_Rotation)right; ret = Math.Sign(LSL_Rotation.Mag(l) - LSL_Rotation.Mag(r)); } if (ascending == 0) { ret = 0 - ret; } return ret; } public LSL_List Sort(int stride, int ascending) { if (Data.Length == 0) return new LSL_List(); // Don't even bother object[] ret = new object[Data.Length]; Array.Copy(Data, 0, ret, 0, Data.Length); if (stride <= 0) { stride = 1; } // we can optimize here in the case where stride == 1 and the list // consists of homogeneous types if (stride == 1) { bool homogeneous = true; int index; for (index = 1; index < Data.Length; index++) { if (!Data[0].GetType().Equals(Data[index].GetType())) { homogeneous = false; break; } } if (homogeneous) { Array.Sort(ret, new HomogeneousComparer()); if (ascending == 0) { Array.Reverse(ret); } return new LSL_List(ret); } } // Because of the desired type specific feathered sorting behavior // requried by the spec, we MUST use a non-optimized bubble sort here. // Anything else will give you the incorrect behavior. // begin bubble sort... int i; int j; int k; int n = Data.Length; for (i = 0; i < (n - stride); i += stride) { for (j = i + stride; j < n; j += stride) { if (compare(ret[i], ret[j], ascending) > 0) { for (k = 0; k < stride; k++) { object tmp = ret[i + k]; ret[i + k] = ret[j + k]; ret[j + k] = tmp; } } } } // end bubble sort return new LSL_List(ret); } #region CSV Methods public static LSL_List FromCSV(string csv) { return new LSL_List(csv.Split(',')); } public string ToCSV() { string ret = ""; foreach (object o in this.Data) { if (ret == "") { ret = o.ToString(); } else { ret = ret + ", " + o.ToString(); } } return ret; } private string ToSoup() { string output; output = String.Empty; if (value.Length == 0) { return String.Empty; } foreach (object o in value) { output = output + o.ToString(); } return output; } public static explicit operator String(LSL_List l) { return l.ToSoup(); } public static explicit operator LSL_String(LSL_List l) { return new LSL_String(l.ToSoup()); } public override string ToString() { return ToSoup(); } #endregion #region Statistic Methods public double Min() { double minimum = double.PositiveInfinity; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { if (entry < minimum) minimum = entry; } } return minimum; } public double Max() { double maximum = double.NegativeInfinity; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { if (entry > maximum) maximum = entry; } } return maximum; } public double Range() { return (this.Max() / this.Min()); } public int NumericLength() { int count = 0; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { count++; } } return count; } public static LSL_List ToDoubleList(LSL_List src) { LSL_List ret = new LSL_List(); double entry; for (int i = 0; i < src.Data.Length - 1; i++) { if (double.TryParse(src.Data[i].ToString(), out entry)) { ret.Add(entry); } } return ret; } public double Sum() { double sum = 0; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { sum = sum + entry; } } return sum; } public double SumSqrs() { double sum = 0; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { sum = sum + Math.Pow(entry, 2); } } return sum; } public double Mean() { return (this.Sum() / this.NumericLength()); } public void NumericSort() { IComparer Numeric = new NumericComparer(); Array.Sort(Data, Numeric); } public void AlphaSort() { IComparer Alpha = new AlphaComparer(); Array.Sort(Data, Alpha); } public double Median() { return Qi(0.5); } public double GeometricMean() { double ret = 1.0; LSL_List nums = ToDoubleList(this); for (int i = 0; i < nums.Data.Length; i++) { ret *= (double)nums.Data[i]; } return Math.Exp(Math.Log(ret) / (double)nums.Data.Length); } public double HarmonicMean() { double ret = 0.0; LSL_List nums = ToDoubleList(this); for (int i = 0; i < nums.Data.Length; i++) { ret += 1.0 / (double)nums.Data[i]; } return ((double)nums.Data.Length / ret); } public double Variance() { double s = 0; LSL_List num = ToDoubleList(this); for (int i = 0; i < num.Data.Length; i++) { s += Math.Pow((double)num.Data[i], 2); } return (s - num.Data.Length * Math.Pow(num.Mean(), 2)) / (num.Data.Length - 1); } public double StdDev() { return Math.Sqrt(this.Variance()); } public double Qi(double i) { LSL_List j = this; j.NumericSort(); if (Math.Ceiling(this.Length * i) == this.Length * i) { return (double)((double)j.Data[(int)(this.Length * i - 1)] + (double)j.Data[(int)(this.Length * i)]) / 2; } else { return (double)j.Data[((int)(Math.Ceiling(this.Length * i))) - 1]; } } #endregion public string ToPrettyString() { string output; if (value.Length == 0) { return "[]"; } output = "["; foreach (object o in value) { if (o is String) { output = output + "\"" + o + "\", "; } else { output = output + o.ToString() + ", "; } } output = output.Substring(0, output.Length - 2); output = output + "]"; return output; } #region Comparers class HomogeneousComparer : IComparer { public HomogeneousComparer() { } public int Compare(object lhs, object rhs) { return compare(lhs, rhs, 1); } } public class AlphaComparer : IComparer { int IComparer.Compare(object x, object y) { return string.Compare(x.ToString(), y.ToString()); } } public class NumericComparer : IComparer { int IComparer.Compare(object x, object y) { double a; double b; if (!double.TryParse(x.ToString(), out a)) { a = 0.0; } if (!double.TryParse(y.ToString(), out b)) { b = 0.0; } if (a < b) { return -1; } else if (a == b) { return 0; } else { return 1; } } } #endregion #region Overriders public override bool Equals(object o) { if (!(o is LSL_List)) return false; return Data.Length == ((LSL_List)o).Data.Length; } public override int GetHashCode() { return Data.GetHashCode(); } #endregion } public struct LSL_Key { public string value; #region Constructors public LSL_Key(string s) { value = s; } #endregion #region Methods static public bool Parse2Key(string s) { Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled); if (isuuid.IsMatch(s)) { return true; } else { return false; } } #endregion #region Operators static public implicit operator Boolean(LSL_Key k) { if (k.value.Length == 0 || k.value == "00000000-0000-0000-0000-000000000000") return false; Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled); return isuuid.IsMatch(k.value); } static public implicit operator LSL_Key(string s) { return new LSL_Key(s); } static public implicit operator String(LSL_Key k) { return k.value; } static public implicit operator LSL_String(LSL_Key k) { return k.value; } public static bool operator ==(LSL_Key k1, LSL_Key k2) { return k1.value == k2.value; } public static bool operator !=(LSL_Key k1, LSL_Key k2) { return k1.value != k2.value; } #endregion #region Overriders public override bool Equals(object o) { return o.ToString() == value; } public override int GetHashCode() { return value.GetHashCode(); } public override string ToString() { return value; } #endregion public static readonly LSL_Key Zero = new LSL_Key("00000000-0000-0000-0000-000000000000"); public static readonly LSL_Key Empty = new LSL_Key(String.Empty); } public struct LSL_String { public string value; #region Constructors public LSL_String(string s) { value = s; } public LSL_String(double d) { string s = String.Format("{0:0.000000}", d); value = s; } public LSL_String(LSL_Float f) { string s = String.Format("{0:0.000000}", f.value); value = s; } #endregion #region Operators static public implicit operator Boolean(LSL_String s) { if (s.value.Length == 0) { return false; } else { return true; } } static public implicit operator String(LSL_String s) { return s.value; } static public implicit operator LSL_String(string s) { return new LSL_String(s); } public static string ToString(LSL_String s) { return s.value; } public override string ToString() { return value; } public static bool operator ==(LSL_String s1, string s2) { return s1.value == s2; } public static bool operator !=(LSL_String s1, string s2) { return s1.value != s2; } public static LSL_String operator +(LSL_String s1, LSL_String s2) { return new LSL_String(s1.value + s2.value); } public static explicit operator double(LSL_String s) { return new LSL_Float(s).value; } public static explicit operator LSL_Integer(LSL_String s) { return new LSL_Integer(s.value); } public static explicit operator LSL_String(double d) { return new LSL_String(d); } public static explicit operator LSL_String(LSL_Float f) { return new LSL_String(f); } static public explicit operator LSL_String(bool b) { if (b) return new LSL_String("1"); else return new LSL_String("0"); } public static implicit operator LSL_Vector(LSL_String s) { return new LSL_Vector(s.value); } public static implicit operator LSL_Rotation(LSL_String s) { return new LSL_Rotation(s.value); } public static implicit operator LSL_Float(LSL_String s) { return new LSL_Float(s); } public static implicit operator LSL_List(LSL_String s) { return new LSL_List(new object[] { s }); } #endregion #region Overriders public override bool Equals(object o) { return value == o.ToString(); } public override int GetHashCode() { return value.GetHashCode(); } #endregion #region " Standard string functions " //Clone,CompareTo,Contains //CopyTo,EndsWith,Equals,GetEnumerator,GetHashCode,GetType,GetTypeCode //IndexOf,IndexOfAny,Insert,IsNormalized,LastIndexOf,LastIndexOfAny //Length,Normalize,PadLeft,PadRight,Remove,Replace,Split,StartsWith,Substring,ToCharArray,ToLowerInvariant //ToString,ToUpper,ToUpperInvariant,Trim,TrimEnd,TrimStart public bool Contains(string value) { return value.Contains(value); } public int IndexOf(string value) { return value.IndexOf(value); } public int Length { get { return value.Length; } } #endregion public static readonly LSL_String Empty = new LSL_String(String.Empty); } public struct LSL_Integer { public int value; #region Constructors public LSL_Integer(int i) { value = i; } public LSL_Integer(double d) { value = (int)d; } public LSL_Integer(string s) { Regex r = new Regex("(^[ ]*0[xX][0-9A-Fa-f][0-9A-Fa-f]*)|(^[ ]*-?[0-9][0-9]*)"); Match m = r.Match(s); string v = m.Groups[0].Value; if (v == String.Empty) { value = 0; } else { try { if (v.Contains("x") || v.Contains("X")) { value = int.Parse(v.Substring(2), System.Globalization.NumberStyles.HexNumber); } else { value = int.Parse(v, System.Globalization.NumberStyles.Integer); } } catch (OverflowException) { value = -1; } } } #endregion #region Operators static public implicit operator int(LSL_Integer i) { return i.value; } static public explicit operator uint(LSL_Integer i) { return (uint)i.value; } static public explicit operator LSL_String(LSL_Integer i) { return new LSL_String(i.ToString()); } public static implicit operator LSL_List(LSL_Integer i) { return new LSL_List(new object[] { i }); } static public implicit operator Boolean(LSL_Integer i) { if (i.value == 0) { return false; } else { return true; } } static public implicit operator LSL_Integer(int i) { return new LSL_Integer(i); } static public explicit operator LSL_Integer(string s) { return new LSL_Integer(s); } static public implicit operator LSL_Integer(uint u) { return new LSL_Integer(u); } static public explicit operator LSL_Integer(double d) { return new LSL_Integer(d); } static public explicit operator LSL_Integer(LSL_Float f) { return new LSL_Integer(f.value); } static public implicit operator LSL_Integer(bool b) { if (b) return new LSL_Integer(1); else return new LSL_Integer(0); } static public LSL_Integer operator ==(LSL_Integer i1, LSL_Integer i2) { bool ret = i1.value == i2.value; return new LSL_Integer((ret ? 1 : 0)); } static public LSL_Integer operator !=(LSL_Integer i1, LSL_Integer i2) { bool ret = i1.value != i2.value; return new LSL_Integer((ret ? 1 : 0)); } static public LSL_Integer operator <(LSL_Integer i1, LSL_Integer i2) { bool ret = i1.value < i2.value; return new LSL_Integer((ret ? 1 : 0)); } static public LSL_Integer operator <=(LSL_Integer i1, LSL_Integer i2) { bool ret = i1.value <= i2.value; return new LSL_Integer((ret ? 1 : 0)); } static public LSL_Integer operator >(LSL_Integer i1, LSL_Integer i2) { bool ret = i1.value > i2.value; return new LSL_Integer((ret ? 1 : 0)); } static public LSL_Integer operator >=(LSL_Integer i1, LSL_Integer i2) { bool ret = i1.value >= i2.value; return new LSL_Integer((ret ? 1 : 0)); } static public LSL_Integer operator +(LSL_Integer i1, int i2) { return new LSL_Integer(i1.value + i2); } static public LSL_Integer operator -(LSL_Integer i1, int i2) { return new LSL_Integer(i1.value - i2); } static public LSL_Integer operator *(LSL_Integer i1, int i2) { return new LSL_Integer(i1.value * i2); } static public LSL_Integer operator /(LSL_Integer i1, int i2) { return new LSL_Integer(i1.value / i2); } static public LSL_Integer operator -(LSL_Integer i) { return new LSL_Integer(-i.value); } static public LSL_Integer operator ~(LSL_Integer i) { return new LSL_Integer(~i.value); } public override bool Equals(Object o) { if (!(o is LSL_Integer)) return false; return value == ((LSL_Integer)o).value; } public override int GetHashCode() { return value; } static public LSL_Integer operator &(LSL_Integer i1, LSL_Integer i2) { int ret = i1.value & i2.value; return ret; } static public LSL_Integer operator %(LSL_Integer i1, LSL_Integer i2) { int ret = i1.value % i2.value; return ret; } static public LSL_Integer operator |(LSL_Integer i1, LSL_Integer i2) { int ret = i1.value | i2.value; return ret; } static public LSL_Integer operator ^(LSL_Integer i1, LSL_Integer i2) { int ret = i1.value ^ i2.value; return ret; } static public LSL_Integer operator !(LSL_Integer i1) { return i1.value == 0 ? 1 : 0; } public static LSL_Integer operator ++(LSL_Integer i) { i.value++; return i; } public static LSL_Integer operator --(LSL_Integer i) { i.value--; return i; } public static LSL_Integer operator <<(LSL_Integer i, int s) { return i.value << s; } public static LSL_Integer operator >>(LSL_Integer i, int s) { return i.value >> s; } static public implicit operator System.Double(LSL_Integer i) { return (double)i.value; } public static bool operator true(LSL_Integer i) { return i.value != 0; } public static bool operator false(LSL_Integer i) { return i.value == 0; } #endregion #region Overriders public override string ToString() { return this.value.ToString(); } #endregion public static readonly LSL_Integer Zero = new LSL_Integer(); } public struct LSL_Float { public double value; #region Constructors public LSL_Float(int i) { this.value = (double)i; } public LSL_Float(double d) { this.value = d; } public LSL_Float(string s) { Regex r = new Regex("^ *(\\+|-)?([0-9]+\\.?[0-9]*|\\.[0-9]+)([eE](\\+|-)?[0-9]+)?"); Match m = r.Match(s); string v = m.Groups[0].Value; v = v.Trim(); if (v == String.Empty || v == null) v = "0.0"; else if (!v.Contains(".") && !v.ToLower().Contains("e")) v = v + ".0"; else if (v.EndsWith(".")) v = v + "0"; this.value = double.Parse(v, System.Globalization.NumberStyles.Float); } #endregion #region Operators static public explicit operator float(LSL_Float f) { return (float)f.value; } static public explicit operator int(LSL_Float f) { return (int)f.value; } static public explicit operator uint(LSL_Float f) { return (uint)Math.Abs(f.value); } static public implicit operator Boolean(LSL_Float f) { if (f.value == 0.0) { return false; } else { return true; } } static public implicit operator LSL_Float(int i) { return new LSL_Float(i); } static public implicit operator LSL_Float(LSL_Integer i) { return new LSL_Float(i.value); } static public explicit operator LSL_Float(string s) { return new LSL_Float(s); } public static implicit operator LSL_List(LSL_Float f) { return new LSL_List(new object[] { f }); } static public implicit operator LSL_Float(double d) { return new LSL_Float(d); } static public implicit operator LSL_Float(bool b) { if (b) return new LSL_Float(1.0); else return new LSL_Float(0.0); } static public bool operator ==(LSL_Float f1, LSL_Float f2) { return f1.value == f2.value; } static public bool operator !=(LSL_Float f1, LSL_Float f2) { return f1.value != f2.value; } static public LSL_Float operator ++(LSL_Float f) { f.value++; return f; } static public LSL_Float operator --(LSL_Float f) { f.value--; return f; } static public LSL_Float operator +(LSL_Float f, int i) { return new LSL_Float(f.value + (double)i); } static public LSL_Float operator -(LSL_Float f, int i) { return new LSL_Float(f.value - (double)i); } static public LSL_Float operator *(LSL_Float f, int i) { return new LSL_Float(f.value * (double)i); } static public LSL_Float operator /(LSL_Float f, int i) { return new LSL_Float(f.value / (double)i); } static public LSL_Float operator +(LSL_Float lhs, LSL_Float rhs) { return new LSL_Float(lhs.value + rhs.value); } static public LSL_Float operator -(LSL_Float lhs, LSL_Float rhs) { return new LSL_Float(lhs.value - rhs.value); } static public LSL_Float operator *(LSL_Float lhs, LSL_Float rhs) { return new LSL_Float(lhs.value * rhs.value); } static public LSL_Float operator /(LSL_Float lhs, LSL_Float rhs) { return new LSL_Float(lhs.value / rhs.value); } static public LSL_Float operator -(LSL_Float f) { return new LSL_Float(-f.value); } static public implicit operator System.Double(LSL_Float f) { return f.value; } #endregion #region Overriders public override string ToString() { return String.Format("{0:0.000000}", this.value); } public override bool Equals(Object o) { if (!(o is LSL_Float)) return false; return value == ((LSL_Float)o).value; } public override int GetHashCode() { return Convert.ToInt32(value); } #endregion public static readonly LSL_Float Zero = new LSL_Float(); } #endregion LSL Types #region Constants public enum PrimitiveRule : int { PSYS_PART_FLAGS = 0, PSYS_PART_START_COLOR = 1, PSYS_PART_START_ALPHA = 2, PSYS_PART_END_COLOR = 3, PSYS_PART_END_ALPHA = 4, PSYS_PART_START_SCALE = 5, PSYS_PART_END_SCALE = 6, PSYS_PART_MAX_AGE = 7, PSYS_SRC_ACCEL = 8, PSYS_SRC_PATTERN = 9, PSYS_SRC_TEXTURE = 12, PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_RADIUS = 16, PSYS_SRC_BURST_SPEED_MIN = 17, PSYS_SRC_BURST_SPEED_MAX = 18, PSYS_SRC_MAX_AGE = 19, PSYS_SRC_TARGET_KEY = 20, PSYS_SRC_OMEGA = 21, PSYS_SRC_ANGLE_BEGIN = 22, PSYS_SRC_ANGLE_END = 23 } public static readonly LSL_Integer TRUE = new LSL_Integer(1); public static readonly LSL_Integer FALSE = new LSL_Integer(0); public const int STATUS_PHYSICS = 1; public const int STATUS_ROTATE_X = 2; public const int STATUS_ROTATE_Y = 4; public const int STATUS_ROTATE_Z = 8; public const int STATUS_PHANTOM = 16; public const int STATUS_SANDBOX = 32; public const int STATUS_BLOCK_GRAB = 64; public const int STATUS_DIE_AT_EDGE = 128; public const int STATUS_RETURN_AT_EDGE = 256; public const int STATUS_CAST_SHADOWS = 512; public const int AGENT = 1; public const int ACTIVE = 2; public const int PASSIVE = 4; public const int SCRIPTED = 8; public static readonly LSL_Integer PAY_HIDE = new LSL_Integer(-1); public static readonly LSL_Integer PAY_DEFAULT = new LSL_Integer(-2); public const int CONTROL_FWD = 1; public const int CONTROL_BACK = 2; public const int CONTROL_LEFT = 4; public const int CONTROL_RIGHT = 8; public const int CONTROL_UP = 16; public const int CONTROL_DOWN = 32; public const int CONTROL_ROT_LEFT = 256; public const int CONTROL_ROT_RIGHT = 512; public const int CONTROL_LBUTTON = 268435456; public const int CONTROL_ML_LBUTTON = 1073741824; //Permissions public const int PERMISSION_DEBIT = 2; public const int PERMISSION_TAKE_CONTROLS = 4; public const int PERMISSION_REMAP_CONTROLS = 8; public const int PERMISSION_TRIGGER_ANIMATION = 16; public const int PERMISSION_ATTACH = 32; public const int PERMISSION_RELEASE_OWNERSHIP = 64; public const int PERMISSION_CHANGE_LINKS = 128; public const int PERMISSION_CHANGE_JOINTS = 256; public const int PERMISSION_CHANGE_PERMISSIONS = 512; public const int PERMISSION_TRACK_CAMERA = 1024; public const int PERMISSION_CONTROL_CAMERA = 2048; public const int AGENT_FLYING = 1; public const int AGENT_ATTACHMENTS = 2; public const int AGENT_SCRIPTED = 4; public const int AGENT_MOUSELOOK = 8; public const int AGENT_SITTING = 16; public const int AGENT_ON_OBJECT = 32; public const int AGENT_AWAY = 64; public const int AGENT_WALKING = 128; public const int AGENT_IN_AIR = 256; public const int AGENT_TYPING = 512; public const int AGENT_CROUCHING = 1024; public const int AGENT_BUSY = 2048; public const int AGENT_ALWAYS_RUN = 4096; //Particle Systems public const int PSYS_PART_INTERP_COLOR_MASK = 1; public const int PSYS_PART_INTERP_SCALE_MASK = 2; public const int PSYS_PART_BOUNCE_MASK = 4; public const int PSYS_PART_WIND_MASK = 8; public const int PSYS_PART_FOLLOW_SRC_MASK = 16; public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; public const int PSYS_PART_TARGET_POS_MASK = 64; public const int PSYS_PART_TARGET_LINEAR_MASK = 128; public const int PSYS_PART_EMISSIVE_MASK = 256; public const int PSYS_PART_FLAGS = 0; public const int PSYS_PART_START_COLOR = 1; public const int PSYS_PART_START_ALPHA = 2; public const int PSYS_PART_END_COLOR = 3; public const int PSYS_PART_END_ALPHA = 4; public const int PSYS_PART_START_SCALE = 5; public const int PSYS_PART_END_SCALE = 6; public const int PSYS_PART_MAX_AGE = 7; public const int PSYS_SRC_ACCEL = 8; public const int PSYS_SRC_PATTERN = 9; public const int PSYS_SRC_INNERANGLE = 10; public const int PSYS_SRC_OUTERANGLE = 11; public const int PSYS_SRC_TEXTURE = 12; public const int PSYS_SRC_BURST_RATE = 13; public const int PSYS_SRC_BURST_PART_COUNT = 15; public const int PSYS_SRC_BURST_RADIUS = 16; public const int PSYS_SRC_BURST_SPEED_MIN = 17; public const int PSYS_SRC_BURST_SPEED_MAX = 18; public const int PSYS_SRC_MAX_AGE = 19; public const int PSYS_SRC_TARGET_KEY = 20; public const int PSYS_SRC_OMEGA = 21; public const int PSYS_SRC_ANGLE_BEGIN = 22; public const int PSYS_SRC_ANGLE_END = 23; public const int PSYS_SRC_PATTERN_DROP = 1; public const int PSYS_SRC_PATTERN_EXPLODE = 2; public const int PSYS_SRC_PATTERN_ANGLE = 4; public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; public const int VEHICLE_TYPE_NONE = 0; public const int VEHICLE_TYPE_SLED = 1; public const int VEHICLE_TYPE_CAR = 2; public const int VEHICLE_TYPE_BOAT = 3; public const int VEHICLE_TYPE_AIRPLANE = 4; public const int VEHICLE_TYPE_BALLOON = 5; public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; public const int VEHICLE_HOVER_HEIGHT = 24; public const int VEHICLE_HOVER_EFFICIENCY = 25; public const int VEHICLE_HOVER_TIMESCALE = 26; public const int VEHICLE_BUOYANCY = 27; public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; public const int VEHICLE_BANKING_EFFICIENCY = 38; public const int VEHICLE_BANKING_MIX = 39; public const int VEHICLE_BANKING_TIMESCALE = 40; public const int VEHICLE_REFERENCE_FRAME = 44; public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; public const int INVENTORY_ALL = -1; public const int INVENTORY_NONE = -1; public const int INVENTORY_TEXTURE = 0; public const int INVENTORY_SOUND = 1; public const int INVENTORY_LANDMARK = 3; public const int INVENTORY_CLOTHING = 5; public const int INVENTORY_OBJECT = 6; public const int INVENTORY_NOTECARD = 7; public const int INVENTORY_SCRIPT = 10; public const int INVENTORY_BODYPART = 13; public const int INVENTORY_ANIMATION = 20; public const int INVENTORY_GESTURE = 21; public const int ATTACH_CHEST = 1; public const int ATTACH_HEAD = 2; public const int ATTACH_LSHOULDER = 3; public const int ATTACH_RSHOULDER = 4; public const int ATTACH_LHAND = 5; public const int ATTACH_RHAND = 6; public const int ATTACH_LFOOT = 7; public const int ATTACH_RFOOT = 8; public const int ATTACH_BACK = 9; public const int ATTACH_PELVIS = 10; public const int ATTACH_MOUTH = 11; public const int ATTACH_CHIN = 12; public const int ATTACH_LEAR = 13; public const int ATTACH_REAR = 14; public const int ATTACH_LEYE = 15; public const int ATTACH_REYE = 16; public const int ATTACH_NOSE = 17; public const int ATTACH_RUARM = 18; public const int ATTACH_RLARM = 19; public const int ATTACH_LUARM = 20; public const int ATTACH_LLARM = 21; public const int ATTACH_RHIP = 22; public const int ATTACH_RULEG = 23; public const int ATTACH_RLLEG = 24; public const int ATTACH_LHIP = 25; public const int ATTACH_LULEG = 26; public const int ATTACH_LLLEG = 27; public const int ATTACH_BELLY = 28; public const int ATTACH_RPEC = 29; public const int ATTACH_LPEC = 30; public const int ATTACH_HUD_CENTER_2 = 31; public const int ATTACH_HUD_TOP_RIGHT = 32; public const int ATTACH_HUD_TOP_CENTER = 33; public const int ATTACH_HUD_TOP_LEFT = 34; public const int ATTACH_HUD_CENTER_1 = 35; public const int ATTACH_HUD_BOTTOM_LEFT = 36; public const int ATTACH_HUD_BOTTOM = 37; public const int ATTACH_HUD_BOTTOM_RIGHT = 38; public const int LAND_LEVEL = 0; public const int LAND_RAISE = 1; public const int LAND_LOWER = 2; public const int LAND_SMOOTH = 3; public const int LAND_NOISE = 4; public const int LAND_REVERT = 5; public const int LAND_SMALL_BRUSH = 1; public const int LAND_MEDIUM_BRUSH = 2; public const int LAND_LARGE_BRUSH = 3; //Agent Dataserver public const int DATA_ONLINE = 1; public const int DATA_NAME = 2; public const int DATA_BORN = 3; public const int DATA_RATING = 4; public const int DATA_SIM_POS = 5; public const int DATA_SIM_STATUS = 6; public const int DATA_SIM_RATING = 7; public const int DATA_PAYINFO = 8; public const int DATA_SIM_RELEASE = 128; public const int ANIM_ON = 1; public const int LOOP = 2; public const int REVERSE = 4; public const int PING_PONG = 8; public const int SMOOTH = 16; public const int ROTATE = 32; public const int SCALE = 64; public const int ALL_SIDES = -1; public const int LINK_SET = -1; public const int LINK_ROOT = 1; public const int LINK_ALL_OTHERS = -2; public const int LINK_ALL_CHILDREN = -3; public const int LINK_THIS = -4; public const int CHANGED_INVENTORY = 1; public const int CHANGED_COLOR = 2; public const int CHANGED_SHAPE = 4; public const int CHANGED_SCALE = 8; public const int CHANGED_TEXTURE = 16; public const int CHANGED_LINK = 32; public const int CHANGED_ALLOWED_DROP = 64; public const int CHANGED_OWNER = 128; public const int CHANGED_REGION_RESTART = 256; public const int CHANGED_REGION = 512; public const int CHANGED_TELEPORT = 1024; public const int TYPE_INVALID = 0; public const int TYPE_INTEGER = 1; public const int TYPE_FLOAT = 2; public const int TYPE_STRING = 3; public const int TYPE_KEY = 4; public const int TYPE_VECTOR = 5; public const int TYPE_ROTATION = 6; //XML RPC Remote Data Channel public const int REMOTE_DATA_CHANNEL = 1; public const int REMOTE_DATA_REQUEST = 2; public const int REMOTE_DATA_REPLY = 3; //llHTTPRequest public const int HTTP_METHOD = 0; public const int HTTP_MIMETYPE = 1; public const int HTTP_BODY_MAXLENGTH = 2; public const int HTTP_VERIFY_CERT = 3; public const int PRIM_MATERIAL = 2; public const int PRIM_PHYSICS = 3; public const int PRIM_TEMP_ON_REZ = 4; public const int PRIM_PHANTOM = 5; public const int PRIM_POSITION = 6; public const int PRIM_SIZE = 7; public const int PRIM_ROTATION = 8; public const int PRIM_TYPE = 9; public const int PRIM_TEXTURE = 17; public const int PRIM_COLOR = 18; public const int PRIM_BUMP_SHINY = 19; public const int PRIM_FULLBRIGHT = 20; public const int PRIM_FLEXIBLE = 21; public const int PRIM_TEXGEN = 22; public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake public const int PRIM_POINT_LIGHT = 23; // Huh? public const int PRIM_GLOW = 25; public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TYPE_BOX = 0; public const int PRIM_TYPE_CYLINDER = 1; public const int PRIM_TYPE_PRISM = 2; public const int PRIM_TYPE_SPHERE = 3; public const int PRIM_TYPE_TORUS = 4; public const int PRIM_TYPE_TUBE = 5; public const int PRIM_TYPE_RING = 6; public const int PRIM_TYPE_SCULPT = 7; public const int PRIM_HOLE_DEFAULT = 0; public const int PRIM_HOLE_CIRCLE = 16; public const int PRIM_HOLE_SQUARE = 32; public const int PRIM_HOLE_TRIANGLE = 48; public const int PRIM_MATERIAL_STONE = 0; public const int PRIM_MATERIAL_METAL = 1; public const int PRIM_MATERIAL_GLASS = 2; public const int PRIM_MATERIAL_WOOD = 3; public const int PRIM_MATERIAL_FLESH = 4; public const int PRIM_MATERIAL_PLASTIC = 5; public const int PRIM_MATERIAL_RUBBER = 6; public const int PRIM_MATERIAL_LIGHT = 7; public const int PRIM_SHINY_NONE = 0; public const int PRIM_SHINY_LOW = 1; public const int PRIM_SHINY_MEDIUM = 2; public const int PRIM_SHINY_HIGH = 3; public const int PRIM_BUMP_NONE = 0; public const int PRIM_BUMP_BRIGHT = 1; public const int PRIM_BUMP_DARK = 2; public const int PRIM_BUMP_WOOD = 3; public const int PRIM_BUMP_BARK = 4; public const int PRIM_BUMP_BRICKS = 5; public const int PRIM_BUMP_CHECKER = 6; public const int PRIM_BUMP_CONCRETE = 7; public const int PRIM_BUMP_TILE = 8; public const int PRIM_BUMP_STONE = 9; public const int PRIM_BUMP_DISKS = 10; public const int PRIM_BUMP_GRAVEL = 11; public const int PRIM_BUMP_BLOBS = 12; public const int PRIM_BUMP_SIDING = 13; public const int PRIM_BUMP_LARGETILE = 14; public const int PRIM_BUMP_STUCCO = 15; public const int PRIM_BUMP_SUCTION = 16; public const int PRIM_BUMP_WEAVE = 17; public const int PRIM_SCULPT_TYPE_SPHERE = 1; public const int PRIM_SCULPT_TYPE_TORUS = 2; public const int PRIM_SCULPT_TYPE_PLANE = 3; public const int PRIM_SCULPT_TYPE_CYLINDER = 4; public const int MASK_BASE = 0; public const int MASK_OWNER = 1; public const int MASK_GROUP = 2; public const int MASK_EVERYONE = 3; public const int MASK_NEXT = 4; public const int PERM_TRANSFER = 8192; public const int PERM_MODIFY = 16384; public const int PERM_COPY = 32768; public const int PERM_MOVE = 524288; public const int PERM_ALL = 2147483647; public const int PARCEL_MEDIA_COMMAND_STOP = 0; public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; public const int PARCEL_MEDIA_COMMAND_PLAY = 2; public const int PARCEL_MEDIA_COMMAND_LOOP = 3; public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; public const int PARCEL_MEDIA_COMMAND_URL = 5; public const int PARCEL_MEDIA_COMMAND_TIME = 6; public const int PARCEL_MEDIA_COMMAND_AGENT = 7; public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; public const int PARCEL_MEDIA_COMMAND_TYPE = 10; public const int PARCEL_MEDIA_COMMAND_SIZE = 11; public const int PARCEL_MEDIA_COMMAND_DESC = 12; public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts public const int PARCEL_FLAG_ALLOW_LANDMARK = 0x8; // parcel allows landmarks to be created public const int PARCEL_FLAG_ALLOW_TERRAFORM = 0x10; // parcel allows anyone to terraform the land public const int PARCEL_FLAG_ALLOW_DAMAGE = 0x20; // parcel allows damage public const int PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x40; // parcel allows anyone to create objects public const int PARCEL_FLAG_USE_ACCESS_GROUP = 0x100; // parcel limits access to a group public const int PARCEL_FLAG_USE_ACCESS_LIST = 0x200; // parcel limits access to a list of residents public const int PARCEL_FLAG_USE_BAN_LIST = 0x400; // parcel uses a ban list, including restricting access based on payment info public const int PARCEL_FLAG_USE_LAND_PASS_LIST = 0x800; // parcel allows passes to be purchased public const int PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x8000; // parcel restricts spatialized sound to the parcel public const int PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x200000; // parcel restricts llPushObject public const int PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x2000000; // parcel allows scripts owned by group public const int PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x4000000; // parcel allows group object creation public const int PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x8000000; // parcel allows objects owned by any user to enter public const int PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000; // parcel allows with the same group to enter public const int REGION_FLAG_ALLOW_DAMAGE = 0x1; // region is entirely damage enabled public const int REGION_FLAG_FIXED_SUN = 0x10; // region has a fixed sun position public const int REGION_FLAG_BLOCK_TERRAFORM = 0x40; // region terraforming disabled public const int REGION_FLAG_SANDBOX = 0x100; // region is a sandbox public const int REGION_FLAG_DISABLE_COLLISIONS = 0x1000; // region has disabled collisions public const int REGION_FLAG_DISABLE_PHYSICS = 0x4000; // region has disabled physics public const int REGION_FLAG_BLOCK_FLY = 0x80000; // region blocks flying public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject public const int STRING_TRIM_HEAD = 1; public const int STRING_TRIM_TAIL = 2; public const int STRING_TRIM = 3; public const int LIST_STAT_RANGE = 0; public const int LIST_STAT_MIN = 1; public const int LIST_STAT_MAX = 2; public const int LIST_STAT_MEAN = 3; public const int LIST_STAT_MEDIAN = 4; public const int LIST_STAT_STD_DEV = 5; public const int LIST_STAT_SUM = 6; public const int LIST_STAT_SUM_SQUARES = 7; public const int LIST_STAT_NUM_COUNT = 8; public const int LIST_STAT_GEOMETRIC_MEAN = 9; public const int LIST_STAT_HARMONIC_MEAN = 100; //ParcelPrim Categories public const int PARCEL_COUNT_TOTAL = 0; public const int PARCEL_COUNT_OWNER = 1; public const int PARCEL_COUNT_GROUP = 2; public const int PARCEL_COUNT_OTHER = 3; public const int PARCEL_COUNT_SELECTED = 4; public const int PARCEL_COUNT_TEMP = 5; public const int DEBUG_CHANNEL = 0x7FFFFFFF; public const int PUBLIC_CHANNEL = 0x00000000; public const int OBJECT_NAME = 1; public const int OBJECT_DESC = 2; public const int OBJECT_POS = 3; public const int OBJECT_ROT = 4; public const int OBJECT_VELOCITY = 5; public const int OBJECT_OWNER = 6; public const int OBJECT_GROUP = 7; public const int OBJECT_CREATOR = 8; // constants for llSetCameraParams public const int CAMERA_PITCH = 0; public const int CAMERA_FOCUS_OFFSET = 1; public const int CAMERA_FOCUS_OFFSET_X = 2; public const int CAMERA_FOCUS_OFFSET_Y = 3; public const int CAMERA_FOCUS_OFFSET_Z = 4; public const int CAMERA_POSITION_LAG = 5; public const int CAMERA_FOCUS_LAG = 6; public const int CAMERA_DISTANCE = 7; public const int CAMERA_BEHINDNESS_ANGLE = 8; public const int CAMERA_BEHINDNESS_LAG = 9; public const int CAMERA_POSITION_THRESHOLD = 10; public const int CAMERA_FOCUS_THRESHOLD = 11; public const int CAMERA_ACTIVE = 12; public const int CAMERA_POSITION = 13; public const int CAMERA_POSITION_X = 14; public const int CAMERA_POSITION_Y = 15; public const int CAMERA_POSITION_Z = 16; public const int CAMERA_FOCUS = 17; public const int CAMERA_FOCUS_X = 18; public const int CAMERA_FOCUS_Y = 19; public const int CAMERA_FOCUS_Z = 20; public const int CAMERA_POSITION_LOCKED = 21; public const int CAMERA_FOCUS_LOCKED = 22; // constants for llGetParcelDetails public const int PARCEL_DETAILS_NAME = 0; public const int PARCEL_DETAILS_DESC = 1; public const int PARCEL_DETAILS_OWNER = 2; public const int PARCEL_DETAILS_GROUP = 3; public const int PARCEL_DETAILS_AREA = 4; // constants for llSetClickAction public const int CLICK_ACTION_NONE = 0; public const int CLICK_ACTION_TOUCH = 0; public const int CLICK_ACTION_SIT = 1; public const int CLICK_ACTION_BUY = 2; public const int CLICK_ACTION_PAY = 3; public const int CLICK_ACTION_OPEN = 4; public const int CLICK_ACTION_PLAY = 5; public const int CLICK_ACTION_OPEN_MEDIA = 6; // constants for the llDetectedTouch* functions public const int TOUCH_INVALID_FACE = -1; public static readonly LSL_Vector TOUCH_INVALID_TEXCOORD = new LSL_Vector(-1.0, -1.0, 0.0); #endregion Constants } }