/* * Copyright (c) 2006-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; using OpenMetaverse; using OpenMetaverse.Packets; namespace PacketDump { class PacketDump { static bool LoginSuccess = false; static AutoResetEvent LoginEvent = new AutoResetEvent(false); // Default packet handler, registered for all packet types public static void DefaultHandler(Packet packet, Simulator simulator) { Console.WriteLine(packet.ToString()); } public static void DisconnectHandler(NetworkManager.DisconnectType type, string message) { if (type == NetworkManager.DisconnectType.NetworkTimeout) { Console.WriteLine("Network connection timed out, disconnected"); } else if (type == NetworkManager.DisconnectType.ServerInitiated) { Console.WriteLine("Server disconnected us: " + message); } } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { GridClient client; if (args.Length == 0 || (args.Length < 4 && args[0] != "--printmap")) { Console.WriteLine("Usage: PacketDump [--printmap] [--decrypt] [inputfile] [outputfile] " + "[--protocol] [firstname] [lastname] [password] [seconds (0 for infinite)]"); return; } if (args[0] == "--decrypt") { try { ProtocolManager.DecodeMapFile(args[1], args[2]); } catch (Exception e) { Console.WriteLine(e.ToString()); } return; } client = new GridClient(); // Turn off some unnecessary things Settings.LOG_LEVEL = Helpers.LogLevel.None; client.Settings.MULTIPLE_SIMS = false; // Throttle packets that we don't want all the way down client.Throttle.Land = 0; client.Throttle.Wind = 0; client.Throttle.Cloud = 0; if (args[0] == "--printmap") { ProtocolManager protocol; try { protocol = new ProtocolManager("message_template.msg", client); } catch (Exception e) { // Error initializing the client, probably missing file(s) Console.WriteLine(e.ToString()); return; } protocol.PrintMap(); return; } // Setup the packet callback and disconnect event handler client.Network.RegisterCallback(PacketType.Default, new NetworkManager.PacketCallback(DefaultHandler)); client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(DisconnectHandler); client.Network.OnLogin += new NetworkManager.LoginCallback(Network_OnLogin); client.Network.BeginLogin(client.Network.DefaultLoginParams(args[0], args[1], args[2], "PacketDump", "1.0.0")); LoginEvent.WaitOne(); if (!LoginSuccess) { Console.WriteLine("Login failed: {0}", client.Network.LoginMessage); return; } Console.WriteLine("Message of the day: " + client.Network.LoginMessage); int start = Environment.TickCount; int milliseconds = Int32.Parse(args[3]) * 1000; bool forever = (milliseconds > 0) ? false : true; while (true) { System.Threading.Thread.Sleep(100); if (!forever && Environment.TickCount - start > milliseconds) { break; } } client.Network.Logout(); } static void Network_OnLogin(LoginStatus login, string message) { Console.WriteLine("Login: " + login.ToString() + " (" + message + ")"); switch (login) { case LoginStatus.Failed: LoginEvent.Set(); break; case LoginStatus.Success: LoginSuccess = true; LoginEvent.Set(); break; } } } }