/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; using System.IO; using OpenMetaverse; using OpenMetaverse.Packets; namespace OpenMetaverse { #region Enums public enum EstateAssetType : int { None = -1, Covenant = 0 } /// /// /// public enum StatusCode { /// OK OK = 0, /// Transfer completed Done = 1, /// Skip = 2, /// Abort = 3, /// Unknown error occurred Error = -1, /// Equivalent to a 404 error UnknownSource = -2, /// Client does not have permission for that resource InsufficientPermissiosn = -3, /// Unknown status Unknown = -4 } /// /// /// public enum ChannelType : int { /// Unknown = 0, /// Unknown Misc = 1, /// Virtually all asset transfers use this channel Asset = 2 } /// /// /// public enum SourceType : int { /// Unknown = 0, /// Asset from the asset server Asset = 2, /// Inventory item SimInventoryItem = 3, /// Estate asset, such as an estate covenant SimEstate = 4 } /// /// /// public enum TargetType : int { /// Unknown = 0, /// File = 1, /// VFile = 2 } /// /// /// public enum ImageType : byte { /// Normal = 0, /// Baked = 1 } /// /// Image file format /// public enum ImageCodec : byte { Invalid = 0, RGB = 1, J2C = 2, BMP = 3, TGA = 4, JPEG = 5, DXT = 6, PNG = 7 } public enum TransferError : int { None = 0, Failed = -1, AssetNotFound = -3, AssetNotFoundInDatabase = -4, InsufficientPermissions = -5, EOF = -39, CannotOpenFile = -42, FileNotFound = -43, FileIsEmpty = -44, TCPTimeout = -23016, CircuitGone = -23017 } #endregion Enums #region Transfer Classes /// /// /// public class Transfer { public UUID ID; public int Size; public byte[] AssetData = Utils.EmptyBytes; public int Transferred; public bool Success; public AssetType AssetType; private int transferStart; /// Number of milliseconds passed since the last transfer /// packet was received public int TimeSinceLastPacket { get { return Environment.TickCount - transferStart; } internal set { transferStart = Environment.TickCount + value; } } public Transfer() { AssetData = Utils.EmptyBytes; transferStart = Environment.TickCount; } } /// /// /// public class AssetDownload : Transfer { public UUID AssetID; public ChannelType Channel; public SourceType Source; public TargetType Target; public StatusCode Status; public float Priority; public Simulator Simulator; internal AutoResetEvent HeaderReceivedEvent = new AutoResetEvent(false); public AssetDownload() : base() { } } /// /// /// public class XferDownload : Transfer { public ulong XferID; public UUID VFileID; public AssetType Type; public uint PacketNum; public string Filename = String.Empty; public XferDownload() : base() { } } /// /// /// public class ImageDownload : Transfer { public ushort PacketCount; public ImageCodec Codec; public Simulator Simulator; public SortedList PacketsSeen; public ImageType ImageType; public int DiscardLevel; public float Priority; internal int InitialDataSize; internal AutoResetEvent HeaderReceivedEvent = new AutoResetEvent(false); public ImageDownload() : base() { } } /// /// /// public class AssetUpload : Transfer { public UUID AssetID; public AssetType Type; public ulong XferID; public uint PacketNum; public AssetUpload() : base() { } } /// /// /// public class ImageRequest { public UUID ImageID; public ImageType Type; public float Priority; public int DiscardLevel; /// /// /// /// /// /// /// public ImageRequest(UUID imageid, ImageType type, float priority, int discardLevel) { ImageID = imageid; Type = type; Priority = priority; DiscardLevel = discardLevel; } } #endregion Transfer Classes /// /// /// public class AssetManager { #region Delegates /// /// /// /// /// public delegate void AssetReceivedCallback(AssetDownload transfer, Asset asset); /// /// /// /// public delegate void XferReceivedCallback(XferDownload xfer); /// /// /// /// public delegate void AssetUploadedCallback(AssetUpload upload); /// /// /// /// public delegate void UploadProgressCallback(AssetUpload upload); /// /// Callback fired when an InitiateDownload packet is received /// /// The filename on the simulator /// The name of the file the viewer requested public delegate void InitiateDownloadCallback(string simFilename, string viewerFilename); /// /// Fired when a texture is in the process of being downloaded by the TexturePipeline class /// /// The asset textures /// The total number of bytes received /// The total number of bytes expected public delegate void ImageReceiveProgressCallback(UUID imageID, int recieved, int total); #endregion Delegates #region Events /// public event AssetReceivedCallback OnAssetReceived; /// public event XferReceivedCallback OnXferReceived; /// public event AssetUploadedCallback OnAssetUploaded; /// public event UploadProgressCallback OnUploadProgress; /// Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files public event InitiateDownloadCallback OnInitiateDownload; /// Fired when during texture downloads to indicate the progress of the download public event ImageReceiveProgressCallback OnImageRecieveProgress; #endregion Events /// Texture download cache public TextureCache Cache; private TexturePipeline Texture; private GridClient Client; private Dictionary Transfers = new Dictionary(); private AssetUpload PendingUpload; private object PendingUploadLock = new object(); private volatile bool WaitingForUploadConfirm = false; /// /// Default constructor /// /// A reference to the GridClient object public AssetManager(GridClient client) { Client = client; Cache = new TextureCache(client); Texture = new TexturePipeline(client); // Transfer packets for downloading large assets Client.Network.RegisterCallback(PacketType.TransferInfo, new NetworkManager.PacketCallback(TransferInfoHandler)); Client.Network.RegisterCallback(PacketType.TransferPacket, new NetworkManager.PacketCallback(TransferPacketHandler)); // Xfer packets for uploading large assets Client.Network.RegisterCallback(PacketType.RequestXfer, new NetworkManager.PacketCallback(RequestXferHandler)); Client.Network.RegisterCallback(PacketType.ConfirmXferPacket, new NetworkManager.PacketCallback(ConfirmXferPacketHandler)); Client.Network.RegisterCallback(PacketType.AssetUploadComplete, new NetworkManager.PacketCallback(AssetUploadCompleteHandler)); // Xfer packet for downloading misc assets Client.Network.RegisterCallback(PacketType.SendXferPacket, new NetworkManager.PacketCallback(SendXferPacketHandler)); // Simulator is responding to a request to download a file Client.Network.RegisterCallback(PacketType.InitiateDownload, new NetworkManager.PacketCallback(InitiateDownloadPacketHandler)); } /// /// Request an asset download /// /// Asset UUID /// Asset type, must be correct for the transfer to succeed /// Whether to give this transfer an elevated priority /// The transaction ID generated for this transfer public UUID RequestAsset(UUID assetID, AssetType type, bool priority) { AssetDownload transfer = new AssetDownload(); transfer.ID = UUID.Random(); transfer.AssetID = assetID; //transfer.AssetType = type; // Set in TransferInfoHandler. transfer.Priority = 100.0f + (priority ? 1.0f : 0.0f); transfer.Channel = ChannelType.Asset; transfer.Source = SourceType.Asset; transfer.Simulator = Client.Network.CurrentSim; // Add this transfer to the dictionary lock (Transfers) Transfers[transfer.ID] = transfer; // Build the request packet and send it TransferRequestPacket request = new TransferRequestPacket(); request.TransferInfo.ChannelType = (int)transfer.Channel; request.TransferInfo.Priority = transfer.Priority; request.TransferInfo.SourceType = (int)transfer.Source; request.TransferInfo.TransferID = transfer.ID; byte[] paramField = new byte[20]; Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 0, 16); Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, paramField, 16, 4); request.TransferInfo.Params = paramField; Client.Network.SendPacket(request, transfer.Simulator); return transfer.ID; } /// /// Request an asset download through the almost deprecated Xfer system /// /// Filename of the asset to request /// Whether or not to delete the asset /// off the server after it is retrieved /// Use large transfer packets or not /// UUID of the file to request, if filename is /// left empty /// Asset type of vFileID, or /// AssetType.Unknown if filename is not empty /// Sets the FilePath in the request to Cache /// (4) if true, otherwise Unknown (0) is used /// public ulong RequestAssetXfer(string filename, bool deleteOnCompletion, bool useBigPackets, UUID vFileID, AssetType vFileType, bool fromCache) { UUID uuid = UUID.Random(); ulong id = uuid.GetULong(); XferDownload transfer = new XferDownload(); transfer.XferID = id; transfer.ID = new UUID(id); // Our dictionary tracks transfers with UUIDs, so convert the ulong back transfer.Filename = filename; transfer.VFileID = vFileID; transfer.AssetType = vFileType; // Add this transfer to the dictionary lock (Transfers) Transfers[transfer.ID] = transfer; RequestXferPacket request = new RequestXferPacket(); request.XferID.ID = id; request.XferID.Filename = Utils.StringToBytes(filename); request.XferID.FilePath = fromCache ? (byte)4 : (byte)0; request.XferID.DeleteOnCompletion = deleteOnCompletion; request.XferID.UseBigPackets = useBigPackets; request.XferID.VFileID = vFileID; request.XferID.VFileType = (short)vFileType; Client.Network.SendPacket(request); return id; } /// /// /// /// Use UUID.Zero if you do not have the /// asset ID but have all the necessary permissions /// The item ID of this asset in the inventory /// Use UUID.Zero if you are not requesting an /// asset from an object inventory /// The owner of this asset /// Asset type /// Whether to prioritize this asset download or not public UUID RequestInventoryAsset(UUID assetID, UUID itemID, UUID taskID, UUID ownerID, AssetType type, bool priority) { AssetDownload transfer = new AssetDownload(); transfer.ID = UUID.Random(); transfer.AssetID = assetID; //transfer.AssetType = type; // Set in TransferInfoHandler. transfer.Priority = 100.0f + (priority ? 1.0f : 0.0f); transfer.Channel = ChannelType.Asset; transfer.Source = SourceType.SimInventoryItem; transfer.Simulator = Client.Network.CurrentSim; // Add this transfer to the dictionary lock (Transfers) Transfers[transfer.ID] = transfer; // Build the request packet and send it TransferRequestPacket request = new TransferRequestPacket(); request.TransferInfo.ChannelType = (int)transfer.Channel; request.TransferInfo.Priority = transfer.Priority; request.TransferInfo.SourceType = (int)transfer.Source; request.TransferInfo.TransferID = transfer.ID; byte[] paramField = new byte[100]; Buffer.BlockCopy(Client.Self.AgentID.GetBytes(), 0, paramField, 0, 16); Buffer.BlockCopy(Client.Self.SessionID.GetBytes(), 0, paramField, 16, 16); Buffer.BlockCopy(ownerID.GetBytes(), 0, paramField, 32, 16); Buffer.BlockCopy(taskID.GetBytes(), 0, paramField, 48, 16); Buffer.BlockCopy(itemID.GetBytes(), 0, paramField, 64, 16); Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 80, 16); Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, paramField, 96, 4); request.TransferInfo.Params = paramField; Client.Network.SendPacket(request, transfer.Simulator); return transfer.ID; } public UUID RequestInventoryAsset(InventoryItem item, bool priority) { return RequestInventoryAsset(item.AssetUUID, item.UUID, UUID.Zero, item.OwnerID, item.AssetType, priority); } public void RequestEstateAsset() { throw new Exception("This function is not implemented yet!"); } /// /// Used to force asset data into the PendingUpload property, ie: for raw terrain uploads /// /// An AssetUpload object containing the data to upload to the simulator internal void SetPendingAssetUploadData(AssetUpload assetData) { lock(PendingUploadLock) PendingUpload = assetData; } /// /// Request an asset be uploaded to the simulator /// /// The Object containing the asset data /// If True, the asset once uploaded will be stored on the simulator /// in which the client was connected in addition to being stored on the asset server /// The of the transfer, can be used to correlate the upload with /// events being fired public UUID RequestUpload(Asset asset, bool storeLocal) { if (asset.AssetData == null) throw new ArgumentException("Can't upload an asset with no data (did you forget to call Encode?)"); UUID assetID; UUID transferID = RequestUpload(out assetID, asset.AssetType, asset.AssetData, storeLocal); asset.AssetID = assetID; return transferID; } /// /// Request an asset be uploaded to the simulator /// /// The of the asset being uploaded /// A byte array containing the encoded asset data /// If True, the asset once uploaded will be stored on the simulator /// in which the client was connected in addition to being stored on the asset server /// The of the transfer, can be used to correlate the upload with /// events being fired public UUID RequestUpload(AssetType type, byte[] data, bool storeLocal) { UUID assetID; return RequestUpload(out assetID, type, data, storeLocal); } /// /// Request an asset be uploaded to the simulator /// /// /// Asset type to upload this data as /// A byte array containing the encoded asset data /// If True, the asset once uploaded will be stored on the simulator /// in which the client was connected in addition to being stored on the asset server /// The of the transfer, can be used to correlate the upload with /// events being fired public UUID RequestUpload(out UUID assetID, AssetType type, byte[] data, bool storeLocal) { return RequestUpload(out assetID, type, data, storeLocal, UUID.Random()); } /// /// Initiate an asset upload /// /// The ID this asset will have if the /// upload succeeds /// Asset type to upload this data as /// Raw asset data to upload /// Whether to store this asset on the local /// simulator or the grid-wide asset server /// The tranaction id for the upload /// The transaction ID of this transfer public UUID RequestUpload(out UUID assetID, AssetType type, byte[] data, bool storeLocal, UUID transactionID) { AssetUpload upload = new AssetUpload(); upload.AssetData = data; upload.AssetType = type; assetID = UUID.Combine(transactionID, Client.Self.SecureSessionID); upload.AssetID = assetID; upload.Size = data.Length; upload.XferID = 0; upload.ID = transactionID; // Build and send the upload packet AssetUploadRequestPacket request = new AssetUploadRequestPacket(); request.AssetBlock.StoreLocal = storeLocal; request.AssetBlock.Tempfile = false; // This field is deprecated request.AssetBlock.TransactionID = transactionID; request.AssetBlock.Type = (sbyte)type; if (data.Length + 100 < Settings.MAX_PACKET_SIZE) { Logger.Log( String.Format("Beginning asset upload [Single Packet], ID: {0}, AssetID: {1}, Size: {2}", upload.ID.ToString(), upload.AssetID.ToString(), upload.Size), Helpers.LogLevel.Info, Client); Transfers[upload.ID]=upload; // The whole asset will fit in this packet, makes things easy request.AssetBlock.AssetData = data; upload.Transferred = data.Length; } else { Logger.Log( String.Format("Beginning asset upload [Multiple Packets], ID: {0}, AssetID: {1}, Size: {2}", upload.ID.ToString(), upload.AssetID.ToString(), upload.Size), Helpers.LogLevel.Info, Client); // Asset is too big, send in multiple packets request.AssetBlock.AssetData = Utils.EmptyBytes; } // Wait for the previous upload to receive a RequestXferPacket lock (PendingUploadLock) { const int UPLOAD_CONFIRM_TIMEOUT = 10000; const int SLEEP_INTERVAL = 50; int t = 0; while (WaitingForUploadConfirm && t < UPLOAD_CONFIRM_TIMEOUT) { System.Threading.Thread.Sleep(SLEEP_INTERVAL); t += SLEEP_INTERVAL; } if (t < UPLOAD_CONFIRM_TIMEOUT) { WaitingForUploadConfirm = true; PendingUpload = upload; Client.Network.SendPacket(request); return upload.ID; } else { throw new Exception("Timeout waiting for previous asset upload to begin"); } } } /// /// Request a texture asset from the simulator using the system to /// manage the requests and re-assemble the image from the packets received from the simulator /// /// The of the texture asset to download /// The of the texture asset. /// Use for most textures, or for baked layer texture assets /// A float indicating the requested priority for the transfer. Higher priority values tell the simulator /// to prioritize the request before lower valued requests. An image already being transferred using the can have /// its priority changed by resending the request with the new priority value /// Number of quality layers to discard. /// This controls the end marker of the data sent /// The packet number to begin the request at. A value of 0 begins the request /// from the start of the asset texture /// The callback to fire when the image is retrieved. The callback /// will contain the result of the request and the texture asset data /// If true, the callback will be fired for each chunk of the downloaded image. /// The callback asset parameter will contain all previously received chunks of the texture asset starting /// from the beginning of the request /// /// Request an image and fire a callback when the request is complete /// /// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished); /// /// private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset) /// { /// if(state == TextureRequestState.Finished) /// { /// Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded", /// asset.AssetID, /// asset.AssetData.Length); /// } /// } /// /// Request an image and use an inline anonymous method to handle the downloaded texture data /// /// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset) /// { /// if(state == TextureRequestState.Finished) /// { /// Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded", /// asset.AssetID, /// asset.AssetData.Length); /// } /// } /// ); /// /// Request a texture, decode the texture to a bitmap image and apply it to a imagebox /// /// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished); /// /// private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset) /// { /// if(state == TextureRequestState.Finished) /// { /// ManagedImage imgData; /// Image bitmap; /// /// if (state == TextureRequestState.Finished) /// { /// OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap); /// picInsignia.Image = bitmap; /// } /// } /// } /// /// public void RequestImage(UUID textureID, ImageType imageType, float priority, int discardLevel, uint packetStart, TextureDownloadCallback callback, bool progress) { Texture.RequestTexture(textureID, imageType, priority, discardLevel, packetStart, callback, progress); } /// /// Overload: Request a texture asset from the simulator using the system to /// manage the requests and re-assemble the image from the packets received from the simulator /// /// The of the texture asset to download /// The callback to fire when the image is retrieved. The callback /// will contain the result of the request and the texture asset data public void RequestImage(UUID textureID, TextureDownloadCallback callback) { RequestImage(textureID, ImageType.Normal, 101300.0f, 0, 0, callback, false); } /// /// Overload: Request a texture asset from the simulator using the system to /// manage the requests and re-assemble the image from the packets received from the simulator /// /// The of the texture asset to download /// The of the texture asset. /// Use for most textures, or for baked layer texture assets /// The callback to fire when the image is retrieved. The callback /// will contain the result of the request and the texture asset data public void RequestImage(UUID textureID, ImageType imageType, TextureDownloadCallback callback) { RequestImage(textureID, imageType, 101300.0f, 0, 0, callback, false); } /// /// Overload: Request a texture asset from the simulator using the system to /// manage the requests and re-assemble the image from the packets received from the simulator /// /// The of the texture asset to download /// The of the texture asset. /// Use for most textures, or for baked layer texture assets /// The callback to fire when the image is retrieved. The callback /// will contain the result of the request and the texture asset data /// If true, the callback will be fired for each chunk of the downloaded image. /// The callback asset parameter will contain all previously received chunks of the texture asset starting /// from the beginning of the request public void RequestImage(UUID textureID, ImageType imageType, TextureDownloadCallback callback, bool progress) { RequestImage(textureID, imageType, 101300.0f, 0, 0, callback, progress); } /// /// Cancel a texture request /// /// The texture assets public void RequestImageCancel(UUID textureID) { Texture.AbortTextureRequest(textureID); } /// /// Lets TexturePipeline class fire the progress event /// /// The texture ID currently being downloaded /// the number of bytes transferred /// the total number of bytes expected internal void FireImageProgressEvent(UUID texureID, int transferredBytes, int totalBytes) { if (OnImageRecieveProgress != null) { try { OnImageRecieveProgress(texureID, transferredBytes, totalBytes); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } } #region Helpers private Asset CreateAssetWrapper(AssetType type) { Asset asset; switch (type) { case AssetType.Notecard: asset = new AssetNotecard(); break; case AssetType.LSLText: asset = new AssetScriptText(); break; case AssetType.LSLBytecode: asset = new AssetScriptBinary(); break; case AssetType.Texture: asset = new AssetTexture(); break; case AssetType.Object: asset = new AssetPrim(); break; case AssetType.Clothing: asset = new AssetClothing(); break; case AssetType.Bodypart: asset = new AssetBodypart(); break; case AssetType.Animation: asset = new AssetAnimation(); break; case AssetType.Sound: asset = new AssetSound(); break; case AssetType.Landmark: asset = new AssetLandmark(); break; default: Logger.Log("Unimplemented asset type: " + type, Helpers.LogLevel.Error, Client); return null; } return asset; } private Asset WrapAsset(AssetDownload download) { Asset asset = CreateAssetWrapper(download.AssetType); if (asset != null) { asset.AssetID = download.AssetID; asset.AssetData = download.AssetData; return asset; } else { return null; } } private void SendNextUploadPacket(AssetUpload upload) { SendXferPacketPacket send = new SendXferPacketPacket(); send.XferID.ID = upload.XferID; send.XferID.Packet = upload.PacketNum++; if (send.XferID.Packet == 0) { // The first packet reserves the first four bytes of the data for the // total length of the asset and appends 1000 bytes of data after that send.DataPacket.Data = new byte[1004]; Buffer.BlockCopy(Utils.IntToBytes(upload.Size), 0, send.DataPacket.Data, 0, 4); Buffer.BlockCopy(upload.AssetData, 0, send.DataPacket.Data, 4, 1000); upload.Transferred += 1000; lock (Transfers) { Transfers.Remove(upload.AssetID); Transfers[upload.ID] = upload; } } else if ((send.XferID.Packet + 1) * 1000 < upload.Size) { // This packet is somewhere in the middle of the transfer, or a perfectly // aligned packet at the end of the transfer send.DataPacket.Data = new byte[1000]; Buffer.BlockCopy(upload.AssetData, upload.Transferred, send.DataPacket.Data, 0, 1000); upload.Transferred += 1000; } else { // Special handler for the last packet which will be less than 1000 bytes int lastlen = upload.Size - ((int)send.XferID.Packet * 1000); send.DataPacket.Data = new byte[lastlen]; Buffer.BlockCopy(upload.AssetData, (int)send.XferID.Packet * 1000, send.DataPacket.Data, 0, lastlen); send.XferID.Packet |= (uint)0x80000000; // This signals the final packet upload.Transferred += lastlen; } Client.Network.SendPacket(send); } private void SendConfirmXferPacket(ulong xferID, uint packetNum) { ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket(); confirm.XferID.ID = xferID; confirm.XferID.Packet = packetNum; Client.Network.SendPacket(confirm); } #endregion Helpers #region Transfer Callbacks private void TransferInfoHandler(Packet packet, Simulator simulator) { if (OnAssetReceived != null) { TransferInfoPacket info = (TransferInfoPacket)packet; Transfer transfer; AssetDownload download; if (Transfers.TryGetValue(info.TransferInfo.TransferID, out transfer)) { download = (AssetDownload)transfer; download.Channel = (ChannelType)info.TransferInfo.ChannelType; download.Status = (StatusCode)info.TransferInfo.Status; download.Target = (TargetType)info.TransferInfo.TargetType; download.Size = info.TransferInfo.Size; // TODO: Once we support mid-transfer status checking and aborting this // will need to become smarter if (download.Status != StatusCode.OK) { Logger.Log("Transfer failed with status code " + download.Status, Helpers.LogLevel.Warning, Client); lock (Transfers) Transfers.Remove(download.ID); // No data could have been received before the TransferInfo packet download.AssetData = null; // Fire the event with our transfer that contains Success = false; try { OnAssetReceived(download, null); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } else { download.AssetData = new byte[download.Size]; if (download.Source == SourceType.Asset && info.TransferInfo.Params.Length == 20) { download.AssetID = new UUID(info.TransferInfo.Params, 0); download.AssetType = (AssetType)(sbyte)info.TransferInfo.Params[16]; //Client.DebugLog(String.Format("TransferInfo packet received. AssetID: {0} Type: {1}", // transfer.AssetID, type)); } else if (download.Source == SourceType.SimInventoryItem && info.TransferInfo.Params.Length == 100) { // TODO: Can we use these? //UUID agentID = new UUID(info.TransferInfo.Params, 0); //UUID sessionID = new UUID(info.TransferInfo.Params, 16); //UUID ownerID = new UUID(info.TransferInfo.Params, 32); //UUID taskID = new UUID(info.TransferInfo.Params, 48); //UUID itemID = new UUID(info.TransferInfo.Params, 64); download.AssetID = new UUID(info.TransferInfo.Params, 80); download.AssetType = (AssetType)(sbyte)info.TransferInfo.Params[96]; //Client.DebugLog(String.Format("TransferInfo packet received. AgentID: {0} SessionID: {1} " + // "OwnerID: {2} TaskID: {3} ItemID: {4} AssetID: {5} Type: {6}", agentID, sessionID, // ownerID, taskID, itemID, transfer.AssetID, type)); } else { Logger.Log("Received a TransferInfo packet with a SourceType of " + download.Source.ToString() + " and a Params field length of " + info.TransferInfo.Params.Length, Helpers.LogLevel.Warning, Client); } } } else { Logger.Log("Received a TransferInfo packet for an asset we didn't request, TransferID: " + info.TransferInfo.TransferID, Helpers.LogLevel.Warning, Client); } } } private void TransferPacketHandler(Packet packet, Simulator simulator) { TransferPacketPacket asset = (TransferPacketPacket)packet; Transfer transfer; AssetDownload download; if (Transfers.TryGetValue(asset.TransferData.TransferID, out transfer)) { download = (AssetDownload)transfer; if (download.Size == 0) { Logger.DebugLog("TransferPacket received ahead of the transfer header, blocking...", Client); // We haven't received the header yet, block until it's received or times out download.HeaderReceivedEvent.WaitOne(1000 * 5, false); if (download.Size == 0) { Logger.Log("Timed out while waiting for the asset header to download for " + download.ID.ToString(), Helpers.LogLevel.Warning, Client); // Abort the transfer TransferAbortPacket abort = new TransferAbortPacket(); abort.TransferInfo.ChannelType = (int)download.Channel; abort.TransferInfo.TransferID = download.ID; Client.Network.SendPacket(abort, download.Simulator); download.Success = false; lock (Transfers) Transfers.Remove(download.ID); // Fire the event with our transfer that contains Success = false if (OnAssetReceived != null) { try { OnAssetReceived(download, null); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } return; } } // This assumes that every transfer packet except the last one is exactly 1000 bytes, // hopefully that is a safe assumption to make try { Buffer.BlockCopy(asset.TransferData.Data, 0, download.AssetData, 1000 * asset.TransferData.Packet, asset.TransferData.Data.Length); download.Transferred += asset.TransferData.Data.Length; } catch (ArgumentException) { Logger.Log(String.Format("TransferPacket handling failed. TransferData.Data.Length={0}, AssetData.Length={1}, TransferData.Packet={2}", asset.TransferData.Data.Length, download.AssetData.Length, asset.TransferData.Packet), Helpers.LogLevel.Error); return; } //Client.DebugLog(String.Format("Transfer packet {0}, received {1}/{2}/{3} bytes for asset {4}", // asset.TransferData.Packet, asset.TransferData.Data.Length, transfer.Transferred, transfer.Size, // transfer.AssetID.ToString())); // Check if we downloaded the full asset if (download.Transferred >= download.Size) { Logger.DebugLog("Transfer for asset " + download.AssetID.ToString() + " completed", Client); download.Success = true; lock (Transfers) Transfers.Remove(download.ID); if (OnAssetReceived != null) { try { OnAssetReceived(download, WrapAsset(download)); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } } } } #endregion Transfer Callbacks #region Xfer Callbacks /// /// Packet Handler for InitiateDownloadPacket, sent in response to EstateOwnerMessage /// requesting download of simulators RAW terrain file. /// /// The InitiateDownloadPacket packet /// The simulator originating the packet /// Only the Estate Owner will receive this when he/she makes the request private void InitiateDownloadPacketHandler(Packet packet, Simulator simulator) { if (OnInitiateDownload != null) { InitiateDownloadPacket request = (InitiateDownloadPacket)packet; try { OnInitiateDownload(Utils.BytesToString(request.FileData.SimFilename), Utils.BytesToString(request.FileData.ViewerFilename)); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } } private void RequestXferHandler(Packet packet, Simulator simulator) { if (PendingUpload == null) Logger.Log("Received a RequestXferPacket for an unknown asset upload", Helpers.LogLevel.Warning, Client); else { AssetUpload upload = PendingUpload; PendingUpload = null; WaitingForUploadConfirm = false; RequestXferPacket request = (RequestXferPacket)packet; upload.XferID = request.XferID.ID; upload.Type = (AssetType)request.XferID.VFileType; UUID transferID = new UUID(upload.XferID); Transfers[transferID] = upload; // Send the first packet containing actual asset data SendNextUploadPacket(upload); } } private void ConfirmXferPacketHandler(Packet packet, Simulator simulator) { ConfirmXferPacketPacket confirm = (ConfirmXferPacketPacket)packet; // Building a new UUID every time an ACK is received for an upload is a horrible // thing, but this whole Xfer system is horrible UUID transferID = new UUID(confirm.XferID.ID); Transfer transfer; AssetUpload upload = null; if (Transfers.TryGetValue(transferID, out transfer)) { upload = (AssetUpload)transfer; //Client.DebugLog(String.Format("ACK for upload {0} of asset type {1} ({2}/{3})", // upload.AssetID.ToString(), upload.Type, upload.Transferred, upload.Size)); if (OnUploadProgress != null) { try { OnUploadProgress(upload); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } if (upload.Transferred < upload.Size) SendNextUploadPacket(upload); } } private void AssetUploadCompleteHandler(Packet packet, Simulator simulator) { AssetUploadCompletePacket complete = (AssetUploadCompletePacket)packet; // If we uploaded an asset in a single packet, RequestXferHandler() // will never be called so we need to set this here as well WaitingForUploadConfirm = false; if (OnAssetUploaded != null) { bool found = false; KeyValuePair foundTransfer = new KeyValuePair(); // Xfer system sucks really really bad. Where is the damn XferID? lock (Transfers) { foreach (KeyValuePair transfer in Transfers) { if (transfer.Value.GetType() == typeof(AssetUpload)) { AssetUpload upload = (AssetUpload)transfer.Value; if ((upload).AssetID == complete.AssetBlock.UUID) { found = true; foundTransfer = transfer; upload.Success = complete.AssetBlock.Success; upload.Type = (AssetType)complete.AssetBlock.Type; break; } } } } if (found) { lock (Transfers) Transfers.Remove(foundTransfer.Key); try { OnAssetUploaded((AssetUpload)foundTransfer.Value); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } else { Logger.Log(String.Format( "Got an AssetUploadComplete on an unrecognized asset, AssetID: {0}, Type: {1}, Success: {2}", complete.AssetBlock.UUID, (AssetType)complete.AssetBlock.Type, complete.AssetBlock.Success), Helpers.LogLevel.Warning); } } } private void SendXferPacketHandler(Packet packet, Simulator simulator) { SendXferPacketPacket xfer = (SendXferPacketPacket)packet; // Lame ulong to UUID conversion, please go away Xfer system UUID transferID = new UUID(xfer.XferID.ID); Transfer transfer; XferDownload download = null; if (Transfers.TryGetValue(transferID, out transfer)) { download = (XferDownload)transfer; // Apply a mask to get rid of the "end of transfer" bit uint packetNum = xfer.XferID.Packet & 0x0FFFFFFF; // Check for out of order packets, possibly indicating a resend if (packetNum != download.PacketNum) { if (packetNum == download.PacketNum - 1) { Logger.DebugLog("Resending Xfer download confirmation for packet " + packetNum, Client); SendConfirmXferPacket(download.XferID, packetNum); } else { Logger.Log("Out of order Xfer packet in a download, got " + packetNum + " expecting " + download.PacketNum, Helpers.LogLevel.Warning, Client); // Re-confirm the last packet we actually received SendConfirmXferPacket(download.XferID, download.PacketNum - 1); } return; } if (packetNum == 0) { // This is the first packet received in the download, the first four bytes are a size integer // in little endian ordering byte[] bytes = xfer.DataPacket.Data; download.Size = (bytes[0] + (bytes[1] << 8) + (bytes[2] << 16) + (bytes[3] << 24)); download.AssetData = new byte[download.Size]; Logger.DebugLog("Received first packet in an Xfer download of size " + download.Size); Buffer.BlockCopy(xfer.DataPacket.Data, 4, download.AssetData, 0, xfer.DataPacket.Data.Length - 4); download.Transferred += xfer.DataPacket.Data.Length - 4; } else { Buffer.BlockCopy(xfer.DataPacket.Data, 0, download.AssetData, 1000 * (int)packetNum, xfer.DataPacket.Data.Length); download.Transferred += xfer.DataPacket.Data.Length; } // Increment the packet number to the packet we are expecting next download.PacketNum++; // Confirm receiving this packet SendConfirmXferPacket(download.XferID, packetNum); if ((xfer.XferID.Packet & 0x80000000) != 0) { // This is the last packet in the transfer if (!String.IsNullOrEmpty(download.Filename)) Logger.DebugLog("Xfer download for asset " + download.Filename + " completed", Client); else Logger.DebugLog("Xfer download for asset " + download.VFileID.ToString() + " completed", Client); download.Success = true; lock (Transfers) Transfers.Remove(download.ID); if (OnXferReceived != null) { try { OnXferReceived(download); } catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); } } } } } #endregion Xfer Callbacks } }