/* * SLProxy.cs: implementation of Second Life proxy library * * Copyright (c) 2006 Austin Jennings * Pregen modifications made by Andrew Ortman on Dec 10, 2006 -> Dec 20, 2006 * * * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ // #define DEBUG_SEQUENCE using Nwc.XmlRpc; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Xml; using libsecondlife; using libsecondlife.Packets; // SLProxy: proxy library for Second Life namespace SLProxy { // ProxyConfig: configuration for proxy objects public class ProxyConfig { // userAgent: name of the proxy application public string userAgent; // author: email address of the proxy application's author public string author; // loginPort: port that the login proxy will listen on public ushort loginPort = 8080; // clientFacingAddress: address from which to communicate with the client public IPAddress clientFacingAddress = IPAddress.Loopback; // remoteFacingAddress: address from which to communicate with the server public IPAddress remoteFacingAddress = IPAddress.Any; // remoteLoginUri: URI for Second Life's login server public Uri remoteLoginUri = new Uri("https://login.agni.lindenlab.com/cgi-bin/login.cgi"); // verbose: whether or not to print informative messages public bool verbose = true; // ProxyConfig: construct a default proxy configuration with the specified userAgent, author, and protocol public ProxyConfig(string userAgent, string author) { this.userAgent = userAgent; this.author = author; } // ProxyConfig: construct a default proxy configuration, parsing command line arguments (try --proxy-help) public ProxyConfig(string userAgent, string author, string[] args) : this(userAgent, author) { Hashtable argumentParsers = new Hashtable(); argumentParsers["proxy-help"] = new ArgumentParser(ParseHelp); argumentParsers["proxy-login-port"] = new ArgumentParser(ParseLoginPort); argumentParsers["proxy-client-facing-address"] = new ArgumentParser(ParseClientFacingAddress); argumentParsers["proxy-remote-facing-address"] = new ArgumentParser(ParseRemoteFacingAddress); argumentParsers["proxy-remote-login-uri"] = new ArgumentParser(ParseRemoteLoginUri); argumentParsers["proxy-verbose"] = new ArgumentParser(ParseVerbose); argumentParsers["proxy-quiet"] = new ArgumentParser(ParseQuiet); foreach (string arg in args) foreach (string argument in argumentParsers.Keys) { Match match = (new Regex("^--" + argument + "(?:=(.*))?$")).Match(arg); if (match.Success) { string value; if (match.Groups[1].Captures.Count == 1) value = match.Groups[1].Captures[0].ToString(); else value = null; try { ((ArgumentParser)argumentParsers[argument])(value); } catch { Console.WriteLine("invalid value for --" + argument); ParseHelp(null); } } } } private delegate void ArgumentParser(string value); private void ParseHelp(string value) { Console.WriteLine("Proxy command-line arguments:" ); Console.WriteLine(" --proxy-help display this help" ); Console.WriteLine(" --proxy-login-port= listen for logins on " ); Console.WriteLine(" --proxy-client-facing-address= communicate with client via " ); Console.WriteLine(" --proxy-remote-facing-address= communicate with server via " ); Console.WriteLine(" --proxy-remote-login-uri= use SL login server at " ); Console.WriteLine(" --proxy-verbose display proxy notifications" ); Console.WriteLine(" --proxy-quiet suppress proxy notifications" ); Environment.Exit(1); } private void ParseLoginPort(string value) { loginPort = Convert.ToUInt16(value); } private void ParseClientFacingAddress(string value) { clientFacingAddress = IPAddress.Parse(value); } private void ParseRemoteFacingAddress(string value) { remoteFacingAddress = IPAddress.Parse(value); } private void ParseRemoteLoginUri(string value) { remoteLoginUri = new Uri(value); } private void ParseVerbose(string value) { if (value != null) throw new Exception(); verbose = true; } private void ParseQuiet(string value) { if (value != null) throw new Exception(); verbose = false; } } // Proxy: Second Life proxy server // A Proxy instance is only prepared to deal with one client at a time. public class Proxy { private ProxyConfig proxyConfig; /* * Proxy Management */ // Proxy: construct a proxy server with the given configuration public Proxy(ProxyConfig proxyConfig) { this.proxyConfig = proxyConfig; InitializeLoginProxy(); InitializeSimProxy(); } object keepAliveLock = new Object(); // Start: begin accepting clients public void Start() { lock(this) { System.Threading.Monitor.Enter(keepAliveLock); (new Thread(new ThreadStart(KeepAlive))).Start(); RunSimProxy(); Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy)); runLoginProxy.IsBackground = true; runLoginProxy.Start(); IPEndPoint endPoint = (IPEndPoint)loginServer.LocalEndPoint; IPAddress displayAddress; if (endPoint.Address == IPAddress.Any) displayAddress = IPAddress.Loopback; else displayAddress = endPoint.Address; Log("proxy ready at http://" + displayAddress + ":" + endPoint.Port + "/", false); }} // Stop: allow foreground threads to die public void Stop() { lock(this) { System.Threading.Monitor.Exit(keepAliveLock); }} // KeepAlive: blocks until the proxy is free to shut down public void KeepAlive() { lock (keepAliveLock) { }; } // SetLoginRequestDelegate: specify a callback loginRequestDelegate that will be called when the client requests login public void SetLoginRequestDelegate(XmlRpcRequestDelegate loginRequestDelegate) { lock(this) { this.loginRequestDelegate = loginRequestDelegate; }} // SetLoginResponseDelegate: specify a callback loginResponseDelegate that will be called when the server responds to login public void SetLoginResponseDelegate(XmlRpcResponseDelegate loginResponseDelegate) { lock(this) { this.loginResponseDelegate = loginResponseDelegate; }} // AddDelegate: add callback packetDelegate for packets of type packetName going direction public void AddDelegate(PacketType packetType, Direction direction, PacketDelegate packetDelegate) { lock(this) { Dictionary> delegates = (direction == Direction.Incoming ? incomingDelegates : outgoingDelegates); if (!delegates.ContainsKey(packetType)) { delegates[packetType] = new List(); } List delegateArray = delegates[packetType]; if(!delegateArray.Contains(packetDelegate)) { delegateArray.Add(packetDelegate); } }} // RemoveDelegate: remove callback for packets of type packetName going direction public void RemoveDelegate(PacketType packetType, Direction direction, PacketDelegate packetDelegate) { lock(this) { Dictionary> delegates = (direction == Direction.Incoming ? incomingDelegates : outgoingDelegates); if (!delegates.ContainsKey(packetType)) { return; } List delegateArray = delegates[packetType]; if(delegateArray.Contains(packetDelegate)) { delegateArray.Remove(packetDelegate); } }} private Packet callDelegates(Dictionary> delegates, Packet packet, IPEndPoint remoteEndPoint) { PacketType origType = packet.Type; foreach (PacketDelegate del in delegates[origType]) { packet = del(packet, remoteEndPoint); // FIXME: how should we handle the packet type changing? if(packet == null || packet.Type != origType) break; } return packet; } // InjectPacket: send packet to the client or server when direction is Incoming or Outgoing, respectively public void InjectPacket(Packet packet, Direction direction) { lock(this) { if (activeCircuit == null) { // no active circuit; queue the packet for injection once we have one ArrayList queue = direction == Direction.Incoming ? queuedIncomingInjections : queuedOutgoingInjections; queue.Add(packet); } else // tell the active sim proxy to inject the packet ((SimProxy)simProxies[activeCircuit]).Inject(packet, direction); }} // Log: write message to the console if in verbose mode private void Log(object message, bool important) { if (proxyConfig.verbose || important) Console.WriteLine(message); } /* * Login Proxy */ private Socket loginServer; // InitializeLoginProxy: initialize the login proxy private void InitializeLoginProxy() { loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); loginServer.Bind(new IPEndPoint(proxyConfig.clientFacingAddress, proxyConfig.loginPort)); loginServer.Listen(1); } // RunLoginProxy: process login requests from clients private void RunLoginProxy() { try { for (;;) { Socket client = loginServer.Accept(); IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint; Log("handling login request from " + clientEndPoint, false); NetworkStream networkStream = new NetworkStream(client); StreamReader networkReader = new StreamReader(networkStream); StreamWriter networkWriter = new StreamWriter(networkStream); try { ProxyLogin(networkReader, networkWriter); } catch (Exception e) { Log("login failed: " + e.Message, false); } networkWriter.Close(); networkReader.Close(); networkStream.Close(); client.Close(); // send any packets queued for injection if (activeCircuit != null) lock(this) { SimProxy activeProxy = (SimProxy)simProxies[activeCircuit]; foreach (Packet packet in queuedOutgoingInjections) activeProxy.Inject(packet, Direction.Outgoing); queuedOutgoingInjections = new ArrayList(); } } } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } } // ProxyLogin: proxy a login request private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) { string line; int contentLength = 0; // read HTTP header do { // read one line of the header line = reader.ReadLine(); // check for premature EOF if (line == null) throw new Exception("EOF in client HTTP header"); // look for Content-Length Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line); if (match.Success) contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString()); } while (line != ""); // read the HTTP body into a buffer char[] content = new char[contentLength]; reader.Read(content, 0, contentLength); // convert the body into an XML-RPC request XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content)); // call the loginRequestDelegate if (loginRequestDelegate != null) try { loginRequestDelegate(request); } catch (Exception e) { Log("exception in login request deligate: " + e.Message, true); Log(e.StackTrace, true); } // add our userAgent and author to the request Hashtable requestParams = new Hashtable(); if (proxyConfig.userAgent != null) requestParams["user-agent"] = proxyConfig.userAgent; if (proxyConfig.author != null) requestParams["author"] = proxyConfig.author; request.Params.Add(requestParams); // forward the XML-RPC request to the server XmlRpcResponse response = (XmlRpcResponse)request.Send(proxyConfig.remoteLoginUri.ToString(),60000); //added 60 second timeout -- Andrew Hashtable responseData = (Hashtable)response.Value; // proxy any simulator address given in the XML-RPC response if (responseData.Contains("sim_ip") && responseData.Contains("sim_port")) { IPEndPoint realSim = new IPEndPoint(IPAddress.Parse((string)responseData["sim_ip"]), Convert.ToUInt16(responseData["sim_port"])); IPEndPoint fakeSim = ProxySim(realSim); responseData["sim_ip"] = fakeSim.Address.ToString(); responseData["sim_port"] = fakeSim.Port; activeCircuit = realSim; } // start a new proxy session Reset(); // call the loginResponseDelegate if (loginResponseDelegate != null) { try { loginResponseDelegate(response); } catch (Exception e) { Log("exception in login response delegate: " + e.Message, true); Log(e.StackTrace, true); } } // forward the XML-RPC response to the client writer.WriteLine("HTTP/1.0 200 OK"); writer.WriteLine("Content-type: text/xml"); writer.WriteLine(); XmlTextWriter responseWriter = new XmlTextWriter(writer); XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response); responseWriter.Close(); }} /* * Sim Proxy */ private Socket simFacingSocket; private IPEndPoint activeCircuit = null; private Hashtable proxyEndPoints = new Hashtable(); private Hashtable simProxies = new Hashtable(); private Hashtable proxyHandlers = new Hashtable(); private XmlRpcRequestDelegate loginRequestDelegate = null; private XmlRpcResponseDelegate loginResponseDelegate = null; private Dictionary> incomingDelegates = new Dictionary>(); private Dictionary> outgoingDelegates = new Dictionary>(); private ArrayList queuedIncomingInjections = new ArrayList(); private ArrayList queuedOutgoingInjections = new ArrayList(); // InitializeSimProxy: initialize the sim proxy private void InitializeSimProxy() { InitializeAddressCheckers(); simFacingSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); simFacingSocket.Bind(new IPEndPoint(proxyConfig.remoteFacingAddress, 0)); Reset(); } // Reset: start a new session private void Reset() { foreach (SimProxy simProxy in simProxies.Values) simProxy.Reset(); } private byte[] receiveBuffer = new byte[8192]; private byte[] zeroBuffer = new byte[8192]; private EndPoint remoteEndPoint = (EndPoint)new IPEndPoint(IPAddress.Any, 0); // RunSimProxy: start listening for packets from remote sims private void RunSimProxy() { simFacingSocket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, new AsyncCallback(ReceiveFromSim), null); } // ReceiveFromSim: packet received from a remote sim private void ReceiveFromSim(IAsyncResult ar) { lock(this) try { // pause listening and fetch the packet bool needsZero = false; bool needsCopy = true; int length; length = simFacingSocket.EndReceiveFrom(ar, ref remoteEndPoint); if (proxyHandlers.Contains(remoteEndPoint)) { // find the proxy responsible for forwarding this packet SimProxy simProxy = (SimProxy)proxyHandlers[remoteEndPoint]; // interpret the packet according to the SL protocol Packet packet; int end = length - 1; packet = Packet.BuildPacket(receiveBuffer, ref end, zeroBuffer); #if DEBUG_SEQUENCE Console.WriteLine("<- " + packet.Type + " #" + packet.Header.Sequence); #endif // check for ACKs we're waiting for packet = simProxy.CheckAcks(packet, Direction.Incoming, ref length, ref needsCopy); // modify sequence numbers to account for injections uint oldSequence = packet.Header.Sequence; packet = simProxy.ModifySequence(packet, Direction.Incoming, ref length, ref needsCopy); // keep track of sequence numbers if (packet.Header.Sequence > simProxy.incomingSequence) simProxy.incomingSequence = packet.Header.Sequence; // check the packet for addresses that need proxying if (incomingCheckers.Contains(packet.Type)) { /* if (needsZero) { length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer); packet.Header.Data = zeroBuffer; needsZero = false; } */ Packet newPacket = ((AddressChecker)incomingCheckers[packet.Type])(packet); SwapPacket(packet, newPacket); packet = newPacket; needsCopy = false; } // pass the packet to any callback delegates if (incomingDelegates.ContainsKey(packet.Type)) { /* if (needsZero) { length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer); packet.Header.Data = zeroBuffer; needsCopy = true; } */ if (needsCopy) { byte[] newData = new byte[packet.Header.Data.Length]; Array.Copy(packet.Header.Data, 0, newData, 0, packet.Header.Data.Length); packet.Header.Data = newData; // FIXME } try { Packet newPacket = callDelegates(incomingDelegates, packet, (IPEndPoint)remoteEndPoint); if (newPacket == null) { if ((packet.Header.Flags & Helpers.MSG_RELIABLE) != 0) simProxy.Inject(SpoofAck(oldSequence), Direction.Outgoing); if ((packet.Header.Flags & Helpers.MSG_APPENDED_ACKS) != 0) packet = SeparateAck(packet); else packet = null; } else { bool oldReliable = (packet.Header.Flags & Helpers.MSG_RELIABLE) != 0; bool newReliable = (newPacket.Header.Flags & Helpers.MSG_RELIABLE) != 0; if (oldReliable && !newReliable) simProxy.Inject(SpoofAck(oldSequence), Direction.Outgoing); else if (!oldReliable && newReliable) simProxy.WaitForAck(packet, Direction.Incoming); SwapPacket(packet, newPacket); packet = newPacket; } } catch (Exception e) { Log("exception in incoming delegate: " + e.Message, true); Log(e.StackTrace, true); } if (packet != null) simProxy.SendPacket(packet, false); } else simProxy.SendPacket(packet, needsZero); } else // ignore packets from unknown peers Log("dropping packet from " + remoteEndPoint, false); } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } finally { // resume listening simFacingSocket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, new AsyncCallback(ReceiveFromSim), null); }} // SendPacket: send a packet to a sim from our fake client endpoint public void SendPacket(Packet packet, IPEndPoint endPoint, bool skipZero) { byte[] buffer = packet.ToBytes(); if (skipZero || (packet.Header.Data[0] & Helpers.MSG_ZEROCODED) == 0) simFacingSocket.SendTo(buffer, buffer.Length, SocketFlags.None, endPoint); else { int zeroLength = Helpers.ZeroEncode(buffer, buffer.Length, zeroBuffer); simFacingSocket.SendTo(zeroBuffer, zeroLength, SocketFlags.None, endPoint); } } // SpoofAck: create an ACK for the given packet public Packet SpoofAck(uint sequence) { PacketAckPacket spoof = new PacketAckPacket(); spoof.Packets = new PacketAckPacket.PacketsBlock[1]; spoof.Packets[0] = new PacketAckPacket.PacketsBlock(); spoof.Packets[0].ID = sequence; return (Packet)spoof; //Legacy: ////Hashtable blocks = new Hashtable(); ////Hashtable fields = new Hashtable(); ////fields["ID"] = (uint)sequence; ////blocks[fields] = "Packets"; ////return .BuildPacket("PacketAck", proxyConfig.protocol, blocks, Helpers.MSG_ZEROCODED); } // SeparateAck: create a standalone PacketAck for packet's appended ACKs public Packet SeparateAck(Packet packet) { PacketAckPacket seperate = new PacketAckPacket(); int ackCount = ((packet.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) == 0 ? 0 : (int)packet.Header.Data[packet.Header.Data.Length - 1]); seperate.Packets = new PacketAckPacket.PacketsBlock[ackCount]; for (int i = 0; i < ackCount; ++i) { int offset = packet.Header.Data.Length - (ackCount - i) * 4 - 1; seperate.Packets[i].ID = (uint) ((packet.Header.Data[offset++] << 0) + (packet.Header.Data[offset++] << 8) + (packet.Header.Data[offset++] << 16) + (packet.Header.Data[offset++] << 24)) ; } Packet ack = (Packet)seperate; ack.Header.Sequence = packet.Header.Sequence; return ack; } // SwapPacket: copy the sequence number and appended ACKs from one packet to another public static void SwapPacket(Packet oldPacket, Packet newPacket) { newPacket.Header.Sequence = oldPacket.Header.Sequence; int oldAcks = (oldPacket.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) == 0 ? 0 : oldPacket.Header.AckList.Length; int newAcks = (newPacket.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) == 0 ? 0 : newPacket.Header.AckList.Length; if (oldAcks != 0 || newAcks != 0) { uint[] newAckList = new uint[oldAcks]; Array.Copy(oldPacket.Header.AckList, 0, newAckList, 0, oldAcks); newPacket.Header.AckList = newAckList; newPacket.Header.AppendedAcks = oldPacket.Header.AppendedAcks; } } // ProxySim: return the proxy for the specified sim, creating it if it doesn't exist private IPEndPoint ProxySim(IPEndPoint simEndPoint) { if (proxyEndPoints.Contains(simEndPoint)) // return the existing proxy return (IPEndPoint)proxyEndPoints[simEndPoint]; else { // return a new proxy SimProxy simProxy = new SimProxy(proxyConfig, simEndPoint, this); IPEndPoint fakeSim = simProxy.LocalEndPoint(); Log("creating proxy for " + simEndPoint + " at " + fakeSim, false); simProxy.Run(); proxyEndPoints.Add(simEndPoint, fakeSim); simProxies.Add(simEndPoint, simProxy); return fakeSim; } } // AddHandler: remember which sim proxy corresponds to a given sim private void AddHandler(EndPoint endPoint, SimProxy proxy) { proxyHandlers.Add(endPoint, proxy); } // SimProxy: proxy for a single simulator private class SimProxy { private ProxyConfig proxyConfig; private IPEndPoint remoteEndPoint; private Proxy proxy; private Socket socket; public uint incomingSequence; public uint outgoingSequence; private ArrayList incomingInjections; private ArrayList outgoingInjections; private uint incomingOffset = 0; private uint outgoingOffset = 0; private Hashtable incomingAcks; private Hashtable outgoingAcks; private ArrayList incomingSeenAcks; private ArrayList outgoingSeenAcks; // SimProxy: construct a proxy for a single simulator public SimProxy(ProxyConfig proxyConfig, IPEndPoint simEndPoint, Proxy proxy) { this.proxyConfig = proxyConfig; remoteEndPoint = new IPEndPoint(simEndPoint.Address, simEndPoint.Port); this.proxy = proxy; socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket.Bind(new IPEndPoint(proxyConfig.clientFacingAddress, 0)); proxy.AddHandler(remoteEndPoint, this); Reset(); } // Reset: start a new session public void Reset() { incomingSequence = 0; outgoingSequence = 0; incomingInjections = new ArrayList(); outgoingInjections = new ArrayList(); incomingAcks = new Hashtable(); outgoingAcks = new Hashtable(); incomingSeenAcks = new ArrayList(); outgoingSeenAcks = new ArrayList(); } // BackgroundTasks: resend unacknowledged packets and keep data structures clean private void BackgroundTasks() { try { int tick = 1; int incomingInjectionsPoint = 0; int outgoingInjectionsPoint = 0; int incomingSeenAcksPoint = 0; int outgoingSeenAcksPoint = 0; for (;; Thread.Sleep(1000)) lock(proxy) { if ((tick = (tick + 1) % 60) == 0) { for (int i = 0; i < incomingInjectionsPoint; ++i) { incomingInjections.RemoveAt(0); ++incomingOffset; #if DEBUG_SEQUENCE Console.WriteLine("incomingOffset = " + incomingOffset); #endif } incomingInjectionsPoint = incomingInjections.Count; for (int i = 0; i < outgoingInjectionsPoint; ++i) { outgoingInjections.RemoveAt(0); ++outgoingOffset; #if DEBUG_SEQUENCE Console.WriteLine("outgoingOffset = " + outgoingOffset); #endif } outgoingInjectionsPoint = outgoingInjections.Count; for (int i = 0; i < incomingSeenAcksPoint; ++i) { #if DEBUG_SEQUENCE Console.WriteLine("incomingAcks.Remove(" + incomingSeenAcks[0] + ")"); #endif incomingAcks.Remove(incomingSeenAcks[0]); incomingSeenAcks.RemoveAt(0); } incomingSeenAcksPoint = incomingSeenAcks.Count; for (int i = 0; i < outgoingSeenAcksPoint; ++i) { #if DEBUG_SEQUENCE Console.WriteLine("outgoingAcks.Remove(" + outgoingSeenAcks[0] + ")"); #endif outgoingAcks.Remove(outgoingSeenAcks[0]); outgoingSeenAcks.RemoveAt(0); } outgoingSeenAcksPoint = outgoingSeenAcks.Count; } foreach (uint id in incomingAcks.Keys) if (!incomingSeenAcks.Contains(id)) { Packet packet = (Packet)incomingAcks[id]; packet.Header.Data[0] |= Helpers.MSG_RESENT; #if DEBUG_SEQUENCE Console.WriteLine("RESEND <- " + packet.Type + " #" + packet.Header.Sequence); #endif SendPacket(packet, false); } foreach (uint id in outgoingAcks.Keys) if (!outgoingSeenAcks.Contains(id)) { Packet packet = (Packet)outgoingAcks[id]; packet.Header.Data[0] |= Helpers.MSG_RESENT; #if DEBUG_SEQUENCE Console.WriteLine("RESEND -> " + packet.Type + " #" + packet.Header.Sequence); #endif proxy.SendPacket(packet, remoteEndPoint, false); } } } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); }} // LocalEndPoint: return the endpoint that the client should communicate with public IPEndPoint LocalEndPoint() { return (IPEndPoint)socket.LocalEndPoint; } private byte[] receiveBuffer = new byte[8192]; private byte[] zeroBuffer = new byte[8192]; private EndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, 0); bool firstReceive = true; // Run: forward packets from the client to the sim public void Run() { Thread backgroundTasks = new Thread(new ThreadStart(BackgroundTasks)); backgroundTasks.IsBackground = true; backgroundTasks.Start(); socket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref clientEndPoint, new AsyncCallback(ReceiveFromClient), null); } // ReceiveFromClient: packet received from the client private void ReceiveFromClient(IAsyncResult ar) { lock(proxy) try { // pause listening and fetch the packet bool needsZero = false; bool needsCopy = true; int length; length = socket.EndReceiveFrom(ar, ref clientEndPoint); // interpret the packet according to the SL protocol int end = length - 1; Packet packet = libsecondlife.Packets.Packet.BuildPacket(receiveBuffer,ref end, zeroBuffer); #if DEBUG_SEQUENCE Console.WriteLine("-> " + packet.Type + " #" + packet.Header.Sequence); #endif // check for ACKs we're waiting for packet = CheckAcks(packet, Direction.Outgoing, ref length, ref needsCopy); // modify sequence numbers to account for injections uint oldSequence = packet.Header.Sequence; packet = ModifySequence(packet, Direction.Outgoing, ref length, ref needsCopy); // keep track of sequence numbers if (packet.Header.Sequence > outgoingSequence) outgoingSequence = packet.Header.Sequence ; // check the packet for addresses that need proxying if (proxy.outgoingCheckers.Contains(packet.Type)) { /* if (packet.Header.Zerocoded) { length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer); packet.Header.Data = zeroBuffer; needsZero = false; } */ Packet newPacket = ((AddressChecker)proxy.outgoingCheckers[packet.Type])(packet); SwapPacket(packet, newPacket); packet = newPacket; length = packet.Header.Data.Length; needsCopy = false; } // pass the packet to any callback delegates if (proxy.outgoingDelegates.ContainsKey(packet.Type)) { /* if (packet.Header.Zerocoded) { length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer); packet.Header.Data = zeroBuffer; needsCopy = true; } */ if (needsCopy) { byte[] newData = new byte[packet.Header.Data.Length]; Array.Copy(packet.Header.Data, 0, newData, 0, packet.Header.Data.Length); packet.Header.Data = newData; // FIXME!!! } try { Packet newPacket = proxy.callDelegates(proxy.outgoingDelegates, packet, remoteEndPoint); if (newPacket == null) { if ((packet.Header.Flags & Helpers.MSG_RELIABLE) != 0) Inject(proxy.SpoofAck(oldSequence), Direction.Incoming); if ((packet.Header.Flags & Helpers.MSG_APPENDED_ACKS) != 0) packet = proxy.SeparateAck(packet); else packet = null; } else { bool oldReliable = (packet.Header.Flags & Helpers.MSG_RELIABLE) != 0; bool newReliable = (newPacket.Header.Flags & Helpers.MSG_RELIABLE) != 0; if (oldReliable && !newReliable) Inject(proxy.SpoofAck(oldSequence), Direction.Incoming); else if (!oldReliable && newReliable) WaitForAck(packet, Direction.Outgoing); SwapPacket(packet, newPacket); packet = newPacket; } } catch (Exception e) { proxy.Log("exception in outgoing delegate: " + e.Message, true); proxy.Log(e.StackTrace, true); } if (packet != null) proxy.SendPacket(packet, remoteEndPoint, false); } else proxy.SendPacket(packet, remoteEndPoint, needsZero); // send any packets queued for injection if (firstReceive) { firstReceive = false; foreach (Packet queuedPacket in proxy.queuedIncomingInjections) Inject(queuedPacket, Direction.Incoming); proxy.queuedIncomingInjections = new ArrayList(); } } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } finally { // resume listening socket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref clientEndPoint, new AsyncCallback(ReceiveFromClient), null); }} // SendPacket: send a packet from the sim to the client via our fake sim endpoint public void SendPacket(Packet packet, bool skipZero) { byte[] buffer = packet.ToBytes(); if (skipZero || (packet.Header.Data[0] & Helpers.MSG_ZEROCODED) == 0) socket.SendTo(buffer, buffer.Length, SocketFlags.None, clientEndPoint); else { int zeroLength = Helpers.ZeroEncode(buffer, buffer.Length, zeroBuffer); socket.SendTo(zeroBuffer, zeroLength, SocketFlags.None, clientEndPoint); } } // Inject: inject a packet public void Inject(Packet packet, Direction direction) { if (direction == Direction.Incoming) { if (firstReceive) { proxy.queuedIncomingInjections.Add(packet); return; } incomingInjections.Add(++incomingSequence); packet.Header.Sequence = incomingSequence; } else { outgoingInjections.Add(++outgoingSequence); packet.Header.Sequence = outgoingSequence; } #if DEBUG_SEQUENCE Console.WriteLine("INJECT " + (direction == Direction.Incoming ? "<-" : "->") + " " + packet.Type + " #" + packet.Header.Sequence); #endif if ((packet.Header.Data[0] & Helpers.MSG_RELIABLE) != 0) WaitForAck(packet, direction); if (direction == Direction.Incoming) { byte[] buffer = packet.ToBytes(); if ((packet.Header.Data[0] & Helpers.MSG_ZEROCODED) == 0) socket.SendTo(buffer, buffer.Length, SocketFlags.None, clientEndPoint); else { int zeroLength = Helpers.ZeroEncode(buffer, buffer.Length, zeroBuffer); socket.SendTo(zeroBuffer, zeroLength, SocketFlags.None, clientEndPoint); } } else proxy.SendPacket(packet, remoteEndPoint, false); } // WaitForAck: take care of resending a packet until it's ACKed public void WaitForAck(Packet packet, Direction direction) { Hashtable table = direction == Direction.Incoming ? incomingAcks : outgoingAcks; table.Add(packet.Header.Sequence, packet); } // CheckAcks: check for and remove ACKs of packets we've injected public Packet CheckAcks(Packet packet, Direction direction, ref int length, ref bool needsCopy) { Hashtable acks = direction == Direction.Incoming ? outgoingAcks : incomingAcks; ArrayList seenAcks = direction == Direction.Incoming ? outgoingSeenAcks : incomingSeenAcks; if (acks.Count == 0) return packet; // check for embedded ACKs if (packet.Type == PacketType.PacketAck) { bool changed = false; List newPacketBlocks = new List(); foreach (PacketAckPacket.PacketsBlock pb in ((PacketAckPacket)packet).Packets) { uint id = pb.ID; #if DEBUG_SEQUENCE string hrup = "Check !" + id; #endif if (acks.Contains(id)) { #if DEBUG_SEQUENCE hrup += " get's"; #endif seenAcks.Add(id); changed = true; } else newPacketBlocks.Add(pb); #if DEBUG_SEQUENCE Console.WriteLine(hrup); #endif } if (changed) { PacketAckPacket newPacket = new PacketAckPacket(); newPacket.Packets = new PacketAckPacket.PacketsBlock[newPacketBlocks.Count]; int a = 0; foreach (PacketAckPacket.PacketsBlock pb in newPacketBlocks) { newPacket.Packets[a++] = pb; } SwapPacket(packet, (Packet)newPacket); packet = newPacket; length = packet.Header.Data.Length; needsCopy = false; } } // check for appended ACKs if ((packet.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) != 0) { int ackCount = packet.Header.AckList.Length; for (int i = 0; i < ackCount;) { uint ackID = packet.Header.AckList[i]; // FIXME FIXME FIXME #if DEBUG_SEQUENCE string hrup = "Check @" + ackID; #endif if (acks.Contains(ackID)) { #if DEBUG_SEQUENCE hrup += " get's"; #endif uint[] newAcks = new uint[ackCount-1]; Array.Copy(packet.Header.AckList, 0, newAcks, 0, i); Array.Copy(packet.Header.AckList, i+1, newAcks, i, ackCount - i - 1); packet.Header.AckList = newAcks; --ackCount; seenAcks.Add(ackID); needsCopy = false; } else ++i; #if DEBUG_SEQUENCE Console.WriteLine(hrup); #endif } if (ackCount == 0) { packet.Header.Flags ^= Helpers.MSG_APPENDED_ACKS; packet.Header.AckList = new uint[0]; } } return packet; } // ModifySequence: modify a packet's sequence number and ACK IDs to account for injections public Packet ModifySequence(Packet packet, Direction direction, ref int length, ref bool needsCopy) { ArrayList ourInjections = direction == Direction.Outgoing ? outgoingInjections : incomingInjections; ArrayList theirInjections = direction == Direction.Incoming ? outgoingInjections : incomingInjections; uint ourOffset = direction == Direction.Outgoing ? outgoingOffset : incomingOffset; uint theirOffset = direction == Direction.Incoming ? outgoingOffset : incomingOffset; uint newSequence = (uint)(packet.Header.Sequence + ourOffset); foreach (uint injection in ourInjections) if (newSequence >= injection) ++newSequence; #if DEBUG_SEQUENCE Console.WriteLine("Mod #" + packet.Header.Sequence + " = " + newSequence); #endif packet.Header.Sequence = newSequence; if ((packet.Header.Flags & Helpers.MSG_APPENDED_ACKS) != 0) { int ackCount = packet.Header.AckList.Length; for (int i = 0; i < ackCount; ++i) { int offset = length - (ackCount - i) * 4 - 1; uint ackID = packet.Header.AckList[i] - theirOffset; #if DEBUG_SEQUENCE uint hrup = packet.Header.AckList[i]; #endif for (int j = theirInjections.Count - 1; j >= 0; --j) if (ackID >= (uint)theirInjections[j]) --ackID; #if DEBUG_SEQUENCE Console.WriteLine("Mod @" + hrup + " = " + ackID); #endif packet.Header.AckList[i] = ackID; } } if (packet.Type == PacketType.PacketAck) { PacketAckPacket pap = (PacketAckPacket)packet; foreach(PacketAckPacket.PacketsBlock pb in pap.Packets) { uint ackID = (uint)pb.ID - theirOffset; #if DEBUG_SEQUENCE uint hrup = (uint)pb.ID; #endif for (int i = theirInjections.Count - 1; i >= 0; --i) if (ackID >= (uint)theirInjections[i]) --ackID; #if DEBUG_SEQUENCE Console.WriteLine("Mod !" + hrup + " = " + ackID); #endif pb.ID = ackID; } //SwapPacket(packet, (Packet)pap); // packet = (Packet)pap; length = packet.Header.Data.Length; needsCopy = false; } return packet; } } // Checkers swap proxy addresses in for real addresses. A few constraints: // - Checkers must not alter the incoming packet. // - Checkers must return a freshly built packet, even if nothing's changed. // - The incoming packet's buffer may be longer than the length of the data it contains. // - The incoming packet's buffer must not be used after the checker returns. // This is all because checkers may be operating on data that's still in a scratch buffer. delegate Packet AddressChecker(Packet packet); Hashtable incomingCheckers = new Hashtable(); Hashtable outgoingCheckers = new Hashtable(); // InitializeAddressCheckers: initialize delegates that check packets for addresses that need proxying private void InitializeAddressCheckers() { // TODO: what do we do with mysteries and empty IPs? AddMystery(PacketType.OpenCircuit); //AddMystery(PacketType.AgentPresenceResponse); incomingCheckers.Add(PacketType.TeleportFinish, new AddressChecker(CheckTeleportFinish)); incomingCheckers.Add(PacketType.AgentToNewRegion, new AddressChecker(CheckAgentToNewRegion)); incomingCheckers.Add(PacketType.CrossedRegion, new AddressChecker(CheckCrossedRegion)); incomingCheckers.Add(PacketType.EnableSimulator, new AddressChecker(CheckEnableSimulator)); //incomingCheckers.Add("UserLoginLocationReply", new AddressChecker(CheckUserLoginLocationReply)); } // AddMystery: add a checker delegate that logs packets we're watching for development purposes private void AddMystery(PacketType type) { incomingCheckers.Add(type, new AddressChecker(LogIncomingMysteryPacket)); outgoingCheckers.Add(type, new AddressChecker(LogOutgoingMysteryPacket)); } // GenericCheck: replace the sim address in a packet with our proxy address private void GenericCheck(ref uint simIP, ref ushort simPort, bool active) { IPAddress sim_ip = new IPAddress((long)simIP); IPEndPoint realSim = new IPEndPoint(sim_ip, Convert.ToInt32(simPort)); IPEndPoint fakeSim = ProxySim(realSim); simPort = (ushort)fakeSim.Port; int i = 0; byte[] bytes = fakeSim.Address.GetAddressBytes(); simIP = (uint)(bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24)); if (active) activeCircuit = realSim; } // CheckTeleportFinish: check TeleportFinish packets private Packet CheckTeleportFinish(Packet packet) { TeleportFinishPacket tfp = (TeleportFinishPacket)packet; GenericCheck(ref tfp.Info.SimIP, ref tfp.Info.SimPort, true); return (Packet)tfp; } // CheckAgentToNewRegion: check AgentToNewRegion packets private Packet CheckAgentToNewRegion(Packet packet) { AgentToNewRegionPacket atnwp = (AgentToNewRegionPacket)packet; GenericCheck(ref atnwp.RegionData.IP, ref atnwp.RegionData.Port, true); return (Packet)atnwp; } // CheckEnableSimulator: check EnableSimulator packets private Packet CheckEnableSimulator(Packet packet) { EnableSimulatorPacket esp = (EnableSimulatorPacket)packet; GenericCheck(ref esp.SimulatorInfo.IP, ref esp.SimulatorInfo.Port, false); return (Packet)esp; } // CheckCrossedRegion: check CrossedRegion packets private Packet CheckCrossedRegion(Packet packet) { CrossedRegionPacket crp = (CrossedRegionPacket)packet; GenericCheck(ref crp.RegionData.SimIP, ref crp.RegionData.SimPort, true); return (Packet)crp; } // LogPacket: log a packet dump private Packet LogPacket(Packet packet, string type) { Log(type + " packet:", true); Log(packet, true); return packet; } // LogIncomingMysteryPacket: log an incoming packet we're watching for development purposes private Packet LogIncomingMysteryPacket(Packet packet) { return LogPacket(packet, "incoming mystery"); } // LogOutgoingMysteryPacket: log an outgoing packet we're watching for development purposes private Packet LogOutgoingMysteryPacket(Packet packet) { return LogPacket(packet, "outgoing mystery"); } } // XmlRpcRequestDelegate: specifies a delegate to be called for XML-RPC requests public delegate void XmlRpcRequestDelegate(XmlRpcRequest request); // XmlRpcResponseDelegate: specifies a delegate to be called for XML-RPC responses public delegate void XmlRpcResponseDelegate(XmlRpcResponse response); // PacketDelegate: specifies a delegate to be called when a packet passes through the proxy public delegate Packet PacketDelegate(Packet packet, IPEndPoint endPoint); // Direction: specifies whether a packet is going to the client (Incoming) or to a sim (Outgoing) public enum Direction { Incoming, Outgoing } }