using System;
using libsecondlife;
using libsecondlife.AssetSystem;
namespace libsecondlife.InventorySystem
{
///
/// Summary description for InventoryNotecard.
///
public class InventoryImage : InventoryItem
{
public byte[] J2CData
{
get
{
if (_Asset != null)
{
return ((AssetImage)Asset).J2CData;
}
else
{
if ((AssetID != null))
{
AssetRequestDownload request = base.iManager.AssetManager.RequestInventoryAsset(this);
if (request.Wait(AssetManager.DefaultTimeout) != AssetRequestDownload.RequestStatus.Success)
{
throw new Exception("Asset (" + AssetID.ToStringHyphenated() + ") unavailable (" + request.StatusMsg + ") for " + this.Name);
}
_Asset = new AssetImage(AssetID, request.GetAssetData());
return ((AssetImage)Asset).J2CData;
}
}
return null;
}
set
{
base._Asset = new AssetImage( LLUUID.Random(), value );
LLUUID TransactionID = base.iManager.AssetManager.UploadAsset( Asset );
base.SetAssetTransactionIDs( Asset.AssetID, TransactionID );
}
}
internal InventoryImage( InventoryManager manager, string name, string description, LLUUID folderID, LLUUID uuidOwnerCreater )
: base(manager, name, description, folderID, 0, 0, uuidOwnerCreater)
{
}
internal InventoryImage( InventoryManager manager, InventoryItem ii )
: base( manager, ii._Name, ii._Description, ii._FolderID, ii._InvType, ii._Type, ii._CreatorID)
{
if( (ii.InvType != 0) || (ii.Type != (sbyte)Asset.AssetType.Texture) )
{
throw new Exception("The InventoryItem cannot be converted to a Image/Texture, wrong InvType/Type.");
}
this.iManager = manager;
this._ItemID = ii._ItemID;
this._Asset = ii._Asset;
this._AssetID = ii._AssetID;
this._BaseMask = ii._BaseMask;
this._CRC = ii._CRC;
this._CreationDate = ii._CreationDate;
this._EveryoneMask = ii._EveryoneMask;
this._Flags = ii._Flags;
this._GroupID = ii._GroupID;
this._GroupMask = ii._GroupMask;
this._GroupOwned = ii._GroupOwned;
this._InvType = ii._InvType;
this._NextOwnerMask = ii._NextOwnerMask;
this._OwnerID = ii._OwnerID;
this._OwnerMask = ii._OwnerMask;
this._SalePrice = ii._SalePrice;
this._SaleType = ii._SaleType;
this._Type = ii._Type;
}
override internal void SetAssetData( byte[] assetData )
{
if( _Asset == null )
{
if( _AssetID != null )
{
_Asset = new AssetImage( _AssetID, assetData );
}
else
{
_Asset = new AssetImage( LLUUID.Random(), assetData );
_AssetID = _Asset.AssetID;
}
}
else
{
Asset.SetAssetData(assetData);
}
}
public override string GetDisplayType()
{
return "Image";
}
///
/// Output this image as XML
///
/// Include an asset data as well, TRUE/FALSE
override public string toXML(bool outputAssets)
{
string output = "\n";
if( outputAssets )
{
output += xmlSafe(base.Asset.AssetDataToString());
}
output += "";
return output;
}
}
}