/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; using libsecondlife; using libsecondlife.Packets; namespace sldump { class sldump { // Default packet handler, registered for all packet types public static void DefaultHandler(Packet packet, Simulator simulator) { Console.WriteLine(packet.ToString()); } public static void DisconnectHandler(NetworkManager.DisconnectType type, string message) { if (type == NetworkManager.DisconnectType.NetworkTimeout) { Console.WriteLine("Network connection timed out, disconnected"); } else if (type == NetworkManager.DisconnectType.ServerInitiated) { Console.WriteLine("Server disconnected us: " + message); } } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { SecondLife client; if (args.Length == 0 || (args.Length < 4 && args[0] != "--printmap")) { Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] " + "[--protocol] [firstname] [lastname] [password] [seconds (0 for infinite)]"); return; } if (args[0] == "--decrypt") { try { ProtocolManager.DecodeMapFile(args[1], args[2]); } catch (Exception e) { Console.WriteLine(e.ToString()); } return; } client = new SecondLife(); if (args[0] == "--printmap") { ProtocolManager protocol; try { protocol = new ProtocolManager("message_template.msg", client); } catch (Exception e) { // Error initializing the client, probably missing file(s) Console.WriteLine(e.ToString()); return; } protocol.PrintMap(); return; } // Setup the packet callback and disconnect event handler client.Network.RegisterCallback(PacketType.Default, new NetworkManager.PacketCallback(DefaultHandler)); client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(DisconnectHandler); if (!client.Network.Login(args[0], args[1], args[2], "sldump", "contact@libsecondlife.org")) { // Login failed Console.WriteLine("Error logging in: " + client.Network.LoginError); return; } // Login was successful Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]); // Throttle packets that we don't want all the way down client.Throttle.Land = 0; client.Throttle.Wind = 0; client.Throttle.Cloud = 0; client.Throttle.Texture = 0; client.Throttle.Set(); int start = Environment.TickCount; int milliseconds = Int32.Parse(args[3]) * 1000; bool forever = (milliseconds > 0) ? false : true; while (true) { System.Threading.Thread.Sleep(100); if (!forever && Environment.TickCount - start > milliseconds) { break; } } client.Network.Logout(); } } }