using System; using System.Collections.Generic; using System.Threading; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.Utilities { public static class Realism { public readonly static LLUUID TypingAnimation = new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"); /// /// A psuedo-realistic chat function that uses the typing sound and /// animation, types at three characters per second, and randomly /// pauses. This function will block until the message has been sent /// /// A reference to the client that will chat /// The chat message to send public static void Chat(SecondLife client, string message) { Chat(client, message, MainAvatar.ChatType.Normal, 3); } /// /// A psuedo-realistic chat function that uses the typing sound and /// animation, types at a given rate, and randomly pauses. This /// function will block until the message has been sent /// /// A reference to the client that will chat /// The chat message to send /// The chat type (usually Normal, Whisper or Shout) /// Characters per second rate for chatting public static void Chat(SecondLife client, string message, MainAvatar.ChatType type, int cps) { Random rand = new Random(); int characters = 0; bool typing = true; // Start typing client.Self.Chat("", 0, MainAvatar.ChatType.StartTyping); client.Self.AnimationStart(TypingAnimation); while (characters < message.Length) { if (!typing) { // Start typing again client.Self.Chat("", 0, MainAvatar.ChatType.StartTyping); client.Self.AnimationStart(TypingAnimation); typing = true; } else { // Randomly pause typing if (rand.Next(10) >= 9) { client.Self.Chat("", 0, MainAvatar.ChatType.StopTyping); client.Self.AnimationStop(TypingAnimation); typing = false; } } // Sleep for a second and increase the amount of characters we've typed System.Threading.Thread.Sleep(1000); characters += cps; } // Send the message client.Self.Chat(message, 0, type); // Stop typing client.Self.Chat("", 0, MainAvatar.ChatType.StopTyping); client.Self.AnimationStop(TypingAnimation); } } public class Connection { private SecondLife Client; private ulong SimHandle = 0; private LLVector3 Position = LLVector3.Zero; private LLUUID Seat = LLUUID.Zero; private System.Timers.Timer CheckTimer; public Connection(SecondLife client, int timerFrequency) { Client = client; CheckTimer = new System.Timers.Timer(timerFrequency); CheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckTimer_Elapsed); } void CheckTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { if (SimHandle != 0) { if (Client.Network.CurrentSim.Handle != 0 && Client.Network.CurrentSim.Handle != SimHandle) { // Attempt to move to our target sim Client.Self.Teleport(SimHandle, Position); } } } public void StayInSim(ulong handle, LLVector3 desiredPosition) { SimHandle = handle; Position = desiredPosition; CheckTimer.Start(); } } ///// ///// Keeps an up to date inventory of the currently seen objects in each ///// simulator ///// //public class ObjectTracker //{ // private SecondLife Client; // private Dictionary> SimPrims = new Dictionary>(); // /// // /// Default constructor // /// // /// A reference to the SecondLife client to track // /// objects for // public ObjectTracker(SecondLife client) // { // Client = client; // } //} /// /// Maintains a cache of avatars and does blocking lookups for avatar data /// public class AvatarTracker { protected SecondLife Client; protected Dictionary avatars = new Dictionary(); protected Dictionary NameLookupEvents = new Dictionary(); protected Dictionary StatisticsLookupEvents = new Dictionary(); protected Dictionary PropertiesLookupEvents = new Dictionary(); protected Dictionary InterestsLookupEvents = new Dictionary(); protected Dictionary GroupsLookupEvents = new Dictionary(); public AvatarTracker(SecondLife client) { Client = client; Client.Avatars.OnAvatarNames += new AvatarManager.AvatarNamesCallback(Avatars_OnAvatarNames); Client.Avatars.OnAvatarInterests += new AvatarManager.AvatarInterestsCallback(Avatars_OnAvatarInterests); Client.Avatars.OnAvatarProperties += new AvatarManager.AvatarPropertiesCallback(Avatars_OnAvatarProperties); Client.Avatars.OnAvatarStatistics += new AvatarManager.AvatarStatisticsCallback(Avatars_OnAvatarStatistics); Client.Avatars.OnAvatarGroups += new AvatarManager.AvatarGroupsCallback(Avatars_OnAvatarGroups); Client.Objects.OnNewAvatar += new ObjectManager.NewAvatarCallback(Objects_OnNewAvatar); Client.Objects.OnObjectUpdated += new ObjectManager.ObjectUpdatedCallback(Objects_OnObjectUpdated); } /// /// Check if a particular avatar is in the local cache /// /// /// public bool Contains(LLUUID id) { return avatars.ContainsKey(id); } public Dictionary SimLocalAvatars() { Dictionary local = new Dictionary(); lock (avatars) { foreach (Avatar avatar in avatars.Values) { if (avatar.CurrentSim == Client.Network.CurrentSim) local[avatar.ID] = avatar; } } return local; } /// /// Get an avatar's name, either from the cache or request it. /// This function is blocking /// /// Avatar key to look up /// The avatar name, or String.Empty if the lookup failed public string GetAvatarName(LLUUID id) { // Short circuit the cache lookup in GetAvatarNames if (Contains(id)) return LocalAvatarNameLookup(id); // Add to the dictionary lock (NameLookupEvents) NameLookupEvents.Add(id, new ManualResetEvent(false)); // Call function Client.Avatars.RequestAvatarName(id); // Start blocking while we wait for this name to be fetched NameLookupEvents[id].WaitOne(5000, false); // Clean up lock (NameLookupEvents) NameLookupEvents.Remove(id); // Return return LocalAvatarNameLookup(id); } //public void BeginGetAvatarName(LLUUID id) //{ // // TODO: BeginGetAvatarNames is pretty bulky, rewrite a simple version here // List ids = new List(); // ids.Add(id); // BeginGetAvatarNames(ids); //} //public void BeginGetAvatarNames(List ids) //{ // Dictionary havenames = new Dictionary(); // List neednames = new List(); // // Fire callbacks for the ones we already have cached // foreach (LLUUID id in ids) // { // if (Avatars.ContainsKey(id)) // { // havenames[id] = Avatars[id].Name; // //Short circuit the lookup process // if (ManualResetEvents.ContainsKey(id)) // { // ManualResetEvents[id].Set(); // return; // } // } // else // { // neednames.Add(id); // } // } // if (havenames.Count > 0 && OnAgentNames != null) // { // OnAgentNames(havenames); // } // if (neednames.Count > 0) // { // UUIDNameRequestPacket request = new UUIDNameRequestPacket(); // request.UUIDNameBlock = new UUIDNameRequestPacket.UUIDNameBlockBlock[neednames.Count]; // for (int i = 0; i < neednames.Count; i++) // { // request.UUIDNameBlock[i] = new UUIDNameRequestPacket.UUIDNameBlockBlock(); // request.UUIDNameBlock[i].ID = neednames[i]; // } // Client.Network.SendPacket(request); // } //} public bool GetAvatarProfile(LLUUID id, out Avatar.Interests interests, out Avatar.AvatarProperties properties, out Avatar.Statistics statistics, out List groups) { // Do a local lookup first if (avatars.ContainsKey(id) && avatars[id].ProfileProperties.BornOn != null && avatars[id].ProfileProperties.BornOn != String.Empty) { interests = avatars[id].ProfileInterests; properties = avatars[id].ProfileProperties; statistics = avatars[id].ProfileStatistics; groups = avatars[id].Groups; return true; } // Create the ManualResetEvents lock (PropertiesLookupEvents) if (!PropertiesLookupEvents.ContainsKey(id)) PropertiesLookupEvents[id] = new ManualResetEvent(false); lock (InterestsLookupEvents) if (!InterestsLookupEvents.ContainsKey(id)) InterestsLookupEvents[id] = new ManualResetEvent(false); lock (StatisticsLookupEvents) if (!StatisticsLookupEvents.ContainsKey(id)) StatisticsLookupEvents[id] = new ManualResetEvent(false); lock (GroupsLookupEvents) if (!GroupsLookupEvents.ContainsKey(id)) GroupsLookupEvents[id] = new ManualResetEvent(false); // Request the avatar profile Client.Avatars.RequestAvatarProperties(id); // Wait for all of the events to complete PropertiesLookupEvents[id].WaitOne(5000, false); InterestsLookupEvents[id].WaitOne(5000, false); StatisticsLookupEvents[id].WaitOne(5000, false); GroupsLookupEvents[id].WaitOne(5000, false); // Destroy the ManualResetEvents lock (PropertiesLookupEvents) PropertiesLookupEvents.Remove(id); lock (InterestsLookupEvents) InterestsLookupEvents.Remove(id); lock (StatisticsLookupEvents) StatisticsLookupEvents.Remove(id); lock (GroupsLookupEvents) GroupsLookupEvents.Remove(id); // If we got a filled in profile return everything if (avatars.ContainsKey(id) && avatars[id].ProfileProperties.BornOn != null && avatars[id].ProfileProperties.BornOn != String.Empty) { interests = avatars[id].ProfileInterests; properties = avatars[id].ProfileProperties; statistics = avatars[id].ProfileStatistics; groups = avatars[id].Groups; return true; } else { interests = new Avatar.Interests(); properties = new Avatar.AvatarProperties(); statistics = new Avatar.Statistics(); groups = null; return false; } } /// /// This function will only check if the avatar name exists locally, /// it will not do any networking calls to fetch the name /// /// The avatar name, or an empty string if it's not found protected string LocalAvatarNameLookup(LLUUID id) { lock (avatars) { if (avatars.ContainsKey(id)) return avatars[id].Name; else return String.Empty; } } void Objects_OnNewAvatar(Simulator simulator, Avatar avatar, ulong regionHandle, ushort timeDilation) { // TODO: } void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation) { // TODO: } private void Avatars_OnAvatarNames(Dictionary names) { lock (avatars) { foreach (KeyValuePair kvp in names) { if (!avatars.ContainsKey(kvp.Key) || avatars[kvp.Key] == null) avatars[kvp.Key] = new Avatar(); // FIXME: Change this to .name when we move inside libsecondlife avatars[kvp.Key].Name = kvp.Value; if (NameLookupEvents.ContainsKey(kvp.Key)) NameLookupEvents[kvp.Key].Set(); } } } void Avatars_OnAvatarStatistics(LLUUID avatarID, Avatar.Statistics statistics) { lock (avatars) { if (!avatars.ContainsKey(avatarID)) avatars[avatarID] = new Avatar(); avatars[avatarID].ProfileStatistics = statistics; } if (StatisticsLookupEvents.ContainsKey(avatarID)) StatisticsLookupEvents[avatarID].Set(); } void Avatars_OnAvatarProperties(LLUUID avatarID, Avatar.AvatarProperties properties) { lock (avatars) { if (!avatars.ContainsKey(avatarID)) avatars[avatarID] = new Avatar(); avatars[avatarID].ProfileProperties = properties; } if (PropertiesLookupEvents.ContainsKey(avatarID)) PropertiesLookupEvents[avatarID].Set(); } void Avatars_OnAvatarInterests(LLUUID avatarID, Avatar.Interests interests) { lock (avatars) { if (!avatars.ContainsKey(avatarID)) avatars[avatarID] = new Avatar(); avatars[avatarID].ProfileInterests = interests; } if (InterestsLookupEvents.ContainsKey(avatarID)) InterestsLookupEvents[avatarID].Set(); } void Avatars_OnAvatarGroups(LLUUID avatarID, AvatarGroupsReplyPacket.GroupDataBlock[] groups) { List groupList = new List(); foreach (AvatarGroupsReplyPacket.GroupDataBlock block in groups) { // TODO: We just toss away all the other information here, seems like a waste... groupList.Add(block.GroupID); } lock (avatars) { if (!avatars.ContainsKey(avatarID)) avatars[avatarID] = new Avatar(); avatars[avatarID].Groups = groupList; } if (GroupsLookupEvents.ContainsKey(avatarID)) GroupsLookupEvents[avatarID].Set(); } } public class ParcelDownloader { private SecondLife Client; /// Dictionary of 64x64 arrays of parcels which have been successfully downloaded /// for each simulator (and their LocalID's, 0 = Null) private Dictionary ParcelMarked = new Dictionary(); private Dictionary> Parcels = new Dictionary>(); /// /// Default constructor /// /// A reference to the SecondLife client public ParcelDownloader(SecondLife client) { Client = client; Client.Parcels.OnParcelProperties += new ParcelManager.ParcelPropertiesCallback(Parcels_OnParcelProperties); } public void DownloadSimParcels(Simulator simulator) { lock (ParcelMarked) { if (!ParcelMarked.ContainsKey(simulator)) { ParcelMarked[simulator] = new int[64, 64]; Parcels[simulator] = new Dictionary(); } } Client.Parcels.ParcelPropertiesRequest(simulator, 0.0f, 0.0f, 0.0f, 0.0f, -10000, false); } private void Parcels_OnParcelProperties(Parcel parcel) { if (ParcelMarked.ContainsKey(parcel.Simulator)) { int x, y, index, subindex; byte val; bool hasTriggered = false; int[,] markers = ParcelMarked[parcel.Simulator]; Dictionary parcels = Parcels[parcel.Simulator]; // Mark this area as downloaded for (x = 0; x < 64; x++) { for (y = 0; y < 64; y++) { if (markers[y, x] == 0) { index = ((x * 64) + y); subindex = index % 8; index /= 8; val = parcel.Bitmap[index]; markers[y, x] = ((val >> subindex) & 1) == 1 ? parcel.LocalID : 0; } } } for (x = 0; x < 64; x++) { for (y = 0; y < 64; y++) { if (markers[x, y] == 0) { Client.Parcels.ParcelPropertiesRequest(parcel.Simulator, (y * 4.0f) + 4.0f, (x * 4.0f) + 4.0f, (y * 4.0f), (x * 4.0f), -10000, false); hasTriggered = true; goto Done; } } } Done: if (!parcels.ContainsKey(parcel.LocalID)) { parcels[parcel.LocalID] = parcel; } // This map is complete, fire callback if (!hasTriggered) { // FIXME: Fire a callback indicating we finished downloading all the parcels } } else { Client.Log("ParcelDownloader: Got parcel properties from a sim we're not downloading", Helpers.LogLevel.Info); } } } }