/* * Copyright (c) 2007-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; namespace OpenMetaverse { [Serializable()] public class InventoryNode : ISerializable { private InventoryBase data; private InventoryNode parent; private UUID parentID; //used for de-seralization private InventoryNodeDictionary nodes; /// public InventoryBase Data { get { return data; } set { data = value; } } /// public InventoryNode Parent { get { return parent; } set { parent = value; } } /// public UUID ParentID { get { return parentID; } } /// public InventoryNodeDictionary Nodes { get { if (nodes == null) nodes = new InventoryNodeDictionary(this); return nodes; } set { nodes = value; } } /// /// /// public InventoryNode() { } /// /// /// /// public InventoryNode(InventoryBase data) { this.data = data; } /// /// De-serialization constructor for the InventoryNode Class /// public InventoryNode(InventoryBase data, InventoryNode parent) { this.data = data; this.parent = parent; if (parent != null) { // Add this node to the collection of parent nodes lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this); } } /// /// Serialization handler for the InventoryNode Class /// public void GetObjectData(SerializationInfo info, StreamingContext ctxt) { if(parent!=null) info.AddValue("Parent", parent.Data.UUID, typeof(UUID)); //We need to track the parent UUID for de-serialization else info.AddValue("Parent", UUID.Zero, typeof(UUID)); info.AddValue("Type", data.GetType(), typeof(Type)); if(data is InventoryAnimation) ((InventoryAnimation)data).GetObjectData(info, ctxt); if(data is InventoryAttachment) ((InventoryAttachment)data).GetObjectData(info, ctxt); if(data is InventoryCallingCard) ((InventoryCallingCard)data).GetObjectData(info, ctxt); if(data is InventoryFolder) ((InventoryFolder)data).GetObjectData(info, ctxt); if(data is InventoryGesture) ((InventoryGesture)data).GetObjectData(info, ctxt); if(data is InventoryLandmark) ((InventoryLandmark)data).GetObjectData(info, ctxt); if(data is InventoryLSL) ((InventoryLSL)data).GetObjectData(info, ctxt); if (data is InventoryNotecard) ((InventoryNotecard)data).GetObjectData(info, ctxt); if(data is InventoryObject) ((InventoryObject)data).GetObjectData(info, ctxt); if(data is InventorySnapshot) ((InventorySnapshot)data).GetObjectData(info, ctxt); if(data is InventorySound) ((InventorySound)data).GetObjectData(info, ctxt); if (data is InventoryTexture) ((InventoryTexture)data).GetObjectData(info, ctxt); if(data is InventoryWearable) ((InventoryWearable)data).GetObjectData(info, ctxt); } /// /// /// /// public InventoryNode(SerializationInfo info, StreamingContext ctxt) { parentID = (UUID)info.GetValue("Parent", typeof(UUID)); Type type = (Type)info.GetValue("Type", typeof(Type)); if (type == typeof(InventoryAnimation)) data = new InventoryAnimation(info, ctxt); if (type == typeof(InventoryAttachment)) data = new InventoryAttachment(info, ctxt); if (type == typeof(InventoryCallingCard)) data = new InventoryCallingCard(info, ctxt); if (type == typeof(InventoryFolder)) data = new InventoryFolder(info, ctxt); if (type == typeof(InventoryGesture)) data = new InventoryGesture(info, ctxt); if (type == typeof(InventoryLandmark)) data = new InventoryLandmark(info, ctxt); if (type == typeof(InventoryLSL)) data = new InventoryLSL(info, ctxt); if (type == typeof(InventoryNotecard)) data = new InventoryNotecard(info, ctxt); if (type == typeof(InventoryObject)) data = new InventoryObject(info, ctxt); if (type == typeof(InventorySnapshot)) data = new InventorySnapshot(info, ctxt); if (type == typeof(InventorySound)) data = new InventorySound(info, ctxt); if (type == typeof(InventoryTexture)) data = new InventoryTexture(info, ctxt); if (type == typeof(InventoryWearable)) data = new InventoryWearable(info, ctxt); } /// /// /// /// public override string ToString() { if (this.Data == null) return "[Empty Node]"; return this.Data.ToString(); } } }