/* * Copyright (c) 2006-2016, openmetaverse.co * Copyright (c) 2022-2025, Sjofn LLC. * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.co nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.IO; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using LibreMetaverse; using OpenMetaverse.StructuredData; namespace OpenMetaverse.Http { /// EventQueueClient manages the polling-based EventQueueGet capability public class EventQueueClient { private const string PROXY_TIMEOUT_RESPONSE = "502 Proxy Error"; private const string MALFORMED_EMPTY_RESPONSE = ""; public delegate void ConnectedCallback(); public delegate void EventCallback(string eventName, OSDMap body); public ConnectedCallback OnConnected; public EventCallback OnEvent; public bool Running => _eqTask != null && !_eqTask.IsCompleted && (_eqTask.Status.Equals(TaskStatus.Running) || _eqTask.Status.Equals(TaskStatus.WaitingToRun) || _eqTask.Status.Equals(TaskStatus.WaitingForActivation)); protected readonly Uri Address; protected readonly Simulator Simulator; private CancellationTokenSource _queueCts; private Task _eqTask; private OSD _reqPayload; public EventQueueClient(Uri eventQueueLocation, Simulator sim) { Address = eventQueueLocation; Simulator = sim; _queueCts = new CancellationTokenSource(); } ~EventQueueClient() { _queueCts?.Dispose(); } /// /// Starts event queue polling if it isn't already running. /// public void Start() { if (!Running) { Create(); } } private void Create() { // Create an EventQueueGet request _reqPayload = new OSDMap { ["ack"] = new OSD(), ["done"] = OSD.FromBoolean(false) }; _queueCts = new CancellationTokenSource(); _eqTask = Repeat.Interval(TimeSpan.FromSeconds(30), async () => { await Simulator.Client.HttpCapsClient.PostRequestAsync(Address, OSDFormat.Xml, _reqPayload, _queueCts.Token, RequestCompletedHandler, null, ConnectedResponseHandler); }, _queueCts.Token, true); } /// /// Stop the event queue /// /// quite honestly does nothing. public void Stop(bool immediate) { // do we need to POST one more request telling EQ we are done? i dunno! _queueCts.Cancel(); } private void ConnectedResponseHandler(HttpResponseMessage response) { if (!response.IsSuccessStatusCode) { return; } // The event queue is starting up for the first time if (OnConnected == null) { return; } try { OnConnected(); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); } } private void RequestCompletedHandler(HttpResponseMessage response, byte[] responseData, Exception error) { // Ignore anything if we're no longer connected to the sim. if (!Simulator.Connected) { return; } try { OSDArray events = null; OSD ack = new OSD(); #region Error handling if (error != null) { if (response == null) // This happens during a timeout (i.e. normal eventqueue operation.) { if (error is HttpRequestException exception) { #if NET5_0_OR_GREATER if (exception.HttpRequestError != HttpRequestError.ResponseEnded) #else // ugly, but we can't get a status code if (exception.Message.Equals("The response ended prematurely. (ResponseEnded)")) #endif { Logger.Log($"Unable to parse response from {Simulator} event queue: " + error.Message, Helpers.LogLevel.Error); } } else { Logger.Log($"Unable to parse response from {Simulator} event queue: " + error.Message, Helpers.LogLevel.Error); } return; } else switch (response.StatusCode) { case HttpStatusCode.NotFound: case HttpStatusCode.Gone: Logger.Log($"Closing event queue at {Simulator} due to missing caps URI", Helpers.LogLevel.Info); _queueCts.Cancel(); break; case (HttpStatusCode)499: // weird error returned occasionally, ignore for now Logger.Log($"Possible HTTP-out timeout error from {Simulator}, no need to continue", Helpers.LogLevel.Debug); _queueCts.Cancel(); break; case HttpStatusCode.InternalServerError: { #if NET5_0_OR_GREATER var responseString = response.Content.ReadAsStringAsync(_queueCts.Token).Result; #else var responseString = response.Content.ReadAsStringAsync().Result; #endif if (!responseString.Contains(PROXY_TIMEOUT_RESPONSE)) { Logger.Log($"Grid sent a {response.StatusCode} : {response.ReasonPhrase} at {Simulator}", Helpers.LogLevel.Debug, Simulator.Client); if (!string.IsNullOrEmpty(responseString)) { Logger.Log($"Full response was: {responseString}", Helpers.LogLevel.Debug, Simulator.Client); } if (error.InnerException != null) { if (!error.InnerException.Message.Contains(PROXY_TIMEOUT_RESPONSE)) { _queueCts.Cancel(); } } else { const bool WILLFULLY_IGNORE_LL_SPECS_ON_EVENT_QUEUE = true; if (!WILLFULLY_IGNORE_LL_SPECS_ON_EVENT_QUEUE || !Simulator.Connected) { _queueCts.Cancel(); } } } } break; case HttpStatusCode.BadGateway: // This is not good (server) protocol design, but it's normal. // The EventQueue server is a proxy that connects to a Squid // cache which will time out periodically. The EventQueue server // interprets this as a generic error and returns a 502 to us // that we ignore // // Note: if this condition persists, it _might_ be the grid trying to request // that the client closes the connection, as per LL's specs (gwyneth 20220414) Logger.Log($"Grid sent a Bad Gateway Error at {Simulator}; " + $"probably a time-out from the grid's EventQueue server (normal) -- ignoring and continuing", Helpers.LogLevel.Debug); break; default: // Try to log a meaningful error message if (response.StatusCode != HttpStatusCode.OK) { Logger.Log($"Unrecognized caps connection problem from {Simulator}: {response.StatusCode} {response.ReasonPhrase}", Helpers.LogLevel.Warning); } else if (error.InnerException != null) { // see comment above (gwyneth 20220414) Logger.Log($"Unrecognized internal caps exception from {Simulator}: '{error.InnerException.Message}'", Helpers.LogLevel.Warning); Logger.Log($"Message ---\n{error.Message}", Helpers.LogLevel.Warning); if (error.Data.Count > 0) { Logger.Log(" Extra details:", Helpers.LogLevel.Warning); foreach (DictionaryEntry de in error.Data) { Logger.Log(string.Format(" Key: {0,-20} Value: {1}", "'" + de.Key + "'", de.Value), Helpers.LogLevel.Warning); } } } else { Logger.Log($"Unrecognized caps exception from {Simulator}: {error.Message}", Helpers.LogLevel.Warning); } break; } // end switch } #endregion Error handling else if (responseData != null) { // Got a response if (OSDParser.DeserializeLLSDXml(responseData) is OSDMap result) { events = result["events"] as OSDArray; ack = result["id"]; } else { var responseString = System.Text.Encoding.UTF8.GetString(responseData); // We might get a ghost Gateway 502 in the message body, or we may get a // badly-formed Undefined LLSD response. It's just par for the course for // EventQueueGet and we take it in stride if (!responseString.Contains(PROXY_TIMEOUT_RESPONSE) && !responseString.Contains(MALFORMED_EMPTY_RESPONSE)) { Logger.Log($"Could not parse response (1) from {Simulator} event queue: \"" + responseString + "\"", Helpers.LogLevel.Warning); } } } #region Prepare the next ping if (_queueCts.Token.IsCancellationRequested) { // We will fire off one more POST to tell the simulator, that's it we're done. // Not sure if this even necessary. Only our dark lords know what 'done' does. _reqPayload = new OSDMap { ["ack"] = ack, ["done"] = OSD.FromBoolean(true) }; } else { _reqPayload = new OSDMap { ["ack"] = ack, ["done"] = OSD.FromBoolean(!Simulator.Connected) }; } #endregion Prepare the next ping #region Handle incoming events if (OnEvent == null || events == null || events.Count <= 0) { return; } // Fire callbacks for each event received foreach (var osd in events) { var evt = (OSDMap)osd; var msg = evt["message"].AsString(); var body = (OSDMap)evt["body"]; try { OnEvent(msg, body); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); } } #endregion Handle incoming events } catch (Exception e) { Logger.Log($"Exception in EventQueueGet handler; {e.Message}", Helpers.LogLevel.Warning, e); } } } }