using System; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace sceneviewer { class PrimVisual : GameComponent { //private World world; private float scale; // effects and shaders private CompiledEffect compiledEffect; private Effect effect; // matrices for defining scale, world, and view projection private Matrix scaleMatrix; private Matrix worldMatrix; private Matrix viewProjectionMatrix; public PrimVisual() { //InitializeComponent(); // initialize default values scale = 1.0f; worldMatrix = Matrix.Identity; } } }