/* * Copyright (c) 2006, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; namespace ParcelDownloader { /// /// Summary description for ParcelDownload. /// class ParcelDownload { static SecondLife client; /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { if (args.Length < 3) { Console.WriteLine("Usage: ParcelDownloader [loginfirstname] [loginlastname] [password]"); return; } client = new SecondLife(); Dictionary loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00", "last", "Win", "0", "ParcelDownload", "Adam \"Zaius\" Frisby "); if (!client.Network.Login(loginParams)) { // Login failed Console.WriteLine("ERROR: " + client.Network.LoginError); return; } // The magic happens in these three lines client.Network.CurrentSim.Region.FillParcels(); // Tell libsl to download parcels System.Threading.Thread.Sleep(10000); // Give it some time to do it client.Tick(); // Let things happen // Dump some info about our parcels foreach (int pkey in client.Network.CurrentSim.Region.Parcels.Keys) { Parcel parcel = (Parcel)client.Network.CurrentSim.Region.Parcels[pkey]; // Probably should comment this out :-) //parcel.Buy(client,false,new LLUUID()); Console.WriteLine(""); Console.WriteLine("\tName: " + parcel.Name); Console.WriteLine("\tSize: " + parcel.Area); Console.WriteLine("\tDesc: " + parcel.Desc); } client.Network.Logout(); return; } } }