/* * Copyright (c) 2007, Second Life Reverse Engineering Team * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the Second Life Reverse Engineering Team nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; namespace libsecondlife { public class ObjectTracker { internal Dictionary Avatars = new Dictionary(); internal Dictionary Prims = new Dictionary(); #region Properties public int AvatarCount { get { return Avatars.Count; } } public int PrimCount { get { return Prims.Count; } } #endregion Properties public bool TryGetValue(uint objectLocalID, out LLObject obj) { Avatar avatar; Primitive prim; if (Avatars.TryGetValue(objectLocalID, out avatar)) { obj = avatar; return true; } if (Prims.TryGetValue(objectLocalID, out prim)) { obj = prim; return true; } obj = null; return false; } public bool TryGetAvatar(uint avatarLocalID, out Avatar avatar) { return Avatars.TryGetValue(avatarLocalID, out avatar); } public bool TryGetPrimitive(uint primLocalID, out Primitive prim) { return Prims.TryGetValue(primLocalID, out prim); } public List FindAll(Predicate match) { List found = new List(); lock (Prims) { foreach (KeyValuePair kvp in Prims) { if (match(kvp.Value)) found.Add(kvp.Value); } } return found; } public List FindAll(Predicate match) { List found = new List(); lock (Avatars) { foreach (KeyValuePair kvp in Avatars) { if (match(kvp.Value)) found.Add(kvp.Value); } } return found; } public Primitive Find(Predicate match) { lock (Prims) { foreach (Primitive prim in Prims.Values) { if (match(prim)) return prim; } } return null; } public Avatar Find(Predicate match) { lock (Avatars) { foreach (Avatar avatar in Avatars.Values) { if (match(avatar)) return avatar; } } return null; } public void ForEach(Action action) { lock (Prims) { foreach (Primitive prim in Prims.Values) { action(prim); } } } public void ForEach(Action action) { lock (Avatars) { foreach (Avatar avatar in Avatars.Values) { action(avatar); } } } } }