/* * CVS identifier: * * $Id: ForwWTFull.java,v 1.30 2001/09/20 12:42:59 grosbois Exp $ * * Class: ForwWTFull * * Description: This class implements the full page * forward wavelet transform for both integer * and floating point implementations. * * * * COPYRIGHT: * * This software module was originally developed by Raphaël Grosbois and * Diego Santa Cruz (Swiss Federal Institute of Technology-EPFL); Joel * Askelöf (Ericsson Radio Systems AB); and Bertrand Berthelot, David * Bouchard, Félix Henry, Gerard Mozelle and Patrice Onno (Canon Research * Centre France S.A) in the course of development of the JPEG2000 * standard as specified by ISO/IEC 15444 (JPEG 2000 Standard). This * software module is an implementation of a part of the JPEG 2000 * Standard. Swiss Federal Institute of Technology-EPFL, Ericsson Radio * Systems AB and Canon Research Centre France S.A (collectively JJ2000 * Partners) agree not to assert against ISO/IEC and users of the JPEG * 2000 Standard (Users) any of their rights under the copyright, not * including other intellectual property rights, for this software module * with respect to the usage by ISO/IEC and Users of this software module * or modifications thereof for use in hardware or software products * claiming conformance to the JPEG 2000 Standard. Those intending to use * this software module in hardware or software products are advised that * their use may infringe existing patents. The original developers of * this software module, JJ2000 Partners and ISO/IEC assume no liability * for use of this software module or modifications thereof. No license * or right to this software module is granted for non JPEG 2000 Standard * conforming products. JJ2000 Partners have full right to use this * software module for his/her own purpose, assign or donate this * software module to any third party and to inhibit third parties from * using this software module for non JPEG 2000 Standard conforming * products. This copyright notice must be included in all copies or * derivative works of this software module. * * Copyright (c) 1999/2000 JJ2000 Partners. * */ using System; using CSJ2K.j2k.codestream; using CSJ2K.j2k.entropy; using CSJ2K.j2k.wavelet; using CSJ2K.j2k.encoder; using CSJ2K.j2k.image; using CSJ2K.j2k.util; using CSJ2K.j2k; namespace CSJ2K.j2k.wavelet.analysis { /// This class implements the ForwardWT abstract class with the full-page /// approach to be used either with integer or floating-point filters /// /// /// /// /// public class ForwWTFull:ForwardWT { /// Returns the horizontal offset of the code-block partition. Allowable /// values are 0 and 1, nothing else. /// /// override public int CbULX { get { return cb0x; } } /// Returns the vertical offset of the code-block partition. Allowable /// values are 0 and 1, nothing else. /// /// override public int CbULY { get { return cb0y; } } /// Boolean to know if one are currently dealing with int or float data. private bool intData; /// The subband trees of each tile-component. The array is allocated by the /// constructor of this class and updated by the getAnSubbandTree() method /// when needed. The first index is the tile index (in lexicographical /// order) and the second index is the component index. /// ///

The subband tree for a component in the current tile is created on /// the first call to getAnSubbandTree() for that component, in the current /// tile. Before that, the element in 'subbTrees' is null.

/// ///
private SubbandAn[][] subbTrees; /// The source of image data private BlkImgDataSrc src; /// The horizontal coordinate of the code-block partition origin on the /// reference grid /// private int cb0x; /// The vertical coordinate of the code-block partition on the reference /// grid /// private int cb0y; /// The number of decomposition levels specification private IntegerSpec dls; /// Wavelet filters for all components and tiles private AnWTFilterSpec filters; /// The code-block size specifications private CBlkSizeSpec cblks; /// The precinct partition specifications private PrecinctSizeSpec pss; /// Block storing the full band decomposition for each component. private DataBlk[] decomposedComps; /// The horizontal index of the last "sent" code-block in the current /// subband in each component. It should be -1 if none have been sent yet. /// /// private int[] lastn; /// The vertical index of the last "sent" code-block in the current /// subband in each component. It should be 0 if none have been sent yet. /// /// private int[] lastm; /// The subband being dealt with in each component internal SubbandAn[] currentSubband; /// Cache object to avoid excessive allocation/desallocation. This /// variable makes the class inheritently thread unsafe. /// internal Coord ncblks; /// Initializes this object with the given source of image data and with /// all the decompositon parameters /// /// /// From where the image data should be obtained. /// /// /// The encoder specifications /// /// /// The horizontal coordinate of the code-block partition /// origin on the reference grid. /// /// /// The vertical coordinate of the code-block partition origin /// on the reference grid. /// /// /// /// /// public ForwWTFull(BlkImgDataSrc src, EncoderSpecs encSpec, int cb0x, int cb0y):base(src) { this.src = src; this.cb0x = cb0x; this.cb0y = cb0y; this.dls = encSpec.dls; this.filters = encSpec.wfs; this.cblks = encSpec.cblks; this.pss = encSpec.pss; int ncomp = src.NumComps; int ntiles = src.getNumTiles(); currentSubband = new SubbandAn[ncomp]; decomposedComps = new DataBlk[ncomp]; subbTrees = new SubbandAn[ntiles][]; for (int i = 0; i < ntiles; i++) { subbTrees[i] = new SubbandAn[ncomp]; } lastn = new int[ncomp]; lastm = new int[ncomp]; } /// Returns the implementation type of this wavelet transform, WT_IMPL_FULL /// (full-page based transform). All components return the same. /// /// /// The index of the component. /// /// /// WT_IMPL_FULL /// /// public override int getImplementationType(int c) { return CSJ2K.j2k.wavelet.WaveletTransform_Fields.WT_IMPL_FULL; } /// Returns the number of decomposition levels that are applied to the LL /// band, in the specified tile-component. A value of 0 means that no /// wavelet transform is applied. /// /// /// The tile index /// /// /// The index of the component. /// /// /// The number of decompositions applied to the LL band (0 for no /// wavelet transform). /// /// public override int getDecompLevels(int t, int c) { return ((System.Int32) dls.getTileCompVal(t, c)); } /// Returns the wavelet tree decomposition. Actually JPEG 2000 part 1 only /// supports WT_DECOMP_DYADIC decomposition. /// /// /// The tile-index /// /// /// The index of the component. /// /// /// The wavelet decomposition. /// /// public override int getDecomp(int t, int c) { return WT_DECOMP_DYADIC; } /// Returns the horizontal analysis wavelet filters used in each level, for /// the specified component and tile. The first element in the array is the /// filter used to obtain the lowest resolution (resolution level 0) /// subbands (i.e. lowest frequency LL subband), the second element is the /// one used to generate the resolution level 1 subbands, and so on. If /// there are less elements in the array than the number of resolution /// levels, then the last one is assumed to repeat itself. /// ///

The returned filters are applicable only to the specified component /// and in the current tile.

/// ///

The resolution level of a subband is the resolution level to which a /// subband contributes, which is different from its decomposition /// level.

/// ///
/// The index of the tile for which to return the filters. /// /// /// The index of the component for which to return the filters. /// /// /// The horizontal analysis wavelet filters used in each level. /// /// public override AnWTFilter[] getHorAnWaveletFilters(int t, int c) { return filters.getHFilters(t, c); } /// Returns the vertical analysis wavelet filters used in each level, for /// the specified component and tile. The first element in the array is the /// filter used to obtain the lowest resolution (resolution level 0) /// subbands (i.e. lowest frequency LL subband), the second element is the /// one used to generate the resolution level 1 subbands, and so on. If /// there are less elements in the array than the number of resolution /// levels, then the last one is assumed to repeat itself. /// ///

The returned filters are applicable only to the specified component /// and in the current tile.

/// ///

The resolution level of a subband is the resolution level to which a /// subband contributes, which is different from its decomposition /// level.

/// ///
/// The index of the tile for which to return the filters. /// /// /// The index of the component for which to return the filters. /// /// /// The vertical analysis wavelet filters used in each level. /// /// public override AnWTFilter[] getVertAnWaveletFilters(int t, int c) { return filters.getVFilters(t, c); } /// Returns the reversibility of the wavelet transform for the specified /// component and tile. A wavelet transform is reversible when it is /// suitable for lossless and lossy-to-lossless compression. /// /// /// The index of the tile. /// /// /// The index of the component. /// /// /// true is the wavelet transform is reversible, false if not. /// /// public override bool isReversible(int t, int c) { return filters.isReversible(t, c); } /// Returns the position of the fixed point in the specified /// component. This is the position of the least significant integral /// (i.e. non-fractional) bit, which is equivalent to the number of /// fractional bits. For instance, for fixed-point values with 2 fractional /// bits, 2 is returned. For floating-point data this value does not apply /// and 0 should be returned. Position 0 is the position of the least /// significant bit in the data. /// /// /// The index of the component. /// /// /// The position of the fixed-point, which is the same as the /// number of fractional bits. For floating-point data 0 is returned. /// /// public override int getFixedPoint(int c) { return src.getFixedPoint(c); } /// Returns the next code-block in the current tile for the specified /// component. The order in which code-blocks are returned is not /// specified. However each code-block is returned only once and all /// code-blocks will be returned if the method is called 'N' times, where /// 'N' is the number of code-blocks in the tile. After all the code-blocks /// have been returned for the current tile calls to this method will /// return 'null'. /// ///

When changing the current tile (through 'setTile()' or 'nextTile()') /// this method will always return the first code-block, as if this method /// was never called before for the new current tile.

/// ///

The data returned by this method is the data in the internal buffer /// of this object, and thus can not be modified by the caller. The /// 'offset' and 'scanw' of the returned data have, in general, some /// non-zero value. The 'magbits' of the returned data is not set by this /// method and should be ignored. See the 'CBlkWTData' class.

/// ///

The 'ulx' and 'uly' members of the returned 'CBlkWTData' object /// contain the coordinates of the top-left corner of the block, with /// respect to the tile, not the subband.

/// ///
/// The component for which to return the next code-block. /// /// /// If non-null this object will be used to return the new /// code-block. If null a new one will be allocated and returned. /// /// /// The next code-block in the current tile for component 'n', or /// null if all code-blocks for the current tile have been returned. /// /// /// /// /// public override CBlkWTData getNextInternCodeBlock(int c, CBlkWTData cblk) { int cbm, cbn, cn, cm; int acb0x, acb0y; SubbandAn sb; intData = (filters.getWTDataType(tIdx, c) == DataBlk.TYPE_INT); //If the source image has not been decomposed if (decomposedComps[c] == null) { int k, w, h; DataBlk bufblk; System.Object dst_data; w = getTileCompWidth(tIdx, c); h = getTileCompHeight(tIdx, c); //Get the source image data if (intData) { decomposedComps[c] = new DataBlkInt(0, 0, w, h); bufblk = new DataBlkInt(); } else { decomposedComps[c] = new DataBlkFloat(0, 0, w, h); bufblk = new DataBlkFloat(); } // Get data from source line by line (this diminishes the memory // requirements on the data source) dst_data = decomposedComps[c].Data; int lstart = getCompULX(c); bufblk.ulx = lstart; bufblk.w = w; bufblk.h = 1; int kk = getCompULY(c); for (k = 0; k < h; k++, kk++) { bufblk.uly = kk; bufblk.ulx = lstart; bufblk = src.getInternCompData(bufblk, c); // CONVERSION PROBLEM? Array.Copy((System.Array)bufblk.Data, bufblk.offset, (System.Array)dst_data, k * w, w); } //Decompose source image waveletTreeDecomposition(decomposedComps[c], getAnSubbandTree(tIdx, c), c); // Make the first subband the current one currentSubband[c] = getNextSubband(c); lastn[c] = - 1; lastm[c] = 0; } // Get the next code-block to "send" do { // Calculate number of code-blocks in current subband ncblks = currentSubband[c].numCb; // Goto next code-block lastn[c]++; if (lastn[c] == ncblks.x) { // Got to end of this row of // code-blocks lastn[c] = 0; lastm[c]++; } if (lastm[c] < ncblks.y) { // Not past the last code-block in the subband, we can return // this code-block break; } // If we get here we already sent all code-blocks in this subband, // goto next subband currentSubband[c] = getNextSubband(c); lastn[c] = - 1; lastm[c] = 0; if (currentSubband[c] == null) { // We don't need the transformed data any more (a priori) decomposedComps[c] = null; // All code-blocks from all subbands in the current // tile have been returned so we return a null // reference return null; } // Loop to find the next code-block } while (true); // Project code-block partition origin to subband. Since the origin is // always 0 or 1, it projects to the low-pass side (throught the ceil // operator) as itself (i.e. no change) and to the high-pass side // (through the floor operator) as 0, always. acb0x = cb0x; acb0y = cb0y; switch (currentSubband[c].sbandIdx) { case Subband.WT_ORIENT_LL: // No need to project since all low-pass => nothing to do break; case Subband.WT_ORIENT_HL: acb0x = 0; break; case Subband.WT_ORIENT_LH: acb0y = 0; break; case Subband.WT_ORIENT_HH: acb0x = 0; acb0y = 0; break; default: throw new System.ApplicationException("Internal JJ2000 error"); } // Initialize output code-block if (cblk == null) { if (intData) { cblk = new CBlkWTDataInt(); } else { cblk = new CBlkWTDataFloat(); } } cbn = lastn[c]; cbm = lastm[c]; sb = currentSubband[c]; cblk.n = cbn; cblk.m = cbm; cblk.sb = sb; // Calculate the indexes of first code-block in subband with respect // to the partitioning origin, to then calculate the position and size // NOTE: when calculating "floor()" by integer division the dividend // and divisor must be positive, we ensure that by adding the divisor // to the dividend and then substracting 1 to the result of the // division cn = (sb.ulcx - acb0x + sb.nomCBlkW) / sb.nomCBlkW - 1; cm = (sb.ulcy - acb0y + sb.nomCBlkH) / sb.nomCBlkH - 1; if (cbn == 0) { // Left-most code-block, starts where subband starts cblk.ulx = sb.ulx; } else { // Calculate starting canvas coordinate and convert to subb. coords cblk.ulx = (cn + cbn) * sb.nomCBlkW - (sb.ulcx - acb0x) + sb.ulx; } if (cbm == 0) { // Bottom-most code-block, starts where subband starts cblk.uly = sb.uly; } else { cblk.uly = (cm + cbm) * sb.nomCBlkH - (sb.ulcy - acb0y) + sb.uly; } if (cbn < ncblks.x - 1) { // Calculate where next code-block starts => width cblk.w = (cn + cbn + 1) * sb.nomCBlkW - (sb.ulcx - acb0x) + sb.ulx - cblk.ulx; } else { // Right-most code-block, ends where subband ends cblk.w = sb.ulx + sb.w - cblk.ulx; } if (cbm < ncblks.y - 1) { // Calculate where next code-block starts => height cblk.h = (cm + cbm + 1) * sb.nomCBlkH - (sb.ulcy - acb0y) + sb.uly - cblk.uly; } else { // Bottom-most code-block, ends where subband ends cblk.h = sb.uly + sb.h - cblk.uly; } cblk.wmseScaling = 1f; // Since we are in getNextInternCodeBlock() we can return a // reference to the internal buffer, no need to copy. Just initialize // the 'offset' and 'scanw' cblk.offset = cblk.uly * decomposedComps[c].w + cblk.ulx; cblk.scanw = decomposedComps[c].w; // For the data just put a reference to our buffer cblk.Data = decomposedComps[c].Data; // Return code-block return cblk; } /// Returns the next code-block in the current tile for the specified /// component, as a copy (see below). The order in which code-blocks are /// returned is not specified. However each code-block is returned only /// once and all code-blocks will be returned if the method is called 'N' /// times, where 'N' is the number of code-blocks in the tile. After all /// the code-blocks have been returned for the current tile calls to this /// method will return 'null'. /// ///

When changing the current tile (through 'setTile()' or 'nextTile()') /// this method will always return the first code-block, as if this method /// was never called before for the new current tile.

/// ///

The data returned by this method is always a copy of the internal /// data of this object, and it can be modified "in place" without /// any problems after being returned. The 'offset' of the returned data is /// 0, and the 'scanw' is the same as the code-block width. The 'magbits' /// of the returned data is not set by this method and should be /// ignored. See the 'CBlkWTData' class.

/// ///

The 'ulx' and 'uly' members of the returned 'CBlkWTData' object /// contain the coordinates of the top-left corner of the block, with /// respect to the tile, not the subband.

/// ///
/// The component for which to return the next code-block. /// /// /// If non-null this object will be used to return the new /// code-block. If null a new one will be allocated and returned. If the /// "data" array of the object is non-null it will be reused, if possible, /// to return the data. /// /// /// The next code-block in the current tile for component 'c', or /// null if all code-blocks for the current tile have been returned. /// /// /// /// /// public override CBlkWTData getNextCodeBlock(int c, CBlkWTData cblk) { // We can not directly use getNextInternCodeBlock() since that returns // a reference to the internal buffer, we have to copy that data int j, k; int w; System.Object dst_data; // a int[] or float[] object int[] dst_data_int; float[] dst_data_float; System.Object src_data; // a int[] or float[] object intData = (filters.getWTDataType(tIdx, c) == DataBlk.TYPE_INT); dst_data = null; // Cache the data array, if any if (cblk != null) { dst_data = cblk.Data; } // Get the next code-block cblk = getNextInternCodeBlock(c, cblk); if (cblk == null) { return null; // No more code-blocks in current tile for component // c } // Ensure size of output buffer if (intData) { // int data dst_data_int = (int[]) dst_data; if (dst_data_int == null || dst_data_int.Length < cblk.w * cblk.h) { dst_data = new int[cblk.w * cblk.h]; } } else { // float data dst_data_float = (float[]) dst_data; if (dst_data_float == null || dst_data_float.Length < cblk.w * cblk.h) { dst_data = new float[cblk.w * cblk.h]; } } // Copy data line by line src_data = cblk.Data; w = cblk.w; for (j = w * (cblk.h - 1), k = cblk.offset + (cblk.h - 1) * cblk.scanw; j >= 0; j -= w, k -= cblk.scanw) { // CONVERSION PROBLEM? Array.Copy((System.Array)src_data, k, (System.Array)dst_data, j, w); } cblk.Data = dst_data; cblk.offset = 0; cblk.scanw = w; return cblk; } /// Return the data type of this CBlkWTDataSrc. Its value should be either /// DataBlk.TYPE_INT or DataBlk.TYPE_FLOAT but can change according to the /// current tile-component. /// /// /// The index of the tile for which to return the data type. /// /// /// The index of the component for which to return the data type. /// /// /// Current data type /// /// public override int getDataType(int t, int c) { return filters.getWTDataType(t, c); } /// Returns the next subband that will be used to get the next code-block /// to return by the getNext[Intern]CodeBlock method. /// /// /// The component /// /// /// Its returns the next subband that will be used to get the next /// code-block to return by the getNext[Intern]CodeBlock method. /// /// private SubbandAn getNextSubband(int c) { int down = 1; int up = 0; int direction = down; SubbandAn nextsb; nextsb = currentSubband[c]; //If it is the first call to this method if (nextsb == null) { nextsb = getAnSubbandTree(tIdx, c); //If there is no decomposition level then send the whole image if (!nextsb.isNode) { return nextsb; } } //Find the next subband to send do { //If the current subband is null then break if (nextsb == null) { break; } //If the current subband is a leaf then select the next leaf to //send or go up in the decomposition tree if the leaf was a LL //one. else if (!nextsb.isNode) { switch (nextsb.orientation) { case Subband.WT_ORIENT_HH: nextsb = (SubbandAn) nextsb.Parent.LH; direction = down; break; case Subband.WT_ORIENT_LH: nextsb = (SubbandAn) nextsb.Parent.HL; direction = down; break; case Subband.WT_ORIENT_HL: nextsb = (SubbandAn) nextsb.Parent.LL; direction = down; break; case Subband.WT_ORIENT_LL: nextsb = (SubbandAn) nextsb.Parent; direction = up; break; } } //Else if the current subband is a node else if (nextsb.isNode) { //If the direction is down the select the HH subband of the //current node. if (direction == down) { nextsb = (SubbandAn) nextsb.HH; } //Else the direction is up the select the next node to cover //or still go up in the decomposition tree if the node is a LL //subband else if (direction == up) { switch (nextsb.orientation) { case Subband.WT_ORIENT_HH: nextsb = (SubbandAn) nextsb.Parent.LH; direction = down; break; case Subband.WT_ORIENT_LH: nextsb = (SubbandAn) nextsb.Parent.HL; direction = down; break; case Subband.WT_ORIENT_HL: nextsb = (SubbandAn) nextsb.Parent.LL; direction = down; break; case Subband.WT_ORIENT_LL: nextsb = (SubbandAn) nextsb.Parent; direction = up; break; } } } if (nextsb == null) { break; } } while (nextsb.isNode); return nextsb; } /// Performs the forward wavelet transform on the whole band. It /// iteratively decomposes the subbands from the top node to the leaves. /// /// /// The band containing the float data to decompose /// /// /// The structure containing the coordinates of the current /// subband in the whole band to decompose. /// /// /// The index of the current component to decompose /// /// private void waveletTreeDecomposition(DataBlk band, SubbandAn subband, int c) { //If the current subband is a leaf then nothing to be done (a leaf is //not decomposed). if (!subband.isNode) { return ; } else { //Perform the 2D wavelet decomposition of the current subband wavelet2DDecomposition(band, (SubbandAn) subband, c); //Perform the decomposition of the four resulting subbands waveletTreeDecomposition(band, (SubbandAn) subband.HH, c); waveletTreeDecomposition(band, (SubbandAn) subband.LH, c); waveletTreeDecomposition(band, (SubbandAn) subband.HL, c); waveletTreeDecomposition(band, (SubbandAn) subband.LL, c); } } /// Performs the 2D forward wavelet transform on a subband of the initial /// band. This method will successively perform 1D filtering steps on all /// lines and then all columns of the subband. In this class only filters /// with floating point implementations can be used. /// /// /// The band containing the float data to decompose /// /// /// The structure containing the coordinates of the subband /// in the whole band to decompose. /// /// /// The index of the current component to decompose /// /// private void wavelet2DDecomposition(DataBlk band, SubbandAn subband, int c) { int ulx, uly, w, h; int band_w, band_h; // If subband is empty (i.e. zero size) nothing to do if (subband.w == 0 || subband.h == 0) { return ; } ulx = subband.ulx; uly = subband.uly; w = subband.w; h = subband.h; band_w = getTileCompWidth(tIdx, c); band_h = getTileCompHeight(tIdx, c); if (intData) { //Perform the decompositions if the filter is implemented with an //integer arithmetic. int i, j; int offset; int[] tmpVector = new int[System.Math.Max(w, h)]; int[] data = ((DataBlkInt) band).DataInt; //Perform the vertical decomposition if (subband.ulcy % 2 == 0) { // Even start index => use LPF for (j = 0; j < w; j++) { offset = uly * band_w + ulx + j; for (i = 0; i < h; i++) tmpVector[i] = data[offset + (i * band_w)]; subband.vFilter.analyze_lpf(tmpVector, 0, h, 1, data, offset, band_w, data, offset + ((h + 1) / 2) * band_w, band_w); } } else { // Odd start index => use HPF for (j = 0; j < w; j++) { offset = uly * band_w + ulx + j; for (i = 0; i < h; i++) tmpVector[i] = data[offset + (i * band_w)]; subband.vFilter.analyze_hpf(tmpVector, 0, h, 1, data, offset, band_w, data, offset + (h / 2) * band_w, band_w); } } //Perform the horizontal decomposition. if (subband.ulcx % 2 == 0) { // Even start index => use LPF for (i = 0; i < h; i++) { offset = (uly + i) * band_w + ulx; for (j = 0; j < w; j++) tmpVector[j] = data[offset + j]; subband.hFilter.analyze_lpf(tmpVector, 0, w, 1, data, offset, 1, data, offset + (w + 1) / 2, 1); } } else { // Odd start index => use HPF for (i = 0; i < h; i++) { offset = (uly + i) * band_w + ulx; for (j = 0; j < w; j++) tmpVector[j] = data[offset + j]; subband.hFilter.analyze_hpf(tmpVector, 0, w, 1, data, offset, 1, data, offset + w / 2, 1); } } } else { //Perform the decompositions if the filter is implemented with a //float arithmetic. int i, j; int offset; float[] tmpVector = new float[System.Math.Max(w, h)]; float[] data = ((DataBlkFloat) band).DataFloat; //Perform the vertical decomposition. if (subband.ulcy % 2 == 0) { // Even start index => use LPF for (j = 0; j < w; j++) { offset = uly * band_w + ulx + j; for (i = 0; i < h; i++) tmpVector[i] = data[offset + (i * band_w)]; subband.vFilter.analyze_lpf(tmpVector, 0, h, 1, data, offset, band_w, data, offset + ((h + 1) / 2) * band_w, band_w); } } else { // Odd start index => use HPF for (j = 0; j < w; j++) { offset = uly * band_w + ulx + j; for (i = 0; i < h; i++) tmpVector[i] = data[offset + (i * band_w)]; subband.vFilter.analyze_hpf(tmpVector, 0, h, 1, data, offset, band_w, data, offset + (h / 2) * band_w, band_w); } } //Perform the horizontal decomposition. if (subband.ulcx % 2 == 0) { // Even start index => use LPF for (i = 0; i < h; i++) { offset = (uly + i) * band_w + ulx; for (j = 0; j < w; j++) tmpVector[j] = data[offset + j]; subband.hFilter.analyze_lpf(tmpVector, 0, w, 1, data, offset, 1, data, offset + (w + 1) / 2, 1); } } else { // Odd start index => use HPF for (i = 0; i < h; i++) { offset = (uly + i) * band_w + ulx; for (j = 0; j < w; j++) tmpVector[j] = data[offset + j]; subband.hFilter.analyze_hpf(tmpVector, 0, w, 1, data, offset, 1, data, offset + w / 2, 1); } } } } /// Changes the current tile, given the new coordinates. /// ///

This method resets the 'subbTrees' array, and recalculates the /// values of the 'reversible' array. It also resets the decomposed /// component buffers.

/// ///
/// The horizontal coordinate of the tile. /// /// /// The vertical coordinate of the new tile. /// /// public override void setTile(int x, int y) { int i; // Change tile base.setTile(x, y); // Reset the decomposed component buffers. if (decomposedComps != null) { for (i = decomposedComps.Length - 1; i >= 0; i--) { decomposedComps[i] = null; currentSubband[i] = null; } } } /// Advances to the next tile, in standard scan-line order (by rows then /// columns). An NoNextElementException is thrown if the current tile is /// the last one (i.e. there is no next tile). /// ///

This method resets the 'subbTrees' array, and recalculates the /// values of the 'reversible' array. It also resets the decomposed /// component buffers.

/// ///
public override void nextTile() { int i; // Change tile base.nextTile(); // Reset the decomposed component buffers if (decomposedComps != null) { for (i = decomposedComps.Length - 1; i >= 0; i--) { decomposedComps[i] = null; currentSubband[i] = null; } } } /// Returns a reference to the subband tree structure representing the /// subband decomposition for the specified tile-component of the source. /// /// /// The index of the tile. /// /// /// The index of the component. /// /// /// The subband tree structure, see Subband. /// /// /// /// /// /// /// public override SubbandAn getAnSubbandTree(int t, int c) { if (subbTrees[t][c] == null) { subbTrees[t][c] = new SubbandAn(getTileCompWidth(t, c), getTileCompHeight(t, c), getCompULX(c), getCompULY(c), getDecompLevels(t, c), getHorAnWaveletFilters(t, c), getVertAnWaveletFilters(t, c)); initSubbandsFields(t, c, subbTrees[t][c]); } return subbTrees[t][c]; } /// Initialises subbands fields, such as number of code-blocks and /// code-blocks dimension, in the subband tree. The nominal code-block /// width/height depends on the precincts dimensions if used. /// /// /// The tile index of the subband /// /// /// The component index /// /// /// The subband tree to be initialised. /// /// private void initSubbandsFields(int t, int c, Subband sb) { int cbw = cblks.getCBlkWidth(ModuleSpec.SPEC_TILE_COMP, t, c); int cbh = cblks.getCBlkHeight(ModuleSpec.SPEC_TILE_COMP, t, c); if (!sb.isNode) { // Code-blocks dimension int ppx, ppy; int ppxExp, ppyExp, cbwExp, cbhExp; ppx = pss.getPPX(t, c, sb.resLvl); ppy = pss.getPPY(t, c, sb.resLvl); if (ppx != CSJ2K.j2k.codestream.Markers.PRECINCT_PARTITION_DEF_SIZE || ppy != CSJ2K.j2k.codestream.Markers.PRECINCT_PARTITION_DEF_SIZE) { ppxExp = MathUtil.log2(ppx); ppyExp = MathUtil.log2(ppy); cbwExp = MathUtil.log2(cbw); cbhExp = MathUtil.log2(cbh); // Precinct partition is used switch (sb.resLvl) { case 0: sb.nomCBlkW = (cbwExp < ppxExp?(1 << cbwExp):(1 << ppxExp)); sb.nomCBlkH = (cbhExp < ppyExp?(1 << cbhExp):(1 << ppyExp)); break; default: sb.nomCBlkW = (cbwExp < ppxExp - 1?(1 << cbwExp):(1 << (ppxExp - 1))); sb.nomCBlkH = (cbhExp < ppyExp - 1?(1 << cbhExp):(1 << (ppyExp - 1))); break; } } else { sb.nomCBlkW = cbw; sb.nomCBlkH = cbh; } // Number of code-blocks if (sb.numCb == null) sb.numCb = new Coord(); if (sb.w != 0 && sb.h != 0) { int acb0x = cb0x; int acb0y = cb0y; int tmp; // Project code-block partition origin to subband. Since the // origin is always 0 or 1, it projects to the low-pass side // (throught the ceil operator) as itself (i.e. no change) and // to the high-pass side (through the floor operator) as 0, // always. switch (sb.sbandIdx) { case Subband.WT_ORIENT_LL: // No need to project since all low-pass => nothing to do break; case Subband.WT_ORIENT_HL: acb0x = 0; break; case Subband.WT_ORIENT_LH: acb0y = 0; break; case Subband.WT_ORIENT_HH: acb0x = 0; acb0y = 0; break; default: throw new System.ApplicationException("Internal JJ2000 error"); } if (sb.ulcx - acb0x < 0 || sb.ulcy - acb0y < 0) { throw new System.ArgumentException("Invalid code-blocks " + "partition origin or " + "image offset in the " + "reference grid."); } // NOTE: when calculating "floor()" by integer division the // dividend and divisor must be positive, we ensure that by // adding the divisor to the dividend and then substracting 1 // to the result of the division tmp = sb.ulcx - acb0x + sb.nomCBlkW; sb.numCb.x = (tmp + sb.w - 1) / sb.nomCBlkW - (tmp / sb.nomCBlkW - 1); tmp = sb.ulcy - acb0y + sb.nomCBlkH; sb.numCb.y = (tmp + sb.h - 1) / sb.nomCBlkH - (tmp / sb.nomCBlkH - 1); } else { sb.numCb.x = sb.numCb.y = 0; } } else { initSubbandsFields(t, c, sb.LL); initSubbandsFields(t, c, sb.HL); initSubbandsFields(t, c, sb.LH); initSubbandsFields(t, c, sb.HH); } } } }