using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.Text; using System.Windows.Forms; using OpenMetaverse; using OpenMetaverse.Packets; namespace Heightmap { public partial class frmHeightmap : Form { private GridClient Client = new GridClient(); private PictureBox[,] Boxes = new PictureBox[16, 16]; private System.Timers.Timer UpdateTimer = new System.Timers.Timer(1000); private string FirstName, LastName, Password; double heading = -Math.PI; public frmHeightmap(string firstName, string lastName, string password) { FirstName = firstName; LastName = lastName; Password = password; Client.Network.OnLogin += new NetworkManager.LoginCallback(Network_OnLogin); // Throttle land up and other things down Client.Throttle.Cloud = 0; Client.Throttle.Land = 1000000; Client.Throttle.Wind = 0; Client.Settings.MULTIPLE_SIMS = false; // Build the picture boxes this.SuspendLayout(); for (int y = 0; y < 16; y++) // Box 0,0 is on the top left { for (int x = 0; x < 16; x++) { Boxes[x, y] = new System.Windows.Forms.PictureBox(); PictureBox box = Boxes[x, y]; ((System.ComponentModel.ISupportInitialize)(box)).BeginInit(); box.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; box.Name = x + "," + y; box.Location = new System.Drawing.Point(x * 18, y * 18); box.Size = new System.Drawing.Size(18, 18); box.Visible = true; box.MouseUp += new MouseEventHandler(box_MouseUp); ((System.ComponentModel.ISupportInitialize)(box)).EndInit(); this.Controls.Add(box); } } this.ResumeLayout(); InitializeComponent(); } private void Network_OnLogin(LoginStatus login, string message) { if (login == LoginStatus.Success) { UpdateTimer.Elapsed += new System.Timers.ElapsedEventHandler(UpdateTimer_Elapsed); UpdateTimer.Start(); } else if (login == LoginStatus.Failed) { Console.WriteLine("Login failed: " + Client.Network.LoginMessage); Console.ReadKey(); this.Close(); return; } } private void frmHeightmap_Load(object sender, EventArgs e) { Client.Terrain.OnLandPatch += new TerrainManager.LandPatchCallback(Terrain_OnLandPatch); // Only needed so we can do lookups with TerrainHeightAtPoint Client.Settings.STORE_LAND_PATCHES = true; LoginParams loginParams = Client.Network.DefaultLoginParams(FirstName, LastName, Password, "Heightmap", "1.0.0"); Client.Network.BeginLogin(loginParams); this.SetDesktopLocation(1600, 0); // FIXME: This really should be modified in frmHeightmap.Designer.cs, but the Prebuild bug is // preventing that right now this.SetClientSizeCore(18 * 16, 18 * 16); } private void box_MouseUp(object sender, MouseEventArgs e) { for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { if (Boxes[x, y] == sender) { float height; if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle, x * 16 + e.X, y * 16 + e.Y, out height)) { MessageBox.Show( string.Format("{0},{1}:{2}",x*16+e.X,255-(y*16+e.Y),height) ); } else { MessageBox.Show("Unknown height"); } return; } } } } void UpdateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { // Spin our camera in circles at the center of the sim to load all the terrain heading += 0.5d; if (heading > Math.PI) heading = -Math.PI; Client.Self.Movement.UpdateFromHeading(heading, false); } void Terrain_OnLandPatch(Simulator simulator, int x, int y, int width, float[] data) { if (x >= 16 || y >= 16) { Console.WriteLine("Bad patch coordinates, x = " + x + ", y = " + y); return; } if (width != 16) { Console.WriteLine("Unhandled patch size " + width + "x" + width); return; } Bitmap patch = new Bitmap(16, 16, PixelFormat.Format24bppRgb); for (int yp = 0; yp < 16; yp++) { for (int xp = 0; xp < 16; xp++) { float height = data[(15-yp) * 16 + xp]; // data[0] is south west Color color; if (height >= simulator.WaterHeight) { float maxVal = (float)Math.Log(Math.Abs(512+1-simulator.WaterHeight),2); float lgHeight = (float)Math.Log(Math.Abs(height + 1 - simulator.WaterHeight), 2); int colorVal1 = Utils.FloatToByte(lgHeight, simulator.WaterHeight, maxVal); int colorVal2 = Utils.FloatToByte(height, simulator.WaterHeight, 25.0f); color = Color.FromArgb(255, colorVal2, colorVal1); } else { const float minVal = -5.0f; float maxVal = simulator.WaterHeight; int colorVal1 = Utils.FloatToByte(height, -5.0f, minVal + (maxVal - minVal) * 1.5f); int colorVal2 = Utils.FloatToByte(height, -5.0f, maxVal); color = Color.FromArgb(colorVal1, colorVal2, 255); } patch.SetPixel(xp, yp, color); // 0, 0 is top left } } Boxes[x, 15-y].Image = (System.Drawing.Image)patch; } private void frmHeightmap_FormClosing(object sender, FormClosingEventArgs e) { Client.Network.Logout(); } } }