using System; using System.Collections.Generic; using System.Text; using libsecondlife.AssetSystem; namespace libsecondlife.InventorySystem { public class InventoryScript : InventoryItem { public string Source { get { if (_Asset != null) { return ((AssetScript)Asset).Source; } else { if ( (AssetID != null) ) { AssetRequestDownload request = base.iManager.AssetManager.RequestInventoryAsset(this); if (request.Wait(AssetManager.DefaultTimeout) != AssetRequestDownload.RequestStatus.Success) { throw new Exception("Asset (" + AssetID.ToStringHyphenated() + ") unavailable (" + request.StatusMsg + ") for " + this.Name); } _Asset = new AssetScript(AssetID, request.GetAssetData()); return ((AssetScript)Asset).Source; } } return null; } set { base._Asset = new AssetScript(LLUUID.Random(), value); LLUUID TransactionID = base.iManager.AssetManager.UploadAsset(Asset); base.SetAssetTransactionIDs(Asset.AssetID, TransactionID); } } public InventoryScript(InventoryManager manager, string name, string description, LLUUID folderID, LLUUID uuidOwnerCreater) : base(manager, name, description, folderID, 10, 10, uuidOwnerCreater) { } public InventoryScript(InventoryManager manager, InventoryItem ii) : base(manager, ii.Name, ii.Description, ii.FolderID, ii.InvType, ii.Type, ii.CreatorID) { if (ii.InvType != 10 || ii.Type != (sbyte)Asset.AssetType.LSLText) throw new Exception("The InventoryItem cannot be converted to a Script, wrong InvType/Type."); this.iManager = manager; this._ItemID = ii._ItemID; this._Asset = ii._Asset; this._AssetID = ii._AssetID; this._BaseMask = ii._BaseMask; this._CRC = ii._CRC; this._CreationDate = ii._CreationDate; this._EveryoneMask = ii._EveryoneMask; this._Flags = ii._Flags; this._GroupID = ii._GroupID; this._GroupMask = ii._GroupMask; this._GroupOwned = ii._GroupOwned; this._InvType = ii._InvType; this._NextOwnerMask = ii._NextOwnerMask; this._OwnerID = ii._OwnerID; this._OwnerMask = ii._OwnerMask; this._SalePrice = ii._SalePrice; this._SaleType = ii._SaleType; this._Type = ii._Type; } internal override void SetAssetData(byte[] assetData) { if ( _Asset == null ) { if ( AssetID == null ) { _Asset = new AssetScript(AssetID, assetData); } else { _Asset = new AssetScript(LLUUID.Random(), assetData); _AssetID = _Asset.AssetID; } } else { _Asset.SetAssetData(assetData); } } public override string GetDisplayType() { return "Script"; } override public string toXML(bool outputAssets) { string output = "