Files
libremetaverse/LibreMetaverse/Inventory/InventoryManager.cs
2025-08-17 19:42:55 -05:00

4578 lines
193 KiB
C#

/*
* Copyright (c) 2006-2016, openmetaverse.co
* Copyright (c) 2022-2025, Sjofn LLC.
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using OpenMetaverse.Messages.Linden;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Packets;
namespace OpenMetaverse
{
#region Enums
[Flags]
public enum InventorySortOrder : int
{
/// <summary>Sort by name</summary>
ByName = 0,
/// <summary>Sort by date</summary>
ByDate = 1,
/// <summary>Sort folders by name, regardless of whether items are
/// sorted by name or date</summary>
FoldersByName = 2,
/// <summary>Place system folders at the top</summary>
SystemFoldersToTop = 4
}
/// <summary>
/// Possible destinations for DeRezObject request
/// </summary>
public enum DeRezDestination : byte
{
/// <summary></summary>
AgentInventorySave = 0,
/// <summary>Copy from in-world to agent inventory</summary>
AgentInventoryCopy = 1,
/// <summary>Derez to TaskInventory</summary>
TaskInventory = 2,
/// <summary></summary>
Attachment = 3,
/// <summary>Take Object</summary>
AgentInventoryTake = 4,
/// <summary>God force to inventory</summary>
ForceToGodInventory = 5,
/// <summary>Delete Object</summary>
TrashFolder = 6,
/// <summary>Put an avatar attachment into agent inventory</summary>
AttachmentToInventory = 7,
/// <summary></summary>
AttachmentExists = 8,
/// <summary>Return an object back to the owner's inventory</summary>
ReturnToOwner = 9,
/// <summary>Return a deeded object back to the last owner's inventory</summary>
ReturnToLastOwner = 10
}
/// <summary>
/// Upper half of the Flags field for inventory items
/// </summary>
[Flags]
public enum InventoryItemFlags : uint
{
None = 0,
/// <summary>Indicates that the NextOwner permission will be set to the
/// most restrictive set of permissions found in the object set
/// (including linkset items and object inventory items) on next rez</summary>
ObjectSlamPerm = 0x100,
/// <summary>Indicates that the object sale information has been
/// changed</summary>
ObjectSlamSale = 0x1000,
/// <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary>
ObjectOverwriteBase = 0x010000,
/// <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary>
ObjectOverwriteOwner = 0x020000,
/// <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary>
ObjectOverwriteGroup = 0x040000,
/// <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary>
ObjectOverwriteEveryone = 0x080000,
/// <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary>
ObjectOverwriteNextOwner = 0x100000,
/// <summary>Indicates whether this object is composed of multiple
/// items or not</summary>
ObjectHasMultipleItems = 0x200000,
/// <summary>Indicates that the asset is only referenced by this
/// inventory item. If this item is deleted or updated to reference a
/// new assetID, the asset can be deleted</summary>
SharedSingleReference = 0x40000000,
}
#endregion Enums
/// <summary>
/// Tools for dealing with agents inventory
/// </summary>
[Serializable()]
public class InventoryManager
{
/// <summary>Used for converting shadow_id to asset_id</summary>
public static readonly UUID MAGIC_ID = new UUID("3c115e51-04f4-523c-9fa6-98aff1034730");
public static Task<List<InventoryBase>> NoResults = Task.FromResult<List<InventoryBase>>(null);
/// <summary>Maximum items allowed to give</summary>
public const int MAX_GIVE_ITEMS = 66; // viewer code says 66, but 42 in the notification
protected struct InventorySearch
{
public UUID Folder;
public UUID Owner;
public string[] Path;
public int Level;
}
#region Delegates
/// <summary>
/// Callback for inventory item creation finishing
/// </summary>
/// <param name="success">Whether the request to create an inventory
/// item succeeded or not</param>
/// <param name="item">Inventory item being created. If success is
/// false this will be null</param>
public delegate void ItemCreatedCallback(bool success, InventoryItem item);
/// <summary>
/// Callback for an inventory item being created from an uploaded asset
/// </summary>
/// <param name="success">true if inventory item creation was successful</param>
/// <param name="status"></param>
/// <param name="itemID"></param>
/// <param name="assetID"></param>
public delegate void ItemCreatedFromAssetCallback(bool success, string status, UUID itemID, UUID assetID);
/// <summary>
/// Callback for inventory item copy
/// </summary>
/// <param name="item"></param>
public delegate void ItemCopiedCallback(InventoryBase item);
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<ItemReceivedEventArgs> m_ItemReceived;
///<summary>Raises the ItemReceived Event</summary>
/// <param name="e">A ItemReceivedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnItemReceived(ItemReceivedEventArgs e)
{
EventHandler<ItemReceivedEventArgs> handler = m_ItemReceived;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ItemReceivedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<ItemReceivedEventArgs> ItemReceived
{
add { lock (m_ItemReceivedLock) { m_ItemReceived += value; } }
remove { lock (m_ItemReceivedLock) { m_ItemReceived -= value; } }
}
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<FolderUpdatedEventArgs> m_FolderUpdated;
///<summary>Raises the FolderUpdated Event</summary>
/// <param name="e">A FolderUpdatedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnFolderUpdated(FolderUpdatedEventArgs e)
{
EventHandler<FolderUpdatedEventArgs> handler = m_FolderUpdated;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_FolderUpdatedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<FolderUpdatedEventArgs> FolderUpdated
{
add { lock (m_FolderUpdatedLock) { m_FolderUpdated += value; } }
remove { lock (m_FolderUpdatedLock) { m_FolderUpdated -= value; } }
}
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<InventoryObjectOfferedEventArgs> m_InventoryObjectOffered;
///<summary>Raises the InventoryObjectOffered Event</summary>
/// <param name="e">A InventoryObjectOfferedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnInventoryObjectOffered(InventoryObjectOfferedEventArgs e)
{
EventHandler<InventoryObjectOfferedEventArgs> handler = m_InventoryObjectOffered;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_InventoryObjectOfferedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// an inventory object sent by another avatar or primitive</summary>
public event EventHandler<InventoryObjectOfferedEventArgs> InventoryObjectOffered
{
add { lock (m_InventoryObjectOfferedLock) { m_InventoryObjectOffered += value; } }
remove { lock (m_InventoryObjectOfferedLock) { m_InventoryObjectOffered -= value; } }
}
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<TaskItemReceivedEventArgs> m_TaskItemReceived;
///<summary>Raises the TaskItemReceived Event</summary>
/// <param name="e">A TaskItemReceivedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnTaskItemReceived(TaskItemReceivedEventArgs e)
{
EventHandler<TaskItemReceivedEventArgs> handler = m_TaskItemReceived;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_TaskItemReceivedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<TaskItemReceivedEventArgs> TaskItemReceived
{
add { lock (m_TaskItemReceivedLock) { m_TaskItemReceived += value; } }
remove { lock (m_TaskItemReceivedLock) { m_TaskItemReceived -= value; } }
}
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<FindObjectByPathReplyEventArgs> m_FindObjectByPathReply;
///<summary>Raises the FindObjectByPath Event</summary>
/// <param name="e">A FindObjectByPathEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnFindObjectByPathReply(FindObjectByPathReplyEventArgs e)
{
EventHandler<FindObjectByPathReplyEventArgs> handler = m_FindObjectByPathReply;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_FindObjectByPathReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<FindObjectByPathReplyEventArgs> FindObjectByPathReply
{
add { lock (m_FindObjectByPathReplyLock) { m_FindObjectByPathReply += value; } }
remove { lock (m_FindObjectByPathReplyLock) { m_FindObjectByPathReply -= value; } }
}
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<TaskInventoryReplyEventArgs> m_TaskInventoryReply;
///<summary>Raises the TaskInventoryReply Event</summary>
/// <param name="e">A TaskInventoryReplyEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnTaskInventoryReply(TaskInventoryReplyEventArgs e)
{
EventHandler<TaskInventoryReplyEventArgs> handler = m_TaskInventoryReply;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_TaskInventoryReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<TaskInventoryReplyEventArgs> TaskInventoryReply
{
add { lock (m_TaskInventoryReplyLock) { m_TaskInventoryReply += value; } }
remove { lock (m_TaskInventoryReplyLock) { m_TaskInventoryReply -= value; } }
}
/// <summary>
/// Reply received when uploading an inventory asset
/// </summary>
/// <param name="success">Has upload been successful</param>
/// <param name="status">Error message if upload failed</param>
/// <param name="itemID">Inventory asset UUID</param>
/// <param name="assetID">New asset UUID</param>
public delegate void InventoryUploadedAssetCallback(bool success, string status, UUID itemID, UUID assetID);
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<SaveAssetToInventoryEventArgs> m_SaveAssetToInventory;
///<summary>Raises the SaveAssetToInventory Event</summary>
/// <param name="e">A SaveAssetToInventoryEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnSaveAssetToInventory(SaveAssetToInventoryEventArgs e)
{
EventHandler<SaveAssetToInventoryEventArgs> handler = m_SaveAssetToInventory;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_SaveAssetToInventoryLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<SaveAssetToInventoryEventArgs> SaveAssetToInventory
{
add { lock (m_SaveAssetToInventoryLock) { m_SaveAssetToInventory += value; } }
remove { lock (m_SaveAssetToInventoryLock) { m_SaveAssetToInventory -= value; } }
}
/// <summary>
/// Delegate that is invoked when script upload is completed
/// </summary>
/// <param name="uploadSuccess">Has upload succeeded (note, there still might be compiler errors)</param>
/// <param name="uploadStatus">Upload status message</param>
/// <param name="compileSuccess">Is compilation successful</param>
/// <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
/// <param name="itemID">Script inventory UUID</param>
/// <param name="assetID">Script's new asset UUID</param>
public delegate void ScriptUpdatedCallback(bool uploadSuccess, string uploadStatus, bool compileSuccess, List<string> compileMessages, UUID itemID, UUID assetID);
/// <summary>The event subscribers, null if no subscribers</summary>
private EventHandler<ScriptRunningReplyEventArgs> m_ScriptRunningReply;
///<summary>Raises the ScriptRunningReply Event</summary>
/// <param name="e">A ScriptRunningReplyEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnScriptRunningReply(ScriptRunningReplyEventArgs e)
{
EventHandler<ScriptRunningReplyEventArgs> handler = m_ScriptRunningReply;
handler?.Invoke(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ScriptRunningReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<ScriptRunningReplyEventArgs> ScriptRunningReply
{
add { lock (m_ScriptRunningReplyLock) { m_ScriptRunningReply += value; } }
remove { lock (m_ScriptRunningReplyLock) { m_ScriptRunningReply -= value; } }
}
#endregion Delegates
#region String Arrays
/// <summary>Partial mapping of FolderTypes to folder names</summary>
private static readonly string[] _NewFolderNames = new string[]
{
"Textures", // 0
"Sounds", // 1
"Calling Cards", // 2
"Landmarks", // 3
string.Empty, // 4
"Clothing", // 5
"Objects", // 6
"Notecards", // 7
"My Inventory", // 8
string.Empty, // 9
"Scripts", // 10
string.Empty, // 11
string.Empty, // 12
"Body Parts", // 13
"Trash", // 14
"Photo Album", // 15
"Lost And Found", // 16
string.Empty, // 17
string.Empty, // 18
string.Empty, // 19
"Animations", // 20
"Gestures", // 21
string.Empty, // 22
"Favorites", // 23
string.Empty, // 24
string.Empty, // 25
"New Folder", // 26
"New Folder", // 27
"New Folder", // 28
"New Folder", // 29
"New Folder", // 30
"New Folder", // 31
"New Folder", // 32
"New Folder", // 33
"New Folder", // 34
"New Folder", // 35
"New Folder", // 36
"New Folder", // 37
"New Folder", // 38
"New Folder", // 39
"New Folder", // 40
"New Folder", // 41
"New Folder", // 42
"New Folder", // 43
"New Folder", // 44
"New Folder", // 45
"Current Outfit", // 46
"New Outfit", // 47
"My Outfits", // 48
"Meshes", // 49
"Received Items", // 50
"Merchant Outbox", // 51
"Basic Root", // 52
"Marketplace Listings", // 53
"New Stock", // 54
"Marketplace Version", // 55
"Settings", // 56
"Material", // 57
"Animation Overrides", //58
"New Folder", // 59
"RLV", // 60
};
#endregion String Arrays
[NonSerialized]
private readonly GridClient Client;
[NonSerialized]
private Inventory _Store;
private object _CallbacksLock = new object();
private uint _CallbackPos;
private readonly Dictionary<uint, ItemCreatedCallback> _ItemCreatedCallbacks = new Dictionary<uint, ItemCreatedCallback>();
private readonly Dictionary<uint, ItemCopiedCallback> _ItemCopiedCallbacks = new Dictionary<uint, ItemCopiedCallback>();
private readonly Dictionary<uint, InventoryType> _ItemInventoryTypeRequest = new Dictionary<uint, InventoryType>();
private readonly List<InventorySearch> _Searches = new List<InventorySearch>();
#region Properties
/// <summary>
/// Get this agents Inventory data
/// </summary>
public Inventory Store => _Store;
#endregion Properties
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the GridClient object</param>
public InventoryManager(GridClient client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, UpdateCreateInventoryItemHandler);
Client.Network.RegisterCallback(PacketType.SaveAssetIntoInventory, SaveAssetIntoInventoryHandler);
Client.Network.RegisterCallback(PacketType.BulkUpdateInventory, BulkUpdateInventoryHandler);
Client.Network.RegisterEventCallback("BulkUpdateInventory", BulkUpdateInventoryCapHandler);
Client.Network.RegisterCallback(PacketType.MoveInventoryItem, MoveInventoryItemHandler);
Client.Network.RegisterCallback(PacketType.ReplyTaskInventory, ReplyTaskInventoryHandler);
Client.Network.RegisterEventCallback("ScriptRunningReply", ScriptRunningReplyMessageHandler);
// Deprecated and removed now in Second Life
Client.Network.RegisterCallback(PacketType.InventoryDescendents, InventoryDescendentsHandler);
Client.Network.RegisterCallback(PacketType.FetchInventoryReply, FetchInventoryReplyHandler);
// Watch for inventory given to us through instant message
Client.Self.IM += Self_IM;
// Register extra parameters with login and parse the inventory data that comes back
Client.Network.RegisterLoginResponseCallback(
Network_OnLoginResponse,
new string[] {
"inventory-root", "inventory-skeleton", "inventory-lib-root",
"inventory-lib-owner", "inventory-skel-lib"});
}
#region Fetch
/// <summary>
/// Fetch an inventory item from the dataserver
/// </summary>
/// <param name="itemID">The items <see cref="UUID"/></param>
/// <param name="ownerID">The item Owners <see cref="OpenMetaverse.UUID"/></param>
/// <param name="timeout">time to wait for results represented by <see cref="TimeSpan"/></param>
/// <returns>An <see cref="InventoryItem"/> object on success, or null if no item was found</returns>
/// <remarks>Items will also be sent to the <see cref="InventoryManager.OnItemReceived"/> event</remarks>
public InventoryItem FetchItem(UUID itemID, UUID ownerID, TimeSpan timeout)
{
var fetchEvent = new AutoResetEvent(false);
InventoryItem fetchedItem = null;
void Callback(object sender, ItemReceivedEventArgs e)
{
if (e.Item.UUID == itemID)
{
fetchedItem = e.Item;
fetchEvent.Set();
}
}
ItemReceived += Callback;
RequestFetchInventory(itemID, ownerID);
fetchEvent.WaitOne(timeout, false);
ItemReceived -= Callback;
return fetchedItem;
}
public async Task<InventoryItem> FetchItemHttpAsync(UUID itemId, UUID ownerId, CancellationToken token = default)
{
InventoryItem item = null;
await RequestFetchInventoryHttpAsync(itemId, ownerId, token, list =>
{
item = list.FirstOrDefault();
});
return item;
}
/// <summary>
/// Request A single inventory item
/// </summary>
/// <param name="itemID">The items <see cref="OpenMetaverse.UUID"/></param>f
/// <param name="ownerID">The item Owners <see cref="OpenMetaverse.UUID"/></param>
/// <see cref="InventoryManager.OnItemReceived"/>
public void RequestFetchInventory(UUID itemID, UUID ownerID)
{
RequestFetchInventory(new Dictionary<UUID, UUID>(1) { { itemID, ownerID } });
}
/// <summary>
/// Request inventory items
/// </summary>
/// <param name="items">Inventory items to request with owner</param>
/// <see cref="InventoryManager.OnItemReceived"/>
public void RequestFetchInventory(Dictionary<UUID, UUID> items)
{
if (Client.Network.CurrentSim.Caps?.CapabilityURI("FetchInventory2") != null)
{
RequestFetchInventoryHttp(items);
return;
}
var fetch = new FetchInventoryPacket
{
AgentData = new FetchInventoryPacket.AgentDataBlock
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryData = new FetchInventoryPacket.InventoryDataBlock[items.Count]
};
for (var i = 0; i < items.Count; ++i)
{
fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock
{
ItemID = items.ElementAt(i).Key,
OwnerID = items.ElementAt(i).Value
};
}
Client.Network.SendPacket(fetch);
}
/// <summary>
/// Request inventory items via Capabilities
/// </summary>
/// <param name="items">Inventory items to request with owners</param>
/// <see cref="OnItemReceived"/>
private void RequestFetchInventoryHttp(Dictionary<UUID, UUID> items)
{
RequestFetchInventoryHttpAsync(items, CancellationToken.None).ConfigureAwait(false);
}
/// <summary>
/// Request inventory items via HTTP capability
/// </summary>
/// <param name="itemID">The items <see cref="OpenMetaverse.UUID"/></param>
/// <param name="ownerID">The item Owners <see cref="OpenMetaverse.UUID"/></param>
/// <param name="cancellationToken">Cancellation token for operation</param>
/// <param name="callback">Action</param>
private async Task RequestFetchInventoryHttpAsync(UUID itemID, UUID ownerID,
CancellationToken cancellationToken, Action<List<InventoryItem>> callback = null)
{
await RequestFetchInventoryHttpAsync(new Dictionary<UUID, UUID>(1) { { itemID, ownerID } },
cancellationToken, callback);
}
/// <summary>
/// Request inventory items via HTTP capability
/// </summary>
/// <param name="items">Inventory items to request with owner</param>
/// <param name="cancellationToken">Cancellation token for operation</param>
/// <param name="callback">Action</param>
public async Task RequestFetchInventoryHttpAsync(Dictionary<UUID, UUID> items,
CancellationToken cancellationToken, Action<List<InventoryItem> > callback = null)
{
var cap = Client.Network.CurrentSim?.Caps?.CapabilityURI("FetchInventory2");
if (cap == null)
{
Logger.Log($"Failed to obtain FetchInventory2 capability on {Client.Network.CurrentSim?.Name}",
Helpers.LogLevel.Warning, Client);
return;
}
var payload = new OSDMap { ["agent_id"] = Client.Self.AgentID };
var itemArray = new OSDArray(items.Count);
foreach (var item in items.Select(kvp => new OSDMap(2)
{
["item_id"] = kvp.Key,
["owner_id"] = kvp.Value
}))
{
itemArray.Add(item);
}
payload["items"] = itemArray;
await Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, payload,
cancellationToken, (response, data, error) =>
{
if (error != null) { return; }
try
{
var result = OSDParser.Deserialize(data);
var res = (OSDMap)result;
var itemsOSD = (OSDArray)res["items"];
var retrievedItems = new List<InventoryItem>(itemsOSD.Count);
foreach (var it in itemsOSD)
{
var item = InventoryItem.FromOSD(it);
_Store[item.UUID] = item;
retrievedItems.Add(item);
OnItemReceived(new ItemReceivedEventArgs(item));
}
callback?.Invoke(retrievedItems);
}
catch (Exception ex)
{
Logger.Log("Failed getting data from FetchInventory2 capability.",
Helpers.LogLevel.Error, Client, ex);
}
});
}
/// <summary>
/// Retrieve contents of a folder
/// </summary>
/// <param name="folder">The <see cref="UUID"/> of the folder to search</param>
/// <param name="owner">The <see cref="UUID"/> of the folders owner</param>
/// <param name="fetchFolders">retrieve folders</param>
/// <param name="fetchItems">retrieve items</param>
/// <param name="order">sort order to return results in</param>
/// <param name="timeout">time given to wait for results</param>
/// <param name="followLinks">Resolve link items to the actual item</param>
/// <returns>A list of inventory items matching search criteria within folder</returns>
/// <see cref="RequestFolderContents(UUID,UUID,bool,bool,InventorySortOrder,CancellationToken)"/>
/// <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
/// requested</remarks>
public List<InventoryBase> FolderContents(UUID folder, UUID owner, bool fetchFolders, bool fetchItems,
InventorySortOrder order, TimeSpan timeout, bool followLinks = false)
{
CancellationTokenSource cts = new CancellationTokenSource();
cts.CancelAfter(timeout);
var inventory = RequestFolderContents(folder, owner, fetchFolders, fetchItems, order, cts.Token).Result;
if (inventory == null)
{
inventory = _Store.GetContents(folder);
}
if (inventory != null && followLinks)
{
for (var i = 0; i < inventory.Count; ++i)
{
if (!(inventory[i] is InventoryItem item)) { continue; }
if (item.IsLink())
{
if (!Store.Contains(item.AssetUUID))
{
inventory[i] = Client.Inventory.FetchItem(item.AssetUUID, owner, timeout);
}
}
}
}
return inventory;
}
/// <summary>
/// Request the contents of an inventory folder using HTTP capabilities
/// </summary>
/// <param name="folderID">The folder to search</param>
/// <param name="ownerID">The folder owners <see cref="UUID"/></param>
/// <param name="fetchFolders">true to return <see cref="InventoryFolder"/>s contained in folder</param>
/// <param name="fetchItems">true to return <see cref="InventoryItem"/>s contained in folder</param>
/// <param name="order">the sort order to return items in</param>
/// <param name="cancellationToken">CancellationToken for operation</param>
/// <see cref="InventoryManager.FolderContents"/>
public async Task<List<InventoryBase>> RequestFolderContents(UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, InventorySortOrder order, CancellationToken cancellationToken = default)
{
var cap = (ownerID == Client.Self.AgentID) ? "FetchInventoryDescendents2" : "FetchLibDescendents2";
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI(cap);
if (url == null)
{
Logger.Log($"Failed to obtain {cap} capability on {Client.Network.CurrentSim.Name}",
Helpers.LogLevel.Warning, Client);
OnFolderUpdated(new FolderUpdatedEventArgs(folderID, false));
return await NoResults;
}
var folder = new InventoryFolder(folderID)
{
OwnerID = ownerID,
UUID = folderID
};
return await RequestFolderContents(new List<InventoryFolder>(1) { folder },
url, fetchFolders, fetchItems, order, cancellationToken);
}
/// <summary>
/// Request the contents of an inventory folder using HTTP capabilities
/// </summary>
/// <param name="batch"><see cref="List" /> of folders to search</param>
/// <param name="capabilityUri">HTTP capability <see cref="Uri"/> to POST</param>
/// <param name="fetchFolders">true to return <see cref="InventoryFolder"/>s contained in folder</param>
/// <param name="fetchItems">true to return <see cref="InventoryItem"/>s contained in folder</param>
/// <param name="order">the sort order to return items in</param>
/// <param name="cancellationToken">CancellationToken for operation</param>
/// <see cref="InventoryManager.FolderContents"/>
public async Task<List<InventoryBase>> RequestFolderContents(List<InventoryFolder> batch, Uri capabilityUri,
bool fetchFolders, bool fetchItems, InventorySortOrder order, CancellationToken cancellationToken = default)
{
List <InventoryBase> ret = null;
try
{
var requestedFolders = new OSDArray(1);
foreach (var requestedFolder in batch.Select(f => new OSDMap(1)
{
["folder_id"] = f.UUID,
["owner_id"] = f.OwnerID,
["fetch_folders"] = fetchFolders,
["fetch_items"] = fetchItems,
["sort_order"] = (int)order
}))
{
requestedFolders.Add(requestedFolder);
}
var payload = new OSDMap(1) { ["folders"] = requestedFolders };
await Client.HttpCapsClient.PostRequestAsync(capabilityUri, OSDFormat.Xml, payload,
cancellationToken, (response, data, error) =>
{
try
{
if (error != null)
{
throw error;
}
var result = OSDParser.Deserialize(data);
var resultMap = ((OSDMap)result);
if (resultMap.TryGetValue("folders", out var foldersSd))
{
var fetchedFolders = (OSDArray)foldersSd;
ret = new List<InventoryBase>(fetchedFolders.Count);
foreach (var fetchedFolderNr in fetchedFolders)
{
var res = (OSDMap)fetchedFolderNr;
InventoryFolder fetchedFolder;
if (_Store.Contains(res["folder_id"])
&& _Store[res["folder_id"]] is InventoryFolder invFolder)
{
fetchedFolder = invFolder;
}
else
{
fetchedFolder = new InventoryFolder(res["folder_id"]);
_Store[res["folder_id"]] = fetchedFolder;
}
fetchedFolder.DescendentCount = res["descendents"];
fetchedFolder.Version = res["version"];
fetchedFolder.OwnerID = res["owner_id"];
_Store.GetNodeFor(fetchedFolder.UUID).NeedsUpdate = false;
// Do we have any descendants
if (fetchedFolder.DescendentCount > 0)
{
// Fetch descendent folders
if (res["categories"] is OSDArray folders)
{
foreach (var cat in folders)
{
var descFolder = (OSDMap)cat;
InventoryFolder folder;
UUID folderID = descFolder.TryGetValue("category_id", out var category_id)
? category_id : descFolder["folder_id"];
if (!_Store.Contains(folderID))
{
folder = new InventoryFolder(folderID)
{
ParentUUID = descFolder["parent_id"],
};
_Store[folderID] = folder;
}
else
{
folder = (InventoryFolder)_Store[folderID];
}
folder.OwnerID = descFolder["agent_id"];
folder.Name = descFolder["name"];
folder.Version = descFolder["version"];
folder.PreferredType = (FolderType)descFolder["type_default"].AsInteger();
ret.Add(folder);
}
// Fetch descendent items
if (res.TryGetValue("items", out var items))
{
var arr = (OSDArray)items;
foreach (var it in arr)
{
var item = InventoryItem.FromOSD(it);
_Store[item.UUID] = item;
ret.Add(item);
}
}
}
}
OnFolderUpdated(new FolderUpdatedEventArgs(res["folder_id"], true));
}
}
}
catch (Exception exc)
{
Logger.Log($"Failed to fetch inventory descendants: {exc.Message}" + Environment.NewLine +
$"{exc.StackTrace}",
Helpers.LogLevel.Warning, Client);
foreach (var f in batch)
{
OnFolderUpdated(new FolderUpdatedEventArgs(f.UUID, false));
}
}
});
}
catch (Exception ex)
{
Logger.Log($"Failed to fetch inventory descendants: {ex.Message}" + Environment.NewLine +
$"{ex.StackTrace}",
Helpers.LogLevel.Warning, Client);
foreach (var f in batch)
{
OnFolderUpdated(new FolderUpdatedEventArgs(f.UUID, false));
}
}
return ret;
}
#endregion Fetch
#region Find
/// <summary>
/// Returns the UUID of the folder (category) that defaults to
/// containing 'type'. The folder is not necessarily only for that
/// type
/// </summary>
/// <remarks>This will return the root folder if one does not exist</remarks>
/// <param name="type"></param>
/// <returns>The UUID of the desired folder if found, the UUID of the RootFolder
/// if not found, or UUID.Zero on failure</returns>
public UUID FindFolderForType(AssetType type)
{
if (_Store == null)
{
Logger.Log("Inventory is null, FindFolderForType() lookup cannot continue",
Helpers.LogLevel.Error, Client);
return UUID.Zero;
}
// Folders go in the root
if (type == AssetType.Folder)
return _Store.RootFolder.UUID;
// Loop through each top-level directory and check if PreferredType
// matches the requested type
var contents = _Store.GetContents(_Store.RootFolder.UUID);
foreach (var inv in contents)
{
if (inv is InventoryFolder folder)
{
if (folder.PreferredType == (FolderType)type)
return folder.UUID;
}
}
// No match found, return Root Folder ID
return _Store.RootFolder.UUID;
}
public UUID FindFolderForType(FolderType type)
{
if (_Store == null)
{
Logger.Log("Inventory is null, FindFolderForType() lookup cannot continue",
Helpers.LogLevel.Error, Client);
return UUID.Zero;
}
var contents = _Store.GetContents(_Store.RootFolder.UUID);
foreach (var folder in contents.Select(inv => inv as InventoryFolder).Where(folder => folder?.PreferredType == type))
{
return folder.UUID;
}
// No match found, return Root Folder ID
return _Store.RootFolder.UUID;
}
/// <summary>
/// Find an object in inventory using a specific path to search
/// </summary>
/// <param name="baseFolder">The folder to begin the search in</param>
/// <param name="inventoryOwner">The object owners <see cref="UUID"/></param>
/// <param name="path">A string path to search</param>
/// <param name="timeout">time to wait for reply</param>
/// <returns>Found items <see cref="UUID"/> or <see cref="UUID.Zero"/> if
/// timeout occurs or item is not found</returns>
public UUID FindObjectByPath(UUID baseFolder, UUID inventoryOwner, string path, TimeSpan timeout)
{
var findEvent = new AutoResetEvent(false);
var foundItem = UUID.Zero;
void Callback(object sender, FindObjectByPathReplyEventArgs e)
{
if (e.Path == path)
{
foundItem = e.InventoryObjectID;
findEvent.Set();
}
}
FindObjectByPathReply += Callback;
Task task = RequestFindObjectByPath(baseFolder, inventoryOwner, path);
findEvent.WaitOne(timeout, false);
FindObjectByPathReply -= Callback;
return foundItem;
}
/// <summary>
/// Find inventory items by path
/// </summary>
/// <param name="baseFolder">The folder to begin the search in</param>
/// <param name="inventoryOwner">The object owners <see cref="UUID"/></param>
/// <param name="path">A string path to search, folders/objects separated by a '/'</param>
/// <remarks>Results are sent to the <see cref="InventoryManager.OnFindObjectByPath"/> event</remarks>
public async Task RequestFindObjectByPath(UUID baseFolder, UUID inventoryOwner, string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Empty path is not supported");
// Store this search
InventorySearch search;
search.Folder = baseFolder;
search.Owner = inventoryOwner;
search.Path = path.Split('/');
search.Level = 0;
lock (_Searches) _Searches.Add(search);
// Start the search
await RequestFolderContents(baseFolder, inventoryOwner, true, true, InventorySortOrder.ByName);
}
/// <summary>
/// Search inventory Store object for an item or folder
/// </summary>
/// <param name="baseFolder">The folder to begin the search in</param>
/// <param name="path">An array which creates a path to search</param>
/// <param name="level">Number of levels below baseFolder to conduct searches</param>
/// <param name="firstOnly">if True, will stop searching after first match is found</param>
/// <returns>A list of inventory items found</returns>
public List<InventoryBase> LocalFind(UUID baseFolder, string[] path, int level, bool firstOnly)
{
var objects = new List<InventoryBase>();
//List<InventoryFolder> folders = new List<InventoryFolder>();
var contents = _Store.GetContents(baseFolder);
foreach (var inv in contents.Where(inv => string.Compare(inv.Name, path[level], StringComparison.Ordinal) == 0))
{
if (level == path.Length - 1)
{
objects.Add(inv);
if (firstOnly) return objects;
}
else if (inv is InventoryFolder)
{
objects.AddRange(LocalFind(inv.UUID, path, level + 1, firstOnly));
}
}
return objects;
}
#endregion Find
#region Move/Rename
/// <summary>
/// Move an inventory item or folder to a new location
/// </summary>
/// <param name="item">The <see cref="T:InventoryBase"/> item or folder to move</param>
/// <param name="newParent">The <see cref="T:InventoryFolder"/> to move item or folder to</param>
public void Move(InventoryBase item, InventoryFolder newParent)
{
if (item is InventoryFolder)
MoveFolder(item.UUID, newParent.UUID);
else
MoveItem(item.UUID, newParent.UUID);
}
/// <summary>
/// Move an inventory item or folder to a new location and change its name
/// </summary>
/// <param name="item">The <see cref="T:InventoryBase"/> item or folder to move</param>
/// <param name="newParent">The <see cref="T:InventoryFolder"/> to move item or folder to</param>
/// <param name="newName">The name to change the item or folder to</param>
[Obsolete("Method broken with AISv3. Use Move(item, parent) instead.")]
public void Move(InventoryBase item, InventoryFolder newParent, string newName)
{
if (item is InventoryFolder)
MoveFolder(item.UUID, newParent.UUID, newName);
else
MoveItem(item.UUID, newParent.UUID, newName);
}
/// <summary>
/// Move and rename a folder
/// </summary>
/// <param name="folderID">The source folders <see cref="UUID"/></param>
/// <param name="newparentID">The destination folders <see cref="UUID"/></param>
/// <param name="newName">The name to change the folder to</param>
[Obsolete("Method broken with AISv3. Use MoveFolder(folder, parent) and UpdateFolderProperties(folder, parent, name, type) instead")]
public void MoveFolder(UUID folderID, UUID newparentID, string newName)
{
UpdateFolderProperties(folderID, newparentID, newName, FolderType.None);
}
/// <summary>
/// Update folder properties
/// </summary>
/// <param name="folderID"><see cref="UUID"/> of the folder to update</param>
/// <param name="parentID">Sets folder's parent to <see cref="UUID"/></param>
/// <param name="name">Folder name</param>
/// <param name="type">Folder type</param>
public void UpdateFolderProperties(UUID folderID, UUID parentID, string name, FolderType type)
{
InventoryFolder inv = null;
lock (_Store)
{
if (_Store.Contains(folderID))
{
inv = (InventoryFolder)Store[folderID];
inv.Name = name;
inv.ParentUUID = parentID;
inv.PreferredType = type;
}
}
if (Client.AisClient.IsAvailable)
{
if (inv != null)
{
Client.AisClient.UpdateCategory(folderID, inv.GetOSD(), success =>
{
if (success)
{
lock (_Store)
{
_Store.UpdateNodeFor(inv);
}
}
}
).ConfigureAwait(false);
}
}
else
{
lock (_Store)
{
_Store.UpdateNodeFor(inv);
}
var invFolder = new UpdateInventoryFolderPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
FolderData = new UpdateInventoryFolderPacket.FolderDataBlock[1]
};
invFolder.FolderData[0] = new UpdateInventoryFolderPacket.FolderDataBlock
{
FolderID = folderID,
ParentID = parentID,
Name = Utils.StringToBytes(name),
Type = (sbyte)type
};
Client.Network.SendPacket(invFolder);
}
}
/// <summary>
/// Move a folder
/// </summary>
/// <param name="folderID">The source folders <see cref="UUID"/></param>
/// <param name="newParentID">The destination folders <see cref="UUID"/></param>
public void MoveFolder(UUID folderID, UUID newParentID)
{
lock (Store)
{
if (_Store.Contains(folderID))
{
var inv = Store[folderID];
inv.ParentUUID = newParentID;
_Store.UpdateNodeFor(inv);
}
}
var move = new MoveInventoryFolderPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
Stamp = false //FIXME: ??
},
InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[1]
};
move.InventoryData[0] = new MoveInventoryFolderPacket.InventoryDataBlock
{
FolderID = folderID,
ParentID = newParentID
};
Client.Network.SendPacket(move);
}
/// <summary>
/// Move multiple folders, the keys in the Dictionary parameter,
/// to a new parents, the value of that folder's key.
/// </summary>
/// <param name="foldersNewParents">A Dictionary containing the
/// <see cref="UUID"/> of the source as the key, and the
/// <see cref="UUID"/> of the destination as the value</param>
public void MoveFolders(Dictionary<UUID, UUID> foldersNewParents)
{
// FIXME: Use two List<UUID> to stay consistent
lock (Store)
{
foreach (var entry in foldersNewParents)
{
if (_Store.Contains(entry.Key))
{
var inv = _Store[entry.Key];
inv.ParentUUID = entry.Value;
_Store.UpdateNodeFor(inv);
}
}
}
//TODO: Test if this truly supports multiple-folder move
var move = new MoveInventoryFolderPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
Stamp = false //FIXME: ??
},
InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[foldersNewParents.Count]
};
var index = 0;
foreach (var folder in foldersNewParents)
{
var block = new MoveInventoryFolderPacket.InventoryDataBlock
{
FolderID = folder.Key,
ParentID = folder.Value
};
move.InventoryData[index++] = block;
}
Client.Network.SendPacket(move);
}
/// <summary>
/// Move an inventory item to a new folder
/// </summary>
/// <param name="itemID">The <see cref="UUID"/> of the source item to move</param>
/// <param name="folderID">The <see cref="UUID"/> of the destination folder</param>
public void MoveItem(UUID itemID, UUID folderID)
{
MoveItem(itemID, folderID, string.Empty);
}
/// <summary>
/// Move and rename an inventory item
/// </summary>
/// <param name="itemID">The <see cref="UUID"/> of the source item to move</param>
/// <param name="folderID">The <see cref="UUID"/> of the destination folder</param>
/// <param name="newName">The name to change the folder to</param>
public void MoveItem(UUID itemID, UUID folderID, string newName)
{
lock (_Store)
{
if (_Store.Contains(itemID))
{
var inv = _Store[itemID];
if (!string.IsNullOrEmpty(newName))
{
inv.Name = newName;
}
inv.ParentUUID = folderID;
_Store.UpdateNodeFor(inv);
}
}
var move = new MoveInventoryItemPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
Stamp = false //FIXME: ??
},
InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[1]
};
move.InventoryData[0] = new MoveInventoryItemPacket.InventoryDataBlock
{
ItemID = itemID,
FolderID = folderID,
NewName = Utils.StringToBytes(newName)
};
Client.Network.SendPacket(move);
}
/// <summary>
/// Move multiple inventory items to new locations
/// </summary>
/// <param name="itemsNewParents">A Dictionary containing the
/// <see cref="UUID"/> of the source item as the key, and the
/// <see cref="UUID"/> of the destination folder as the value</param>
public void MoveItems(Dictionary<UUID, UUID> itemsNewParents)
{
lock (_Store)
{
foreach (var entry in itemsNewParents)
{
if (_Store.Contains(entry.Key))
{
var inv = _Store[entry.Key];
inv.ParentUUID = entry.Value;
_Store.UpdateNodeFor(inv);
}
}
}
var move = new MoveInventoryItemPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
Stamp = false //FIXME: ??
},
InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[itemsNewParents.Count]
};
var index = 0;
foreach (var entry in itemsNewParents)
{
var block = new MoveInventoryItemPacket.InventoryDataBlock
{
ItemID = entry.Key,
FolderID = entry.Value,
NewName = Utils.EmptyBytes
};
move.InventoryData[index++] = block;
}
Client.Network.SendPacket(move);
}
#endregion Move
#region Remove
private void RemoveLocalUi(bool success, UUID itemId)
{
if(!success)
{
return;
}
if (!_Store.TryGetNodeFor(itemId, out var item))
{
return;
}
foreach (var obj in _Store.GetContents(itemId))
{
RemoveLocalUi(true, obj.UUID);
}
_Store.RemoveNodeFor(item.Data);
}
/// <summary>
/// Remove descendants of a folder
/// </summary>
/// <param name="folder">The <see cref="UUID"/> of the folder</param>
public void RemoveDescendants(UUID folder)
{
if (Client.AisClient.IsAvailable)
{
Client.AisClient.PurgeDescendents(folder, RemoveLocalUi).ConfigureAwait(false);
}
else
{
var purge = new PurgeInventoryDescendentsPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryData = { FolderID = folder }
};
Client.Network.SendPacket(purge);
RemoveLocalUi(true, folder);
}
}
/// <summary>
/// Remove a single item from inventory
/// </summary>
/// <param name="item">The <see cref="UUID"/> of the inventory item to remove</param>
public void RemoveItem(UUID item)
{
if (Client.AisClient.IsAvailable)
{
Client.AisClient.RemoveItem(item, RemoveLocalUi).ConfigureAwait(false);
}
else
{
var items = new List<UUID>(1) { item };
#pragma warning disable CS0612 // Type or member is obsolete
Remove(items, null);
#pragma warning restore CS0612 // Type or member is obsolete
}
}
public async Task RemoveItemsAsync(IEnumerable<UUID> items, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
if (Client.AisClient.IsAvailable)
{
var tasks = items
.Select(n => Client.AisClient.RemoveItem(n, RemoveLocalUi, cancellationToken))
.ToList();
await Task.WhenAll(tasks);
}
else
{
#pragma warning disable CS0612 // Type or member is obsolete
Remove(items.ToList(), new List<UUID>());
#pragma warning restore CS0612 // Type or member is obsolete
}
}
/// <summary>
/// Remove a folder from inventory
/// </summary>
/// <param name="folder">The <see cref="UUID"/> of the folder to remove</param>
public void RemoveFolder(UUID folder)
{
if (Client.AisClient.IsAvailable)
{
Client.AisClient.RemoveCategory(folder, RemoveLocalUi).ConfigureAwait(false);
}
else
{
var folders = new List<UUID>(1) { folder };
#pragma warning disable CS0612 // Type or member is obsolete
Remove(null, folders);
#pragma warning restore CS0612 // Type or member is obsolete
}
}
/// <summary>
/// Remove multiple items or folders from inventory. Note that this uses the LLUDP method
/// which Second Life has deprecated and removed.
/// </summary>
/// <param name="items">A List containing the <see cref="UUID"/>s of items to remove</param>
/// <param name="folders">A List containing the <see cref="UUID"/>s of the folders to remove</param>
[Obsolete]
public void Remove(List<UUID> items, List<UUID> folders)
{
if ((items == null || items.Count == 0) && (folders == null || folders.Count == 0))
return;
var rem = new RemoveInventoryObjectsPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
}
};
if (items == null || items.Count == 0)
{
// To indicate that we want no items removed:
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[1];
rem.ItemData[0] = new RemoveInventoryObjectsPacket.ItemDataBlock { ItemID = UUID.Zero };
}
else
{
lock (_Store)
{
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[items.Count];
for (var i = 0; i < items.Count; i++)
{
rem.ItemData[i] = new RemoveInventoryObjectsPacket.ItemDataBlock { ItemID = items[i] };
// Update local copy
if (_Store.Contains(items[i]))
_Store.RemoveNodeFor(Store[items[i]]);
}
}
}
if (folders == null || folders.Count == 0)
{
// To indicate we want no folders removed:
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[1];
rem.FolderData[0] = new RemoveInventoryObjectsPacket.FolderDataBlock { FolderID = UUID.Zero };
}
else
{
lock (_Store)
{
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[folders.Count];
for (var i = 0; i < folders.Count; i++)
{
rem.FolderData[i] = new RemoveInventoryObjectsPacket.FolderDataBlock { FolderID = folders[i] };
// Update local copy
if (_Store.Contains(folders[i]))
_Store.RemoveNodeFor(Store[folders[i]]);
}
}
}
Client.Network.SendPacket(rem);
}
/// <summary>
/// Empty the Lost and Found folder
/// </summary>
public void EmptyLostAndFound()
{
EmptySystemFolder(FolderType.LostAndFound);
}
/// <summary>
/// Empty the Trash folder
/// </summary>
public void EmptyTrash()
{
EmptySystemFolder(FolderType.Trash);
}
private void EmptySystemFolder(FolderType folderType)
{
var folderKey = UUID.Zero;
var items = _Store.GetContents(_Store.RootFolder);
foreach (var item in items)
{
var folder = item as InventoryFolder;
if (folder?.PreferredType == folderType)
{
folderKey = folder.UUID;
break;
}
}
if (Client.AisClient.IsAvailable)
{
if (folderKey != UUID.Zero)
{
Client.AisClient.PurgeDescendents(folderKey, RemoveLocalUi).ConfigureAwait(false);
}
}
else
{
items = _Store.GetContents(folderKey);
var remItems = new List<UUID>();
var remFolders = new List<UUID>();
foreach (var item in items)
{
if (item is InventoryFolder)
{
remFolders.Add(item.UUID);
}
else
{
remItems.Add(item.UUID);
}
}
#pragma warning disable CS0612 // Type or member is obsolete
Remove(remItems, remFolders);
#pragma warning restore CS0612 // Type or member is obsolete
}
}
#endregion Remove
#region Create
/// <summary>
/// Send a create item request
/// </summary>
/// <param name="parentFolder"></param>
/// <param name="name"></param>
/// <param name="description"></param>
/// <param name="type"></param>
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
/// <param name="invType"></param>
/// <param name="nextOwnerMask"></param>
/// <param name="callback"></param>
public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
InventoryType invType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
{
// Even though WearableType 0 is Shape, in this context it is treated as NOT_WEARABLE
RequestCreateItem(parentFolder, name, description, type, assetTransactionID, invType, (WearableType)0, nextOwnerMask,
callback);
}
/// <summary>
/// Send a create item request
/// </summary>
/// <param name="parentFolder"></param>
/// <param name="name"></param>
/// <param name="description"></param>
/// <param name="type"></param>
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
/// <param name="invType"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
/// <param name="callback"></param>
public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
{
var create = new CreateInventoryItemPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryBlock =
{
CallbackID = RegisterItemCreatedCallback(callback),
FolderID = parentFolder,
TransactionID = assetTransactionID,
NextOwnerMask = (uint) nextOwnerMask,
Type = (sbyte) type,
InvType = (sbyte) invType,
WearableType = (byte) wearableType,
Name = Utils.StringToBytes(name),
Description = Utils.StringToBytes(description)
}
};
Client.Network.SendPacket(create);
}
/// <summary>
/// Creates a new inventory folder
/// </summary>
/// <param name="parentID">ID of the folder to put this folder in</param>
/// <param name="name">Name of the folder to create</param>
/// <returns>The UUID of the newly created folder</returns>
public UUID CreateFolder(UUID parentID, string name)
{
return CreateFolder(parentID, name, FolderType.None);
}
/// <summary>
/// Creates a new inventory folder
/// </summary>
/// <param name="parentID">ID of the folder to put this folder in</param>
/// <param name="name">Name of the folder to create</param>
/// <param name="preferredType">Sets this folder as the default folder
/// for new assets of the specified type. Use <see cref="FolderType.None" />
/// to create a normal folder, otherwise it will likely create a
/// duplicate of an existing folder type</param>
/// <returns>The UUID of the newly created folder</returns>
/// <remarks>If you specify a preferred type of <see cref="AsseType.Folder" />
/// it will create a new root folder which may likely cause all sorts
/// of strange problems</remarks>
public UUID CreateFolder(UUID parentID, string name, FolderType preferredType)
{
var id = UUID.Random();
// Assign a folder name if one is not already set
if (string.IsNullOrEmpty(name))
{
if (preferredType >= FolderType.Texture && preferredType <= FolderType.MarkplaceStock)
{
name = _NewFolderNames[(int)preferredType];
}
else
{
name = "New Folder";
}
if (name?.Length == 0)
{
name = "New Folder";
}
}
// Create the new folder locally
var newFolder = new InventoryFolder(id)
{
Version = 1,
DescendentCount = 0,
ParentUUID = parentID,
PreferredType = preferredType,
Name = name,
OwnerID = Client.Self.AgentID
};
// Update the local store
try { _Store[newFolder.UUID] = newFolder; }
catch (InventoryException ie) { Logger.Log(ie.Message, Helpers.LogLevel.Warning, Client, ie); }
// Create the CreateInventoryFolder packet and send it
var create = new CreateInventoryFolderPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
FolderData =
{
FolderID = id,
ParentID = parentID,
Type = (sbyte) preferredType,
Name = Utils.StringToBytes(name)
}
};
Client.Network.SendPacket(create);
return id;
}
/// <summary>
/// Create an inventory item and upload asset data
/// </summary>
/// <param name="data">Asset data</param>
/// <param name="name">Inventory item name</param>
/// <param name="description">Inventory item description</param>
/// <param name="assetType">Asset type</param>
/// <param name="invType">Inventory type</param>
/// <param name="folderID">Put newly created inventory in this folder</param>
/// <param name="callback">Delegate that will receive feedback on success or failure</param>
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
InventoryType invType, UUID folderID, ItemCreatedFromAssetCallback callback)
{
var permissions = new Permissions
{
EveryoneMask = PermissionMask.None,
GroupMask = PermissionMask.None,
NextOwnerMask = PermissionMask.All
};
RequestCreateItemFromAsset(data, name, description, assetType, invType, folderID, permissions, callback);
}
/// <summary>
/// Create an inventory item and upload asset data
/// </summary>
/// <param name="data">Asset data</param>
/// <param name="name">Inventory item name</param>
/// <param name="description">Inventory item description</param>
/// <param name="assetType">Asset type</param>
/// <param name="invType">Inventory type</param>
/// <param name="folderID">Put newly created inventory in this folder</param>
/// <param name="permissions">Permission of the newly created item
/// (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
/// <param name="callback">Delegate that will receive feedback on success or failure</param>
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
InventoryType invType, UUID folderID, Permissions permissions, ItemCreatedFromAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
{
throw new Exception("NewFileAgentInventory capability is not currently available");
}
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("NewFileAgentInventory");
if (cap == null) {
throw new Exception("NewFileAgentInventory capability is not currently available");
}
var query = new OSDMap
{
{"folder_id", OSD.FromUUID(folderID)},
{"asset_type", OSD.FromString(Utils.AssetTypeToString(assetType))},
{"inventory_type", OSD.FromString(Utils.InventoryTypeToString(invType))},
{"name", OSD.FromString(name)},
{"description", OSD.FromString(description)},
{"everyone_mask", OSD.FromInteger((int) permissions.EveryoneMask)},
{"group_mask", OSD.FromInteger((int) permissions.GroupMask)},
{"next_owner_mask", OSD.FromInteger((int) permissions.NextOwnerMask)},
{"expected_upload_cost", OSD.FromInteger(Client.Settings.UPLOAD_COST)}
};
// Make the request
var req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, query, CancellationToken.None,
(response, responseData, error) =>
{
if (responseData == null) { throw error; }
CreateItemFromAssetResponse(callback, data, query,
OSDParser.Deserialize(responseData), error);
});
}
/// <summary>
/// Creates inventory link to another inventory item or folder
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="bse">Inventory item or folder</param>
/// <param name="callback">Method to call upon creation of the link</param>
/// <param name="cancellationToken"></param>
public void CreateLink(UUID folderID, InventoryBase bse, ItemCreatedCallback callback, CancellationToken cancellationToken = default)
{
if (bse is InventoryFolder folder)
{
CreateLink(folderID, folder, callback, cancellationToken);
}
else if (bse is InventoryItem item)
{
CreateLink(folderID, item.UUID, item.Name, item.Description, item.InventoryType, UUID.Random(), callback, cancellationToken);
}
}
/// <summary>
/// Creates inventory link to another inventory item
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="item">Original inventory item</param>
/// <param name="callback">Method to call upon creation of the link</param>
/// <param name="cancellationToken"></param>
public void CreateLink(UUID folderID, InventoryItem item, ItemCreatedCallback callback, CancellationToken cancellationToken = default)
{
CreateLink(folderID, item.UUID, item.Name, item.Description, item.InventoryType, UUID.Random(), callback, cancellationToken);
}
/// <summary>
/// Creates inventory link to another inventory folder
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="folder">Original inventory folder</param>
/// <param name="callback">Method to call upon creation of the link</param>
/// <param name="cancellationToken"></param>
public void CreateLink(UUID folderID, InventoryFolder folder, ItemCreatedCallback callback, CancellationToken cancellationToken = default)
{
CreateLink(folderID, folder.UUID, folder.Name, "", InventoryType.Folder, UUID.Random(), callback, cancellationToken);
}
/// <summary>
/// Creates inventory link to another inventory item or folder
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="itemID">Original item's UUID</param>
/// <param name="name">Name</param>
/// <param name="description">Description</param>
/// <param name="invType">Inventory Type</param>
/// <param name="transactionID">Transaction UUID</param>
/// <param name="callback">Method to call upon creation of the link</param>
/// <param name="cancellationToken"></param>
public void CreateLink(UUID folderID, UUID itemID, string name, string description,
InventoryType invType, UUID transactionID, ItemCreatedCallback callback, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
AssetType linkType = invType == InventoryType.Folder ? AssetType.LinkFolder : AssetType.Link;
if (Client.AisClient.IsAvailable)
{
var links = new OSDArray();
var link = new OSDMap
{
["linked_id"] = OSD.FromUUID(itemID),
["type"] = OSD.FromInteger((sbyte)linkType),
["inv_type"] = OSD.FromInteger((sbyte)invType),
["name"] = OSD.FromString(name),
["desc"] = OSD.FromString(description)
};
links.Add(link);
var newInventory = new OSDMap { { "links", links } };
Client.AisClient.CreateInventory(folderID, newInventory, true, callback, cancellationToken)
.ConfigureAwait(false);
}
else
{
var create = new LinkInventoryItemPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryBlock = { CallbackID = RegisterItemCreatedCallback(callback) }
};
lock (_ItemInventoryTypeRequest)
{
_ItemInventoryTypeRequest[create.InventoryBlock.CallbackID] = invType;
}
create.InventoryBlock.FolderID = folderID;
create.InventoryBlock.TransactionID = transactionID;
create.InventoryBlock.OldItemID = itemID;
create.InventoryBlock.Type = (sbyte)linkType;
create.InventoryBlock.InvType = (sbyte)invType;
create.InventoryBlock.Name = Utils.StringToBytes(name);
create.InventoryBlock.Description = Utils.StringToBytes(description);
Client.Network.SendPacket(create);
}
}
#endregion Create
#region Copy
/// <summary>
/// Send a copy item request
/// </summary>
/// <param name="item"></param>
/// <param name="newParent"></param>
/// <param name="newName"></param>
/// <param name="callback"></param>
public void RequestCopyItem(UUID item, UUID newParent, string newName, ItemCopiedCallback callback)
{
RequestCopyItem(item, newParent, newName, Client.Self.AgentID, callback);
}
/// <summary>
/// Send a copy item request
/// </summary>
/// <param name="item"></param>
/// <param name="newParent"></param>
/// <param name="newName"></param>
/// <param name="oldOwnerID"></param>
/// <param name="callback"></param>
public void RequestCopyItem(UUID item, UUID newParent, string newName, UUID oldOwnerID,
ItemCopiedCallback callback)
{
var items = new List<UUID>(1) { item };
var folders = new List<UUID>(1) { newParent };
var names = new List<string>(1) { newName };
RequestCopyItems(items, folders, names, oldOwnerID, callback);
}
/// <summary>
/// Send a copy items request
/// </summary>
/// <param name="items"></param>
/// <param name="targetFolders"></param>
/// <param name="newNames"></param>
/// <param name="oldOwnerID"></param>
/// <param name="callback"></param>
public void RequestCopyItems(List<UUID> items, List<UUID> targetFolders, List<string> newNames,
UUID oldOwnerID, ItemCopiedCallback callback)
{
if (items.Count != targetFolders.Count || (newNames != null && items.Count != newNames.Count))
throw new ArgumentException("All list arguments must have an equal number of entries");
var callbackID = RegisterItemsCopiedCallback(callback);
var copy = new CopyInventoryItemPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryData = new CopyInventoryItemPacket.InventoryDataBlock[items.Count]
};
for (var i = 0; i < items.Count; ++i)
{
copy.InventoryData[i] = new CopyInventoryItemPacket.InventoryDataBlock
{
CallbackID = callbackID,
NewFolderID = targetFolders[i],
OldAgentID = oldOwnerID,
OldItemID = items[i],
NewName = !string.IsNullOrEmpty(newNames?[i])
? Utils.StringToBytes(newNames[i])
: Utils.EmptyBytes
};
}
Client.Network.SendPacket(copy);
}
/// <summary>
/// Request a copy of an asset embedded within a notecard
/// </summary>
/// <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
/// <param name="notecardID">UUID of the notecard to request an asset from</param>
/// <param name="folderID">Target folder for asset to go to in your inventory</param>
/// <param name="itemID">UUID of the embedded asset</param>
/// <param name="callback">callback to run when item is copied to inventory</param>
public void RequestCopyItemFromNotecard(UUID objectID, UUID notecardID, UUID folderID, UUID itemID, ItemCopiedCallback callback)
{
_ItemCopiedCallbacks[0] = callback; //Notecards always use callback ID 0
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("CopyInventoryFromNotecard");
if (cap != null)
{
var message = new CopyInventoryFromNotecardMessage
{
CallbackID = 0,
FolderID = folderID,
ItemID = itemID,
NotecardID = notecardID,
ObjectID = objectID
};
var req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, message.Serialize(),
CancellationToken.None, null);
}
else
{
var copy = new CopyInventoryFromNotecardPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
NotecardData =
{
ObjectID = objectID,
NotecardItemID = notecardID
},
InventoryData = new CopyInventoryFromNotecardPacket.InventoryDataBlock[1]
};
copy.InventoryData[0] = new CopyInventoryFromNotecardPacket.InventoryDataBlock
{
FolderID = folderID,
ItemID = itemID
};
Client.Network.SendPacket(copy);
}
}
#endregion Copy
#region Update
/// <summary>
/// Send an update item request
/// </summary>
/// <param name="item"></param>
public void RequestUpdateItem(InventoryItem item)
{
var items = new List<InventoryItem>(1) { item };
RequestUpdateItems(items, UUID.Random());
}
/// <summary>
/// Send an update items request
/// </summary>
/// <param name="items"></param>
public void RequestUpdateItems(List<InventoryItem> items)
{
RequestUpdateItems(items, UUID.Random());
}
/// <summary>
/// Send an update items request
/// </summary>
/// <param name="items"></param>
/// <param name="transactionID"></param>
public void RequestUpdateItems(List<InventoryItem> items, UUID transactionID)
{
if (Client.AisClient.IsAvailable)
{
foreach (var item in items)
{
var update = (OSDMap)item.GetOSD();
if (update.ContainsKey("asset_id"))
{
update.Remove("asset_id");
if (item.TransactionID != UUID.Zero)
{
update["hash_id"] = item.TransactionID;
}
}
if (update.ContainsKey("shadow_id"))
{
update.Remove("shadow_id");
if (item.TransactionID != UUID.Zero)
{
update["hash_id"] = item.TransactionID;
}
}
Client.AisClient.UpdateItem(item.UUID, update, null).ConfigureAwait(false);
}
}
else
{
var update = new UpdateInventoryItemPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
TransactionID = transactionID
},
InventoryData = new UpdateInventoryItemPacket.InventoryDataBlock[items.Count]
};
for (var i = 0; i < items.Count; i++)
{
var item = items[i];
var block = new UpdateInventoryItemPacket.InventoryDataBlock
{
BaseMask = (uint)item.Permissions.BaseMask,
CRC = ItemCRC(item),
CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate),
CreatorID = item.CreatorID,
Description = Utils.StringToBytes(item.Description),
EveryoneMask = (uint)item.Permissions.EveryoneMask,
Flags = (uint)item.Flags,
FolderID = item.ParentUUID,
GroupID = item.GroupID,
GroupMask = (uint)item.Permissions.GroupMask,
GroupOwned = item.GroupOwned,
InvType = (sbyte)item.InventoryType,
ItemID = item.UUID,
Name = Utils.StringToBytes(item.Name),
NextOwnerMask = (uint)item.Permissions.NextOwnerMask,
OwnerID = item.OwnerID,
OwnerMask = (uint)item.Permissions.OwnerMask,
SalePrice = item.SalePrice,
SaleType = (byte)item.SaleType,
TransactionID = item.TransactionID,
Type = (sbyte)item.AssetType
};
update.InventoryData[i] = block;
}
Client.Network.SendPacket(update);
}
}
/// <summary>
/// Send an upload notecard request
/// </summary>
/// <param name="data"></param>
/// <param name="notecardID"></param>
/// <param name="callback"></param>
public void RequestUploadNotecardAsset(byte[] data, UUID notecardID, InventoryUploadedAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
throw new Exception("Capability system not initialized to send asset");
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateNotecardAgentInventory");
if (cap != null)
{
var query = new OSDMap { { "item_id", OSD.FromUUID(notecardID) } };
// Make the request
var req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, query, CancellationToken.None,
(response, responseData, error) =>
{
if (responseData == null) { throw error; }
UploadInventoryAssetResponse(new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data),
notecardID, OSDParser.Deserialize(responseData), error);
});
}
else
{
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
}
}
/// <summary>
/// Save changes to notecard embedded in object contents
/// </summary>
/// <param name="data">Encoded notecard asset data</param>
/// <param name="notecardID">Notecard UUID</param>
/// <param name="taskID">Object's UUID</param>
/// <param name="callback">Called upon finish of the upload with status information</param>
public void RequestUpdateNotecardTask(byte[] data, UUID notecardID, UUID taskID, InventoryUploadedAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
{
throw new Exception("UpdateNotecardTaskInventory capability is not currently available");
}
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateNotecardTaskInventory");
if (cap != null)
{
var query = new OSDMap
{
{"item_id", OSD.FromUUID(notecardID)},
{ "task_id", OSD.FromUUID(taskID)}
};
// Make the request
var req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, query, CancellationToken.None,
(response, responseData, error) =>
{
if (responseData == null) { throw error; }
UploadInventoryAssetResponse(new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data),
notecardID, OSDParser.Deserialize(responseData), error);
});
}
else
{
throw new Exception("UpdateNotecardTaskInventory capability is not currently available");
}
}
/// <summary>
/// Upload new gesture asset for an inventory gesture item
/// </summary>
/// <param name="data">Encoded gesture asset</param>
/// <param name="gestureID">Gesture inventory UUID</param>
/// <param name="callback">Callback whick will be called when upload is complete</param>
public void RequestUploadGestureAsset(byte[] data, UUID gestureID, InventoryUploadedAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
throw new Exception("UpdateGestureAgentInventory capability is not currently available");
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateGestureAgentInventory");
if (cap != null)
{
var query = new OSDMap { { "item_id", OSD.FromUUID(gestureID) } };
// Make the request
var req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, query, CancellationToken.None,
(response, responseData, error) =>
{
if (responseData == null) { throw error; }
UploadInventoryAssetResponse(new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data),
gestureID, OSDParser.Deserialize(responseData), error);
});
}
else
{
throw new Exception("UpdateGestureAgentInventory capability is not currently available");
}
}
/// <summary>
/// Update an existing script in an agents Inventory
/// </summary>
/// <param name="data">A byte[] array containing the encoded scripts contents</param>
/// <param name="itemID">the itemID of the script</param>
/// <param name="mono">if true, sets the script content to run on the mono interpreter</param>
/// <param name="callback"></param>
public void RequestUpdateScriptAgentInventory(byte[] data, UUID itemID, bool mono, ScriptUpdatedCallback callback)
{
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateScriptAgent");
if (cap != null)
{
var msg = new UpdateScriptAgentRequestMessage
{
ItemID = itemID,
Target = mono ? "mono" : "lsl2"
};
var req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, msg.Serialize(), CancellationToken.None,
(response, responseData, error) =>
{
if (responseData == null) { throw error; }
UpdateScriptAgentInventoryResponse(new KeyValuePair<ScriptUpdatedCallback, byte[]>(callback, data),
itemID, OSDParser.Deserialize(responseData), error);
});
}
else
{
throw new Exception("UpdateScriptAgent capability is not currently available");
}
}
/// <summary>
/// Update an existing script in an task Inventory
/// </summary>
/// <param name="data">A byte[] array containing the encoded scripts contents</param>
/// <param name="itemID">the itemID of the script</param>
/// <param name="taskID">UUID of the prim containting the script</param>
/// <param name="mono">if true, sets the script content to run on the mono interpreter</param>
/// <param name="running">if true, sets the script to running</param>
/// <param name="callback"></param>
public void RequestUpdateScriptTask(byte[] data, UUID itemID, UUID taskID, bool mono, bool running, ScriptUpdatedCallback callback)
{
var cap = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateScriptTask");
if (cap != null)
{
var msg = new UpdateScriptTaskUpdateMessage
{
ItemID = itemID,
TaskID = taskID,
ScriptRunning = running,
Target = mono ? "mono" : "lsl2"
};
var req= Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, msg.Serialize(), CancellationToken.None,
(response, responseData, error) =>
{
if (responseData == null) { throw error; }
UpdateScriptAgentInventoryResponse(new KeyValuePair<ScriptUpdatedCallback, byte[]>(callback, data),
itemID, OSDParser.Deserialize(responseData), error);
});
}
else
{
throw new Exception("UpdateScriptTask capability is not currently available");
}
}
#endregion Update
#region Rez/Give
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
InventoryItem item)
{
return RequestRezFromInventory(simulator, rotation, position, item, Client.Self.ActiveGroup,
UUID.Random(), true);
}
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
/// <param name="groupOwner">UUID of group to own the object</param>
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
InventoryItem item, UUID groupOwner)
{
return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, UUID.Random(), true);
}
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
/// <param name="groupOwner">UUID of group to own the object</param>
/// <param name="queryID">User defined queryID to correlate replies</param>
/// <param name="rezSelected">If set to true, the CreateSelected flag
/// will be set on the rezzed object</param>
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
InventoryItem item, UUID groupOwner, UUID queryID, bool rezSelected)
{
return RequestRezFromInventory(simulator, UUID.Zero, rotation, position, item, groupOwner, queryID,
rezSelected);
}
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="taskID">TaskID object when rezzed</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
/// <param name="groupOwner">UUID of group to own the object</param>
/// <param name="queryID">User defined queryID to correlate replies</param>
/// <param name="rezSelected">If set to true, the CreateSelected flag
/// will be set on the rezzed object</param>
public UUID RequestRezFromInventory(Simulator simulator, UUID taskID, Quaternion rotation, Vector3 position,
InventoryItem item, UUID groupOwner, UUID queryID, bool rezSelected)
{
var add = new RezObjectPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
GroupID = groupOwner
},
RezData =
{
FromTaskID = taskID,
BypassRaycast = 1,
RayStart = position,
RayEnd = position,
RayTargetID = UUID.Zero,
RayEndIsIntersection = false,
RezSelected = rezSelected,
RemoveItem = false,
ItemFlags = (uint) item.Flags,
GroupMask = (uint) item.Permissions.GroupMask,
EveryoneMask = (uint) item.Permissions.EveryoneMask,
NextOwnerMask = (uint) item.Permissions.NextOwnerMask
},
InventoryData =
{
ItemID = item.UUID,
FolderID = item.ParentUUID,
CreatorID = item.CreatorID,
OwnerID = item.OwnerID,
GroupID = item.GroupID,
BaseMask = (uint) item.Permissions.BaseMask,
OwnerMask = (uint) item.Permissions.OwnerMask,
GroupMask = (uint) item.Permissions.GroupMask,
EveryoneMask = (uint) item.Permissions.EveryoneMask,
NextOwnerMask = (uint) item.Permissions.NextOwnerMask,
GroupOwned = item.GroupOwned,
TransactionID = queryID,
Type = (sbyte) item.InventoryType,
InvType = (sbyte) item.InventoryType,
Flags = (uint) item.Flags,
SaleType = (byte) item.SaleType,
SalePrice = item.SalePrice,
Name = Utils.StringToBytes(item.Name),
Description = Utils.StringToBytes(item.Description),
CreationDate = (int) Utils.DateTimeToUnixTime(item.CreationDate)
}
};
Client.Network.SendPacket(add, simulator);
// Remove from store if the item is no copy
if (Store.Contains(item.UUID) && Store[item.UUID] is InventoryItem invItem)
{
if ((invItem.Permissions.OwnerMask & PermissionMask.Copy) == PermissionMask.None)
{
Store.RemoveNodeFor(invItem);
}
}
return queryID;
}
/// <summary>
/// DeRez an object from the simulator to the agents Objects folder in the agents Inventory
/// </summary>
/// <param name="objectLocalID">The simulator Local ID of the object</param>
/// <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
public void RequestDeRezToInventory(uint objectLocalID)
{
RequestDeRezToInventory(objectLocalID, DeRezDestination.AgentInventoryTake,
Client.Inventory.FindFolderForType(AssetType.Object), UUID.Random());
}
/// <summary>
/// DeRez an object from the simulator and return to inventory
/// </summary>
/// <param name="objectLocalID">The simulator Local ID of the object</param>
/// <param name="destType">The type of destination from the <see cref="DeRezDestination"/> enum</param>
/// <param name="destFolder">The destination inventory folders <see cref="UUID"/> -or-
/// if DeRezzing object to a tasks Inventory, the Tasks <see cref="UUID"/></param>
/// <param name="transactionID">The transaction ID for this request which
/// can be used to correlate this request with other packets</param>
/// <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
public void RequestDeRezToInventory(uint objectLocalID, DeRezDestination destType, UUID destFolder, UUID transactionID)
{
var take = new DeRezObjectPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
AgentBlock = new DeRezObjectPacket.AgentBlockBlock
{
GroupID = UUID.Zero,
Destination = (byte)destType,
DestinationID = destFolder,
PacketCount = 1,
PacketNumber = 1,
TransactionID = transactionID
},
ObjectData = new DeRezObjectPacket.ObjectDataBlock[1]
};
take.ObjectData[0] = new DeRezObjectPacket.ObjectDataBlock { ObjectLocalID = objectLocalID };
Client.Network.SendPacket(take);
}
/// <summary>
/// Rez an item from inventory to its previous simulator location
/// </summary>
/// <param name="simulator"></param>
/// <param name="item"></param>
/// <param name="queryID"></param>
/// <returns></returns>
public UUID RequestRestoreRezFromInventory(Simulator simulator, InventoryItem item, UUID queryID)
{
var add = new RezRestoreToWorldPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryData =
{
ItemID = item.UUID,
FolderID = item.ParentUUID,
CreatorID = item.CreatorID,
OwnerID = item.OwnerID,
GroupID = item.GroupID,
BaseMask = (uint) item.Permissions.BaseMask,
OwnerMask = (uint) item.Permissions.OwnerMask,
GroupMask = (uint) item.Permissions.GroupMask,
EveryoneMask = (uint) item.Permissions.EveryoneMask,
NextOwnerMask = (uint) item.Permissions.NextOwnerMask,
GroupOwned = item.GroupOwned,
TransactionID = queryID,
Type = (sbyte) item.InventoryType,
InvType = (sbyte) item.InventoryType,
Flags = (uint) item.Flags,
SaleType = (byte) item.SaleType,
SalePrice = item.SalePrice,
Name = Utils.StringToBytes(item.Name),
Description = Utils.StringToBytes(item.Description),
CreationDate = (int) Utils.DateTimeToUnixTime(item.CreationDate)
}
};
Client.Network.SendPacket(add, simulator);
return queryID;
}
/// <summary>
/// Give an inventory item to another avatar
/// </summary>
/// <param name="itemID">The <see cref="UUID"/> of the item to give</param>
/// <param name="itemName">The name of the item</param>
/// <param name="assetType">The type of the item from the <see cref="AssetType"/> enum</param>
/// <param name="recipient">The <see cref="UUID"/> of the recipient</param>
/// <param name="doEffect">true to generate a beameffect during transfer</param>
public void GiveItem(UUID itemID, string itemName, AssetType assetType, UUID recipient,
bool doEffect)
{
var bucket = new byte[17];
bucket[0] = (byte)assetType;
Buffer.BlockCopy(itemID.GetBytes(), 0, bucket, 1, 16);
Client.Self.InstantMessage(
Client.Self.Name,
recipient,
itemName,
UUID.Random(),
InstantMessageDialog.InventoryOffered,
InstantMessageOnline.Online,
Client.Self.SimPosition,
Client.Network.CurrentSim.ID,
bucket);
if (doEffect)
{
Client.Self.BeamEffect(Client.Self.AgentID, recipient, Vector3d.Zero,
Client.Settings.DEFAULT_EFFECT_COLOR, 1f, UUID.Random());
}
// Remove from store if the item is no copy
if (Store.Contains(itemID) && Store[itemID] is InventoryItem item)
{
if ((item.Permissions.OwnerMask & PermissionMask.Copy) == PermissionMask.None)
{
Store.RemoveNodeFor(item);
}
}
}
/// <summary>
/// Recurse inventory category and return folders and items. Does NOT contain parent folder being searched
/// </summary>
/// <param name="folderID">Inventory category to recursively search</param>
/// <param name="owner">Owner of folder</param>
/// <param name="cats">reference to list of categories</param>
/// <param name="items">reference to list of items</param>
private void GetInventoryRecursive(UUID folderID, UUID owner,
ref List<InventoryFolder> cats, ref List<InventoryItem> items)
{
var contents = Client.Inventory.FolderContents(
folderID, owner, true, true, InventorySortOrder.ByDate, TimeSpan.FromSeconds(15));
foreach (var entry in contents)
{
switch (entry)
{
case InventoryFolder folder:
cats.Add(folder);
GetInventoryRecursive(folder.UUID, owner, ref cats, ref items);
break;
case InventoryItem _:
items.Add(Client.Inventory.FetchItem(entry.UUID, owner, TimeSpan.FromSeconds(10)));
break;
default: // shouldn't happen
Logger.Log("Retrieved inventory contents of invalid type", Helpers.LogLevel.Error);
break;
}
}
}
/// <summary>
/// Give an inventory Folder with contents to another avatar
/// </summary>
/// <param name="folderID">The <see cref="UUID"/> of the Folder to give</param>
/// <param name="folderName">The name of the folder</param>
/// <param name="recipient">The <see cref="UUID"/> of the recipient</param>
/// <param name="doEffect">true to generate a beameffect during transfer</param>
public void GiveFolder(UUID folderID, string folderName, UUID recipient, bool doEffect)
{
var folders = new List<InventoryFolder>();
var items = new List<InventoryItem>();
GetInventoryRecursive(folderID, Client.Self.AgentID, ref folders, ref items);
var total_contents = folders.Count + items.Count;
// check for too many items.
if (total_contents > MAX_GIVE_ITEMS)
{
Logger.Log("Cannot give more than 42 items in a single inventory transfer.", Helpers.LogLevel.Info);
return;
}
if (items.Count == 0)
{
Logger.Log("No items to transfer.", Helpers.LogLevel.Info);
return;
}
var bucket = new byte[17 * (total_contents + 1)];
var offset = 0; // account for first byte
//Add folders (parent folder first)
bucket[offset++] = (byte)AssetType.Folder;
Buffer.BlockCopy(folderID.GetBytes(), 0, bucket, offset, 16);
offset += 16;
foreach (var folder in folders)
{
bucket[offset++] = (byte)AssetType.Folder;
Buffer.BlockCopy(folder.UUID.GetBytes(), 0, bucket, offset, 16);
offset += 16;
}
//Add items to bucket after folders
foreach (var item in items)
{
bucket[offset++] = (byte)item.AssetType;
Buffer.BlockCopy(item.UUID.GetBytes(), 0, bucket, offset, 16);
offset += 16;
}
Client.Self.InstantMessage(
Client.Self.Name,
recipient,
folderName,
UUID.Random(),
InstantMessageDialog.InventoryOffered,
InstantMessageOnline.Online,
Client.Self.SimPosition,
Client.Network.CurrentSim.ID,
bucket);
if (doEffect)
{
Client.Self.BeamEffect(Client.Self.AgentID, recipient, Vector3d.Zero,
Client.Settings.DEFAULT_EFFECT_COLOR, 1f, UUID.Random());
}
// Remove from store if items were no copy
foreach (var invItem in from item in items
where Store.Contains(item.UUID) && Store[item.UUID] is InventoryItem
select (InventoryItem)Store[item.UUID] into invItem
where (invItem.Permissions.OwnerMask & PermissionMask.Copy) == PermissionMask.None select invItem)
{
Store.RemoveNodeFor(invItem);
}
}
#endregion Rez/Give
#region Task
/// <summary>
/// Copy or move an <see cref="InventoryItem"/> from agent inventory to a task (primitive) inventory
/// </summary>
/// <param name="objectLocalID">The target object</param>
/// <param name="item">The item to copy or move from inventory</param>
/// <returns></returns>
/// <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
/// for no-copy items the object is moved to the tasks inventory</remarks>
// DocTODO: what does the return UUID correlate to if anything?
public UUID UpdateTaskInventory(uint objectLocalID, InventoryItem item)
{
var transactionID = UUID.Random();
var update = new UpdateTaskInventoryPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
UpdateData =
{
Key = 0,
LocalID = objectLocalID
},
InventoryData =
{
ItemID = item.UUID,
FolderID = item.ParentUUID,
CreatorID = item.CreatorID,
OwnerID = item.OwnerID,
GroupID = item.GroupID,
BaseMask = (uint) item.Permissions.BaseMask,
OwnerMask = (uint) item.Permissions.OwnerMask,
GroupMask = (uint) item.Permissions.GroupMask,
EveryoneMask = (uint) item.Permissions.EveryoneMask,
NextOwnerMask = (uint) item.Permissions.NextOwnerMask,
GroupOwned = item.GroupOwned,
TransactionID = transactionID,
Type = (sbyte) item.AssetType,
InvType = (sbyte) item.InventoryType,
Flags = (uint) item.Flags,
SaleType = (byte) item.SaleType,
SalePrice = item.SalePrice,
Name = Utils.StringToBytes(item.Name),
Description = Utils.StringToBytes(item.Description),
CreationDate = (int) Utils.DateTimeToUnixTime(item.CreationDate),
CRC = ItemCRC(item)
}
};
Client.Network.SendPacket(update);
return transactionID;
}
/// <summary>
/// Retrieve a listing of the items contained in a task (Primitive)
/// </summary>
/// <param name="objectID">The tasks <see cref="UUID"/></param>
/// <param name="objectLocalID">The tasks simulator local ID</param>
/// <param name="timeout">time to wait for reply from simulator</param>
/// <returns>A list containing the inventory items inside the task or null
/// if a timeout occurs</returns>
/// <remarks>This request blocks until the response from the simulator arrives
/// before timeout is exceeded</remarks>
public List<InventoryBase> GetTaskInventory(UUID objectID, uint objectLocalID, TimeSpan timeout)
{
string filename = null;
var taskReplyEvent = new AutoResetEvent(false);
void Callback(object sender, TaskInventoryReplyEventArgs e)
{
if (e.ItemID == objectID)
{
filename = e.AssetFilename;
taskReplyEvent.Set();
}
}
TaskInventoryReply += Callback;
RequestTaskInventory(objectLocalID);
if (taskReplyEvent.WaitOne(timeout, false))
{
TaskInventoryReply -= Callback;
if (!string.IsNullOrEmpty(filename))
{
byte[] assetData = null;
ulong xferID = 0;
var taskDownloadEvent = new AutoResetEvent(false);
void XferCallback(object sender, XferReceivedEventArgs e)
{
if (e.Xfer.XferID == xferID)
{
assetData = e.Xfer.AssetData;
taskDownloadEvent.Set();
}
}
Client.Assets.XferReceived += XferCallback;
// Start the actual asset xfer
xferID = Client.Assets.RequestAssetXfer(filename, true, false, UUID.Zero, AssetType.Unknown, true);
if (taskDownloadEvent.WaitOne(timeout, false))
{
Client.Assets.XferReceived -= XferCallback;
var taskList = Utils.BytesToString(assetData);
return ParseTaskInventory(taskList);
}
else
{
Logger.Log("Timed out waiting for task inventory download for " + filename, Helpers.LogLevel.Warning, Client);
Client.Assets.XferReceived -= XferCallback;
return null;
}
}
else
{
Logger.DebugLog("Task is empty for " + objectLocalID, Client);
return new List<InventoryBase>(0);
}
}
else
{
Logger.Log("Timed out waiting for task inventory reply for " + objectLocalID, Helpers.LogLevel.Warning, Client);
TaskInventoryReply -= Callback;
return null;
}
}
/// <summary>
/// Request the contents of a tasks (primitives) inventory from the
/// current simulator
/// </summary>
/// <param name="objectLocalID">The LocalID of the object</param>
/// <see cref="TaskInventoryReply"/>
public void RequestTaskInventory(uint objectLocalID)
{
RequestTaskInventory(objectLocalID, Client.Network.CurrentSim);
}
/// <summary>
/// Request the contents of a tasks (primitives) inventory
/// </summary>
/// <param name="objectLocalID">The simulator Local ID of the object</param>
/// <param name="simulator">A reference to the simulator object that contains the object</param>
/// <see cref="TaskInventoryReply"/>
public void RequestTaskInventory(uint objectLocalID, Simulator simulator)
{
var request = new RequestTaskInventoryPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryData = { LocalID = objectLocalID }
};
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
/// </summary>
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
/// <param name="taskItemID">UUID of the task item to move</param>
/// <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
/// <param name="simulator">Simulator Object</param>
/// <remarks>Raises the <see cref="OnTaskItemReceived"/> event</remarks>
public void MoveTaskInventory(uint objectLocalID, UUID taskItemID, UUID inventoryFolderID, Simulator simulator)
{
var request = new MoveTaskInventoryPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID,
FolderID = inventoryFolderID
},
InventoryData =
{
ItemID = taskItemID,
LocalID = objectLocalID
}
};
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Remove an item from an objects (Prim) Inventory
/// </summary>
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
/// <param name="taskItemID">UUID of the task item to remove</param>
/// <param name="simulator">Simulator Object</param>
/// <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
/// request with the <see cref="RequestTaskInventory"/> request combined with
/// the <see cref="TaskInventoryReply"/> event</remarks>
public void RemoveTaskInventory(uint objectLocalID, UUID taskItemID, Simulator simulator)
{
var remove = new RemoveTaskInventoryPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
InventoryData =
{
ItemID = taskItemID,
LocalID = objectLocalID
}
};
Client.Network.SendPacket(remove, simulator);
}
/// <summary>
/// Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
/// </summary>
/// <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
/// <param name="item">An <see cref="InventoryItem"/> which represents a script object from the agents inventory</param>
/// <param name="enableScript">true to set the scripts running state to enabled</param>
/// <returns>A Unique Transaction ID</returns>
/// <example>
/// The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
/// and assumes the script exists in the agents inventory.
/// <code>
/// uint primID = 95899503; // Fake prim ID
/// UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
///
/// Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
/// false, true, InventorySortOrder.ByName, 10000);
///
/// Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
/// </code>
/// </example>
// DocTODO: what does the return UUID correlate to if anything?
public UUID CopyScriptToTask(uint objectLocalID, InventoryItem item, bool enableScript)
{
var transactionID = UUID.Random();
var ScriptPacket = new RezScriptPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
UpdateBlock =
{
ObjectLocalID = objectLocalID,
Enabled = enableScript
},
InventoryBlock =
{
ItemID = item.UUID,
FolderID = item.ParentUUID,
CreatorID = item.CreatorID,
OwnerID = item.OwnerID,
GroupID = item.GroupID,
BaseMask = (uint) item.Permissions.BaseMask,
OwnerMask = (uint) item.Permissions.OwnerMask,
GroupMask = (uint) item.Permissions.GroupMask,
EveryoneMask = (uint) item.Permissions.EveryoneMask,
NextOwnerMask = (uint) item.Permissions.NextOwnerMask,
GroupOwned = item.GroupOwned,
TransactionID = transactionID,
Type = (sbyte) item.AssetType,
InvType = (sbyte) item.InventoryType,
Flags = (uint) item.Flags,
SaleType = (byte) item.SaleType,
SalePrice = item.SalePrice,
Name = Utils.StringToBytes(item.Name),
Description = Utils.StringToBytes(item.Description),
CreationDate = (int) Utils.DateTimeToUnixTime(item.CreationDate),
CRC = ItemCRC(item)
}
};
Client.Network.SendPacket(ScriptPacket);
return transactionID;
}
/// <summary>
/// Request the running status of a script contained in a task (primitive) inventory
/// </summary>
/// <param name="objectID">The ID of the primitive containing the script</param>
/// <param name="scriptID">The ID of the script</param>
/// <remarks>The <see cref="ScriptRunningReply"/> event can be used to obtain the results of the
/// request</remarks>
/// <see cref="ScriptRunningReply"/>
public void RequestGetScriptRunning(UUID objectID, UUID scriptID)
{
var request = new GetScriptRunningPacket
{
Script =
{
ObjectID = objectID,
ItemID = scriptID
}
};
Client.Network.SendPacket(request);
}
/// <summary>
/// Send a request to set the running state of a script contained in a task (primitive) inventory
/// </summary>
/// <param name="objectID">The ID of the primitive containing the script</param>
/// <param name="scriptID">The ID of the script</param>
/// <param name="running">true to set the script running, false to stop a running script</param>
/// <remarks>To verify the change you can use the <see cref="RequestGetScriptRunning"/> method combined
/// with the <see cref="ScriptRunningReply"/> event</remarks>
public void RequestSetScriptRunning(UUID objectID, UUID scriptID, bool running)
{
var request = new SetScriptRunningPacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
Script =
{
Running = running,
ItemID = scriptID,
ObjectID = objectID
}
};
Client.Network.SendPacket(request);
}
#endregion Task
#region Helper Functions
/// <summary>
/// Wrapper for creating a new <see cref="InventoryItem"/> object
/// </summary>
/// <param name="type">The type of item from the <see cref="InventoryType"/> enum</param>
/// <param name="id">The <see cref="UUID"/> of the newly created object</param>
/// <returns><see cref="InventoryItem"/> with the type and id passed</returns>
public static InventoryItem CreateInventoryItem(InventoryType type, UUID id)
{
switch (type)
{
case InventoryType.Texture: return new InventoryTexture(id);
case InventoryType.Sound: return new InventorySound(id);
case InventoryType.CallingCard: return new InventoryCallingCard(id);
case InventoryType.Landmark: return new InventoryLandmark(id);
case InventoryType.Object: return new InventoryObject(id);
case InventoryType.Notecard: return new InventoryNotecard(id);
case InventoryType.Category: return new InventoryCategory(id);
case InventoryType.LSL: return new InventoryLSL(id);
case InventoryType.Snapshot: return new InventorySnapshot(id);
case InventoryType.Attachment: return new InventoryAttachment(id);
case InventoryType.Wearable: return new InventoryWearable(id);
case InventoryType.Animation: return new InventoryAnimation(id);
case InventoryType.Gesture: return new InventoryGesture(id);
case InventoryType.Settings: return new InventorySettings(id);
case InventoryType.Material: return new InventoryMaterial(id);
default: return new InventoryItem(type, id);
}
}
/// <summary>
/// Creates <see cref="InventoryItem"/> if item does not already exist in <see cref="Store"/>
/// </summary>
/// <param name="InvType">Item's <see cref="InventoryType"/></param>
/// <param name="ItemID">Item's <see cref="UUID"/></param>
/// <returns><see cref="InventoryItem"/> either prior stored or newly created</returns>
/// <seealso cref="CreateInventoryItem"/>
public InventoryItem CreateOrRetrieveInventoryItem(InventoryType InvType, UUID ItemID)
{
InventoryItem ret = null;
if (_Store.Contains(ItemID))
ret = _Store[ItemID] as InventoryItem;
return ret ?? (ret = CreateInventoryItem(InvType, ItemID));
}
/// <summary>
/// Create a CRC from <see cref="InventoryItem"/>
/// </summary>
/// <param name="iitem">Source <see cref="InventoryItem"/></param>
/// <returns>uint representing the source <see cref="InventoryItem"/> as a CRC</returns>
public static uint ItemCRC(InventoryItem iitem)
{
uint CRC = 0;
// IDs
CRC += iitem.AssetUUID.CRC(); // AssetID
CRC += iitem.ParentUUID.CRC(); // FolderID
CRC += iitem.UUID.CRC(); // ItemID
// Permission stuff
CRC += iitem.CreatorID.CRC(); // CreatorID
CRC += iitem.OwnerID.CRC(); // OwnerID
CRC += iitem.GroupID.CRC(); // GroupID
// CRC += another 4 words which always seem to be zero -- unclear if this is a UUID or what
CRC += (uint)iitem.Permissions.OwnerMask; //owner_mask; // Either owner_mask or next_owner_mask may need to be
CRC += (uint)iitem.Permissions.NextOwnerMask; //next_owner_mask; // switched with base_mask -- 2 values go here and in my
CRC += (uint)iitem.Permissions.EveryoneMask; //everyone_mask; // study item, the three were identical.
CRC += (uint)iitem.Permissions.GroupMask; //group_mask;
// The rest of the CRC fields
CRC += (uint)iitem.Flags; // Flags
CRC += (uint)iitem.InventoryType; // InvType
CRC += (uint)iitem.AssetType; // Type
CRC += (uint)Utils.DateTimeToUnixTime(iitem.CreationDate); // CreationDate
CRC += (uint)iitem.SalePrice; // SalePrice
CRC += (uint)((uint)iitem.SaleType * 0x07073096); // SaleType
return CRC;
}
/// <summary>
/// Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
/// </summary>
/// <param name="shadowID">Obfuscated shadow_id value</param>
/// <returns>Deobfuscated asset_id value</returns>
public static UUID DecryptShadowID(UUID shadowID)
{
return shadowID ^ MAGIC_ID;
}
/// <summary>
/// Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
/// </summary>
/// <param name="assetID">asset_id value to obfuscate</param>
/// <returns>Obfuscated shadow_id value</returns>
public static UUID EncryptAssetID(UUID assetID)
{
return assetID ^ MAGIC_ID;
}
/// <summary>
/// Parse the results of a RequestTaskInventory() response
/// </summary>
/// <param name="taskData">A string which contains the data from the task reply</param>
/// <returns>A List containing the items contained within the tasks inventory</returns>
public static List<InventoryBase> ParseTaskInventory(string taskData)
{
var items = new List<InventoryBase>();
var lineNum = 0;
var lines = taskData.Replace("\r\n", "\n").Split('\n');
while (lineNum < lines.Length)
{
string key, value;
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "inv_object")
{
#region inv_object
// In practice this appears to only be used for folders
var itemID = UUID.Zero;
var parentID = UUID.Zero;
var name = string.Empty;
var assetType = AssetType.Unknown;
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "obj_id")
{
UUID.TryParse(value, out itemID);
}
else if (key == "parent_id")
{
UUID.TryParse(value, out parentID);
}
else if (key == "type")
{
assetType = Utils.StringToAssetType(value);
}
else if (key == "name")
{
name = value.Substring(0, value.IndexOf('|'));
}
}
}
if (assetType == AssetType.Folder)
{
var folder = new InventoryFolder(itemID)
{
Name = name,
ParentUUID = parentID
};
items.Add(folder);
}
else
{
var item = new InventoryItem(itemID)
{
Name = name,
ParentUUID = parentID,
AssetType = assetType
};
items.Add(item);
}
#endregion inv_object
}
else if (key == "inv_item")
{
#region inv_item
// Any inventory item that links to an assetID, has permissions, etc
var itemID = UUID.Zero;
var assetID = UUID.Zero;
var parentID = UUID.Zero;
var creatorID = UUID.Zero;
var ownerID = UUID.Zero;
var lastOwnerID = UUID.Zero;
var groupID = UUID.Zero;
var groupOwned = false;
var name = string.Empty;
var desc = string.Empty;
var assetType = AssetType.Unknown;
var inventoryType = InventoryType.Unknown;
var creationDate = Utils.Epoch;
uint flags = 0;
var perms = Permissions.NoPermissions;
var saleType = SaleType.Not;
var salePrice = 0;
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "item_id")
{
UUID.TryParse(value, out itemID);
}
else if (key == "parent_id")
{
UUID.TryParse(value, out parentID);
}
else if (key == "permissions")
{
#region permissions
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "creator_mask")
{
// Deprecated
uint val;
if (Utils.TryParseHex(value, out val))
perms.BaseMask = (PermissionMask)val;
}
else if (key == "base_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.BaseMask = (PermissionMask)val;
}
else if (key == "owner_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.OwnerMask = (PermissionMask)val;
}
else if (key == "group_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.GroupMask = (PermissionMask)val;
}
else if (key == "everyone_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.EveryoneMask = (PermissionMask)val;
}
else if (key == "next_owner_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.NextOwnerMask = (PermissionMask)val;
}
else if (key == "creator_id")
{
UUID.TryParse(value, out creatorID);
}
else if (key == "owner_id")
{
UUID.TryParse(value, out ownerID);
}
else if (key == "last_owner_id")
{
UUID.TryParse(value, out lastOwnerID);
}
else if (key == "group_id")
{
UUID.TryParse(value, out groupID);
}
else if (key == "group_owned")
{
uint val;
if (uint.TryParse(value, out val))
groupOwned = (val != 0);
}
}
}
#endregion permissions
}
else if (key == "sale_info")
{
#region sale_info
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "sale_type")
{
saleType = Utils.StringToSaleType(value);
}
else if (key == "sale_price")
{
int.TryParse(value, out salePrice);
}
}
}
#endregion sale_info
}
else if (key == "shadow_id")
{
UUID shadowID;
if (UUID.TryParse(value, out shadowID))
assetID = DecryptShadowID(shadowID);
}
else if (key == "asset_id")
{
UUID.TryParse(value, out assetID);
}
else if (key == "type")
{
assetType = Utils.StringToAssetType(value);
}
else if (key == "inv_type")
{
inventoryType = Utils.StringToInventoryType(value);
}
else if (key == "flags")
{
uint.TryParse(value, out flags);
}
else if (key == "name")
{
name = value.Substring(0, value.IndexOf('|'));
}
else if (key == "desc")
{
desc = value.Substring(0, value.IndexOf('|'));
}
else if (key == "creation_date")
{
uint timestamp;
if (uint.TryParse(value, out timestamp))
creationDate = Utils.UnixTimeToDateTime(timestamp);
else
Logger.Log($"Failed to parse creation_date: {value}", Helpers.LogLevel.Warning);
}
}
}
var item = CreateInventoryItem(inventoryType, itemID);
item.AssetUUID = assetID;
item.AssetType = assetType;
item.CreationDate = creationDate;
item.CreatorID = creatorID;
item.Description = desc;
item.Flags = flags;
item.GroupID = groupID;
item.GroupOwned = groupOwned;
item.Name = name;
item.OwnerID = ownerID;
item.LastOwnerID = lastOwnerID;
item.ParentUUID = parentID;
item.Permissions = perms;
item.SalePrice = salePrice;
item.SaleType = saleType;
items.Add(item);
#endregion inv_item
}
else
{
Logger.Log($"Unrecognized token {key} in: " + Environment.NewLine + taskData,
Helpers.LogLevel.Error);
}
}
}
return items;
}
private uint RegisterItemCreatedCallback(ItemCreatedCallback callback)
{
lock (_CallbacksLock)
{
if (_CallbackPos == uint.MaxValue)
_CallbackPos = 0;
_CallbackPos++;
if (_ItemCreatedCallbacks.ContainsKey(_CallbackPos))
Logger.Log("Overwriting an existing ItemCreatedCallback", Helpers.LogLevel.Warning, Client);
_ItemCreatedCallbacks[_CallbackPos] = callback;
return _CallbackPos;
}
}
private uint RegisterItemsCopiedCallback(ItemCopiedCallback callback)
{
lock (_CallbacksLock)
{
if (_CallbackPos == uint.MaxValue)
_CallbackPos = 0;
_CallbackPos++;
if (_ItemCopiedCallbacks.ContainsKey(_CallbackPos))
Logger.Log("Overwriting an existing ItemsCopiedCallback", Helpers.LogLevel.Warning, Client);
_ItemCopiedCallbacks[_CallbackPos] = callback;
return _CallbackPos;
}
}
private static bool ParseLine(string line, out string key, out string value)
{
// Clean up and convert tabs to spaces
line = line.Trim();
line = line.Replace('\t', ' ');
// Shrink all whitespace down to single spaces
while (line.IndexOf(" ", StringComparison.Ordinal) > 0)
line = line.Replace(" ", " ");
if (line.Length > 2)
{
var sep = line.IndexOf(' ');
if (sep > 0)
{
key = line.Substring(0, sep);
value = line.Substring(sep + 1);
return true;
}
}
else if (line.Length == 1)
{
key = line;
value = string.Empty;
return true;
}
key = null;
value = null;
return false;
}
#endregion Helper Functions
#region Internal Callbacks
void Self_IM(object sender, InstantMessageEventArgs e)
{
// TODO: MainAvatar.InstantMessageDialog.GroupNotice can also be an inventory offer, should we
// handle it here?
if (m_InventoryObjectOffered != null &&
(e.IM.Dialog == InstantMessageDialog.InventoryOffered
|| e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered))
{
var type = AssetType.Unknown;
var objectID = UUID.Zero;
var fromTask = false;
if (e.IM.Dialog == InstantMessageDialog.InventoryOffered)
{
if (e.IM.BinaryBucket.Length == 17)
{
type = (AssetType)e.IM.BinaryBucket[0];
objectID = new UUID(e.IM.BinaryBucket, 1);
fromTask = false;
}
else
{
Logger.Log("Malformed inventory offer from agent", Helpers.LogLevel.Warning, Client);
return;
}
}
else if (e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered)
{
if (e.IM.BinaryBucket.Length == 1)
{
type = (AssetType)e.IM.BinaryBucket[0];
fromTask = true;
}
else
{
Logger.Log("Malformed inventory offer from object", Helpers.LogLevel.Warning, Client);
return;
}
}
// Find the folder where this is going to go
var destinationFolderID = FindFolderForType(type);
// Fire the callback
try
{
var imp = new ImprovedInstantMessagePacket
{
AgentData =
{
AgentID = Client.Self.AgentID,
SessionID = Client.Self.SessionID
},
MessageBlock =
{
FromGroup = false,
ToAgentID = e.IM.FromAgentID,
Offline = 0,
ID = e.IM.IMSessionID,
Timestamp = 0,
FromAgentName = Utils.StringToBytes(Client.Self.Name),
Message = Utils.EmptyBytes,
ParentEstateID = 0,
RegionID = UUID.Zero,
Position = Client.Self.SimPosition
}
};
var args = new InventoryObjectOfferedEventArgs(e.IM, type, objectID, fromTask, destinationFolderID);
OnInventoryObjectOffered(args);
if (args.Accept)
{
// Accept the inventory offer
switch (e.IM.Dialog)
{
case InstantMessageDialog.InventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryAccepted;
break;
case InstantMessageDialog.TaskInventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryAccepted;
break;
case InstantMessageDialog.GroupNotice:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryAccepted;
break;
}
imp.MessageBlock.BinaryBucket = args.FolderID.GetBytes();
RequestFetchInventory(objectID, e.IM.ToAgentID);
}
else
{
// Decline the inventory offer
switch (e.IM.Dialog)
{
case InstantMessageDialog.InventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryDeclined;
break;
case InstantMessageDialog.TaskInventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryDeclined;
break;
case InstantMessageDialog.GroupNotice:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryDeclined;
break;
}
imp.MessageBlock.BinaryBucket = Utils.EmptyBytes;
}
Client.Network.SendPacket(imp, e.Simulator ?? Client.Network.CurrentSim);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
}
}
}
private void CreateItemFromAssetResponse(ItemCreatedFromAssetCallback callback, byte[] itemData, OSDMap request,
OSD result, Exception error)
{
if (result == null)
{
try { callback(false, error.Message, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
return;
}
if (result.Type == OSDType.Unknown)
{
try
{
callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero);
}
catch (Exception e)
{
Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e);
}
}
var contents = (OSDMap)result;
var status = contents["state"].AsString().ToLower();
if (status == "upload")
{
var uploadURL = contents["uploader"].AsString();
Logger.DebugLog($"CreateItemFromAsset: uploading to {uploadURL}");
// This makes the assumption that all uploads go to CurrentSim, to avoid
// the problem of HttpRequestState not knowing anything about simulators
var req = Client.HttpCapsClient.PostRequestAsync(new Uri(uploadURL),
"application/octet-stream", itemData, CancellationToken.None,
(response, responseData, err) =>
{
CreateItemFromAssetResponse(callback, itemData, request,
OSDParser.Deserialize(responseData), err);
});
}
else if (status == "complete")
{
Logger.DebugLog("CreateItemFromAsset: completed");
if (contents.ContainsKey("new_inventory_item") && contents.ContainsKey("new_asset"))
{
// Request full update on the item in order to update the local store
RequestFetchInventory(contents["new_inventory_item"].AsUUID(), Client.Self.AgentID);
try { callback(true, string.Empty, contents["new_inventory_item"].AsUUID(), contents["new_asset"].AsUUID()); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else
{
try { callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else
{
// Failure
try { callback(false, status, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
{
if (!loginSuccess) { return; }
if (replyData.InventorySkeleton == null || replyData.LibrarySkeleton == null) { return; }
// Initialize the store here to link it with the owner
_Store = new Inventory(Client, Client.Self.AgentID);
Logger.DebugLog($"Setting InventoryRoot to {replyData.InventoryRoot}", Client);
var rootFolder = new InventoryFolder(replyData.InventoryRoot)
{
Name = string.Empty,
ParentUUID = UUID.Zero
};
_Store.RootFolder = rootFolder;
foreach (var folder in replyData.InventorySkeleton)
_Store.UpdateNodeFor(folder);
var libraryRootFolder = new InventoryFolder(replyData.LibraryRoot)
{
Name = string.Empty,
ParentUUID = UUID.Zero
};
_Store.LibraryFolder = libraryRootFolder;
foreach (var folder in replyData.LibrarySkeleton)
_Store.UpdateNodeFor(folder);
}
private void UploadInventoryAssetResponse(KeyValuePair<InventoryUploadedAssetCallback, byte[]> kvp,
UUID itemId, OSD result, Exception error)
{
var callback = kvp.Key;
var itemData = (byte[])kvp.Value;
if (error == null && result is OSDMap contents)
{
var status = contents["state"].AsString();
if (status == "upload")
{
var uploadURL = contents["uploader"].AsUri();
if (uploadURL != null)
{
// This makes the assumption that all uploads go to CurrentSim, to avoid
// the problem of HttpRequestState not knowing anything about simulators
var req = Client.HttpCapsClient.PostRequestAsync(uploadURL, "application/octet-stream",
itemData, CancellationToken.None, (response, responseData, exception) =>
{
UploadInventoryAssetResponse(kvp, itemId, OSDParser.Deserialize(responseData), exception);
});
}
else
{
try { callback(false, "Missing uploader URL", UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else if (status == "complete")
{
if (contents.ContainsKey("new_asset"))
{
// Request full item update so we keep store in sync
RequestFetchInventory(itemId, contents["new_asset"].AsUUID());
try { callback(true, string.Empty, itemId, contents["new_asset"].AsUUID()); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else
{
try { callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else
{
try { callback(false, status, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else
{
var message = "Unrecognized or empty response";
if (error != null)
{
if (error is WebException exception)
message = ((HttpWebResponse)exception.Response).StatusDescription;
if (message == null || message == "None")
message = error.Message;
}
try { callback(false, message, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
private void UpdateScriptAgentInventoryResponse(KeyValuePair<ScriptUpdatedCallback, byte[]> kvpCb,
UUID itemId, OSD result, Exception error)
{
var callback = kvpCb.Key;
var itemData = (byte[])kvpCb.Value;
if (result == null)
{
try { callback(false, error.Message, false,
null, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
return;
}
var contents = (OSDMap)result;
var status = contents["state"].AsString();
if (status == "upload")
{
var uploadURL = contents["uploader"].AsString();
var req = Client.HttpCapsClient.PostRequestAsync(new Uri(uploadURL), "application/octet-stream",
itemData, CancellationToken.None, (response, responseData, exception) =>
{
UpdateScriptAgentInventoryResponse(kvpCb, itemId,
OSDParser.Deserialize(responseData), exception);
});
}
else if (status == "complete" && callback != null)
{
if (contents.ContainsKey("new_asset"))
{
// Request full item update so we keep store in sync
RequestFetchInventory(itemId, contents["new_asset"].AsUUID());
try
{
List<string> compileErrors = null;
if (contents.TryGetValue("errors", out var content))
{
var errors = (OSDArray)content;
compileErrors = new List<string>(errors.Count);
compileErrors.AddRange(errors.Select(t => t.AsString()));
}
callback(true,
status,
contents["compiled"].AsBoolean(),
compileErrors,
itemId,
contents["new_asset"].AsUUID());
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else
{
try { callback(false, "Failed to parse asset UUID",
false, null, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else if (callback != null)
{
try { callback(false, status, false,
null, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
#endregion Internal Handlers
#region Packet Handlers
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void SaveAssetIntoInventoryHandler(object sender, PacketReceivedEventArgs e)
{
if (m_SaveAssetToInventory != null)
{
var packet = e.Packet;
var save = (SaveAssetIntoInventoryPacket)packet;
OnSaveAssetToInventory(new SaveAssetToInventoryEventArgs(save.InventoryData.ItemID, save.InventoryData.NewAssetID));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void InventoryDescendentsHandler(object sender, PacketReceivedEventArgs e)
{
var packet = e.Packet;
var reply = (InventoryDescendentsPacket)packet;
if (reply.AgentData.Descendents > 0)
{
// InventoryDescendantsReply sends a null folder if the parent doesn't contain any folders
if (reply.FolderData[0].FolderID != UUID.Zero)
{
// Iterate folders in this packet
foreach (var data in reply.FolderData)
{
// If folder already exists then ignore, we assume the version cache
// logic is working and if the folder is stale then it should not be present.
if (!_Store.Contains(data.FolderID))
{
var folder = new InventoryFolder(data.FolderID)
{
ParentUUID = data.ParentID,
Name = Utils.BytesToString(data.Name),
PreferredType = (FolderType)data.Type,
OwnerID = reply.AgentData.OwnerID
};
_Store[folder.UUID] = folder;
}
}
}
// InventoryDescendantsReply sends a null item if the parent doesn't contain any items.
if (reply.ItemData[0].ItemID != UUID.Zero)
{
// Iterate items in this packet
foreach (var data in reply.ItemData)
{
if (data.ItemID != UUID.Zero)
{
InventoryItem item;
/*
* Objects that have been attached in-world prior to being stored on the
* asset server are stored with the InventoryType of 0 (Texture)
* instead of 17 (Attachment)
*
* This corrects that behavior by forcing Object Asset types that have an
* invalid InventoryType with the proper InventoryType of Attachment.
*/
if ((InventoryType)data.InvType == InventoryType.Texture &&
(AssetType)data.Type == AssetType.Object
|| (AssetType)data.Type == AssetType.Mesh)
{
item = CreateInventoryItem(InventoryType.Attachment, data.ItemID);
item.InventoryType = InventoryType.Attachment;
}
else
{
item = CreateInventoryItem((InventoryType)data.InvType, data.ItemID);
item.InventoryType = (InventoryType)data.InvType;
}
item.ParentUUID = data.FolderID;
item.CreatorID = data.CreatorID;
item.AssetType = (AssetType)data.Type;
item.AssetUUID = data.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime((uint)data.CreationDate);
item.Description = Utils.BytesToString(data.Description);
item.Flags = data.Flags;
item.Name = Utils.BytesToString(data.Name);
item.GroupID = data.GroupID;
item.GroupOwned = data.GroupOwned;
item.Permissions = new Permissions(
data.BaseMask,
data.EveryoneMask,
data.GroupMask,
data.NextOwnerMask,
data.OwnerMask);
item.SalePrice = data.SalePrice;
item.SaleType = (SaleType)data.SaleType;
item.OwnerID = reply.AgentData.OwnerID;
_Store[item.UUID] = item;
}
}
}
}
InventoryFolder parentFolder = null;
if (_Store.Contains(reply.AgentData.FolderID) &&
_Store[reply.AgentData.FolderID] is InventoryFolder invFolder)
{
parentFolder = invFolder;
}
else
{
Logger.Log($"No reference for FolderID {reply.AgentData.FolderID} or it is not a folder",
Helpers.LogLevel.Error, Client);
return;
}
if (reply.AgentData.Version < parentFolder.Version)
{
Logger.Log($"Received outdated InventoryDescendents packet for folder {parentFolder.Name}, " +
$"this version = {reply.AgentData.Version}, latest version = {parentFolder.Version}",
Helpers.LogLevel.Warning, Client);
return;
}
parentFolder.Version = reply.AgentData.Version;
// FIXME: reply.AgentData.Descendants is not parentFolder.DescendentCount if we didn't
// request items and folders
parentFolder.DescendentCount = reply.AgentData.Descendents;
_Store.GetNodeFor(reply.AgentData.FolderID).NeedsUpdate = false;
#region FindObjectsByPath Handling
lock (_Searches)
{
if (_Searches.Count > 0)
{
StartSearch:
// Iterate over all outstanding searches
for (var i = 0; i < _Searches.Count; ++i)
{
var search = _Searches[i];
var folderContents = _Store.GetContents(search.Folder);
// Iterate over all inventory objects in the base search folder
foreach (var content in folderContents.Where(
content => content.Name == search.Path[search.Level]))
{
if (search.Level == search.Path.Length - 1)
{
Logger.DebugLog("Finished path search of " + string.Join("/", search.Path), Client);
// This is the last node in the path, fire the callback and clean up
if (m_FindObjectByPathReply != null)
{
OnFindObjectByPathReply(new FindObjectByPathReplyEventArgs(string.Join("/", search.Path),
content.UUID));
}
// Remove this entry and restart the loop since we are changing the collection size
_Searches.RemoveAt(i);
goto StartSearch;
}
else
{
// We found a match, but it is not the end of the path; request the next level
Logger.DebugLog(
$"Matched level {search.Level}/{search.Path.Length - 1} " +
$"in a path search of {string.Join("/", search.Path)}", Client);
search.Folder = content.UUID;
search.Level++;
_Searches[i] = search;
Task task = RequestFolderContents(search.Folder, search.Owner, true, true,
InventorySortOrder.ByName);
}
}
}
}
}
#endregion FindObjectsByPath Handling
// Callback for inventory folder contents being updated
OnFolderUpdated(new FolderUpdatedEventArgs(parentFolder.UUID, true));
}
/// <summary>
/// UpdateCreateInventoryItem packets are received when a new inventory item
/// is created. This may occur when an object that's rezzed in world is
/// taken into inventory, when an item is created using the <see cref="CreateInventoryItem"/>
/// packet, or when an object has been purchased
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void UpdateCreateInventoryItemHandler(object sender, PacketReceivedEventArgs e)
{
var packet = e.Packet;
if (!(packet is UpdateCreateInventoryItemPacket reply)) return;
foreach (var dataBlock in reply.InventoryData)
{
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
{
Logger.Log(
"Received InventoryFolder in an UpdateCreateInventoryItem packet, this should not happen!",
Helpers.LogLevel.Error, Client);
continue;
}
var item = CreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
/*
* When attaching new objects, an UpdateCreateInventoryItem packet will be
* returned by the server that has a FolderID/ParentUUID of zero. It is up
* to the client to make sure that the item gets a good folder, otherwise
* it will end up inaccessible in inventory.
*/
if (item.ParentUUID == UUID.Zero)
{
// assign default folder for type
item.ParentUUID = FindFolderForType(item.AssetType);
Logger.Log(
"Received an item through UpdateCreateInventoryItem with no parent folder, assigning to folder " +
item.ParentUUID, Helpers.LogLevel.Info);
// send update to the sim
RequestUpdateItem(item);
}
// Update the local copy
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback createdCallback;
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out createdCallback))
{
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
try
{
createdCallback(true, item);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
}
}
// TODO: Is this callback even triggered when items are copied?
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
try
{
copyCallback(item);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
}
}
//This is triggered when an item is received from a task
if (m_TaskItemReceived != null)
{
OnTaskItemReceived(new TaskItemReceivedEventArgs(item.UUID, dataBlock.FolderID,
item.CreatorID, item.AssetUUID, item.InventoryType));
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void MoveInventoryItemHandler(object sender, PacketReceivedEventArgs e)
{
var packet = e.Packet;
var move = (MoveInventoryItemPacket)packet;
foreach (var data in move.InventoryData)
{
// FIXME: Do something here
var newName = Utils.BytesToString(data.NewName);
Logger.Log(
$"MoveInventoryItemHandler: Item {data.ItemID} is moving to Folder {data.FolderID} with new name \"{newName}\"." +
" Someone write this function!",
Helpers.LogLevel.Warning, Client);
}
}
protected void BulkUpdateInventoryCapHandler(string capsKey, Interfaces.IMessage message, Simulator simulator)
{
var msg = (BulkUpdateInventoryMessage)message;
foreach (var newFolder in msg.FolderData)
{
if (newFolder.FolderID == UUID.Zero) continue;
InventoryFolder folder;
if (!_Store.Contains(newFolder.FolderID))
{
folder = new InventoryFolder(newFolder.FolderID);
}
else
{
folder = (InventoryFolder)_Store[newFolder.FolderID];
}
folder.Name = newFolder.Name;
folder.ParentUUID = newFolder.ParentID;
folder.PreferredType = newFolder.Type;
_Store[folder.UUID] = folder;
}
foreach (var newItem in msg.ItemData)
{
if (newItem.ItemID == UUID.Zero) continue;
var invType = newItem.InvType;
lock (_ItemInventoryTypeRequest)
{
InventoryType storedType = 0;
if (_ItemInventoryTypeRequest.TryGetValue(newItem.CallbackID, out storedType))
{
_ItemInventoryTypeRequest.Remove(newItem.CallbackID);
invType = storedType;
}
}
var item = CreateOrRetrieveInventoryItem(invType, newItem.ItemID);
item.AssetType = newItem.Type;
item.AssetUUID = newItem.AssetID;
item.CreationDate = newItem.CreationDate;
item.CreatorID = newItem.CreatorID;
item.Description = newItem.Description;
item.Flags = newItem.Flags;
item.GroupID = newItem.GroupID;
item.GroupOwned = newItem.GroupOwned;
item.Name = newItem.Name;
item.OwnerID = newItem.OwnerID;
item.ParentUUID = newItem.FolderID;
item.Permissions.BaseMask = newItem.BaseMask;
item.Permissions.EveryoneMask = newItem.EveryoneMask;
item.Permissions.GroupMask = newItem.GroupMask;
item.Permissions.NextOwnerMask = newItem.NextOwnerMask;
item.Permissions.OwnerMask = newItem.OwnerMask;
item.SalePrice = newItem.SalePrice;
item.SaleType = newItem.SaleType;
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback callback;
if (_ItemCreatedCallbacks.TryGetValue(newItem.CallbackID, out callback))
{
_ItemCreatedCallbacks.Remove(newItem.CallbackID);
try { callback(true, item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(newItem.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(newItem.CallbackID);
try { copyCallback(item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void BulkUpdateInventoryHandler(object sender, PacketReceivedEventArgs e)
{
var packet = e.Packet;
if (!(packet is BulkUpdateInventoryPacket update)) return;
if (update.FolderData.Length > 0 && update.FolderData[0].FolderID != UUID.Zero)
{
foreach (var dataBlock in update.FolderData)
{
InventoryFolder folder;
if (!_Store.Contains(dataBlock.FolderID))
{
folder = new InventoryFolder(dataBlock.FolderID);
}
else
{
folder = (InventoryFolder)_Store[dataBlock.FolderID];
}
if (dataBlock.Name != null)
{
folder.Name = Utils.BytesToString(dataBlock.Name);
}
folder.OwnerID = update.AgentData.AgentID;
folder.ParentUUID = dataBlock.ParentID;
_Store[folder.UUID] = folder;
}
}
if (update.ItemData.Length > 0 && update.ItemData[0].ItemID != UUID.Zero)
{
foreach (var dataBlock in update.ItemData)
{
var item =
CreateOrRetrieveInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
if (dataBlock.AssetID != UUID.Zero) item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback callback;
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out callback))
{
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
try
{
callback(true, item);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
}
}
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
try
{
copyCallback(item);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
}
}
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void FetchInventoryReplyHandler(object sender, PacketReceivedEventArgs e)
{
var packet = e.Packet;
if (!(packet is FetchInventoryReplyPacket reply)) return;
foreach (var dataBlock in reply.InventoryData)
{
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
{
Logger.Log("Received FetchInventoryReply for an inventory folder, this should not happen!",
Helpers.LogLevel.Error, Client);
continue;
}
var item = CreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.InventoryType = (InventoryType)dataBlock.InvType;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
item.UUID = dataBlock.ItemID;
_Store[item.UUID] = item;
// Fire the callback for an item being fetched
OnItemReceived(new ItemReceivedEventArgs(item));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ReplyTaskInventoryHandler(object sender, PacketReceivedEventArgs e)
{
if (m_TaskInventoryReply != null)
{
var packet = e.Packet;
var reply = (ReplyTaskInventoryPacket)packet;
OnTaskInventoryReply(new TaskInventoryReplyEventArgs(reply.InventoryData.TaskID, reply.InventoryData.Serial,
Utils.BytesToString(reply.InventoryData.Filename)));
}
}
protected void ScriptRunningReplyMessageHandler(string capsKey, Interfaces.IMessage message, Simulator simulator)
{
if (m_ScriptRunningReply != null)
{
var msg = (ScriptRunningReplyMessage)message;
OnScriptRunningReply(new ScriptRunningReplyEventArgs(msg.ObjectID, msg.ItemID, msg.Mono, msg.Running));
}
}
#endregion Packet Handlers
}
#region EventArgs
public class InventoryObjectOfferedEventArgs : EventArgs
{
/// <summary>Set to true to accept offer, false to decline it</summary>
public bool Accept { get; set; }
/// <summary>The folder to accept the inventory into, if null default folder for <see cref="AssetType"/> will be used</summary>
public UUID FolderID { get; set; }
public InstantMessage Offer { get; }
public AssetType AssetType { get; }
public UUID ObjectID { get; }
public bool FromTask { get; }
public InventoryObjectOfferedEventArgs(InstantMessage offerDetails, AssetType type, UUID objectID, bool fromTask, UUID folderID)
{
this.Accept = false;
this.FolderID = folderID;
this.Offer = offerDetails;
this.AssetType = type;
this.ObjectID = objectID;
this.FromTask = fromTask;
}
}
public class FolderUpdatedEventArgs : EventArgs
{
public UUID FolderID { get; }
public bool Success { get; }
public FolderUpdatedEventArgs(UUID folderID, bool success)
{
this.FolderID = folderID;
this.Success = success;
}
}
public class ItemReceivedEventArgs : EventArgs
{
public InventoryItem Item { get; }
public ItemReceivedEventArgs(InventoryItem item)
{
this.Item = item;
}
}
public class FindObjectByPathReplyEventArgs : EventArgs
{
public string Path { get; }
public UUID InventoryObjectID { get; }
public FindObjectByPathReplyEventArgs(string path, UUID inventoryObjectID)
{
this.Path = path;
this.InventoryObjectID = inventoryObjectID;
}
}
/// <summary>
/// Callback when an inventory object is accepted and received from a
/// task inventory. This is the callback in which you actually get
/// the ItemID, as in ObjectOfferedCallback it is null when received
/// from a task.
/// </summary>
public class TaskItemReceivedEventArgs : EventArgs
{
public UUID ItemID { get; }
public UUID FolderID { get; }
public UUID CreatorID { get; }
public UUID AssetID { get; }
public InventoryType Type { get; }
public TaskItemReceivedEventArgs(UUID itemID, UUID folderID, UUID creatorID, UUID assetID, InventoryType type)
{
this.ItemID = itemID;
this.FolderID = folderID;
this.CreatorID = creatorID;
this.AssetID = assetID;
this.Type = type;
}
}
public class TaskInventoryReplyEventArgs : EventArgs
{
public UUID ItemID { get; }
public short Serial { get; }
public string AssetFilename { get; }
public TaskInventoryReplyEventArgs(UUID itemID, short serial, string assetFilename)
{
this.ItemID = itemID;
this.Serial = serial;
this.AssetFilename = assetFilename;
}
}
public class SaveAssetToInventoryEventArgs : EventArgs
{
public UUID ItemID { get; }
public UUID NewAssetID { get; }
public SaveAssetToInventoryEventArgs(UUID itemID, UUID newAssetID)
{
this.ItemID = itemID;
this.NewAssetID = newAssetID;
}
}
public class ScriptRunningReplyEventArgs : EventArgs
{
public UUID ObjectID { get; }
public UUID ScriptID { get; }
public bool IsMono { get; }
public bool IsRunning { get; }
public ScriptRunningReplyEventArgs(UUID objectID, UUID sctriptID, bool isMono, bool isRunning)
{
this.ObjectID = objectID;
this.ScriptID = sctriptID;
this.IsMono = isMono;
this.IsRunning = isRunning;
}
}
#endregion
}