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libremetaverse/LibreMetaverse/LockingDictionary.cs

435 lines
16 KiB
C#

/*
* Copyright (c) 2006-2016, openmetaverse.co
* Copyright (c) 2024-2025, Sjofn LLC
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace OpenMetaverse
{
/// <summary>
/// The LockingDictionary class is used through the library for storing key/value pairs.
/// It is intended to be a replacement for the generic Dictionary class and should
/// be used in its place. It contains several methods for allowing access to the data from
/// outside the library that are read only and thread safe.
/// </summary>
/// <typeparam name="TKey">Key <see langword="Tkey"/></typeparam>
/// <typeparam name="TValue">Value <see langword="TValue"/></typeparam>
public class LockingDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
/// <summary>
/// Internal dictionary that this class wraps around. Do not
/// modify or enumerate the contents of this dictionary without locking
/// on this member
/// </summary>
internal Dictionary<TKey, TValue> Dictionary;
public Dictionary<TKey,TValue> Copy()
{
lock (Dictionary)
return new Dictionary<TKey, TValue>(Dictionary);
}
public void Add(KeyValuePair<TKey, TValue> item)
{
lock (Dictionary)
Dictionary.Add(item.Key, item.Value);
}
public void Clear()
{
lock (Dictionary)
Dictionary.Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
TValue v;
lock (Dictionary)
return (Dictionary.TryGetValue(item.Key, out v) && v.Equals(item.Key));
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
lock (Dictionary)
((ICollection<KeyValuePair<TKey, TValue>>)Dictionary).CopyTo(array, arrayIndex);
}
public bool Remove(KeyValuePair<TKey, TValue> item)
{
if (!Contains(item)) { return false; }
lock (Dictionary)
Dictionary.Remove(item.Key);
return true;
}
public void OnDeserialization(object sender)
{
lock( Dictionary)
Dictionary.OnDeserialization(sender);
}
public IEqualityComparer<TKey> Comparer
{
get { lock (Dictionary) return Dictionary.Comparer; }
}
/// <summary>
/// Gets the number of Key/Value pairs contained in <see cref="LockingDictionary{TKey,TValue}"/>
/// </summary>
public int Count { get { lock (Dictionary) return Dictionary.Count; } }
public bool IsReadOnly { get; private set; }
/// <summary>
/// Initializes a new instance of <see cref="LockingDictionary{TKey,TValue}"/> Class
/// with the specified key/value, has the default initial capacity.
/// </summary>
public LockingDictionary()
{
Dictionary = new Dictionary<TKey, TValue>();
}
/// <summary>
/// Initializes a new instance of the <see cref="LockingDictionary{TKey,TValue}"/> Class
/// with the specified key/value, has its initial values copied from the specified
/// <see cref="T:System.Collections.Generic.Dictionary"/>
/// </summary>
/// <param name="dictionary"><see cref="T:System.Collections.Generic.Dictionary"/>
/// to copy initial values from</param>
/// <example>
/// <code>
/// // initialize a new LockingDictionary named testAvName with a UUID as the key and an string as the value.
/// // populates with copied values from example KeyNameCache Dictionary.
///
/// // create source dictionary
/// Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;();
/// KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar");
/// KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar");
///
/// // Initialize new dictionary.
/// public LockingDictionary&lt;UUID, string&gt; testAvName = new LockingDictionary&lt;UUID, string&gt;(KeyNameCache);
/// </code>
/// </example>
public LockingDictionary(IDictionary<TKey, TValue> dictionary)
{
Dictionary = new Dictionary<TKey, TValue>(dictionary);
}
/// <summary>
/// Initializes a new instance of <see cref="LockingDictionary{TKey,TValue}"/>
/// with the specified key/value, With its initial capacity specified.
/// </summary>
/// <param name="capacity">Initial size of dictionary</param>
/// <example>
/// <code>
/// // initialize a new LockingDictionary named testDict with a string as the key and an int as the value,
/// // initially allocated room for 10 entries.
/// public LockingDictionary&lt;string, int&gt; testDict = new LockingDictionary&lt;string, int&gt;(10);
/// </code>
/// </example>
public LockingDictionary(int capacity)
{
Dictionary = new Dictionary<TKey, TValue>(capacity);
}
bool IDictionary<TKey, TValue>.Remove(TKey key)
{
return Remove(key);
}
/// <summary>
/// Try to get entry from <see cref="LockingDictionary{TKey,TValue}"/> with specified key
/// </summary>
/// <param name="key">Key to use for lookup</param>
/// <param name="value">Value returned</param>
/// <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns>
public bool TryGetValue(TKey key, out TValue value)
{
lock (Dictionary)
{
return Dictionary.TryGetValue(key, out value);
}
}
/// <summary>
/// Finds the specified match.
/// </summary>
/// <param name="match">The match.</param>
/// <returns>Matched value</returns>
/// <example>
/// <code>
/// // use a delegate to find a prim in the ObjectsPrimitives LockingDictionary
/// // with the ID 95683496
/// uint findID = 95683496;
/// Primitive findPrim = sim.ObjectsPrimitives.Find(
/// delegate(Primitive prim) { return prim.ID == findID; });
/// </code>
/// </example>
public TValue Find(Predicate<TValue> match)
{
lock (Dictionary)
{
foreach (var value in Dictionary.Values.Where(value => match(value)))
{
return value;
}
}
return default(TValue);
}
/// <summary>Find All items in <see cref="LockingDictionary{TKey,TValue}"/></summary>
/// <param name="match">return matching items.</param>
/// <returns>a <see cref="T:System.Collections.Generic.List"/> containing found items.</returns>
/// <example>
/// Find All prims within 20 meters and store them in a List
/// <code>
/// int radius = 20;
/// List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
/// delegate(Primitive prim) {
/// Vector3 pos = prim.Position;
/// return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
/// }
/// );
///</code>
///</example>
public List<TValue> FindAll(Predicate<TValue> match)
{
var found = new List<TValue>();
lock (Dictionary)
{
found.AddRange(from kvp in Dictionary where match(kvp.Value) select kvp.Value);
}
return found;
}
/// <summary>Find All items in <see cref="LockingDictionary{TKey,TValue}"/></summary>
/// <param name="match">return matching keys.</param>
/// <returns>a <see cref="T:System.Collections.Generic.List"/> containing found keys.</returns>
/// <example>
/// Find All keys which also exist in another dictionary
/// <code>
/// List&lt;UUID&gt; matches = myDict.FindAll(
/// delegate(UUID id) {
/// return myOtherDict.ContainsKey(id);
/// }
/// );
///</code>
///</example>
public List<TKey> FindAll(Predicate<TKey> match)
{
var found = new List<TKey>();
lock (Dictionary)
{
found.AddRange(from kvp in Dictionary where match(kvp.Key) select kvp.Key);
}
return found;
}
/// <summary>Perform an <see cref="T:System.Action"/> on each entry in <see cref="LockingDictionary{TKey,TValue}"/></summary>
/// <param name="action"><see cref="T:System.Action"/> to perform</param>
/// <example>
/// <code>
/// // Iterates over the ObjectsPrimitives LockingDictionary and prints out some information.
/// Client.Network.CurrentSim.ObjectsPrimitives.ForEach(
/// delegate(Primitive prim)
/// {
/// if (prim.Text != null)
/// {
/// Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'",
/// prim.PropertiesFamily.Name, prim.ID, prim.Text);
/// }
/// });
///</code>
///</example>
public void ForEach(Action<TValue> action)
{
lock (Dictionary)
{
foreach (var value in Dictionary.Values)
{
action(value);
}
}
}
/// <summary>Perform <see cref="System.Action"/> on each key of <see cref="LockingDictionary{TKey,TValue}"/></summary>
/// <param name="action"><see cref="System.Action"/> to perform</param>
public void ForEach(Action<TKey> action)
{
lock (Dictionary)
{
foreach (var key in Dictionary.Keys)
{
action(key);
}
}
}
/// <summary>
/// Perform an <see cref="T:System.Action"/> on each KeyValuePair of <see cref="LockingDictionary{TKey,TValue}"/>
/// </summary>
/// <param name="action"><see cref="T:System.Action"/> to perform</param>
public void ForEach(Action<KeyValuePair<TKey, TValue>> action)
{
lock (Dictionary)
{
foreach (var entry in Dictionary)
{
action(entry);
}
}
}
void IDictionary<TKey, TValue>.Add(TKey key, TValue value)
{
Add(key, value);
}
/// <summary>Check if Key exists in Dictionary</summary>
/// <param name="key">Key to check for</param>
/// <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
public bool ContainsKey(TKey key)
{
lock (Dictionary) return Dictionary.ContainsKey(key);
}
/// <summary>Check if Value exists in Dictionary</summary>
/// <param name="value">Value to check for</param>
/// <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
public bool ContainsValue(TValue value)
{
lock (Dictionary) return Dictionary.ContainsValue(value);
}
/// <summary>
/// Adds the specified key to the dictionary, dictionary locking is not performed,
/// <see cref="SafeAdd"/>
/// </summary>
/// <param name="key">The key</param>
/// <param name="value">The value</param>
internal void Add(TKey key, TValue value)
{
lock (Dictionary)
Dictionary[key] = value;
}
/// <summary>
/// Removes the specified key, dictionary locking is not performed
/// </summary>
/// <param name="key">The key.</param>
/// <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns>
internal bool Remove(TKey key)
{
lock (Dictionary)
return Dictionary.Remove(key);
}
/// <summary>
/// Indexer for the dictionary
/// </summary>
/// <param name="key">The key</param>
/// <returns>The value</returns>
public TValue this[TKey key]
{
get
{
lock (Dictionary)
{
return Dictionary[key];
}
}
set
{
lock (Dictionary)
{
Dictionary[key] = value;
}
}
}
public object this[object key]
{
get
{
lock (Dictionary)
{
return Dictionary[(TKey) key];
}
}
set
{
lock (Dictionary)
{
Dictionary[(TKey) key] = (TValue) value;
}
}
}
/// <inheritdoc />
public ICollection<TKey> Keys
{
get
{
lock (Dictionary)
{
return Dictionary.Keys;
}
}
}
/// <inheritdoc />
public ICollection<TValue> Values
{
get
{
lock (Dictionary)
{
return Dictionary.Values;
}
}
}
/// <inheritdoc />
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
lock (Dictionary)
{
return Dictionary.GetEnumerator();
}
}
/// <inheritdoc />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}