163 lines
4.3 KiB
C#
163 lines
4.3 KiB
C#
/*
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* Copyright (c) 2024, Sjofn LLC
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.co nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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using LibreMetaverse.Threading.Disposers;
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namespace LibreMetaverse.Threading
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{
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/// <summary>
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/// A semaphore class that uses only Monitor class for synchronization, avoiding
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/// operating system events.
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/// </summary>
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public sealed class ManagedSemaphore:
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IAdvancedDisposable
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{
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private readonly object _lock = new object();
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private int _availableCount;
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/// <summary>
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/// Creates a new semaphore with the given availableCount.
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/// </summary>
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public ManagedSemaphore(int availableCount)
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{
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if (availableCount < 1)
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throw new ArgumentException("availableCount must be at least 1.", nameof(availableCount));
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_availableCount = availableCount;
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}
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/// <summary>
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/// Disposes this semaphore.
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/// If you try to enter or exit it after this, the action will always return immediately.
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/// </summary>
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public void Dispose()
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{
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lock(_lock)
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{
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_availableCount = -1;
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Monitor.PulseAll(_lock);
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}
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}
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/// <summary>
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/// Gets a value indicating if this semaphore was disposed.
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/// </summary>
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public bool WasDisposed => _availableCount == -1;
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/// <summary>
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/// Enters the actual semaphore.
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/// </summary>
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public void Enter()
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{
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lock(_lock)
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{
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while(true)
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{
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if (_availableCount == -1)
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return;
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if (_availableCount > 0)
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{
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_availableCount--;
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return;
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}
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Monitor.Wait(_lock);
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}
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}
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}
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/// <summary>
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/// Enters the actual semaphore with the given count value.
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/// If you pass a value higher than the one used to create it, you will dead-lock (at least until
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/// the semaphore is disposed).
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/// </summary>
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public void Enter(int count)
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{
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if (count <= 0)
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throw new ArgumentException("count of semaphores to enter must be at least 1.", nameof(count));
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lock(_lock)
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{
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while(true)
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{
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if (_availableCount == -1)
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return;
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if (_availableCount >= count)
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{
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_availableCount -= count;
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return;
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}
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Monitor.Wait(_lock);
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}
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}
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}
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/// <summary>
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/// Exits the semaphore. One thread can enter it and another one exit it. There is no check for that.
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/// </summary>
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public void Exit()
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{
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lock(_lock)
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{
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if (_availableCount == -1)
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return;
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_availableCount++;
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Monitor.Pulse(_lock);
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}
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}
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/// <summary>
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/// Exits the semaphore the given amount. One thread can enter it and another one exit it. There is no check for that.
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/// </summary>
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public void Exit(int count)
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{
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if (count <= 0)
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throw new ArgumentException("count of semaphores to exit must be at least 1.", nameof(count));
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if (count == -1)
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{
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Exit();
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return;
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}
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lock(_lock)
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{
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if (_availableCount == -1)
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return;
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_availableCount += count;
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Monitor.PulseAll(_lock);
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}
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}
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}
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}
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