Files
libremetaverse/Programs/Simian/Extensions/Money.cs
John Hurliman 871ffb42a6 [Simian]
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-03 21:01:57 +00:00

68 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
class Money : IExtension<Simian>
{
Simian server;
public Money()
{
}
public void Start(Simian server)
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.MoneyBalanceRequest, new PacketCallback(MoneyBalanceRequestHandler));
server.UDP.RegisterPacketCallback(PacketType.MoneyTransferRequest, new PacketCallback(MoneyTransferRequestHandler));
}
public void Stop()
{
}
void SendBalance(Agent agent, UUID transactionID, string message)
{
MoneyBalanceReplyPacket reply = new MoneyBalanceReplyPacket();
reply.MoneyData.AgentID = agent.ID;
reply.MoneyData.MoneyBalance = agent.Balance;
reply.MoneyData.TransactionID = transactionID;
reply.MoneyData.Description = Utils.StringToBytes(message);
server.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
}
void MoneyBalanceRequestHandler(Packet packet, Agent agent)
{
MoneyBalanceRequestPacket request = (MoneyBalanceRequestPacket)packet;
SendBalance(agent, request.MoneyData.TransactionID, String.Empty);
}
void MoneyTransferRequestHandler(Packet packet, Agent agent)
{
MoneyTransferRequestPacket request = (MoneyTransferRequestPacket)packet;
if (request.MoneyData.Amount < 0 || request.MoneyData.Amount > agent.Balance)
return;
// HACK: Only works for sending money to someone who is online
Agent recipient;
if (server.Scene.TryGetAgent(request.MoneyData.DestID, out recipient))
{
agent.Balance -= request.MoneyData.Amount;
recipient.Balance += request.MoneyData.Amount;
SendBalance(agent, UUID.Zero, String.Format("You paid L${0} to {1}.", request.MoneyData.Amount, recipient.FullName));
SendBalance(agent, UUID.Zero, String.Format("{1} paid you L${0}.", request.MoneyData.Amount, agent.FullName));
}
}
}
}