Files
libremetaverse/include/Network.h

65 lines
2.4 KiB
C++

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SL_NETWORK_
#define _SL_NETWORK_
#include "includes.h"
#include "Packet.h"
#include "SimConnection.h"
class LIBSECONDLIFE_CLASS_DECL Network
{
protected:
boost::asio::demuxer _demuxer;
SimConnection* _currentSim;
std::vector<SimConnection*> _connections;
std::list<Packet*> _inbox;
ProtocolManager* _protocol;
LLUUID _avatar_id;
LLUUID _session_id;
LLUUID _secure_session_id;
public:
boost::mutex _inboxMutex;
//Network();
Network(ProtocolManager* protocol);
virtual ~Network();
std::list<Packet*> inbox() { return _inbox; };
int connectSim(boost::asio::ipv4::address ip, unsigned short port, U32 code, bool setCurrent = false);
int sendPacket(boost::asio::ipv4::address ip, unsigned short port, Packet* packet);
void receivePacket(const boost::asio::error& error, std::size_t length, char* receiveBuffer);
};
#endif //_SL_NETWORK_